S_LensFlare|0.Lens Flare|hotspot.X| float button 1, val=200
S_LensFlare|0.Lens Flare|hotspot.Y| float button 2, val=300
S_LensFlare|0.Lens Flare|pivot.X| float button 3, val=0
S_LensFlare|0.Lens Flare|pivot.Y| float button 4, val=0
S_LensFlare|0.Lens Flare|scale_widths| float button 5, val=1
S_LensFlare|0.Lens Flare|rel_heights| float button 6, val=1
S_LensFlare|0.Lens Flare|brightness| float button 8, val=1
S_LensFlare|0.Lens Flare|hotspot_bright| float button 9, val=1
S_LensFlare|0.Lens Flare|rays_brightness| float button 10, val=1
S_LensFlare|0.Lens Flare|gamma| float button 11, val=1
S_LensFlare|0.Lens Flare|saturation| float button 12, val=1
S_LensFlare|0.Lens Flare|hue_shift| float button 13, val=0
S_LensFlare|0.Lens Flare|lens| popup button 14, val=0
S_LensFlare|0.Lens Flare|color| color_red button 22, val=1
S_LensFlare|0.Lens Flare|color| color_green button 15, val=1
S_LensFlare|0.Lens Flare|color| color_blue button -1, val=1
S_LensFlare|0.Lens Flare|hotspot_color| color_red button 23, val=1
S_LensFlare|0.Lens Flare|hotspot_color| color_green button 16, val=1
S_LensFlare|0.Lens Flare|hotspot_color| color_blue button -1, val=1
S_LensFlare|0.Lens Flare|other_brightness| float button 17, val=1
S_LensFlare|0.Lens Flare|blur_flare| float button 18, val=0
S_LensFlare|0.Lens Flare|scale_back| float button 19, val=1
S_LensFlare|0.Lens Flare|combine| popup button 20, val=0
S_LensFlare|0.Lens Flare|tint_back_whites| bool button 21, val=0
S_LensFlare|0.Lens Flare|rays_rotate| float button 29, val=0
S_LensFlare|0.Lens Flare|rays_num_scale| float button 30, val=1
S_LensFlare|0.Lens Flare|rays_length| float button 31, val=1
S_LensFlare|0.Lens Flare|rays_thickness| float button 32, val=1
S_LensFlare|0.Lens Flare|other_width| float button 33, val=1
S_LensFlare|0.Lens Flare|other_color| color_red button 41, val=1
S_LensFlare|0.Lens Flare|other_color| color_green button 34, val=1
S_LensFlare|0.Lens Flare|other_color| color_blue button -1, val=1
S_LensFlare|0.Lens Flare|hotspot_shift.X| float button 43, val=0
S_LensFlare|0.Lens Flare|hotspot_shift.Y| float button 44, val=0
S_LensFlare|0.Lens Flare|negate_shift| bool button 45, val=0
S_LensFlare|0.Lens Flare|wenable0| bool button 51, val=1
S_LensFlare|0.Lens Flare|wenable1| bool button 52, val=1
S_LensFlare|0.Lens Flare|wenable2| bool button 53, val=1
S_LensFlare|1.Lens Flare AutoTrack|pivot.X| float button 3, val=0
S_LensFlare|1.Lens Flare AutoTrack|pivot.Y| float button 4, val=0
S_LensFlare|1.Lens Flare AutoTrack|scale_widths| float button 5, val=1
S_LensFlare|1.Lens Flare AutoTrack|rel_heights| float button 6, val=1
S_LensFlare|1.Lens Flare AutoTrack|brightness| float button 8, val=1
S_LensFlare|1.Lens Flare AutoTrack|hotspot_bright| float button 9, val=1
S_LensFlare|1.Lens Flare AutoTrack|rays_brightness| float button 10, val=1
S_LensFlare|1.Lens Flare AutoTrack|gamma| float button 11, val=1
S_LensFlare|1.Lens Flare AutoTrack|saturation| float button 12, val=1
S_LensFlare|1.Lens Flare AutoTrack|hue_shift| float button 13, val=0
S_LensFlare|1.Lens Flare AutoTrack|lens| popup button 14, val=0
S_LensFlare|1.Lens Flare AutoTrack|color| color_red button 22, val=1
S_LensFlare|1.Lens Flare AutoTrack|color| color_green button 15, val=1
S_LensFlare|1.Lens Flare AutoTrack|color| color_blue button -1, val=1
S_LensFlare|1.Lens Flare AutoTrack|hotspot_color| color_red button 23, val=1
S_LensFlare|1.Lens Flare AutoTrack|hotspot_color| color_green button 16, val=1
S_LensFlare|1.Lens Flare AutoTrack|hotspot_color| color_blue button -1, val=1
S_LensFlare|1.Lens Flare AutoTrack|other_brightness| float button 17, val=1
S_LensFlare|1.Lens Flare AutoTrack|blur_flare| float button 18, val=0
S_LensFlare|1.Lens Flare AutoTrack|scale_back| float button 19, val=1
S_LensFlare|1.Lens Flare AutoTrack|combine| popup button 20, val=0
S_LensFlare|1.Lens Flare AutoTrack|tint_back_whites| bool button 21, val=0
S_LensFlare|1.Lens Flare AutoTrack|rays_rotate| float button 29, val=0
S_LensFlare|1.Lens Flare AutoTrack|rays_num_scale| float button 30, val=1
S_LensFlare|1.Lens Flare AutoTrack|rays_length| float button 31, val=1
S_LensFlare|1.Lens Flare AutoTrack|rays_thickness| float button 32, val=1
S_LensFlare|1.Lens Flare AutoTrack|other_width| float button 33, val=1
S_LensFlare|1.Lens Flare AutoTrack|other_color| color_red button 41, val=1
S_LensFlare|1.Lens Flare AutoTrack|other_color| color_green button 34, val=1
S_LensFlare|1.Lens Flare AutoTrack|other_color| color_blue button -1, val=1
S_LensFlare|1.Lens Flare AutoTrack|blur_for_auto| float button 36, val=0.014
S_LensFlare|1.Lens Flare AutoTrack|max_hotspots| float button 37, val=1
S_LensFlare|1.Lens Flare AutoTrack|hotspot_thresh| float button 38, val=0.6
S_LensFlare|1.Lens Flare AutoTrack|hotspot_shift.X| float button 43, val=0
S_LensFlare|1.Lens Flare AutoTrack|hotspot_shift.Y| float button 44, val=0
S_LensFlare|1.Lens Flare AutoTrack|negate_shift| bool button 45, val=0
S_LensFlare|1.Lens Flare AutoTrack|wenable0| bool button 53, val=1
S_LensFlare|1.Lens Flare AutoTrack|wenable1| bool button 52, val=1
S_LensFlareMask|0.Lens Flare Mask|hotspot.X| float button 1, val=200
S_LensFlareMask|0.Lens Flare Mask|hotspot.Y| float button 2, val=300
S_LensFlareMask|0.Lens Flare Mask|pivot.X| float button 3, val=0
S_LensFlareMask|0.Lens Flare Mask|pivot.Y| float button 4, val=0
S_LensFlareMask|0.Lens Flare Mask|scale_widths| float button 5, val=1
S_LensFlareMask|0.Lens Flare Mask|rel_heights| float button 6, val=1
S_LensFlareMask|0.Lens Flare Mask|brightness| float button 8, val=1
S_LensFlareMask|0.Lens Flare Mask|hotspot_bright| float button 9, val=1
S_LensFlareMask|0.Lens Flare Mask|rays_brightness| float button 10, val=1
S_LensFlareMask|0.Lens Flare Mask|gamma| float button 11, val=1
S_LensFlareMask|0.Lens Flare Mask|saturation| float button 12, val=1
S_LensFlareMask|0.Lens Flare Mask|hue_shift| float button 13, val=0
S_LensFlareMask|0.Lens Flare Mask|lens| popup button 14, val=0
S_LensFlareMask|0.Lens Flare Mask|color| color_red button 22, val=1
S_LensFlareMask|0.Lens Flare Mask|color| color_green button 15, val=1
S_LensFlareMask|0.Lens Flare Mask|color| color_blue button -1, val=1
S_LensFlareMask|0.Lens Flare Mask|hotspot_color| color_red button 23, val=1
S_LensFlareMask|0.Lens Flare Mask|hotspot_color| color_green button 16, val=1
S_LensFlareMask|0.Lens Flare Mask|hotspot_color| color_blue button -1, val=1
S_LensFlareMask|0.Lens Flare Mask|other_brightness| float button 17, val=1
S_LensFlareMask|0.Lens Flare Mask|blur_flare| float button 18, val=0
S_LensFlareMask|0.Lens Flare Mask|scale_back| float button 19, val=1
S_LensFlareMask|0.Lens Flare Mask|combine| popup button 20, val=0
S_LensFlareMask|0.Lens Flare Mask|tint_back_whites| bool button 21, val=0
S_LensFlareMask|0.Lens Flare Mask|rays_rotate| float button 29, val=0
S_LensFlareMask|0.Lens Flare Mask|rays_num_scale| float button 30, val=1
S_LensFlareMask|0.Lens Flare Mask|rays_length| float button 31, val=1
S_LensFlareMask|0.Lens Flare Mask|rays_thickness| float button 32, val=1
S_LensFlareMask|0.Lens Flare Mask|other_width| float button 33, val=1
S_LensFlareMask|0.Lens Flare Mask|other_color| color_red button 41, val=1
S_LensFlareMask|0.Lens Flare Mask|other_color| color_green button 34, val=1
S_LensFlareMask|0.Lens Flare Mask|other_color| color_blue button -1, val=1
S_LensFlareMask|0.Lens Flare Mask|hotspot_shift.X| float button 43, val=0
S_LensFlareMask|0.Lens Flare Mask|hotspot_shift.Y| float button 44, val=0
S_LensFlareMask|0.Lens Flare Mask|negate_shift| bool button 45, val=0
S_LensFlareMask|0.Lens Flare Mask|add_brightness| float button 46, val=0
S_LensFlareMask|0.Lens Flare Mask|blur_mask| float button 47, val=0.02
S_LensFlareMask|0.Lens Flare Mask|invert_mask| bool button 48, val=0
S_LensFlareMask|0.Lens Flare Mask|mask_type| popup button 49, val=1
S_LensFlareMask|0.Lens Flare Mask|wenable0| bool button 51, val=1
S_LensFlareMask|0.Lens Flare Mask|wenable1| bool button 52, val=1
S_LensFlareMask|0.Lens Flare Mask|wenable2| bool button 53, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|pivot.X| float button 3, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|pivot.Y| float button 4, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|scale_widths| float button 5, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|rel_heights| float button 6, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|brightness| float button 8, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_bright| float button 9, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|rays_brightness| float button 10, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|gamma| float button 11, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|saturation| float button 12, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hue_shift| float button 13, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|lens| popup button 14, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|color| color_red button 22, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|color| color_green button 15, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|color| color_blue button -1, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_color| color_red button 23, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_color| color_green button 16, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_color| color_blue button -1, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|other_brightness| float button 17, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|blur_flare| float button 18, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|scale_back| float button 19, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|combine| popup button 20, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|tint_back_whites| bool button 21, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|rays_rotate| float button 29, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|rays_num_scale| float button 30, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|rays_length| float button 31, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|rays_thickness| float button 32, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|other_width| float button 33, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|other_color| color_red button 41, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|other_color| color_green button 34, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|other_color| color_blue button -1, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|blur_for_auto| float button 36, val=0.014
S_LensFlareMask|1.Lens Flare AutoTrack Mask|max_hotspots| float button 37, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_thresh| float button 38, val=0.6
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_shift.X| float button 43, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|hotspot_shift.Y| float button 44, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|negate_shift| bool button 45, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|add_brightness| float button 46, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|blur_mask| float button 47, val=0.02
S_LensFlareMask|1.Lens Flare AutoTrack Mask|invert_mask| bool button 48, val=0
S_LensFlareMask|1.Lens Flare AutoTrack Mask|mask_type| popup button 49, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|wenable0| bool button 53, val=1
S_LensFlareMask|1.Lens Flare AutoTrack Mask|wenable1| bool button 52, val=1
S_LensFlareTrack|0.Lens Flare Track|pivot.X| float button 3, val=0
S_LensFlareTrack|0.Lens Flare Track|pivot.Y| float button 4, val=0
S_LensFlareTrack|0.Lens Flare Track|scale_widths| float button 5, val=1
S_LensFlareTrack|0.Lens Flare Track|rel_heights| float button 6, val=1
S_LensFlareTrack|0.Lens Flare Track|brightness| float button 8, val=1
S_LensFlareTrack|0.Lens Flare Track|hotspot_bright| float button 9, val=1
S_LensFlareTrack|0.Lens Flare Track|rays_brightness| float button 10, val=1
S_LensFlareTrack|0.Lens Flare Track|gamma| float button 11, val=1
S_LensFlareTrack|0.Lens Flare Track|saturation| float button 12, val=1
S_LensFlareTrack|0.Lens Flare Track|hue_shift| float button 13, val=0
S_LensFlareTrack|0.Lens Flare Track|lens| popup button 14, val=0
S_LensFlareTrack|0.Lens Flare Track|color| color_red button 22, val=1
S_LensFlareTrack|0.Lens Flare Track|color| color_green button 15, val=1
S_LensFlareTrack|0.Lens Flare Track|color| color_blue button -1, val=1
S_LensFlareTrack|0.Lens Flare Track|hotspot_color| color_red button 23, val=1
S_LensFlareTrack|0.Lens Flare Track|hotspot_color| color_green button 16, val=1
S_LensFlareTrack|0.Lens Flare Track|hotspot_color| color_blue button -1, val=1
S_LensFlareTrack|0.Lens Flare Track|other_brightness| float button 17, val=1
S_LensFlareTrack|0.Lens Flare Track|blur_flare| float button 18, val=0
S_LensFlareTrack|0.Lens Flare Track|scale_back| float button 19, val=1
S_LensFlareTrack|0.Lens Flare Track|combine| popup button 20, val=0
S_LensFlareTrack|0.Lens Flare Track|tint_back_whites| bool button 21, val=0
S_LensFlareTrack|0.Lens Flare Track|rays_rotate| float button 29, val=0
S_LensFlareTrack|0.Lens Flare Track|rays_num_scale| float button 30, val=1
S_LensFlareTrack|0.Lens Flare Track|rays_length| float button 31, val=1
S_LensFlareTrack|0.Lens Flare Track|rays_thickness| float button 32, val=1
S_LensFlareTrack|0.Lens Flare Track|other_width| float button 33, val=1
S_LensFlareTrack|0.Lens Flare Track|other_color| color_red button 41, val=1
S_LensFlareTrack|0.Lens Flare Track|other_color| color_green button 34, val=1
S_LensFlareTrack|0.Lens Flare Track|other_color| color_blue button -1, val=1
S_LensFlareTrack|0.Lens Flare Track|blur_for_auto| float button 36, val=0.014
S_LensFlareTrack|0.Lens Flare Track|max_hotspots| float button 37, val=1
S_LensFlareTrack|0.Lens Flare Track|hotspot_thresh| float button 38, val=0.6
S_LensFlareTrack|0.Lens Flare Track|hotspot_shift.X| float button 43, val=0
S_LensFlareTrack|0.Lens Flare Track|hotspot_shift.Y| float button 44, val=0
S_LensFlareTrack|0.Lens Flare Track|negate_shift| bool button 45, val=0
S_LensFlareTrack|0.Lens Flare Track|wenable0| bool button 53, val=1
S_LensFlareTrack|0.Lens Flare Track|wenable1| bool button 52, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|pivot.X| float button 3, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|pivot.Y| float button 4, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|scale_widths| float button 5, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|rel_heights| float button 6, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|brightness| float button 8, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_bright| float button 9, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|rays_brightness| float button 10, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|gamma| float button 11, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|saturation| float button 12, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|hue_shift| float button 13, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|lens| popup button 14, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|color| color_red button 22, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|color| color_green button 15, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|color| color_blue button -1, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_color| color_red button 23, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_color| color_green button 16, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_color| color_blue button -1, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|other_brightness| float button 17, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|blur_flare| float button 18, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|scale_back| float button 19, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|combine| popup button 20, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|tint_back_whites| bool button 21, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|rays_rotate| float button 29, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|rays_num_scale| float button 30, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|rays_length| float button 31, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|rays_thickness| float button 32, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|other_width| float button 33, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|other_color| color_red button 41, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|other_color| color_green button 34, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|other_color| color_blue button -1, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|blur_for_auto| float button 36, val=0.014
S_LensFlareTrackMask|0.Lens Flare Track Mask|max_hotspots| float button 37, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_thresh| float button 38, val=0.6
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_shift.X| float button 43, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|hotspot_shift.Y| float button 44, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|negate_shift| bool button 45, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|add_brightness| float button 46, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|blur_mask| float button 47, val=0.02
S_LensFlareTrackMask|0.Lens Flare Track Mask|invert_mask| bool button 48, val=0
S_LensFlareTrackMask|0.Lens Flare Track Mask|mask_type| popup button 49, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|wenable0| bool button 53, val=1
S_LensFlareTrackMask|0.Lens Flare Track Mask|wenable1| bool button 52, val=1
S_SpotLight|0.SpotLight|light1_enable| bool button 0, val=1
S_SpotLight|0.SpotLight|light1_bright| float button 1, val=0.8
S_SpotLight|0.SpotLight|falloff_power1| float button 2, val=0
S_SpotLight|0.SpotLight|light1.X| float button 3, val=0.3
S_SpotLight|0.SpotLight|light1.Y| float button 4, val=0.3
S_SpotLight|0.SpotLight|light1_z| float button 5, val=0.5
S_SpotLight|0.SpotLight|light1_color| color_red button 8, val=1
S_SpotLight|0.SpotLight|light1_color| color_green button -1, val=1
S_SpotLight|0.SpotLight|light1_color| color_blue button -1, val=1
S_SpotLight|0.SpotLight|spread_angle1| float button 9, val=90
S_SpotLight|0.SpotLight|softness1| float button 10, val=0.5
S_SpotLight|0.SpotLight|aim1.X| float button 11, val=0
S_SpotLight|0.SpotLight|aim1.Y| float button 12, val=0
S_SpotLight|0.SpotLight|ambient_bright| float button 14, val=0.2
S_SpotLight|0.SpotLight|all_lights_brt| float button 15, val=1
S_SpotLight|0.SpotLight|all_shift.X| float button 16, val=0
S_SpotLight|0.SpotLight|all_shift.Y| float button 17, val=0
S_SpotLight|0.SpotLight|all_aims_shift.X| float button 18, val=0
S_SpotLight|0.SpotLight|all_aims_shift.Y| float button 19, val=0
S_SpotLight|0.SpotLight|combine| popup button 21, val=1
S_SpotLight|0.SpotLight|ambient_color| color_red button 22, val=1
S_SpotLight|0.SpotLight|ambient_color| color_green button -1, val=1
S_SpotLight|0.SpotLight|ambient_color| color_blue button -1, val=1
S_SpotLight|0.SpotLight|all_lights_color| color_red button 23, val=1
S_SpotLight|0.SpotLight|all_lights_color| color_green button -1, val=1
S_SpotLight|0.SpotLight|all_lights_color| color_blue button -1, val=1
S_SpotLight|0.SpotLight|light2_enable| bool button 29, val=0
S_SpotLight|0.SpotLight|light2_bright| float button 30, val=0.5
S_SpotLight|0.SpotLight|falloff_power2| float button 31, val=0
S_SpotLight|0.SpotLight|light2.X| float button 32, val=-0.4
S_SpotLight|0.SpotLight|light2.Y| float button 33, val=0
S_SpotLight|0.SpotLight|light2_z| float button 34, val=0.5
S_SpotLight|0.SpotLight|light2_color| color_red button 37, val=1
S_SpotLight|0.SpotLight|light2_color| color_green button -1, val=1
S_SpotLight|0.SpotLight|light2_color| color_blue button -1, val=1
S_SpotLight|0.SpotLight|spread_angle2| float button 38, val=90
S_SpotLight|0.SpotLight|softness2| float button 39, val=0.5
S_SpotLight|0.SpotLight|aim2.X| float button 40, val=0
S_SpotLight|0.SpotLight|aim2.Y| float button 41, val=0
S_SpotLight|0.SpotLight|wenable0| bool button 13, val=1
S_SpotLight|0.SpotLight|wenable1| bool button 42, val=0
S_SpotLight|0.SpotLight|wenable2| bool button 6, val=1
S_SpotLight|0.SpotLight|wenable3| bool button 20, val=0
S_SpotLight|0.SpotLight|wenable4| bool button 35, val=0
S_Light3D|0.Light3D|brightness| float button 1, val=1
S_Light3D|0.Light3D|ambient_bright| float button 2, val=0.2
S_Light3D|0.Light3D|diffuse_bright| float button 3, val=1
S_Light3D|0.Light3D|hilight_bright| float button 4, val=0.8
S_Light3D|0.Light3D|hilight_size| float button 5, val=0.5
S_Light3D|0.Light3D|light1_enable| bool button 7, val=1
S_Light3D|0.Light3D|light1_color| color_red button 9, val=1
S_Light3D|0.Light3D|light1_color| color_green button -1, val=1
S_Light3D|0.Light3D|light1_color| color_blue button -1, val=1
S_Light3D|0.Light3D|diffuse_bright_1| float button 10, val=1
S_Light3D|0.Light3D|hilight_bright_1| float button 11, val=1
S_Light3D|0.Light3D|hilight_size_1| float button 12, val=1
S_Light3D|0.Light3D|light1_z| float button 13, val=0.5
S_Light3D|0.Light3D|light2_enable| bool button 14, val=0
S_Light3D|0.Light3D|light2_color| color_red button 16, val=1
S_Light3D|0.Light3D|light2_color| color_green button -1, val=1
S_Light3D|0.Light3D|light2_color| color_blue button -1, val=1
S_Light3D|0.Light3D|diffuse_bright_2| float button 17, val=1
S_Light3D|0.Light3D|hilight_bright_2| float button 18, val=1
S_Light3D|0.Light3D|hilight_size_2| float button 19, val=1
S_Light3D|0.Light3D|light2_z| float button 20, val=0.5
S_Light3D|0.Light3D|normal_x_<-| popup button 29, val=0
S_Light3D|0.Light3D|normal_y_<-| popup button 30, val=1
S_Light3D|0.Light3D|normal_z_<-| popup button 31, val=2
S_Light3D|0.Light3D|invert_x| bool button 32, val=0
S_Light3D|0.Light3D|invert_y| bool button 33, val=0
S_Light3D|0.Light3D|invert_z| bool button 34, val=0
S_Light3D|0.Light3D|normal_offset| float button 35, val=-0.5
S_Light3D|0.Light3D|light3_enable| bool button 36, val=0
S_Light3D|0.Light3D|light3_color| color_red button 38, val=1
S_Light3D|0.Light3D|light3_color| color_green button -1, val=1
S_Light3D|0.Light3D|light3_color| color_blue button -1, val=1
S_Light3D|0.Light3D|diffuse_bright_3| float button 39, val=1
S_Light3D|0.Light3D|hilight_bright_3| float button 40, val=1
S_Light3D|0.Light3D|hilight_size_3| float button 41, val=1
S_Light3D|0.Light3D|light3_z| float button 42, val=0.5
S_Light3D|0.Light3D|light4_enable| bool button 43, val=0
S_Light3D|0.Light3D|light4_color| color_red button 45, val=1
S_Light3D|0.Light3D|light4_color| color_green button -1, val=1
S_Light3D|0.Light3D|light4_color| color_blue button -1, val=1
S_Light3D|0.Light3D|diffuse_bright_4| float button 46, val=1
S_Light3D|0.Light3D|hilight_bright_4| float button 47, val=1
S_Light3D|0.Light3D|hilight_size_4| float button 48, val=1
S_Light3D|0.Light3D|light4_z| float button 49, val=0.5
S_Light3D|0.Light3D|light1_dir.X| float button 65, val=-0.7
S_Light3D|0.Light3D|light1_dir.Y| float button 66, val=0.6
S_Light3D|0.Light3D|light3_dir.X| float button 68, val=-0.7
S_Light3D|0.Light3D|light3_dir.Y| float button 69, val=-0.6
S_Light3D|0.Light3D|light2_dir.X| float button 72, val=0.7
S_Light3D|0.Light3D|light2_dir.Y| float button 73, val=0.6
S_Light3D|0.Light3D|light4_dir.X| float button 75, val=0.7
S_Light3D|0.Light3D|light4_dir.Y| float button 76, val=-0.6
S_Light3D|0.Light3D|wenable0| bool button 8, val=1
S_Light3D|0.Light3D|wenable1| bool button 15, val=0
S_Light3D|0.Light3D|wenable2| bool button 37, val=0
S_Light3D|0.Light3D|wenable3| bool button 44, val=0
S_Light3DMask|0.Light3DMask|brightness| float button 1, val=1
S_Light3DMask|0.Light3DMask|ambient_bright| float button 2, val=0.2
S_Light3DMask|0.Light3DMask|diffuse_bright| float button 3, val=1
S_Light3DMask|0.Light3DMask|hilight_bright| float button 4, val=0.8
S_Light3DMask|0.Light3DMask|hilight_size| float button 5, val=0.5
S_Light3DMask|0.Light3DMask|light1_enable| bool button 7, val=1
S_Light3DMask|0.Light3DMask|light1_color| color_red button 9, val=1
S_Light3DMask|0.Light3DMask|light1_color| color_green button -1, val=1
S_Light3DMask|0.Light3DMask|light1_color| color_blue button -1, val=1
S_Light3DMask|0.Light3DMask|diffuse_bright_1| float button 10, val=1
S_Light3DMask|0.Light3DMask|hilight_bright_1| float button 11, val=1
S_Light3DMask|0.Light3DMask|hilight_size_1| float button 12, val=1
S_Light3DMask|0.Light3DMask|light1_z| float button 13, val=0.5
S_Light3DMask|0.Light3DMask|light2_enable| bool button 14, val=0
S_Light3DMask|0.Light3DMask|light2_color| color_red button 16, val=1
S_Light3DMask|0.Light3DMask|light2_color| color_green button -1, val=1
S_Light3DMask|0.Light3DMask|light2_color| color_blue button -1, val=1
S_Light3DMask|0.Light3DMask|diffuse_bright_2| float button 17, val=1
S_Light3DMask|0.Light3DMask|hilight_bright_2| float button 18, val=1
S_Light3DMask|0.Light3DMask|hilight_size_2| float button 19, val=1
S_Light3DMask|0.Light3DMask|light2_z| float button 20, val=0.5
S_Light3DMask|0.Light3DMask|blur_mask| float button 21, val=0
S_Light3DMask|0.Light3DMask|invert_mask| bool button 22, val=0
S_Light3DMask|0.Light3DMask|normal_x_<-| popup button 29, val=0
S_Light3DMask|0.Light3DMask|normal_y_<-| popup button 30, val=1
S_Light3DMask|0.Light3DMask|normal_z_<-| popup button 31, val=2
S_Light3DMask|0.Light3DMask|invert_x| bool button 32, val=0
S_Light3DMask|0.Light3DMask|invert_y| bool button 33, val=0
S_Light3DMask|0.Light3DMask|invert_z| bool button 34, val=0
S_Light3DMask|0.Light3DMask|normal_offset| float button 35, val=-0.5
S_Light3DMask|0.Light3DMask|light3_enable| bool button 36, val=0
S_Light3DMask|0.Light3DMask|light3_color| color_red button 38, val=1
S_Light3DMask|0.Light3DMask|light3_color| color_green button -1, val=1
S_Light3DMask|0.Light3DMask|light3_color| color_blue button -1, val=1
S_Light3DMask|0.Light3DMask|diffuse_bright_3| float button 39, val=1
S_Light3DMask|0.Light3DMask|hilight_bright_3| float button 40, val=1
S_Light3DMask|0.Light3DMask|hilight_size_3| float button 41, val=1
S_Light3DMask|0.Light3DMask|light3_z| float button 42, val=0.5
S_Light3DMask|0.Light3DMask|light4_enable| bool button 43, val=0
S_Light3DMask|0.Light3DMask|light4_color| color_red button 45, val=1
S_Light3DMask|0.Light3DMask|light4_color| color_green button -1, val=1
S_Light3DMask|0.Light3DMask|light4_color| color_blue button -1, val=1
S_Light3DMask|0.Light3DMask|diffuse_bright_4| float button 46, val=1
S_Light3DMask|0.Light3DMask|hilight_bright_4| float button 47, val=1
S_Light3DMask|0.Light3DMask|hilight_size_4| float button 48, val=1
S_Light3DMask|0.Light3DMask|light4_z| float button 49, val=0.5
S_Light3DMask|0.Light3DMask|light1_dir.X| float button 65, val=-0.7
S_Light3DMask|0.Light3DMask|light1_dir.Y| float button 66, val=0.6
S_Light3DMask|0.Light3DMask|light3_dir.X| float button 68, val=-0.7
S_Light3DMask|0.Light3DMask|light3_dir.Y| float button 69, val=-0.6
S_Light3DMask|0.Light3DMask|light2_dir.X| float button 72, val=0.7
S_Light3DMask|0.Light3DMask|light2_dir.Y| float button 73, val=0.6
S_Light3DMask|0.Light3DMask|light4_dir.X| float button 75, val=0.7
S_Light3DMask|0.Light3DMask|light4_dir.Y| float button 76, val=-0.6
S_Light3DMask|0.Light3DMask|wenable0| bool button 8, val=1
S_Light3DMask|0.Light3DMask|wenable1| bool button 15, val=0
S_Light3DMask|0.Light3DMask|wenable2| bool button 37, val=0
S_Light3DMask|0.Light3DMask|wenable3| bool button 44, val=0
S_EdgeRays|0.Edge Rays|center.X| float button 1, val=0
S_EdgeRays|0.Edge Rays|center.Y| float button 2, val=0
S_EdgeRays|0.Edge Rays|rays_length| float button 3, val=0.2
S_EdgeRays|0.Edge Rays|rel_outer_bright| float button 4, val=0
S_EdgeRays|0.Edge Rays|scale_back| float button 5, val=1
S_EdgeRays|0.Edge Rays|shimmer_amp| float button 7, val=0.5
S_EdgeRays|0.Edge Rays|shimmer_shift.X| float button 8, val=0
S_EdgeRays|0.Edge Rays|shimmer_shift.Y| float button 9, val=0
S_EdgeRays|0.Edge Rays|shimmer_speed.X| float button 10, val=0
S_EdgeRays|0.Edge Rays|shimmer_speed.Y| float button 11, val=0
S_EdgeRays|0.Edge Rays|shimmer_freq| float button 12, val=40
S_EdgeRays|0.Edge Rays|shimmer_seed| float button 13, val=0.123
S_EdgeRays|0.Edge Rays|rays_brightness| float button 14, val=2
S_EdgeRays|0.Edge Rays|rays_color| color_red button 22, val=1
S_EdgeRays|0.Edge Rays|rays_color| color_green button 15, val=1
S_EdgeRays|0.Edge Rays|rays_color| color_blue button -1, val=1
S_EdgeRays|0.Edge Rays|edge_thickness| float button 16, val=0.03
S_EdgeRays|0.Edge Rays|edge_brightness| float button 17, val=1
S_EdgeRays|0.Edge Rays|show| popup button 18, val=0
S_EdgeRays|0.Edge Rays|rays_res| popup button 23, val=0
S_EdgeRays|0.Edge Rays|wenable0| bool button 21, val=1
S_EdgeRaysMsk|0.Edge Rays Mono Mask|center.X| float button 1, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|center.Y| float button 2, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rays_length| float button 3, val=0.2
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rel_outer_bright| float button 4, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|scale_back| float button 5, val=1
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_amp| float button 7, val=0.5
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_shift.X| float button 8, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_shift.Y| float button 9, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_speed.X| float button 10, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_speed.Y| float button 11, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_freq| float button 12, val=40
S_EdgeRaysMsk|0.Edge Rays Mono Mask|shimmer_seed| float button 13, val=0.123
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rays_brightness| float button 14, val=2
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rays_color| color_red button 22, val=1
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rays_color| color_green button 15, val=1
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rays_color| color_blue button -1, val=1
S_EdgeRaysMsk|0.Edge Rays Mono Mask|edge_thickness| float button 16, val=0.03
S_EdgeRaysMsk|0.Edge Rays Mono Mask|edge_brightness| float button 17, val=1
S_EdgeRaysMsk|0.Edge Rays Mono Mask|show| popup button 18, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|invert_mask| bool button 19, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|blur_mask| float button 20, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|rays_res| popup button 23, val=0
S_EdgeRaysMsk|0.Edge Rays Mono Mask|wenable0| bool button 21, val=1
S_EdgeRaysMsk|1.Edge Rays Color Mask|center.X| float button 1, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|center.Y| float button 2, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|rays_length| float button 3, val=0.2
S_EdgeRaysMsk|1.Edge Rays Color Mask|rel_outer_bright| float button 4, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|scale_back| float button 5, val=1
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_amp| float button 7, val=0.5
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_shift.X| float button 8, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_shift.Y| float button 9, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_speed.X| float button 10, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_speed.Y| float button 11, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_freq| float button 12, val=40
S_EdgeRaysMsk|1.Edge Rays Color Mask|shimmer_seed| float button 13, val=0.123
S_EdgeRaysMsk|1.Edge Rays Color Mask|rays_brightness| float button 14, val=2
S_EdgeRaysMsk|1.Edge Rays Color Mask|rays_color| color_red button 22, val=1
S_EdgeRaysMsk|1.Edge Rays Color Mask|rays_color| color_green button 15, val=1
S_EdgeRaysMsk|1.Edge Rays Color Mask|rays_color| color_blue button -1, val=1
S_EdgeRaysMsk|1.Edge Rays Color Mask|edge_thickness| float button 16, val=0.03
S_EdgeRaysMsk|1.Edge Rays Color Mask|edge_brightness| float button 17, val=1
S_EdgeRaysMsk|1.Edge Rays Color Mask|show| popup button 18, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|invert_mask| bool button 19, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|blur_mask| float button 20, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|rays_res| popup button 23, val=0
S_EdgeRaysMsk|1.Edge Rays Color Mask|wenable0| bool button 21, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|center.X| float button 1, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|center.Y| float button 2, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|rays_length| float button 3, val=0.2
S_EdgeRaysCmp|0.Edge Rays Comp|rel_outer_bright| float button 4, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|scale_back| float button 5, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|source_opacity| float button 6, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_amp| float button 7, val=0.5
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_shift.X| float button 8, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_shift.Y| float button 9, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_speed.X| float button 10, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_speed.Y| float button 11, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_freq| float button 12, val=40
S_EdgeRaysCmp|0.Edge Rays Comp|shimmer_seed| float button 13, val=0.123
S_EdgeRaysCmp|0.Edge Rays Comp|rays_brightness| float button 14, val=2
S_EdgeRaysCmp|0.Edge Rays Comp|rays_color| color_red button 22, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|rays_color| color_green button 15, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|rays_color| color_blue button -1, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|edge_thickness| float button 16, val=0.03
S_EdgeRaysCmp|0.Edge Rays Comp|edge_brightness| float button 17, val=1
S_EdgeRaysCmp|0.Edge Rays Comp|show| popup button 18, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|rays_res| popup button 23, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|rays_under_src| float button 30, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|rays_from_matte| float button 31, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|comp_premult| bool button 32, val=0
S_EdgeRaysCmp|0.Edge Rays Comp|wenable0| bool button 21, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|center.X| float button 1, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|center.Y| float button 2, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_length| float button 3, val=0.2
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rel_outer_bright| float button 4, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|scale_back| float button 5, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|source_opacity| float button 6, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_amp| float button 7, val=0.5
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_shift.X| float button 8, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_shift.Y| float button 9, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_speed.X| float button 10, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_speed.Y| float button 11, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_freq| float button 12, val=40
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|shimmer_seed| float button 13, val=0.123
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_brightness| float button 14, val=2
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_color| color_red button 22, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_color| color_green button 15, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_color| color_blue button -1, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|edge_thickness| float button 16, val=0.03
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|edge_brightness| float button 17, val=1
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|show| popup button 18, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|invert_mask| bool button 19, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|blur_mask| float button 20, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_res| popup button 23, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_under_src| float button 30, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|rays_from_matte| float button 31, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|comp_premult| bool button 32, val=0
S_EdgeRaysMskCmp|0.Edge Rays Mono Mask|wenable0| bool button 21, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|center.X| float button 1, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|center.Y| float button 2, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_length| float button 3, val=0.2
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rel_outer_bright| float button 4, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|scale_back| float button 5, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|source_opacity| float button 6, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_amp| float button 7, val=0.5
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_shift.X| float button 8, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_shift.Y| float button 9, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_speed.X| float button 10, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_speed.Y| float button 11, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_freq| float button 12, val=40
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|shimmer_seed| float button 13, val=0.123
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_brightness| float button 14, val=2
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_color| color_red button 22, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_color| color_green button 15, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_color| color_blue button -1, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|edge_thickness| float button 16, val=0.03
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|edge_brightness| float button 17, val=1
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|show| popup button 18, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|invert_mask| bool button 19, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|blur_mask| float button 20, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_res| popup button 23, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_under_src| float button 30, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|rays_from_matte| float button 31, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|comp_premult| bool button 32, val=0
S_EdgeRaysMskCmp|1.Edge Rays Color Mask|wenable0| bool button 21, val=1
S_Rays|0.Rays|center.X| float button 1, val=0
S_Rays|0.Rays|center.Y| float button 2, val=0
S_Rays|0.Rays|rays_length| float button 3, val=0.2
S_Rays|0.Rays|rel_outer_bright| float button 4, val=0
S_Rays|0.Rays|shimmer_amp| float button 7, val=0.5
S_Rays|0.Rays|shimmer_shift.X| float button 8, val=0
S_Rays|0.Rays|shimmer_shift.Y| float button 9, val=0
S_Rays|0.Rays|shimmer_speed.X| float button 10, val=0
S_Rays|0.Rays|shimmer_speed.Y| float button 11, val=0
S_Rays|0.Rays|shimmer_freq| float button 12, val=40
S_Rays|0.Rays|shimmer_seed| float button 13, val=0.123
S_Rays|0.Rays|rays_brightness| float button 14, val=2
S_Rays|0.Rays|rays_color| color_red button 22, val=1
S_Rays|0.Rays|rays_color| color_green button 15, val=1
S_Rays|0.Rays|rays_color| color_blue button -1, val=1
S_Rays|0.Rays|threshold_add_color| color_red button 23, val=0
S_Rays|0.Rays|threshold_add_color| color_green button 16, val=0
S_Rays|0.Rays|threshold_add_color| color_blue button -1, val=0
S_Rays|0.Rays|threshold| float button 17, val=0.5
S_Rays|0.Rays|rays_res| popup button 18, val=0
S_Rays|0.Rays|scale_source| float button 19, val=1
S_Rays|0.Rays|use_src_chroma| float button 20, val=1
S_Rays|0.Rays|wenable0| bool button 21, val=1
S_RaysMask|0.Rays Mono Mask|center.X| float button 1, val=0
S_RaysMask|0.Rays Mono Mask|center.Y| float button 2, val=0
S_RaysMask|0.Rays Mono Mask|rays_length| float button 3, val=0.2
S_RaysMask|0.Rays Mono Mask|rel_outer_bright| float button 4, val=0
S_RaysMask|0.Rays Mono Mask|invert_mask| bool button 5, val=0
S_RaysMask|0.Rays Mono Mask|blur_mask| float button 6, val=0
S_RaysMask|0.Rays Mono Mask|shimmer_amp| float button 7, val=0.5
S_RaysMask|0.Rays Mono Mask|shimmer_shift.X| float button 8, val=0
S_RaysMask|0.Rays Mono Mask|shimmer_shift.Y| float button 9, val=0
S_RaysMask|0.Rays Mono Mask|shimmer_speed.X| float button 10, val=0
S_RaysMask|0.Rays Mono Mask|shimmer_speed.Y| float button 11, val=0
S_RaysMask|0.Rays Mono Mask|shimmer_freq| float button 12, val=40
S_RaysMask|0.Rays Mono Mask|shimmer_seed| float button 13, val=0.123
S_RaysMask|0.Rays Mono Mask|rays_brightness| float button 14, val=2
S_RaysMask|0.Rays Mono Mask|rays_color| color_red button 22, val=1
S_RaysMask|0.Rays Mono Mask|rays_color| color_green button 15, val=1
S_RaysMask|0.Rays Mono Mask|rays_color| color_blue button -1, val=1
S_RaysMask|0.Rays Mono Mask|threshold_add_color| color_red button 23, val=0
S_RaysMask|0.Rays Mono Mask|threshold_add_color| color_green button 16, val=0
S_RaysMask|0.Rays Mono Mask|threshold_add_color| color_blue button -1, val=0
S_RaysMask|0.Rays Mono Mask|threshold| float button 17, val=0.5
S_RaysMask|0.Rays Mono Mask|rays_res| popup button 18, val=0
S_RaysMask|0.Rays Mono Mask|scale_source| float button 19, val=1
S_RaysMask|0.Rays Mono Mask|use_src_chroma| float button 20, val=1
S_RaysMask|0.Rays Mono Mask|wenable0| bool button 21, val=1
S_RaysMask|1.Rays Color Mask|center.X| float button 1, val=0
S_RaysMask|1.Rays Color Mask|center.Y| float button 2, val=0
S_RaysMask|1.Rays Color Mask|rays_length| float button 3, val=0.2
S_RaysMask|1.Rays Color Mask|rel_outer_bright| float button 4, val=0
S_RaysMask|1.Rays Color Mask|invert_mask| bool button 5, val=0
S_RaysMask|1.Rays Color Mask|blur_mask| float button 6, val=0
S_RaysMask|1.Rays Color Mask|shimmer_amp| float button 7, val=0.5
S_RaysMask|1.Rays Color Mask|shimmer_shift.X| float button 8, val=0
S_RaysMask|1.Rays Color Mask|shimmer_shift.Y| float button 9, val=0
S_RaysMask|1.Rays Color Mask|shimmer_speed.X| float button 10, val=0
S_RaysMask|1.Rays Color Mask|shimmer_speed.Y| float button 11, val=0
S_RaysMask|1.Rays Color Mask|shimmer_freq| float button 12, val=40
S_RaysMask|1.Rays Color Mask|shimmer_seed| float button 13, val=0.123
S_RaysMask|1.Rays Color Mask|rays_brightness| float button 14, val=2
S_RaysMask|1.Rays Color Mask|rays_color| color_red button 22, val=1
S_RaysMask|1.Rays Color Mask|rays_color| color_green button 15, val=1
S_RaysMask|1.Rays Color Mask|rays_color| color_blue button -1, val=1
S_RaysMask|1.Rays Color Mask|threshold_add_color| color_red button 23, val=0
S_RaysMask|1.Rays Color Mask|threshold_add_color| color_green button 16, val=0
S_RaysMask|1.Rays Color Mask|threshold_add_color| color_blue button -1, val=0
S_RaysMask|1.Rays Color Mask|threshold| float button 17, val=0.5
S_RaysMask|1.Rays Color Mask|rays_res| popup button 18, val=0
S_RaysMask|1.Rays Color Mask|scale_source| float button 19, val=1
S_RaysMask|1.Rays Color Mask|use_src_chroma| float button 20, val=1
S_RaysMask|1.Rays Color Mask|wenable0| bool button 21, val=1
S_RaysComp|0.Rays Comp|center.X| float button 1, val=0
S_RaysComp|0.Rays Comp|center.Y| float button 2, val=0
S_RaysComp|0.Rays Comp|rays_length| float button 3, val=0.2
S_RaysComp|0.Rays Comp|rel_outer_bright| float button 4, val=0
S_RaysComp|0.Rays Comp|shimmer_amp| float button 7, val=0.5
S_RaysComp|0.Rays Comp|shimmer_shift.X| float button 8, val=0
S_RaysComp|0.Rays Comp|shimmer_shift.Y| float button 9, val=0
S_RaysComp|0.Rays Comp|shimmer_speed.X| float button 10, val=0
S_RaysComp|0.Rays Comp|shimmer_speed.Y| float button 11, val=0
S_RaysComp|0.Rays Comp|shimmer_freq| float button 12, val=40
S_RaysComp|0.Rays Comp|shimmer_seed| float button 13, val=0.123
S_RaysComp|0.Rays Comp|rays_brightness| float button 14, val=2
S_RaysComp|0.Rays Comp|rays_color| color_red button 22, val=1
S_RaysComp|0.Rays Comp|rays_color| color_green button 15, val=1
S_RaysComp|0.Rays Comp|rays_color| color_blue button -1, val=1
S_RaysComp|0.Rays Comp|threshold_add_color| color_red button 23, val=0
S_RaysComp|0.Rays Comp|threshold_add_color| color_green button 16, val=0
S_RaysComp|0.Rays Comp|threshold_add_color| color_blue button -1, val=0
S_RaysComp|0.Rays Comp|threshold| float button 17, val=0.5
S_RaysComp|0.Rays Comp|rays_res| popup button 18, val=0
S_RaysComp|0.Rays Comp|source_opacity| float button 19, val=1
S_RaysComp|0.Rays Comp|use_src_chroma| float button 20, val=1
S_RaysComp|0.Rays Comp|scale_back| float button 29, val=1
S_RaysComp|0.Rays Comp|rays_under_src| float button 30, val=0
S_RaysComp|0.Rays Comp|rays_from_matte| float button 31, val=0
S_RaysComp|0.Rays Comp|comp_premult| bool button 32, val=0
S_RaysComp|0.Rays Comp|wenable0| bool button 21, val=1
S_RaysMaskComp|0.Rays Mono Mask|center.X| float button 1, val=0
S_RaysMaskComp|0.Rays Mono Mask|center.Y| float button 2, val=0
S_RaysMaskComp|0.Rays Mono Mask|rays_length| float button 3, val=0.2
S_RaysMaskComp|0.Rays Mono Mask|rel_outer_bright| float button 4, val=0
S_RaysMaskComp|0.Rays Mono Mask|invert_mask| bool button 5, val=0
S_RaysMaskComp|0.Rays Mono Mask|blur_mask| float button 6, val=0
S_RaysMaskComp|0.Rays Mono Mask|shimmer_amp| float button 7, val=0.5
S_RaysMaskComp|0.Rays Mono Mask|shimmer_shift.X| float button 8, val=0
S_RaysMaskComp|0.Rays Mono Mask|shimmer_shift.Y| float button 9, val=0
S_RaysMaskComp|0.Rays Mono Mask|shimmer_speed.X| float button 10, val=0
S_RaysMaskComp|0.Rays Mono Mask|shimmer_speed.Y| float button 11, val=0
S_RaysMaskComp|0.Rays Mono Mask|shimmer_freq| float button 12, val=40
S_RaysMaskComp|0.Rays Mono Mask|shimmer_seed| float button 13, val=0.123
S_RaysMaskComp|0.Rays Mono Mask|rays_brightness| float button 14, val=2
S_RaysMaskComp|0.Rays Mono Mask|rays_color| color_red button 22, val=1
S_RaysMaskComp|0.Rays Mono Mask|rays_color| color_green button 15, val=1
S_RaysMaskComp|0.Rays Mono Mask|rays_color| color_blue button -1, val=1
S_RaysMaskComp|0.Rays Mono Mask|threshold_add_color| color_red button 23, val=0
S_RaysMaskComp|0.Rays Mono Mask|threshold_add_color| color_green button 16, val=0
S_RaysMaskComp|0.Rays Mono Mask|threshold_add_color| color_blue button -1, val=0
S_RaysMaskComp|0.Rays Mono Mask|threshold| float button 17, val=0.5
S_RaysMaskComp|0.Rays Mono Mask|rays_res| popup button 18, val=0
S_RaysMaskComp|0.Rays Mono Mask|source_opacity| float button 19, val=1
S_RaysMaskComp|0.Rays Mono Mask|use_src_chroma| float button 20, val=1
S_RaysMaskComp|0.Rays Mono Mask|scale_back| float button 29, val=1
S_RaysMaskComp|0.Rays Mono Mask|rays_under_src| float button 30, val=0
S_RaysMaskComp|0.Rays Mono Mask|rays_from_matte| float button 31, val=0
S_RaysMaskComp|0.Rays Mono Mask|comp_premult| bool button 32, val=0
S_RaysMaskComp|0.Rays Mono Mask|wenable0| bool button 21, val=1
S_RaysMaskComp|1.Rays Color Mask|center.X| float button 1, val=0
S_RaysMaskComp|1.Rays Color Mask|center.Y| float button 2, val=0
S_RaysMaskComp|1.Rays Color Mask|rays_length| float button 3, val=0.2
S_RaysMaskComp|1.Rays Color Mask|rel_outer_bright| float button 4, val=0
S_RaysMaskComp|1.Rays Color Mask|invert_mask| bool button 5, val=0
S_RaysMaskComp|1.Rays Color Mask|blur_mask| float button 6, val=0
S_RaysMaskComp|1.Rays Color Mask|shimmer_amp| float button 7, val=0.5
S_RaysMaskComp|1.Rays Color Mask|shimmer_shift.X| float button 8, val=0
S_RaysMaskComp|1.Rays Color Mask|shimmer_shift.Y| float button 9, val=0
S_RaysMaskComp|1.Rays Color Mask|shimmer_speed.X| float button 10, val=0
S_RaysMaskComp|1.Rays Color Mask|shimmer_speed.Y| float button 11, val=0
S_RaysMaskComp|1.Rays Color Mask|shimmer_freq| float button 12, val=40
S_RaysMaskComp|1.Rays Color Mask|shimmer_seed| float button 13, val=0.123
S_RaysMaskComp|1.Rays Color Mask|rays_brightness| float button 14, val=2
S_RaysMaskComp|1.Rays Color Mask|rays_color| color_red button 22, val=1
S_RaysMaskComp|1.Rays Color Mask|rays_color| color_green button 15, val=1
S_RaysMaskComp|1.Rays Color Mask|rays_color| color_blue button -1, val=1
S_RaysMaskComp|1.Rays Color Mask|threshold_add_color| color_red button 23, val=0
S_RaysMaskComp|1.Rays Color Mask|threshold_add_color| color_green button 16, val=0
S_RaysMaskComp|1.Rays Color Mask|threshold_add_color| color_blue button -1, val=0
S_RaysMaskComp|1.Rays Color Mask|threshold| float button 17, val=0.5
S_RaysMaskComp|1.Rays Color Mask|rays_res| popup button 18, val=0
S_RaysMaskComp|1.Rays Color Mask|source_opacity| float button 19, val=1
S_RaysMaskComp|1.Rays Color Mask|use_src_chroma| float button 20, val=1
S_RaysMaskComp|1.Rays Color Mask|scale_back| float button 29, val=1
S_RaysMaskComp|1.Rays Color Mask|rays_under_src| float button 30, val=0
S_RaysMaskComp|1.Rays Color Mask|rays_from_matte| float button 31, val=0
S_RaysMaskComp|1.Rays Color Mask|comp_premult| bool button 32, val=0
S_RaysMaskComp|1.Rays Color Mask|wenable0| bool button 21, val=1
S_Glint|0.Glint|size| float button 1, val=1
S_Glint|0.Glint|size_x| float button 2, val=1
S_Glint|0.Glint|size_y| float button 3, val=1
S_Glint|0.Glint|size_diag1| float button 4, val=0.75
S_Glint|0.Glint|size_diag2| float button 5, val=0.75
S_Glint|0.Glint|size_red| float button 8, val=1
S_Glint|0.Glint|size_green| float button 9, val=2
S_Glint|0.Glint|size_blue| float button 10, val=3
S_Glint|0.Glint|blur_glint| float button 11, val=0
S_Glint|0.Glint|hue_shift| float button 12, val=0
S_Glint|0.Glint|brightness| float button 14, val=1
S_Glint|0.Glint|scale_colors| color_red button 22, val=1
S_Glint|0.Glint|scale_colors| color_green button 15, val=1
S_Glint|0.Glint|scale_colors| color_blue button -1, val=1
S_Glint|0.Glint|threshold_add_color| color_red button 23, val=0
S_Glint|0.Glint|threshold_add_color| color_green button 16, val=0
S_Glint|0.Glint|threshold_add_color| color_blue button -1, val=0
S_Glint|0.Glint|threshold| float button 17, val=0.7
S_Glint|0.Glint|threshold_blur| float button 18, val=0.1
S_Glint|0.Glint|scale_source| float button 19, val=1
S_Glint|0.Glint|brightness_x| float button 31, val=1
S_Glint|0.Glint|brightness_y| float button 32, val=1
S_Glint|0.Glint|brightness_diag1| float button 33, val=1
S_Glint|0.Glint|brightness_diag2| float button 34, val=1
S_Glint|0.Glint|wenable0| bool button 21, val=0
S_Glint|1.Glint Rainbow|size| float button 1, val=1
S_Glint|1.Glint Rainbow|size_x| float button 2, val=1
S_Glint|1.Glint Rainbow|size_y| float button 3, val=1
S_Glint|1.Glint Rainbow|size_diag1| float button 4, val=0.75
S_Glint|1.Glint Rainbow|size_diag2| float button 5, val=0.75
S_Glint|1.Glint Rainbow|shift_blue| float button 8, val=0.75
S_Glint|1.Glint Rainbow|shift_red| float button 9, val=1.5
S_Glint|1.Glint Rainbow|shift_out| float button 10, val=0
S_Glint|1.Glint Rainbow|blur_glint| float button 11, val=0
S_Glint|1.Glint Rainbow|hue_shift| float button 12, val=0
S_Glint|1.Glint Rainbow|brightness| float button 14, val=1
S_Glint|1.Glint Rainbow|scale_colors| color_red button 22, val=1
S_Glint|1.Glint Rainbow|scale_colors| color_green button 15, val=1
S_Glint|1.Glint Rainbow|scale_colors| color_blue button -1, val=1
S_Glint|1.Glint Rainbow|threshold_add_color| color_red button 23, val=0
S_Glint|1.Glint Rainbow|threshold_add_color| color_green button 16, val=0
S_Glint|1.Glint Rainbow|threshold_add_color| color_blue button -1, val=0
S_Glint|1.Glint Rainbow|threshold| float button 17, val=0.7
S_Glint|1.Glint Rainbow|threshold_blur| float button 18, val=0.1
S_Glint|1.Glint Rainbow|scale_source| float button 19, val=1
S_Glint|1.Glint Rainbow|brightness_x| float button 31, val=1
S_Glint|1.Glint Rainbow|brightness_y| float button 32, val=1
S_Glint|1.Glint Rainbow|brightness_diag1| float button 33, val=1
S_Glint|1.Glint Rainbow|brightness_diag2| float button 34, val=1
S_Glint|1.Glint Rainbow|wenable0| bool button 21, val=0
S_GlintMask|0.Glint Mask|size| float button 1, val=1
S_GlintMask|0.Glint Mask|size_x| float button 2, val=1
S_GlintMask|0.Glint Mask|size_y| float button 3, val=1
S_GlintMask|0.Glint Mask|size_diag1| float button 4, val=0.75
S_GlintMask|0.Glint Mask|size_diag2| float button 5, val=0.75
S_GlintMask|0.Glint Mask|invert_mask| bool button 7, val=0
S_GlintMask|0.Glint Mask|size_red| float button 8, val=1
S_GlintMask|0.Glint Mask|size_green| float button 9, val=2
S_GlintMask|0.Glint Mask|size_blue| float button 10, val=3
S_GlintMask|0.Glint Mask|blur_glint| float button 11, val=0
S_GlintMask|0.Glint Mask|hue_shift| float button 12, val=0
S_GlintMask|0.Glint Mask|brightness| float button 14, val=1
S_GlintMask|0.Glint Mask|scale_colors| color_red button 22, val=1
S_GlintMask|0.Glint Mask|scale_colors| color_green button 15, val=1
S_GlintMask|0.Glint Mask|scale_colors| color_blue button -1, val=1
S_GlintMask|0.Glint Mask|threshold_add_color| color_red button 23, val=0
S_GlintMask|0.Glint Mask|threshold_add_color| color_green button 16, val=0
S_GlintMask|0.Glint Mask|threshold_add_color| color_blue button -1, val=0
S_GlintMask|0.Glint Mask|threshold| float button 17, val=0.7
S_GlintMask|0.Glint Mask|threshold_blur| float button 18, val=0.1
S_GlintMask|0.Glint Mask|scale_source| float button 19, val=1
S_GlintMask|0.Glint Mask|brightness_x| float button 31, val=1
S_GlintMask|0.Glint Mask|brightness_y| float button 32, val=1
S_GlintMask|0.Glint Mask|brightness_diag1| float button 33, val=1
S_GlintMask|0.Glint Mask|brightness_diag2| float button 34, val=1
S_GlintMask|0.Glint Mask|wenable0| bool button 21, val=0
S_GlintMask|1.Glint Rainbow Mask|size| float button 1, val=1
S_GlintMask|1.Glint Rainbow Mask|size_x| float button 2, val=1
S_GlintMask|1.Glint Rainbow Mask|size_y| float button 3, val=1
S_GlintMask|1.Glint Rainbow Mask|size_diag1| float button 4, val=0.75
S_GlintMask|1.Glint Rainbow Mask|size_diag2| float button 5, val=0.75
S_GlintMask|1.Glint Rainbow Mask|invert_mask| bool button 7, val=0
S_GlintMask|1.Glint Rainbow Mask|shift_blue| float button 8, val=0.75
S_GlintMask|1.Glint Rainbow Mask|shift_red| float button 9, val=1.5
S_GlintMask|1.Glint Rainbow Mask|shift_out| float button 10, val=0
S_GlintMask|1.Glint Rainbow Mask|blur_glint| float button 11, val=0
S_GlintMask|1.Glint Rainbow Mask|hue_shift| float button 12, val=0
S_GlintMask|1.Glint Rainbow Mask|brightness| float button 14, val=1
S_GlintMask|1.Glint Rainbow Mask|scale_colors| color_red button 22, val=1
S_GlintMask|1.Glint Rainbow Mask|scale_colors| color_green button 15, val=1
S_GlintMask|1.Glint Rainbow Mask|scale_colors| color_blue button -1, val=1
S_GlintMask|1.Glint Rainbow Mask|threshold_add_color| color_red button 23, val=0
S_GlintMask|1.Glint Rainbow Mask|threshold_add_color| color_green button 16, val=0
S_GlintMask|1.Glint Rainbow Mask|threshold_add_color| color_blue button -1, val=0
S_GlintMask|1.Glint Rainbow Mask|threshold| float button 17, val=0.7
S_GlintMask|1.Glint Rainbow Mask|threshold_blur| float button 18, val=0.1
S_GlintMask|1.Glint Rainbow Mask|scale_source| float button 19, val=1
S_GlintMask|1.Glint Rainbow Mask|brightness_x| float button 31, val=1
S_GlintMask|1.Glint Rainbow Mask|brightness_y| float button 32, val=1
S_GlintMask|1.Glint Rainbow Mask|brightness_diag1| float button 33, val=1
S_GlintMask|1.Glint Rainbow Mask|brightness_diag2| float button 34, val=1
S_GlintMask|1.Glint Rainbow Mask|wenable0| bool button 21, val=0
S_GlintComp|0.Glint Comp|size| float button 1, val=1
S_GlintComp|0.Glint Comp|size_x| float button 2, val=1
S_GlintComp|0.Glint Comp|size_y| float button 3, val=1
S_GlintComp|0.Glint Comp|size_diag1| float button 4, val=0.75
S_GlintComp|0.Glint Comp|size_diag2| float button 5, val=0.75
S_GlintComp|0.Glint Comp|size_red| float button 8, val=1
S_GlintComp|0.Glint Comp|size_green| float button 9, val=2
S_GlintComp|0.Glint Comp|size_blue| float button 10, val=3
S_GlintComp|0.Glint Comp|blur_glint| float button 11, val=0
S_GlintComp|0.Glint Comp|hue_shift| float button 12, val=0
S_GlintComp|0.Glint Comp|brightness| float button 14, val=1
S_GlintComp|0.Glint Comp|scale_colors| color_red button 22, val=1
S_GlintComp|0.Glint Comp|scale_colors| color_green button 15, val=1
S_GlintComp|0.Glint Comp|scale_colors| color_blue button -1, val=1
S_GlintComp|0.Glint Comp|threshold_add_color| color_red button 23, val=0
S_GlintComp|0.Glint Comp|threshold_add_color| color_green button 16, val=0
S_GlintComp|0.Glint Comp|threshold_add_color| color_blue button -1, val=0
S_GlintComp|0.Glint Comp|threshold| float button 17, val=0.7
S_GlintComp|0.Glint Comp|threshold_blur| float button 18, val=0.1
S_GlintComp|0.Glint Comp|source_opacity| float button 19, val=1
S_GlintComp|0.Glint Comp|scale_back| float button 20, val=1
S_GlintComp|0.Glint Comp|brightness_x| float button 31, val=1
S_GlintComp|0.Glint Comp|brightness_y| float button 32, val=1
S_GlintComp|0.Glint Comp|brightness_diag1| float button 33, val=1
S_GlintComp|0.Glint Comp|brightness_diag2| float button 34, val=1
S_GlintComp|0.Glint Comp|glint_under_src| float button 38, val=0
S_GlintComp|0.Glint Comp|glint_from_matte| float button 39, val=0
S_GlintComp|0.Glint Comp|comp_premult| bool button 40, val=0
S_GlintComp|0.Glint Comp|wenable0| bool button 21, val=0
S_GlintComp|1.Glint Rainbow Comp|size| float button 1, val=1
S_GlintComp|1.Glint Rainbow Comp|size_x| float button 2, val=1
S_GlintComp|1.Glint Rainbow Comp|size_y| float button 3, val=1
S_GlintComp|1.Glint Rainbow Comp|size_diag1| float button 4, val=0.75
S_GlintComp|1.Glint Rainbow Comp|size_diag2| float button 5, val=0.75
S_GlintComp|1.Glint Rainbow Comp|shift_blue| float button 8, val=0.75
S_GlintComp|1.Glint Rainbow Comp|shift_red| float button 9, val=1.5
S_GlintComp|1.Glint Rainbow Comp|shift_out| float button 10, val=0
S_GlintComp|1.Glint Rainbow Comp|blur_glint| float button 11, val=0
S_GlintComp|1.Glint Rainbow Comp|hue_shift| float button 12, val=0
S_GlintComp|1.Glint Rainbow Comp|brightness| float button 14, val=1
S_GlintComp|1.Glint Rainbow Comp|scale_colors| color_red button 22, val=1
S_GlintComp|1.Glint Rainbow Comp|scale_colors| color_green button 15, val=1
S_GlintComp|1.Glint Rainbow Comp|scale_colors| color_blue button -1, val=1
S_GlintComp|1.Glint Rainbow Comp|threshold_add_color| color_red button 23, val=0
S_GlintComp|1.Glint Rainbow Comp|threshold_add_color| color_green button 16, val=0
S_GlintComp|1.Glint Rainbow Comp|threshold_add_color| color_blue button -1, val=0
S_GlintComp|1.Glint Rainbow Comp|threshold| float button 17, val=0.7
S_GlintComp|1.Glint Rainbow Comp|threshold_blur| float button 18, val=0.1
S_GlintComp|1.Glint Rainbow Comp|source_opacity| float button 19, val=1
S_GlintComp|1.Glint Rainbow Comp|scale_back| float button 20, val=1
S_GlintComp|1.Glint Rainbow Comp|brightness_x| float button 31, val=1
S_GlintComp|1.Glint Rainbow Comp|brightness_y| float button 32, val=1
S_GlintComp|1.Glint Rainbow Comp|brightness_diag1| float button 33, val=1
S_GlintComp|1.Glint Rainbow Comp|brightness_diag2| float button 34, val=1
S_GlintComp|1.Glint Rainbow Comp|glint_under_src| float button 38, val=0
S_GlintComp|1.Glint Rainbow Comp|glint_from_matte| float button 39, val=0
S_GlintComp|1.Glint Rainbow Comp|comp_premult| bool button 40, val=0
S_GlintComp|1.Glint Rainbow Comp|wenable0| bool button 21, val=0
S_GlintMaskCmp|0.Glint MaskComp|size| float button 1, val=1
S_GlintMaskCmp|0.Glint MaskComp|size_x| float button 2, val=1
S_GlintMaskCmp|0.Glint MaskComp|size_y| float button 3, val=1
S_GlintMaskCmp|0.Glint MaskComp|size_diag1| float button 4, val=0.75
S_GlintMaskCmp|0.Glint MaskComp|size_diag2| float button 5, val=0.75
S_GlintMaskCmp|0.Glint MaskComp|invert_mask| bool button 7, val=0
S_GlintMaskCmp|0.Glint MaskComp|size_red| float button 8, val=1
S_GlintMaskCmp|0.Glint MaskComp|size_green| float button 9, val=2
S_GlintMaskCmp|0.Glint MaskComp|size_blue| float button 10, val=3
S_GlintMaskCmp|0.Glint MaskComp|blur_glint| float button 11, val=0
S_GlintMaskCmp|0.Glint MaskComp|hue_shift| float button 12, val=0
S_GlintMaskCmp|0.Glint MaskComp|brightness| float button 14, val=1
S_GlintMaskCmp|0.Glint MaskComp|scale_colors| color_red button 22, val=1
S_GlintMaskCmp|0.Glint MaskComp|scale_colors| color_green button 15, val=1
S_GlintMaskCmp|0.Glint MaskComp|scale_colors| color_blue button -1, val=1
S_GlintMaskCmp|0.Glint MaskComp|threshold_add_color| color_red button 23, val=0
S_GlintMaskCmp|0.Glint MaskComp|threshold_add_color| color_green button 16, val=0
S_GlintMaskCmp|0.Glint MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlintMaskCmp|0.Glint MaskComp|threshold| float button 17, val=0.7
S_GlintMaskCmp|0.Glint MaskComp|threshold_blur| float button 18, val=0.1
S_GlintMaskCmp|0.Glint MaskComp|source_opacity| float button 19, val=1
S_GlintMaskCmp|0.Glint MaskComp|scale_back| float button 20, val=1
S_GlintMaskCmp|0.Glint MaskComp|brightness_x| float button 31, val=1
S_GlintMaskCmp|0.Glint MaskComp|brightness_y| float button 32, val=1
S_GlintMaskCmp|0.Glint MaskComp|brightness_diag1| float button 33, val=1
S_GlintMaskCmp|0.Glint MaskComp|brightness_diag2| float button 34, val=1
S_GlintMaskCmp|0.Glint MaskComp|glint_under_src| float button 38, val=0
S_GlintMaskCmp|0.Glint MaskComp|glint_from_matte| float button 39, val=0
S_GlintMaskCmp|0.Glint MaskComp|comp_premult| bool button 40, val=0
S_GlintMaskCmp|0.Glint MaskComp|wenable0| bool button 21, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|size| float button 1, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|size_x| float button 2, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|size_y| float button 3, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|size_diag1| float button 4, val=0.75
S_GlintMaskCmp|1.Glint Rainbow MaskComp|size_diag2| float button 5, val=0.75
S_GlintMaskCmp|1.Glint Rainbow MaskComp|invert_mask| bool button 7, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|shift_blue| float button 8, val=0.75
S_GlintMaskCmp|1.Glint Rainbow MaskComp|shift_red| float button 9, val=1.5
S_GlintMaskCmp|1.Glint Rainbow MaskComp|shift_out| float button 10, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|blur_glint| float button 11, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|hue_shift| float button 12, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|brightness| float button 14, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|scale_colors| color_red button 22, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|scale_colors| color_green button 15, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|scale_colors| color_blue button -1, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|threshold_add_color| color_red button 23, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|threshold_add_color| color_green button 16, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|threshold| float button 17, val=0.7
S_GlintMaskCmp|1.Glint Rainbow MaskComp|threshold_blur| float button 18, val=0.1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|source_opacity| float button 19, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|scale_back| float button 20, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|brightness_x| float button 31, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|brightness_y| float button 32, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|brightness_diag1| float button 33, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|brightness_diag2| float button 34, val=1
S_GlintMaskCmp|1.Glint Rainbow MaskComp|glint_under_src| float button 38, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|glint_from_matte| float button 39, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|comp_premult| bool button 40, val=0
S_GlintMaskCmp|1.Glint Rainbow MaskComp|wenable0| bool button 21, val=0
S_Glare|0.Glare|type| popup button 0, val=0
S_Glare|0.Glare|convolve| bool button 1, val=0
S_Glare|0.Glare|size| float button 2, val=1
S_Glare|0.Glare|rel_height| float button 3, val=1
S_Glare|0.Glare|rotate| float button 4, val=0
S_Glare|0.Glare|scale_source| float button 5, val=1
S_Glare|0.Glare|brightness| float button 7, val=1
S_Glare|0.Glare|saturation| float button 8, val=1
S_Glare|0.Glare|rays_num_scale| float button 9, val=1
S_Glare|0.Glare|rays_length| float button 10, val=1
S_Glare|0.Glare|rays_thickness| float button 11, val=1
S_Glare|0.Glare|scale_colors| color_red button 21, val=1
S_Glare|0.Glare|scale_colors| color_green button 14, val=1
S_Glare|0.Glare|scale_colors| color_blue button -1, val=1
S_Glare|0.Glare|threshold| float button 15, val=0.8
S_Glare|0.Glare|threshold_add_color| color_red button 23, val=0
S_Glare|0.Glare|threshold_add_color| color_green button 16, val=0
S_Glare|0.Glare|threshold_add_color| color_blue button -1, val=0
S_Glare|0.Glare|threshold_blur| float button 17, val=0
S_Glare|0.Glare|glare_res| popup button 18, val=0
S_Glare|0.Glare|blur_glare| float button 30, val=0
S_Glare|0.Glare|hue_shift| float button 31, val=0
S_Glare|0.Glare|wenable0| bool button 22, val=1
S_GlareMask|0.Glare Mask|type| popup button 0, val=0
S_GlareMask|0.Glare Mask|convolve| bool button 1, val=0
S_GlareMask|0.Glare Mask|size| float button 2, val=1
S_GlareMask|0.Glare Mask|rel_height| float button 3, val=1
S_GlareMask|0.Glare Mask|rotate| float button 4, val=0
S_GlareMask|0.Glare Mask|scale_source| float button 5, val=1
S_GlareMask|0.Glare Mask|brightness| float button 7, val=1
S_GlareMask|0.Glare Mask|saturation| float button 8, val=1
S_GlareMask|0.Glare Mask|rays_num_scale| float button 9, val=1
S_GlareMask|0.Glare Mask|rays_length| float button 10, val=1
S_GlareMask|0.Glare Mask|rays_thickness| float button 11, val=1
S_GlareMask|0.Glare Mask|scale_colors| color_red button 21, val=1
S_GlareMask|0.Glare Mask|scale_colors| color_green button 14, val=1
S_GlareMask|0.Glare Mask|scale_colors| color_blue button -1, val=1
S_GlareMask|0.Glare Mask|threshold| float button 15, val=0.8
S_GlareMask|0.Glare Mask|threshold_add_color| color_red button 23, val=0
S_GlareMask|0.Glare Mask|threshold_add_color| color_green button 16, val=0
S_GlareMask|0.Glare Mask|threshold_add_color| color_blue button -1, val=0
S_GlareMask|0.Glare Mask|threshold_blur| float button 17, val=0
S_GlareMask|0.Glare Mask|glare_res| popup button 18, val=0
S_GlareMask|0.Glare Mask|invert_mask| bool button 20, val=0
S_GlareMask|0.Glare Mask|blur_glare| float button 30, val=0
S_GlareMask|0.Glare Mask|hue_shift| float button 31, val=0
S_GlareMask|0.Glare Mask|wenable0| bool button 22, val=1
S_GlareComp|0.Glare Comp|type| popup button 0, val=0
S_GlareComp|0.Glare Comp|convolve| bool button 1, val=0
S_GlareComp|0.Glare Comp|size| float button 2, val=1
S_GlareComp|0.Glare Comp|rel_height| float button 3, val=1
S_GlareComp|0.Glare Comp|rotate| float button 4, val=0
S_GlareComp|0.Glare Comp|source_opacity| float button 5, val=1
S_GlareComp|0.Glare Comp|scale_back| float button 6, val=1
S_GlareComp|0.Glare Comp|brightness| float button 7, val=1
S_GlareComp|0.Glare Comp|saturation| float button 8, val=1
S_GlareComp|0.Glare Comp|rays_num_scale| float button 9, val=1
S_GlareComp|0.Glare Comp|rays_length| float button 10, val=1
S_GlareComp|0.Glare Comp|rays_thickness| float button 11, val=1
S_GlareComp|0.Glare Comp|glare_under_src| float button 12, val=0
S_GlareComp|0.Glare Comp|glare_from_matte| float button 13, val=0
S_GlareComp|0.Glare Comp|scale_colors| color_red button 21, val=1
S_GlareComp|0.Glare Comp|scale_colors| color_green button 14, val=1
S_GlareComp|0.Glare Comp|scale_colors| color_blue button -1, val=1
S_GlareComp|0.Glare Comp|threshold| float button 15, val=0.8
S_GlareComp|0.Glare Comp|threshold_add_color| color_red button 23, val=0
S_GlareComp|0.Glare Comp|threshold_add_color| color_green button 16, val=0
S_GlareComp|0.Glare Comp|threshold_add_color| color_blue button -1, val=0
S_GlareComp|0.Glare Comp|threshold_blur| float button 17, val=0
S_GlareComp|0.Glare Comp|glare_res| popup button 18, val=0
S_GlareComp|0.Glare Comp|comp_premult| bool button 19, val=0
S_GlareComp|0.Glare Comp|blur_glare| float button 30, val=0
S_GlareComp|0.Glare Comp|hue_shift| float button 31, val=0
S_GlareComp|0.Glare Comp|wenable0| bool button 22, val=1
S_GlareMaskCmp|0.GlareMaskCmp|type| popup button 0, val=0
S_GlareMaskCmp|0.GlareMaskCmp|convolve| bool button 1, val=0
S_GlareMaskCmp|0.GlareMaskCmp|size| float button 2, val=1
S_GlareMaskCmp|0.GlareMaskCmp|rel_height| float button 3, val=1
S_GlareMaskCmp|0.GlareMaskCmp|rotate| float button 4, val=0
S_GlareMaskCmp|0.GlareMaskCmp|source_opacity| float button 5, val=1
S_GlareMaskCmp|0.GlareMaskCmp|scale_back| float button 6, val=1
S_GlareMaskCmp|0.GlareMaskCmp|brightness| float button 7, val=1
S_GlareMaskCmp|0.GlareMaskCmp|saturation| float button 8, val=1
S_GlareMaskCmp|0.GlareMaskCmp|rays_num_scale| float button 9, val=1
S_GlareMaskCmp|0.GlareMaskCmp|rays_length| float button 10, val=1
S_GlareMaskCmp|0.GlareMaskCmp|rays_thickness| float button 11, val=1
S_GlareMaskCmp|0.GlareMaskCmp|glare_under_src| float button 12, val=0
S_GlareMaskCmp|0.GlareMaskCmp|glare_from_matte| float button 13, val=0
S_GlareMaskCmp|0.GlareMaskCmp|scale_colors| color_red button 21, val=1
S_GlareMaskCmp|0.GlareMaskCmp|scale_colors| color_green button 14, val=1
S_GlareMaskCmp|0.GlareMaskCmp|scale_colors| color_blue button -1, val=1
S_GlareMaskCmp|0.GlareMaskCmp|threshold| float button 15, val=0.8
S_GlareMaskCmp|0.GlareMaskCmp|threshold_add_color| color_red button 23, val=0
S_GlareMaskCmp|0.GlareMaskCmp|threshold_add_color| color_green button 16, val=0
S_GlareMaskCmp|0.GlareMaskCmp|threshold_add_color| color_blue button -1, val=0
S_GlareMaskCmp|0.GlareMaskCmp|threshold_blur| float button 17, val=0
S_GlareMaskCmp|0.GlareMaskCmp|glare_res| popup button 18, val=0
S_GlareMaskCmp|0.GlareMaskCmp|comp_premult| bool button 19, val=0
S_GlareMaskCmp|0.GlareMaskCmp|invert_mask| bool button 20, val=0
S_GlareMaskCmp|0.GlareMaskCmp|blur_glare| float button 30, val=0
S_GlareMaskCmp|0.GlareMaskCmp|hue_shift| float button 31, val=0
S_GlareMaskCmp|0.GlareMaskCmp|wenable0| bool button 22, val=1
S_Glows|0.Glow|width| float button 1, val=0.3
S_Glows|0.Glow|width_red| float button 2, val=1
S_Glows|0.Glow|width_green| float button 3, val=1.2
S_Glows|0.Glow|width_blue| float button 4, val=1.4
S_Glows|0.Glow|subpixel| bool button 6, val=0
S_Glows|0.Glow|width_x| float button 8, val=1
S_Glows|0.Glow|width_y| float button 9, val=1
S_Glows|0.Glow|brightness| float button 14, val=2
S_Glows|0.Glow|color| color_red button 22, val=1
S_Glows|0.Glow|color| color_green button 15, val=1
S_Glows|0.Glow|color| color_blue button -1, val=1
S_Glows|0.Glow|threshold_add_color| color_red button 23, val=0
S_Glows|0.Glow|threshold_add_color| color_green button 16, val=0
S_Glows|0.Glow|threshold_add_color| color_blue button -1, val=0
S_Glows|0.Glow|threshold| float button 17, val=0
S_Glows|0.Glow|scale_source| float button 19, val=1
S_Glows|0.Glow|eclipse_with_bg| float button 20, val=0
S_Glows|0.Glow|show| popup button 37, val=0
S_Glows|0.Glow|combine| popup button 38, val=2
S_Glows|0.Glow|wenable0| bool button 21, val=0
S_Glows|1.Glow Dist|width| float button 1, val=0.2
S_Glows|1.Glow Dist|width_red| float button 2, val=1
S_Glows|1.Glow Dist|width_green| float button 3, val=1.2
S_Glows|1.Glow Dist|width_blue| float button 4, val=1.4
S_Glows|1.Glow Dist|brightness| float button 14, val=0.8
S_Glows|1.Glow Dist|color| color_red button 22, val=1
S_Glows|1.Glow Dist|color| color_green button 15, val=1
S_Glows|1.Glow Dist|color| color_blue button -1, val=1
S_Glows|1.Glow Dist|threshold_add_color| color_red button 23, val=0
S_Glows|1.Glow Dist|threshold_add_color| color_green button 16, val=0
S_Glows|1.Glow Dist|threshold_add_color| color_blue button -1, val=0
S_Glows|1.Glow Dist|threshold| float button 17, val=0.5
S_Glows|1.Glow Dist|scale_source| float button 19, val=1
S_Glows|1.Glow Dist|eclipse_with_bg| float button 20, val=0
S_Glows|1.Glow Dist|show| popup button 37, val=0
S_Glows|1.Glow Dist|combine| popup button 38, val=2
S_Glows|1.Glow Dist|wenable0| bool button 21, val=0
S_Glows|2.Glow Rings|width| float button 1, val=0.2
S_Glows|2.Glow Rings|width_red| float button 2, val=1
S_Glows|2.Glow Rings|width_green| float button 3, val=1.5
S_Glows|2.Glow Rings|width_blue| float button 4, val=2
S_Glows|2.Glow Rings|subpixel| bool button 6, val=0
S_Glows|2.Glow Rings|width_x| float button 8, val=1
S_Glows|2.Glow Rings|width_y| float button 9, val=1
S_Glows|2.Glow Rings|thickness_red| float button 10, val=0.5
S_Glows|2.Glow Rings|thickness_green| float button 11, val=0.5
S_Glows|2.Glow Rings|thickness_blue| float button 12, val=0.5
S_Glows|2.Glow Rings|brightness| float button 14, val=1
S_Glows|2.Glow Rings|color| color_red button 22, val=1
S_Glows|2.Glow Rings|color| color_green button 15, val=1
S_Glows|2.Glow Rings|color| color_blue button -1, val=1
S_Glows|2.Glow Rings|threshold_add_color| color_red button 23, val=0
S_Glows|2.Glow Rings|threshold_add_color| color_green button 16, val=0
S_Glows|2.Glow Rings|threshold_add_color| color_blue button -1, val=0
S_Glows|2.Glow Rings|threshold| float button 17, val=0
S_Glows|2.Glow Rings|scale_source| float button 19, val=1
S_Glows|2.Glow Rings|eclipse_with_bg| float button 20, val=0
S_Glows|2.Glow Rings|show| popup button 37, val=0
S_Glows|2.Glow Rings|combine| popup button 38, val=2
S_Glows|2.Glow Rings|wenable0| bool button 21, val=0
S_Glows|3.Glow Rainbow|width| float button 1, val=0.5
S_Glows|3.Glow Rainbow|frequency| float button 2, val=12
S_Glows|3.Glow Rainbow|frequency_red| float button 3, val=1
S_Glows|3.Glow Rainbow|frequency_green| float button 4, val=0.9
S_Glows|3.Glow Rainbow|frequency_blue| float button 5, val=0.8
S_Glows|3.Glow Rainbow|phase| float button 8, val=0
S_Glows|3.Glow Rainbow|phase_speed| float button 9, val=1
S_Glows|3.Glow Rainbow|phase_red| float button 10, val=0
S_Glows|3.Glow Rainbow|phase_green| float button 11, val=0
S_Glows|3.Glow Rainbow|phase_blue| float button 12, val=0
S_Glows|3.Glow Rainbow|brightness| float button 14, val=0.8
S_Glows|3.Glow Rainbow|color| color_red button 22, val=1
S_Glows|3.Glow Rainbow|color| color_green button 15, val=1
S_Glows|3.Glow Rainbow|color| color_blue button -1, val=1
S_Glows|3.Glow Rainbow|threshold_add_color| color_red button 23, val=0
S_Glows|3.Glow Rainbow|threshold_add_color| color_green button 16, val=0
S_Glows|3.Glow Rainbow|threshold_add_color| color_blue button -1, val=0
S_Glows|3.Glow Rainbow|threshold| float button 17, val=0.5
S_Glows|3.Glow Rainbow|glow_saturation| float button 18, val=1
S_Glows|3.Glow Rainbow|scale_source| float button 19, val=1
S_Glows|3.Glow Rainbow|eclipse_with_bg| float button 20, val=0
S_Glows|3.Glow Rainbow|show| popup button 37, val=0
S_Glows|3.Glow Rainbow|combine| popup button 38, val=2
S_Glows|3.Glow Rainbow|wenable0| bool button 21, val=0
S_Glows|4.Glow Aura|width| float button 1, val=0.5
S_Glows|4.Glow Aura|frequency| float button 2, val=8
S_Glows|4.Glow Aura|frequency_red| float button 3, val=1
S_Glows|4.Glow Aura|frequency_green| float button 4, val=1
S_Glows|4.Glow Aura|frequency_blue| float button 5, val=1
S_Glows|4.Glow Aura|subpixel| bool button 6, val=0
S_Glows|4.Glow Aura|phase| float button 8, val=0
S_Glows|4.Glow Aura|phase_speed| float button 9, val=1
S_Glows|4.Glow Aura|phase_red| float button 10, val=0.2
S_Glows|4.Glow Aura|phase_green| float button 11, val=0.1
S_Glows|4.Glow Aura|phase_blue| float button 12, val=0
S_Glows|4.Glow Aura|twist| float button 13, val=1
S_Glows|4.Glow Aura|brightness| float button 14, val=0.8
S_Glows|4.Glow Aura|color| color_red button 22, val=1
S_Glows|4.Glow Aura|color| color_green button 15, val=1
S_Glows|4.Glow Aura|color| color_blue button -1, val=1
S_Glows|4.Glow Aura|threshold| color_red button 23, val=0
S_Glows|4.Glow Aura|threshold| color_green button 16, val=0
S_Glows|4.Glow Aura|threshold| color_blue button -1, val=0
S_Glows|4.Glow Aura|outer_brightnss| float button 17, val=1
S_Glows|4.Glow Aura|glow_saturation| float button 18, val=1
S_Glows|4.Glow Aura|scale_source| float button 19, val=1
S_Glows|4.Glow Aura|eclipse_with_bg| float button 20, val=0
S_Glows|4.Glow Aura|show| popup button 37, val=0
S_Glows|4.Glow Aura|combine| popup button 38, val=2
S_Glows|4.Glow Aura|wenable0| bool button 21, val=0
S_Glows|5.Glow Darks|width| float button 1, val=1
S_Glows|5.Glow Darks|width_x| float button 2, val=1
S_Glows|5.Glow Darks|width_y| float button 3, val=1
S_Glows|5.Glow Darks|subpixel| bool button 6, val=0
S_Glows|5.Glow Darks|darkness| float button 8, val=1
S_Glows|5.Glow Darks|threshold| float button 9, val=0.5
S_Glows|5.Glow Darks|glow_saturation| float button 10, val=1
S_Glows|5.Glow Darks|scale_source| float button 19, val=1
S_Glows|5.Glow Darks|show| popup button 37, val=0
S_Glows|5.Glow Darks|wenable0| bool button 21, val=0
S_Glows|6.Glow Orthicon|darks_width| float button 1, val=0.2
S_Glows|6.Glow Orthicon|protect_width| float button 2, val=0.1
S_Glows|6.Glow Orthicon|protect_amount| float button 3, val=1
S_Glows|6.Glow Orthicon|width_x| float button 4, val=1
S_Glows|6.Glow Orthicon|width_y| float button 5, val=1
S_Glows|6.Glow Orthicon|subpixel| bool button 6, val=0
S_Glows|6.Glow Orthicon|darkness| float button 8, val=1
S_Glows|6.Glow Orthicon|color| color_red button 22, val=0
S_Glows|6.Glow Orthicon|color| color_green button 15, val=0
S_Glows|6.Glow Orthicon|color| color_blue button -1, val=0
S_Glows|6.Glow Orthicon|threshold_add_color| color_red button 23, val=0
S_Glows|6.Glow Orthicon|threshold_add_color| color_green button 16, val=0
S_Glows|6.Glow Orthicon|threshold_add_color| color_blue button -1, val=0
S_Glows|6.Glow Orthicon|threshold| float button 17, val=0.7
S_Glows|6.Glow Orthicon|scale_source| float button 19, val=1
S_Glows|6.Glow Orthicon|show| popup button 37, val=0
S_Glows|6.Glow Orthicon|wenable0| bool button 21, val=0
S_Glows|7.Glow Edges|width| float button 1, val=0.1
S_Glows|7.Glow Edges|width_red| float button 2, val=1
S_Glows|7.Glow Edges|width_green| float button 3, val=1.2
S_Glows|7.Glow Edges|width_blue| float button 4, val=1.4
S_Glows|7.Glow Edges|subpixel| bool button 6, val=0
S_Glows|7.Glow Edges|width_x| float button 8, val=1
S_Glows|7.Glow Edges|width_y| float button 9, val=1
S_Glows|7.Glow Edges|edges_smooth| float button 10, val=0
S_Glows|7.Glow Edges|edges_brightness| float button 11, val=1
S_Glows|7.Glow Edges|edges_threshold| float button 12, val=0
S_Glows|7.Glow Edges|glow_brightness| float button 14, val=2
S_Glows|7.Glow Edges|color| color_red button 22, val=1
S_Glows|7.Glow Edges|color| color_green button 15, val=1
S_Glows|7.Glow Edges|color| color_blue button -1, val=1
S_Glows|7.Glow Edges|scale_source| float button 19, val=1
S_Glows|7.Glow Edges|eclipse_with_bg| float button 20, val=0
S_Glows|7.Glow Edges|show| popup button 37, val=0
S_Glows|7.Glow Edges|combine| popup button 38, val=2
S_Glows|7.Glow Edges|wenable0| bool button 21, val=0
S_Glows|8.Glow Noise|width| float button 1, val=0.5
S_Glows|8.Glow Noise|width_red| float button 2, val=1
S_Glows|8.Glow Noise|width_green| float button 3, val=1.2
S_Glows|8.Glow Noise|width_blue| float button 4, val=1.4
S_Glows|8.Glow Noise|subpixel| bool button 6, val=0
S_Glows|8.Glow Noise|width_x| float button 8, val=1
S_Glows|8.Glow Noise|width_y| float button 9, val=1
S_Glows|8.Glow Noise|noise_amplitude| float button 10, val=1
S_Glows|8.Glow Noise|noise_frequency| float button 11, val=40
S_Glows|8.Glow Noise|noise_freq_rel_y| float button 12, val=1
S_Glows|8.Glow Noise|noise_octaves| float button 13, val=1
S_Glows|8.Glow Noise|brightness| float button 14, val=2
S_Glows|8.Glow Noise|color| color_red button 22, val=1
S_Glows|8.Glow Noise|color| color_green button 15, val=1
S_Glows|8.Glow Noise|color| color_blue button -1, val=1
S_Glows|8.Glow Noise|threshold_add_color| color_red button 23, val=0
S_Glows|8.Glow Noise|threshold_add_color| color_green button 16, val=0
S_Glows|8.Glow Noise|threshold_add_color| color_blue button -1, val=0
S_Glows|8.Glow Noise|threshold| float button 17, val=0
S_Glows|8.Glow Noise|scale_source| float button 19, val=1
S_Glows|8.Glow Noise|eclipse_with_bg| float button 20, val=0
S_Glows|8.Glow Noise|show| popup button 37, val=0
S_Glows|8.Glow Noise|combine| popup button 38, val=2
S_Glows|8.Glow Noise|noise_shift.X| float button 43, val=0
S_Glows|8.Glow Noise|noise_shift.Y| float button 44, val=0
S_Glows|8.Glow Noise|noise_seed| float button 45, val=0.123
S_Glows|8.Glow Noise|jitter_frames| float button 46, val=1
S_Glows|8.Glow Noise|spread_speed.X| float button 47, val=0.1
S_Glows|8.Glow Noise|spread_speed.Y| float button 48, val=0
S_Glows|8.Glow Noise|wenable0| bool button 21, val=0
S_GlowsMask|0.Glow Mask|width| float button 1, val=0.3
S_GlowsMask|0.Glow Mask|width_red| float button 2, val=1
S_GlowsMask|0.Glow Mask|width_green| float button 3, val=1.2
S_GlowsMask|0.Glow Mask|width_blue| float button 4, val=1.4
S_GlowsMask|0.Glow Mask|subpixel| bool button 6, val=0
S_GlowsMask|0.Glow Mask|invert_mask| bool button 7, val=0
S_GlowsMask|0.Glow Mask|width_x| float button 8, val=1
S_GlowsMask|0.Glow Mask|width_y| float button 9, val=1
S_GlowsMask|0.Glow Mask|brightness| float button 14, val=2
S_GlowsMask|0.Glow Mask|color| color_red button 22, val=1
S_GlowsMask|0.Glow Mask|color| color_green button 15, val=1
S_GlowsMask|0.Glow Mask|color| color_blue button -1, val=1
S_GlowsMask|0.Glow Mask|threshold_add_color| color_red button 23, val=0
S_GlowsMask|0.Glow Mask|threshold_add_color| color_green button 16, val=0
S_GlowsMask|0.Glow Mask|threshold_add_color| color_blue button -1, val=0
S_GlowsMask|0.Glow Mask|threshold| float button 17, val=0
S_GlowsMask|0.Glow Mask|scale_source| float button 19, val=1
S_GlowsMask|0.Glow Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|0.Glow Mask|show| popup button 37, val=0
S_GlowsMask|0.Glow Mask|combine| popup button 38, val=2
S_GlowsMask|0.Glow Mask|wenable0| bool button 21, val=0
S_GlowsMask|1.Glow Dist Mask|width| float button 1, val=0.2
S_GlowsMask|1.Glow Dist Mask|width_red| float button 2, val=1
S_GlowsMask|1.Glow Dist Mask|width_green| float button 3, val=1.2
S_GlowsMask|1.Glow Dist Mask|width_blue| float button 4, val=1.4
S_GlowsMask|1.Glow Dist Mask|invert_mask| bool button 7, val=0
S_GlowsMask|1.Glow Dist Mask|brightness| float button 14, val=0.8
S_GlowsMask|1.Glow Dist Mask|color| color_red button 22, val=1
S_GlowsMask|1.Glow Dist Mask|color| color_green button 15, val=1
S_GlowsMask|1.Glow Dist Mask|color| color_blue button -1, val=1
S_GlowsMask|1.Glow Dist Mask|threshold_add_color| color_red button 23, val=0
S_GlowsMask|1.Glow Dist Mask|threshold_add_color| color_green button 16, val=0
S_GlowsMask|1.Glow Dist Mask|threshold_add_color| color_blue button -1, val=0
S_GlowsMask|1.Glow Dist Mask|threshold| float button 17, val=0.5
S_GlowsMask|1.Glow Dist Mask|scale_source| float button 19, val=1
S_GlowsMask|1.Glow Dist Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|1.Glow Dist Mask|show| popup button 37, val=0
S_GlowsMask|1.Glow Dist Mask|combine| popup button 38, val=2
S_GlowsMask|1.Glow Dist Mask|wenable0| bool button 21, val=0
S_GlowsMask|2.Glow Rings Mask|width| float button 1, val=0.2
S_GlowsMask|2.Glow Rings Mask|width_red| float button 2, val=1
S_GlowsMask|2.Glow Rings Mask|width_green| float button 3, val=1.5
S_GlowsMask|2.Glow Rings Mask|width_blue| float button 4, val=2
S_GlowsMask|2.Glow Rings Mask|subpixel| bool button 6, val=0
S_GlowsMask|2.Glow Rings Mask|invert_mask| bool button 7, val=0
S_GlowsMask|2.Glow Rings Mask|width_x| float button 8, val=1
S_GlowsMask|2.Glow Rings Mask|width_y| float button 9, val=1
S_GlowsMask|2.Glow Rings Mask|thickness_red| float button 10, val=0.5
S_GlowsMask|2.Glow Rings Mask|thickness_green| float button 11, val=0.5
S_GlowsMask|2.Glow Rings Mask|thickness_blue| float button 12, val=0.5
S_GlowsMask|2.Glow Rings Mask|brightness| float button 14, val=1
S_GlowsMask|2.Glow Rings Mask|color| color_red button 22, val=1
S_GlowsMask|2.Glow Rings Mask|color| color_green button 15, val=1
S_GlowsMask|2.Glow Rings Mask|color| color_blue button -1, val=1
S_GlowsMask|2.Glow Rings Mask|threshold_add_color| color_red button 23, val=0
S_GlowsMask|2.Glow Rings Mask|threshold_add_color| color_green button 16, val=0
S_GlowsMask|2.Glow Rings Mask|threshold_add_color| color_blue button -1, val=0
S_GlowsMask|2.Glow Rings Mask|threshold| float button 17, val=0
S_GlowsMask|2.Glow Rings Mask|scale_source| float button 19, val=1
S_GlowsMask|2.Glow Rings Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|2.Glow Rings Mask|show| popup button 37, val=0
S_GlowsMask|2.Glow Rings Mask|combine| popup button 38, val=2
S_GlowsMask|2.Glow Rings Mask|wenable0| bool button 21, val=0
S_GlowsMask|3.Glow Rainbow Mask|width| float button 1, val=0.5
S_GlowsMask|3.Glow Rainbow Mask|frequency| float button 2, val=12
S_GlowsMask|3.Glow Rainbow Mask|frequency_red| float button 3, val=1
S_GlowsMask|3.Glow Rainbow Mask|frequency_green| float button 4, val=0.9
S_GlowsMask|3.Glow Rainbow Mask|frequency_blue| float button 5, val=0.8
S_GlowsMask|3.Glow Rainbow Mask|invert_mask| bool button 7, val=0
S_GlowsMask|3.Glow Rainbow Mask|phase| float button 8, val=0
S_GlowsMask|3.Glow Rainbow Mask|phase_speed| float button 9, val=1
S_GlowsMask|3.Glow Rainbow Mask|phase_red| float button 10, val=0
S_GlowsMask|3.Glow Rainbow Mask|phase_green| float button 11, val=0
S_GlowsMask|3.Glow Rainbow Mask|phase_blue| float button 12, val=0
S_GlowsMask|3.Glow Rainbow Mask|brightness| float button 14, val=0.8
S_GlowsMask|3.Glow Rainbow Mask|color| color_red button 22, val=1
S_GlowsMask|3.Glow Rainbow Mask|color| color_green button 15, val=1
S_GlowsMask|3.Glow Rainbow Mask|color| color_blue button -1, val=1
S_GlowsMask|3.Glow Rainbow Mask|threshold_add_color| color_red button 23, val=0
S_GlowsMask|3.Glow Rainbow Mask|threshold_add_color| color_green button 16, val=0
S_GlowsMask|3.Glow Rainbow Mask|threshold_add_color| color_blue button -1, val=0
S_GlowsMask|3.Glow Rainbow Mask|threshold| float button 17, val=0.5
S_GlowsMask|3.Glow Rainbow Mask|glow_saturation| float button 18, val=1
S_GlowsMask|3.Glow Rainbow Mask|scale_source| float button 19, val=1
S_GlowsMask|3.Glow Rainbow Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|3.Glow Rainbow Mask|show| popup button 37, val=0
S_GlowsMask|3.Glow Rainbow Mask|combine| popup button 38, val=2
S_GlowsMask|3.Glow Rainbow Mask|wenable0| bool button 21, val=0
S_GlowsMask|4.Glow Aura Mask|width| float button 1, val=0.5
S_GlowsMask|4.Glow Aura Mask|frequency| float button 2, val=8
S_GlowsMask|4.Glow Aura Mask|frequency_red| float button 3, val=1
S_GlowsMask|4.Glow Aura Mask|frequency_green| float button 4, val=1
S_GlowsMask|4.Glow Aura Mask|frequency_blue| float button 5, val=1
S_GlowsMask|4.Glow Aura Mask|subpixel| bool button 6, val=0
S_GlowsMask|4.Glow Aura Mask|invert_mask| bool button 7, val=0
S_GlowsMask|4.Glow Aura Mask|phase| float button 8, val=0
S_GlowsMask|4.Glow Aura Mask|phase_speed| float button 9, val=1
S_GlowsMask|4.Glow Aura Mask|phase_red| float button 10, val=0.2
S_GlowsMask|4.Glow Aura Mask|phase_green| float button 11, val=0.1
S_GlowsMask|4.Glow Aura Mask|phase_blue| float button 12, val=0
S_GlowsMask|4.Glow Aura Mask|twist| float button 13, val=1
S_GlowsMask|4.Glow Aura Mask|brightness| float button 14, val=0.8
S_GlowsMask|4.Glow Aura Mask|color| color_red button 22, val=1
S_GlowsMask|4.Glow Aura Mask|color| color_green button 15, val=1
S_GlowsMask|4.Glow Aura Mask|color| color_blue button -1, val=1
S_GlowsMask|4.Glow Aura Mask|threshold| color_red button 23, val=0
S_GlowsMask|4.Glow Aura Mask|threshold| color_green button 16, val=0
S_GlowsMask|4.Glow Aura Mask|threshold| color_blue button -1, val=0
S_GlowsMask|4.Glow Aura Mask|outer_brightnss| float button 17, val=1
S_GlowsMask|4.Glow Aura Mask|glow_saturation| float button 18, val=1
S_GlowsMask|4.Glow Aura Mask|scale_source| float button 19, val=1
S_GlowsMask|4.Glow Aura Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|4.Glow Aura Mask|show| popup button 37, val=0
S_GlowsMask|4.Glow Aura Mask|combine| popup button 38, val=2
S_GlowsMask|4.Glow Aura Mask|wenable0| bool button 21, val=0
S_GlowsMask|5.Glow Darks Mask|width| float button 1, val=1
S_GlowsMask|5.Glow Darks Mask|width_x| float button 2, val=1
S_GlowsMask|5.Glow Darks Mask|width_y| float button 3, val=1
S_GlowsMask|5.Glow Darks Mask|subpixel| bool button 6, val=0
S_GlowsMask|5.Glow Darks Mask|invert_mask| bool button 7, val=0
S_GlowsMask|5.Glow Darks Mask|darkness| float button 8, val=1
S_GlowsMask|5.Glow Darks Mask|threshold| float button 9, val=0.5
S_GlowsMask|5.Glow Darks Mask|glow_saturation| float button 10, val=1
S_GlowsMask|5.Glow Darks Mask|scale_source| float button 19, val=1
S_GlowsMask|5.Glow Darks Mask|show| popup button 37, val=0
S_GlowsMask|5.Glow Darks Mask|wenable0| bool button 21, val=0
S_GlowsMask|6.Glow Orthicon Mask|darks_width| float button 1, val=0.2
S_GlowsMask|6.Glow Orthicon Mask|protect_width| float button 2, val=0.1
S_GlowsMask|6.Glow Orthicon Mask|protect_amount| float button 3, val=1
S_GlowsMask|6.Glow Orthicon Mask|width_x| float button 4, val=1
S_GlowsMask|6.Glow Orthicon Mask|width_y| float button 5, val=1
S_GlowsMask|6.Glow Orthicon Mask|subpixel| bool button 6, val=0
S_GlowsMask|6.Glow Orthicon Mask|invert_mask| bool button 7, val=0
S_GlowsMask|6.Glow Orthicon Mask|darkness| float button 8, val=1
S_GlowsMask|6.Glow Orthicon Mask|color| color_red button 22, val=0
S_GlowsMask|6.Glow Orthicon Mask|color| color_green button 15, val=0
S_GlowsMask|6.Glow Orthicon Mask|color| color_blue button -1, val=0
S_GlowsMask|6.Glow Orthicon Mask|threshold_add_color| color_red button 23, val=0
S_GlowsMask|6.Glow Orthicon Mask|threshold_add_color| color_green button 16, val=0
S_GlowsMask|6.Glow Orthicon Mask|threshold_add_color| color_blue button -1, val=0
S_GlowsMask|6.Glow Orthicon Mask|threshold| float button 17, val=0.7
S_GlowsMask|6.Glow Orthicon Mask|scale_source| float button 19, val=1
S_GlowsMask|6.Glow Orthicon Mask|show| popup button 37, val=0
S_GlowsMask|6.Glow Orthicon Mask|wenable0| bool button 21, val=0
S_GlowsMask|7.Glow Edges Mask|width| float button 1, val=0.1
S_GlowsMask|7.Glow Edges Mask|width_red| float button 2, val=1
S_GlowsMask|7.Glow Edges Mask|width_green| float button 3, val=1.2
S_GlowsMask|7.Glow Edges Mask|width_blue| float button 4, val=1.4
S_GlowsMask|7.Glow Edges Mask|subpixel| bool button 6, val=0
S_GlowsMask|7.Glow Edges Mask|invert_mask| bool button 7, val=0
S_GlowsMask|7.Glow Edges Mask|width_x| float button 8, val=1
S_GlowsMask|7.Glow Edges Mask|width_y| float button 9, val=1
S_GlowsMask|7.Glow Edges Mask|edges_smooth| float button 10, val=0
S_GlowsMask|7.Glow Edges Mask|edges_brightness| float button 11, val=1
S_GlowsMask|7.Glow Edges Mask|edges_threshold| float button 12, val=0
S_GlowsMask|7.Glow Edges Mask|glow_brightness| float button 14, val=2
S_GlowsMask|7.Glow Edges Mask|color| color_red button 22, val=1
S_GlowsMask|7.Glow Edges Mask|color| color_green button 15, val=1
S_GlowsMask|7.Glow Edges Mask|color| color_blue button -1, val=1
S_GlowsMask|7.Glow Edges Mask|scale_source| float button 19, val=1
S_GlowsMask|7.Glow Edges Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|7.Glow Edges Mask|show| popup button 37, val=0
S_GlowsMask|7.Glow Edges Mask|combine| popup button 38, val=2
S_GlowsMask|7.Glow Edges Mask|wenable0| bool button 21, val=0
S_GlowsMask|8.Glow Noise Mask|width| float button 1, val=0.5
S_GlowsMask|8.Glow Noise Mask|width_red| float button 2, val=1
S_GlowsMask|8.Glow Noise Mask|width_green| float button 3, val=1.2
S_GlowsMask|8.Glow Noise Mask|width_blue| float button 4, val=1.4
S_GlowsMask|8.Glow Noise Mask|subpixel| bool button 6, val=0
S_GlowsMask|8.Glow Noise Mask|invert_mask| bool button 7, val=0
S_GlowsMask|8.Glow Noise Mask|width_x| float button 8, val=1
S_GlowsMask|8.Glow Noise Mask|width_y| float button 9, val=1
S_GlowsMask|8.Glow Noise Mask|noise_amplitude| float button 10, val=1
S_GlowsMask|8.Glow Noise Mask|noise_frequency| float button 11, val=40
S_GlowsMask|8.Glow Noise Mask|noise_freq_rel_y| float button 12, val=1
S_GlowsMask|8.Glow Noise Mask|noise_octaves| float button 13, val=1
S_GlowsMask|8.Glow Noise Mask|brightness| float button 14, val=2
S_GlowsMask|8.Glow Noise Mask|color| color_red button 22, val=1
S_GlowsMask|8.Glow Noise Mask|color| color_green button 15, val=1
S_GlowsMask|8.Glow Noise Mask|color| color_blue button -1, val=1
S_GlowsMask|8.Glow Noise Mask|threshold_add_color| color_red button 23, val=0
S_GlowsMask|8.Glow Noise Mask|threshold_add_color| color_green button 16, val=0
S_GlowsMask|8.Glow Noise Mask|threshold_add_color| color_blue button -1, val=0
S_GlowsMask|8.Glow Noise Mask|threshold| float button 17, val=0
S_GlowsMask|8.Glow Noise Mask|scale_source| float button 19, val=1
S_GlowsMask|8.Glow Noise Mask|eclipse_with_bg| float button 20, val=0
S_GlowsMask|8.Glow Noise Mask|show| popup button 37, val=0
S_GlowsMask|8.Glow Noise Mask|combine| popup button 38, val=2
S_GlowsMask|8.Glow Noise Mask|noise_shift.X| float button 43, val=0
S_GlowsMask|8.Glow Noise Mask|noise_shift.Y| float button 44, val=0
S_GlowsMask|8.Glow Noise Mask|noise_seed| float button 45, val=0.123
S_GlowsMask|8.Glow Noise Mask|jitter_frames| float button 46, val=1
S_GlowsMask|8.Glow Noise Mask|spread_speed.X| float button 47, val=0.1
S_GlowsMask|8.Glow Noise Mask|spread_speed.Y| float button 48, val=0
S_GlowsMask|8.Glow Noise Mask|wenable0| bool button 21, val=0
S_GlowsComp|0.Glow Comp|width| float button 1, val=0.3
S_GlowsComp|0.Glow Comp|width_red| float button 2, val=1
S_GlowsComp|0.Glow Comp|width_green| float button 3, val=1.2
S_GlowsComp|0.Glow Comp|width_blue| float button 4, val=1.4
S_GlowsComp|0.Glow Comp|subpixel| bool button 6, val=0
S_GlowsComp|0.Glow Comp|width_x| float button 8, val=1
S_GlowsComp|0.Glow Comp|width_y| float button 9, val=1
S_GlowsComp|0.Glow Comp|brightness| float button 14, val=2
S_GlowsComp|0.Glow Comp|color| color_red button 22, val=1
S_GlowsComp|0.Glow Comp|color| color_green button 15, val=1
S_GlowsComp|0.Glow Comp|color| color_blue button -1, val=1
S_GlowsComp|0.Glow Comp|threshold_add_color| color_red button 23, val=0
S_GlowsComp|0.Glow Comp|threshold_add_color| color_green button 16, val=0
S_GlowsComp|0.Glow Comp|threshold_add_color| color_blue button -1, val=0
S_GlowsComp|0.Glow Comp|threshold| float button 17, val=0
S_GlowsComp|0.Glow Comp|source_opacity| float button 19, val=1
S_GlowsComp|0.Glow Comp|scale_back| float button 20, val=1
S_GlowsComp|0.Glow Comp|glow_under_src| float button 30, val=0
S_GlowsComp|0.Glow Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|0.Glow Comp|light_back| float button 32, val=0
S_GlowsComp|0.Glow Comp|comp_premult| bool button 33, val=0
S_GlowsComp|0.Glow Comp|show| popup button 37, val=0
S_GlowsComp|0.Glow Comp|combine| popup button 38, val=2
S_GlowsComp|0.Glow Comp|wenable0| bool button 21, val=0
S_GlowsComp|1.Glow Dist Comp|width| float button 1, val=0.2
S_GlowsComp|1.Glow Dist Comp|width_red| float button 2, val=1
S_GlowsComp|1.Glow Dist Comp|width_green| float button 3, val=1.2
S_GlowsComp|1.Glow Dist Comp|width_blue| float button 4, val=1.4
S_GlowsComp|1.Glow Dist Comp|brightness| float button 14, val=0.8
S_GlowsComp|1.Glow Dist Comp|color| color_red button 22, val=1
S_GlowsComp|1.Glow Dist Comp|color| color_green button 15, val=1
S_GlowsComp|1.Glow Dist Comp|color| color_blue button -1, val=1
S_GlowsComp|1.Glow Dist Comp|threshold_add_color| color_red button 23, val=0
S_GlowsComp|1.Glow Dist Comp|threshold_add_color| color_green button 16, val=0
S_GlowsComp|1.Glow Dist Comp|threshold_add_color| color_blue button -1, val=0
S_GlowsComp|1.Glow Dist Comp|threshold| float button 17, val=0.5
S_GlowsComp|1.Glow Dist Comp|source_opacity| float button 19, val=1
S_GlowsComp|1.Glow Dist Comp|scale_back| float button 20, val=1
S_GlowsComp|1.Glow Dist Comp|glow_under_src| float button 30, val=0
S_GlowsComp|1.Glow Dist Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|1.Glow Dist Comp|light_back| float button 32, val=0
S_GlowsComp|1.Glow Dist Comp|comp_premult| bool button 33, val=0
S_GlowsComp|1.Glow Dist Comp|show| popup button 37, val=0
S_GlowsComp|1.Glow Dist Comp|combine| popup button 38, val=2
S_GlowsComp|1.Glow Dist Comp|wenable0| bool button 21, val=0
S_GlowsComp|2.Glow Rings Comp|width| float button 1, val=0.2
S_GlowsComp|2.Glow Rings Comp|width_red| float button 2, val=1
S_GlowsComp|2.Glow Rings Comp|width_green| float button 3, val=1.5
S_GlowsComp|2.Glow Rings Comp|width_blue| float button 4, val=2
S_GlowsComp|2.Glow Rings Comp|subpixel| bool button 6, val=0
S_GlowsComp|2.Glow Rings Comp|width_x| float button 8, val=1
S_GlowsComp|2.Glow Rings Comp|width_y| float button 9, val=1
S_GlowsComp|2.Glow Rings Comp|thickness_red| float button 10, val=0.5
S_GlowsComp|2.Glow Rings Comp|thickness_green| float button 11, val=0.5
S_GlowsComp|2.Glow Rings Comp|thickness_blue| float button 12, val=0.5
S_GlowsComp|2.Glow Rings Comp|brightness| float button 14, val=1
S_GlowsComp|2.Glow Rings Comp|color| color_red button 22, val=1
S_GlowsComp|2.Glow Rings Comp|color| color_green button 15, val=1
S_GlowsComp|2.Glow Rings Comp|color| color_blue button -1, val=1
S_GlowsComp|2.Glow Rings Comp|threshold_add_color| color_red button 23, val=0
S_GlowsComp|2.Glow Rings Comp|threshold_add_color| color_green button 16, val=0
S_GlowsComp|2.Glow Rings Comp|threshold_add_color| color_blue button -1, val=0
S_GlowsComp|2.Glow Rings Comp|threshold| float button 17, val=0
S_GlowsComp|2.Glow Rings Comp|source_opacity| float button 19, val=1
S_GlowsComp|2.Glow Rings Comp|scale_back| float button 20, val=1
S_GlowsComp|2.Glow Rings Comp|glow_under_src| float button 30, val=0
S_GlowsComp|2.Glow Rings Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|2.Glow Rings Comp|light_back| float button 32, val=0
S_GlowsComp|2.Glow Rings Comp|comp_premult| bool button 33, val=0
S_GlowsComp|2.Glow Rings Comp|show| popup button 37, val=0
S_GlowsComp|2.Glow Rings Comp|combine| popup button 38, val=2
S_GlowsComp|2.Glow Rings Comp|wenable0| bool button 21, val=0
S_GlowsComp|3.Glow Rainbow Comp|width| float button 1, val=0.5
S_GlowsComp|3.Glow Rainbow Comp|frequency| float button 2, val=12
S_GlowsComp|3.Glow Rainbow Comp|frequency_red| float button 3, val=1
S_GlowsComp|3.Glow Rainbow Comp|frequency_green| float button 4, val=0.9
S_GlowsComp|3.Glow Rainbow Comp|frequency_blue| float button 5, val=0.8
S_GlowsComp|3.Glow Rainbow Comp|phase| float button 8, val=0
S_GlowsComp|3.Glow Rainbow Comp|phase_speed| float button 9, val=1
S_GlowsComp|3.Glow Rainbow Comp|phase_red| float button 10, val=0
S_GlowsComp|3.Glow Rainbow Comp|phase_green| float button 11, val=0
S_GlowsComp|3.Glow Rainbow Comp|phase_blue| float button 12, val=0
S_GlowsComp|3.Glow Rainbow Comp|brightness| float button 14, val=0.8
S_GlowsComp|3.Glow Rainbow Comp|color| color_red button 22, val=1
S_GlowsComp|3.Glow Rainbow Comp|color| color_green button 15, val=1
S_GlowsComp|3.Glow Rainbow Comp|color| color_blue button -1, val=1
S_GlowsComp|3.Glow Rainbow Comp|threshold_add_color| color_red button 23, val=0
S_GlowsComp|3.Glow Rainbow Comp|threshold_add_color| color_green button 16, val=0
S_GlowsComp|3.Glow Rainbow Comp|threshold_add_color| color_blue button -1, val=0
S_GlowsComp|3.Glow Rainbow Comp|threshold| float button 17, val=0.5
S_GlowsComp|3.Glow Rainbow Comp|glow_saturation| float button 18, val=1
S_GlowsComp|3.Glow Rainbow Comp|source_opacity| float button 19, val=1
S_GlowsComp|3.Glow Rainbow Comp|scale_back| float button 20, val=1
S_GlowsComp|3.Glow Rainbow Comp|glow_under_src| float button 30, val=0
S_GlowsComp|3.Glow Rainbow Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|3.Glow Rainbow Comp|light_back| float button 32, val=0
S_GlowsComp|3.Glow Rainbow Comp|comp_premult| bool button 33, val=0
S_GlowsComp|3.Glow Rainbow Comp|show| popup button 37, val=0
S_GlowsComp|3.Glow Rainbow Comp|combine| popup button 38, val=2
S_GlowsComp|3.Glow Rainbow Comp|wenable0| bool button 21, val=0
S_GlowsComp|4.Glow Aura Comp|width| float button 1, val=0.5
S_GlowsComp|4.Glow Aura Comp|frequency| float button 2, val=8
S_GlowsComp|4.Glow Aura Comp|frequency_red| float button 3, val=1
S_GlowsComp|4.Glow Aura Comp|frequency_green| float button 4, val=1
S_GlowsComp|4.Glow Aura Comp|frequency_blue| float button 5, val=1
S_GlowsComp|4.Glow Aura Comp|subpixel| bool button 6, val=0
S_GlowsComp|4.Glow Aura Comp|phase| float button 8, val=0
S_GlowsComp|4.Glow Aura Comp|phase_speed| float button 9, val=1
S_GlowsComp|4.Glow Aura Comp|phase_red| float button 10, val=0.2
S_GlowsComp|4.Glow Aura Comp|phase_green| float button 11, val=0.1
S_GlowsComp|4.Glow Aura Comp|phase_blue| float button 12, val=0
S_GlowsComp|4.Glow Aura Comp|twist| float button 13, val=1
S_GlowsComp|4.Glow Aura Comp|brightness| float button 14, val=0.8
S_GlowsComp|4.Glow Aura Comp|color| color_red button 22, val=1
S_GlowsComp|4.Glow Aura Comp|color| color_green button 15, val=1
S_GlowsComp|4.Glow Aura Comp|color| color_blue button -1, val=1
S_GlowsComp|4.Glow Aura Comp|threshold| color_red button 23, val=0
S_GlowsComp|4.Glow Aura Comp|threshold| color_green button 16, val=0
S_GlowsComp|4.Glow Aura Comp|threshold| color_blue button -1, val=0
S_GlowsComp|4.Glow Aura Comp|outer_brightnss| float button 17, val=1
S_GlowsComp|4.Glow Aura Comp|glow_saturation| float button 18, val=1
S_GlowsComp|4.Glow Aura Comp|source_opacity| float button 19, val=1
S_GlowsComp|4.Glow Aura Comp|scale_back| float button 20, val=1
S_GlowsComp|4.Glow Aura Comp|glow_under_src| float button 30, val=0
S_GlowsComp|4.Glow Aura Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|4.Glow Aura Comp|light_back| float button 32, val=0
S_GlowsComp|4.Glow Aura Comp|comp_premult| bool button 33, val=0
S_GlowsComp|4.Glow Aura Comp|show| popup button 37, val=0
S_GlowsComp|4.Glow Aura Comp|combine| popup button 38, val=2
S_GlowsComp|4.Glow Aura Comp|wenable0| bool button 21, val=0
S_GlowsComp|5.Glow Darks Comp|width| float button 1, val=1
S_GlowsComp|5.Glow Darks Comp|width_x| float button 2, val=1
S_GlowsComp|5.Glow Darks Comp|width_y| float button 3, val=1
S_GlowsComp|5.Glow Darks Comp|subpixel| bool button 6, val=0
S_GlowsComp|5.Glow Darks Comp|darkness| float button 8, val=1
S_GlowsComp|5.Glow Darks Comp|threshold| float button 9, val=0.5
S_GlowsComp|5.Glow Darks Comp|glow_saturation| float button 10, val=1
S_GlowsComp|5.Glow Darks Comp|source_opacity| float button 19, val=1
S_GlowsComp|5.Glow Darks Comp|scale_back| float button 20, val=1
S_GlowsComp|5.Glow Darks Comp|glow_under_src| float button 30, val=0
S_GlowsComp|5.Glow Darks Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|5.Glow Darks Comp|comp_premult| bool button 33, val=0
S_GlowsComp|5.Glow Darks Comp|show| popup button 37, val=0
S_GlowsComp|5.Glow Darks Comp|wenable0| bool button 21, val=0
S_GlowsComp|6.Glow Orthicon Comp|darks_width| float button 1, val=0.2
S_GlowsComp|6.Glow Orthicon Comp|protect_width| float button 2, val=0.1
S_GlowsComp|6.Glow Orthicon Comp|protect_amount| float button 3, val=1
S_GlowsComp|6.Glow Orthicon Comp|width_x| float button 4, val=1
S_GlowsComp|6.Glow Orthicon Comp|width_y| float button 5, val=1
S_GlowsComp|6.Glow Orthicon Comp|subpixel| bool button 6, val=0
S_GlowsComp|6.Glow Orthicon Comp|darkness| float button 8, val=1
S_GlowsComp|6.Glow Orthicon Comp|color| color_red button 22, val=0
S_GlowsComp|6.Glow Orthicon Comp|color| color_green button 15, val=0
S_GlowsComp|6.Glow Orthicon Comp|color| color_blue button -1, val=0
S_GlowsComp|6.Glow Orthicon Comp|threshold_add_color| color_red button 23, val=0
S_GlowsComp|6.Glow Orthicon Comp|threshold_add_color| color_green button 16, val=0
S_GlowsComp|6.Glow Orthicon Comp|threshold_add_color| color_blue button -1, val=0
S_GlowsComp|6.Glow Orthicon Comp|threshold| float button 17, val=0.7
S_GlowsComp|6.Glow Orthicon Comp|source_opacity| float button 19, val=1
S_GlowsComp|6.Glow Orthicon Comp|scale_back| float button 20, val=1
S_GlowsComp|6.Glow Orthicon Comp|glow_under_src| float button 30, val=0
S_GlowsComp|6.Glow Orthicon Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|6.Glow Orthicon Comp|comp_premult| bool button 33, val=0
S_GlowsComp|6.Glow Orthicon Comp|show| popup button 37, val=0
S_GlowsComp|6.Glow Orthicon Comp|wenable0| bool button 21, val=0
S_GlowsComp|7.Glow Edges Comp|width| float button 1, val=0.1
S_GlowsComp|7.Glow Edges Comp|width_red| float button 2, val=1
S_GlowsComp|7.Glow Edges Comp|width_green| float button 3, val=1.2
S_GlowsComp|7.Glow Edges Comp|width_blue| float button 4, val=1.4
S_GlowsComp|7.Glow Edges Comp|subpixel| bool button 6, val=0
S_GlowsComp|7.Glow Edges Comp|width_x| float button 8, val=1
S_GlowsComp|7.Glow Edges Comp|width_y| float button 9, val=1
S_GlowsComp|7.Glow Edges Comp|edges_smooth| float button 10, val=0
S_GlowsComp|7.Glow Edges Comp|edges_brightness| float button 11, val=1
S_GlowsComp|7.Glow Edges Comp|edges_threshold| float button 12, val=0
S_GlowsComp|7.Glow Edges Comp|glow_brightness| float button 14, val=2
S_GlowsComp|7.Glow Edges Comp|color| color_red button 22, val=1
S_GlowsComp|7.Glow Edges Comp|color| color_green button 15, val=1
S_GlowsComp|7.Glow Edges Comp|color| color_blue button -1, val=1
S_GlowsComp|7.Glow Edges Comp|source_opacity| float button 19, val=1
S_GlowsComp|7.Glow Edges Comp|scale_back| float button 20, val=1
S_GlowsComp|7.Glow Edges Comp|glow_under_src| float button 30, val=0
S_GlowsComp|7.Glow Edges Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|7.Glow Edges Comp|light_back| float button 32, val=0
S_GlowsComp|7.Glow Edges Comp|comp_premult| bool button 33, val=0
S_GlowsComp|7.Glow Edges Comp|show| popup button 37, val=0
S_GlowsComp|7.Glow Edges Comp|combine| popup button 38, val=2
S_GlowsComp|7.Glow Edges Comp|wenable0| bool button 21, val=0
S_GlowsComp|8.Glow Noise Comp|width| float button 1, val=0.5
S_GlowsComp|8.Glow Noise Comp|width_red| float button 2, val=1
S_GlowsComp|8.Glow Noise Comp|width_green| float button 3, val=1.2
S_GlowsComp|8.Glow Noise Comp|width_blue| float button 4, val=1.4
S_GlowsComp|8.Glow Noise Comp|subpixel| bool button 6, val=0
S_GlowsComp|8.Glow Noise Comp|width_x| float button 8, val=1
S_GlowsComp|8.Glow Noise Comp|width_y| float button 9, val=1
S_GlowsComp|8.Glow Noise Comp|noise_amplitude| float button 10, val=1
S_GlowsComp|8.Glow Noise Comp|noise_frequency| float button 11, val=40
S_GlowsComp|8.Glow Noise Comp|noise_freq_rel_y| float button 12, val=1
S_GlowsComp|8.Glow Noise Comp|noise_octaves| float button 13, val=1
S_GlowsComp|8.Glow Noise Comp|brightness| float button 14, val=2
S_GlowsComp|8.Glow Noise Comp|color| color_red button 22, val=1
S_GlowsComp|8.Glow Noise Comp|color| color_green button 15, val=1
S_GlowsComp|8.Glow Noise Comp|color| color_blue button -1, val=1
S_GlowsComp|8.Glow Noise Comp|threshold_add_color| color_red button 23, val=0
S_GlowsComp|8.Glow Noise Comp|threshold_add_color| color_green button 16, val=0
S_GlowsComp|8.Glow Noise Comp|threshold_add_color| color_blue button -1, val=0
S_GlowsComp|8.Glow Noise Comp|threshold| float button 17, val=0
S_GlowsComp|8.Glow Noise Comp|source_opacity| float button 19, val=1
S_GlowsComp|8.Glow Noise Comp|scale_back| float button 20, val=1
S_GlowsComp|8.Glow Noise Comp|glow_under_src| float button 30, val=0
S_GlowsComp|8.Glow Noise Comp|glow_from_matte| float button 31, val=0
S_GlowsComp|8.Glow Noise Comp|light_back| float button 32, val=0
S_GlowsComp|8.Glow Noise Comp|comp_premult| bool button 33, val=0
S_GlowsComp|8.Glow Noise Comp|show| popup button 37, val=0
S_GlowsComp|8.Glow Noise Comp|combine| popup button 38, val=2
S_GlowsComp|8.Glow Noise Comp|noise_shift.X| float button 43, val=0
S_GlowsComp|8.Glow Noise Comp|noise_shift.Y| float button 44, val=0
S_GlowsComp|8.Glow Noise Comp|noise_seed| float button 45, val=0.123
S_GlowsComp|8.Glow Noise Comp|jitter_frames| float button 46, val=1
S_GlowsComp|8.Glow Noise Comp|spread_speed.X| float button 47, val=0.1
S_GlowsComp|8.Glow Noise Comp|spread_speed.Y| float button 48, val=0
S_GlowsComp|8.Glow Noise Comp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|0.Glow MaskComp|width| float button 1, val=0.3
S_GlowsMaskCmp|0.Glow MaskComp|width_red| float button 2, val=1
S_GlowsMaskCmp|0.Glow MaskComp|width_green| float button 3, val=1.2
S_GlowsMaskCmp|0.Glow MaskComp|width_blue| float button 4, val=1.4
S_GlowsMaskCmp|0.Glow MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|0.Glow MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|0.Glow MaskComp|width_x| float button 8, val=1
S_GlowsMaskCmp|0.Glow MaskComp|width_y| float button 9, val=1
S_GlowsMaskCmp|0.Glow MaskComp|brightness| float button 14, val=2
S_GlowsMaskCmp|0.Glow MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|0.Glow MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|0.Glow MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|0.Glow MaskComp|threshold_add_color| color_red button 23, val=0
S_GlowsMaskCmp|0.Glow MaskComp|threshold_add_color| color_green button 16, val=0
S_GlowsMaskCmp|0.Glow MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlowsMaskCmp|0.Glow MaskComp|threshold| float button 17, val=0
S_GlowsMaskCmp|0.Glow MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|0.Glow MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|0.Glow MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|0.Glow MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|0.Glow MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|0.Glow MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|0.Glow MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|0.Glow MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|0.Glow MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|width| float button 1, val=0.2
S_GlowsMaskCmp|1.Glow Dist MaskComp|width_red| float button 2, val=1
S_GlowsMaskCmp|1.Glow Dist MaskComp|width_green| float button 3, val=1.2
S_GlowsMaskCmp|1.Glow Dist MaskComp|width_blue| float button 4, val=1.4
S_GlowsMaskCmp|1.Glow Dist MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|brightness| float button 14, val=0.8
S_GlowsMaskCmp|1.Glow Dist MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|1.Glow Dist MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|1.Glow Dist MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|1.Glow Dist MaskComp|threshold_add_color| color_red button 23, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|threshold_add_color| color_green button 16, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|threshold| float button 17, val=0.5
S_GlowsMaskCmp|1.Glow Dist MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|1.Glow Dist MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|1.Glow Dist MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|1.Glow Dist MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|1.Glow Dist MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|width| float button 1, val=0.2
S_GlowsMaskCmp|2.Glow Rings MaskComp|width_red| float button 2, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|width_green| float button 3, val=1.5
S_GlowsMaskCmp|2.Glow Rings MaskComp|width_blue| float button 4, val=2
S_GlowsMaskCmp|2.Glow Rings MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|width_x| float button 8, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|width_y| float button 9, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|thickness_red| float button 10, val=0.5
S_GlowsMaskCmp|2.Glow Rings MaskComp|thickness_green| float button 11, val=0.5
S_GlowsMaskCmp|2.Glow Rings MaskComp|thickness_blue| float button 12, val=0.5
S_GlowsMaskCmp|2.Glow Rings MaskComp|brightness| float button 14, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|threshold_add_color| color_red button 23, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|threshold_add_color| color_green button 16, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|threshold| float button 17, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|2.Glow Rings MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|2.Glow Rings MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|2.Glow Rings MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|width| float button 1, val=0.5
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|frequency| float button 2, val=12
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|frequency_red| float button 3, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|frequency_green| float button 4, val=0.9
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|frequency_blue| float button 5, val=0.8
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|phase| float button 8, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|phase_speed| float button 9, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|phase_red| float button 10, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|phase_green| float button 11, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|phase_blue| float button 12, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|brightness| float button 14, val=0.8
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|threshold_add_color| color_red button 23, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|threshold_add_color| color_green button 16, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|threshold| float button 17, val=0.5
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|glow_saturation| float button 18, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|3.Glow Rainbow MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|width| float button 1, val=0.5
S_GlowsMaskCmp|4.Glow Aura MaskComp|frequency| float button 2, val=8
S_GlowsMaskCmp|4.Glow Aura MaskComp|frequency_red| float button 3, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|frequency_green| float button 4, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|frequency_blue| float button 5, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|phase| float button 8, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|phase_speed| float button 9, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|phase_red| float button 10, val=0.2
S_GlowsMaskCmp|4.Glow Aura MaskComp|phase_green| float button 11, val=0.1
S_GlowsMaskCmp|4.Glow Aura MaskComp|phase_blue| float button 12, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|twist| float button 13, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|brightness| float button 14, val=0.8
S_GlowsMaskCmp|4.Glow Aura MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|threshold| color_red button 23, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|threshold| color_green button 16, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|threshold| color_blue button -1, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|outer_brightnss| float button 17, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|glow_saturation| float button 18, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|4.Glow Aura MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|4.Glow Aura MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|4.Glow Aura MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|width| float button 1, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|width_x| float button 2, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|width_y| float button 3, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|darkness| float button 8, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|threshold| float button 9, val=0.5
S_GlowsMaskCmp|5.Glow Darks MaskComp|glow_saturation| float button 10, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|5.Glow Darks MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|5.Glow Darks MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|darks_width| float button 1, val=0.2
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|protect_width| float button 2, val=0.1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|protect_amount| float button 3, val=1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|width_x| float button 4, val=1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|width_y| float button 5, val=1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|darkness| float button 8, val=1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|color| color_red button 22, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|color| color_green button 15, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|color| color_blue button -1, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|threshold_add_color| color_red button 23, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|threshold_add_color| color_green button 16, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|threshold| float button 17, val=0.7
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|6.Glow Orthicon MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|width| float button 1, val=0.1
S_GlowsMaskCmp|7.Glow Edges MaskComp|width_red| float button 2, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|width_green| float button 3, val=1.2
S_GlowsMaskCmp|7.Glow Edges MaskComp|width_blue| float button 4, val=1.4
S_GlowsMaskCmp|7.Glow Edges MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|width_x| float button 8, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|width_y| float button 9, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|edges_smooth| float button 10, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|edges_brightness| float button 11, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|edges_threshold| float button 12, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|glow_brightness| float button 14, val=2
S_GlowsMaskCmp|7.Glow Edges MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|7.Glow Edges MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|7.Glow Edges MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|7.Glow Edges MaskComp|wenable0| bool button 21, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|width| float button 1, val=0.5
S_GlowsMaskCmp|8.Glow Noise MaskComp|width_red| float button 2, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|width_green| float button 3, val=1.2
S_GlowsMaskCmp|8.Glow Noise MaskComp|width_blue| float button 4, val=1.4
S_GlowsMaskCmp|8.Glow Noise MaskComp|subpixel| bool button 6, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|invert_mask| bool button 7, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|width_x| float button 8, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|width_y| float button 9, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_amplitude| float button 10, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_frequency| float button 11, val=40
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_freq_rel_y| float button 12, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_octaves| float button 13, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|brightness| float button 14, val=2
S_GlowsMaskCmp|8.Glow Noise MaskComp|color| color_red button 22, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|color| color_green button 15, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|color| color_blue button -1, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|threshold_add_color| color_red button 23, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|threshold_add_color| color_green button 16, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|threshold_add_color| color_blue button -1, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|threshold| float button 17, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|source_opacity| float button 19, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|scale_back| float button 20, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|glow_under_src| float button 30, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|glow_from_matte| float button 31, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|light_back| float button 32, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|comp_premult| bool button 33, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|show| popup button 37, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|combine| popup button 38, val=2
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_shift.X| float button 43, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_shift.Y| float button 44, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|noise_seed| float button 45, val=0.123
S_GlowsMaskCmp|8.Glow Noise MaskComp|jitter_frames| float button 46, val=1
S_GlowsMaskCmp|8.Glow Noise MaskComp|spread_speed.X| float button 47, val=0.1
S_GlowsMaskCmp|8.Glow Noise MaskComp|spread_speed.Y| float button 48, val=0
S_GlowsMaskCmp|8.Glow Noise MaskComp|wenable0| bool button 21, val=0
S_AutoPaint|0.Van Gogh|frequency| float button 1, val=64
S_AutoPaint|0.Van Gogh|stroke_length| float button 2, val=2
S_AutoPaint|0.Van Gogh|stroke_align| float button 3, val=0.2
S_AutoPaint|0.Van Gogh|smooth_colors| float button 4, val=0
S_AutoPaint|0.Van Gogh|seed| float button 5, val=0.123
S_AutoPaint|0.Van Gogh|jitter_frames| float button 6, val=0
S_AutoPaint|0.Van Gogh|sharpen| float button 8, val=1
S_AutoPaint|0.Van Gogh|sharpen_width| float button 9, val=0.1
S_AutoPaint|1.Hairy Paint|frequency| float button 1, val=64
S_AutoPaint|1.Hairy Paint|stroke_length| float button 2, val=2
S_AutoPaint|1.Hairy Paint|stroke_align| float button 3, val=0.2
S_AutoPaint|1.Hairy Paint|smooth_colors| float button 4, val=0
S_AutoPaint|1.Hairy Paint|seed| float button 5, val=0.123
S_AutoPaint|1.Hairy Paint|jitter_frames| float button 6, val=0
S_AutoPaint|1.Hairy Paint|sharpen| float button 8, val=1
S_AutoPaint|1.Hairy Paint|sharpen_width| float button 9, val=0.1
S_AutoPaint|2.Pointalize|frequency| float button 1, val=64
S_AutoPaint|2.Pointalize|smooth_colors| float button 4, val=0
S_AutoPaint|2.Pointalize|seed| float button 5, val=0.123
S_AutoPaint|2.Pointalize|jitter_frames| float button 6, val=0
S_AutoPaint|2.Pointalize|sharpen| float button 8, val=1
S_AutoPaint|2.Pointalize|sharpen_width| float button 9, val=0.1
S_AutoPaint|3.Sketch|frequency| float button 1, val=64
S_AutoPaint|3.Sketch|stroke_length| float button 2, val=2
S_AutoPaint|3.Sketch|stroke_align| float button 3, val=0.2
S_AutoPaint|3.Sketch|smooth_colors| float button 4, val=0
S_AutoPaint|3.Sketch|seed| float button 5, val=0.123
S_AutoPaint|3.Sketch|jitter_frames| float button 6, val=0
S_AutoPaint|3.Sketch|background_color| color_red button 15, val=0.8
S_AutoPaint|3.Sketch|background_color| color_green button 8, val=0.8
S_AutoPaint|3.Sketch|background_color| color_blue button -1, val=0.8
S_AutoPaint|3.Sketch|line_thickness| float button 9, val=0.04
S_AutoPaint|3.Sketch|line_strength| float button 10, val=0.3
S_AutoPaint|4.Sketch Bumpy|frequency| float button 1, val=64
S_AutoPaint|4.Sketch Bumpy|stroke_length| float button 2, val=2
S_AutoPaint|4.Sketch Bumpy|stroke_align| float button 3, val=0.2
S_AutoPaint|4.Sketch Bumpy|smooth_colors| float button 4, val=0
S_AutoPaint|4.Sketch Bumpy|seed| float button 5, val=0.123
S_AutoPaint|4.Sketch Bumpy|jitter_frames| float button 6, val=0
S_AutoPaint|4.Sketch Bumpy|background_color| color_red button 15, val=0.8
S_AutoPaint|4.Sketch Bumpy|background_color| color_green button 8, val=0.8
S_AutoPaint|4.Sketch Bumpy|background_color| color_blue button -1, val=0.8
S_AutoPaint|4.Sketch Bumpy|line_thickness| float button 9, val=0.04
S_AutoPaint|4.Sketch Bumpy|line_strength| float button 10, val=0.3
S_Mosaic|0.Mosaic|pixel_frequency| float button 1, val=40
S_Mosaic|0.Mosaic|pixel_rel_height| float button 2, val=1
S_Mosaic|0.Mosaic|pixel_shift.X| float button 3, val=0
S_Mosaic|0.Mosaic|pixel_shift.Y| float button 4, val=0
S_Mosaic|0.Mosaic|smooth_colors| float button 5, val=0
S_Mosaic|0.Mosaic|wrap.X| popup button 10, val=2
S_Mosaic|0.Mosaic|wrap.Y| popup button 11, val=2
S_MosaicMask|0.Mosaic Mask|pixel_frequency| float button 1, val=40
S_MosaicMask|0.Mosaic Mask|pixel_rel_height| float button 2, val=1
S_MosaicMask|0.Mosaic Mask|pixel_shift.X| float button 3, val=0
S_MosaicMask|0.Mosaic Mask|pixel_shift.Y| float button 4, val=0
S_MosaicMask|0.Mosaic Mask|smooth_colors| float button 5, val=0
S_MosaicMask|0.Mosaic Mask|blur_mask| float button 8, val=0
S_MosaicMask|0.Mosaic Mask|invert_mask| bool button 9, val=0
S_MosaicMask|0.Mosaic Mask|wrap.X| popup button 10, val=2
S_MosaicMask|0.Mosaic Mask|wrap.Y| popup button 11, val=2
S_HalfTone|0.Half Tone|dots_angle| float button 1, val=30
S_HalfTone|0.Half Tone|dots_frequency| float button 2, val=50
S_HalfTone|0.Half Tone|dots_rel_width| float button 3, val=1
S_HalfTone|0.Half Tone|dots_sharpness| float button 4, val=4
S_HalfTone|0.Half Tone|dots_darken| float button 5, val=0
S_HalfTone|0.Half Tone|smooth_source| float button 6, val=0
S_HalfTone|0.Half Tone|dots| popup button 14, val=0
S_HalfTone|0.Half Tone|color1| color_red button 22, val=1
S_HalfTone|0.Half Tone|color1| color_green button 15, val=1
S_HalfTone|0.Half Tone|color1| color_blue button -1, val=1
S_HalfTone|0.Half Tone|color0| color_red button 23, val=0
S_HalfTone|0.Half Tone|color0| color_green button 16, val=0
S_HalfTone|0.Half Tone|color0| color_blue button -1, val=0
S_HalfTone|0.Half Tone|dots_shift.X| float button 17, val=0
S_HalfTone|0.Half Tone|dots_shift.Y| float button 18, val=0
S_HalfTone|1.Half Tone Color|dots_angle| float button 1, val=30
S_HalfTone|1.Half Tone Color|dots_frequency| float button 2, val=50
S_HalfTone|1.Half Tone Color|dots_rel_width| float button 3, val=1
S_HalfTone|1.Half Tone Color|dots_sharpness| float button 4, val=4
S_HalfTone|1.Half Tone Color|dots_darken| float button 5, val=0
S_HalfTone|1.Half Tone Color|smooth_source| float button 6, val=0
S_HalfTone|1.Half Tone Color|shift_red.X| float button 8, val=0
S_HalfTone|1.Half Tone Color|shift_red.Y| float button 9, val=0.5
S_HalfTone|1.Half Tone Color|shift_green.X| float button 10, val=0
S_HalfTone|1.Half Tone Color|shift_green.Y| float button 11, val=0
S_HalfTone|1.Half Tone Color|shift_blue.X| float button 12, val=0
S_HalfTone|1.Half Tone Color|shift_blue.Y| float button 13, val=-0.5
S_HalfTone|1.Half Tone Color|dots| popup button 14, val=0
S_HalfTone|1.Half Tone Color|saturation| float button 15, val=1
S_HalfTone|1.Half Tone Color|dots_shift.X| float button 17, val=0
S_HalfTone|1.Half Tone Color|dots_shift.Y| float button 18, val=0
S_HalfTone|2.Etching|lines_angle| float button 1, val=0
S_HalfTone|2.Etching|lines1_angle| float button 2, val=30
S_HalfTone|2.Etching|lines2_angle| float button 3, val=-20
S_HalfTone|2.Etching|lines_sharpness| float button 4, val=4
S_HalfTone|2.Etching|lines_add_width| float button 5, val=0
S_HalfTone|2.Etching|smooth_source| float button 6, val=0
S_HalfTone|2.Etching|lines_frequency| float button 8, val=50
S_HalfTone|2.Etching|lines1_frequency| float button 9, val=1
S_HalfTone|2.Etching|lines2_frequency| float button 10, val=1
S_HalfTone|2.Etching|wave_amp| float button 11, val=0.1
S_HalfTone|2.Etching|wave_frequency| float button 12, val=2
S_HalfTone|2.Etching|color1| color_red button 22, val=1
S_HalfTone|2.Etching|color1| color_green button 15, val=1
S_HalfTone|2.Etching|color1| color_blue button -1, val=1
S_HalfTone|2.Etching|color0| color_red button 23, val=0
S_HalfTone|2.Etching|color0| color_green button 16, val=0
S_HalfTone|2.Etching|color0| color_blue button -1, val=0
S_HalfTone|2.Etching|lines_shift.X| float button 17, val=0
S_HalfTone|2.Etching|lines_shift.Y| float button 18, val=0
S_HalfTone|2.Etching|warp_amp| float button 19, val=0.05
S_HalfTone|2.Etching|warp_smooth| float button 20, val=0.4
S_HalfTone|2.Etching|edges_scale| float button 30, val=0.5
S_HalfTone|2.Etching|edges_threshold| float button 31, val=0.3
S_HalfTone|2.Etching|edges_width| float button 32, val=0
S_HalfTone|2.Etching|edges_sharpness| float button 33, val=3
S_HalfTone|2.Etching|wenable0| bool button 37, val=1
S_HalfTone|3.Half Tone Rings|rings_angle| float button 1, val=30
S_HalfTone|3.Half Tone Rings|rings_frequency| float button 2, val=20
S_HalfTone|3.Half Tone Rings|rings_rel_width| float button 3, val=1
S_HalfTone|3.Half Tone Rings|rings_sharpness| float button 4, val=2
S_HalfTone|3.Half Tone Rings|rings_darken| float button 5, val=0
S_HalfTone|3.Half Tone Rings|smooth_source| float button 6, val=0
S_HalfTone|3.Half Tone Rings|ring_number| float button 8, val=2
S_HalfTone|3.Half Tone Rings|ring_phase| float button 9, val=0
S_HalfTone|3.Half Tone Rings|center| popup button 14, val=0
S_HalfTone|3.Half Tone Rings|color1| color_red button 22, val=1
S_HalfTone|3.Half Tone Rings|color1| color_green button 15, val=1
S_HalfTone|3.Half Tone Rings|color1| color_blue button -1, val=1
S_HalfTone|3.Half Tone Rings|color0| color_red button 23, val=0
S_HalfTone|3.Half Tone Rings|color0| color_green button 16, val=0
S_HalfTone|3.Half Tone Rings|color0| color_blue button -1, val=0
S_HalfTone|3.Half Tone Rings|rings_shift.X| float button 17, val=0
S_HalfTone|3.Half Tone Rings|rings_shift.Y| float button 18, val=0
S_ScanLines|0.Scan Lines|lines_frequency| float button 1, val=50
S_ScanLines|0.Scan Lines|lines_sharpness| float button 2, val=1
S_ScanLines|0.Scan Lines|lines_angle| float button 3, val=0
S_ScanLines|0.Scan Lines|brightness| float button 4, val=1
S_ScanLines|0.Scan Lines|offset| float button 5, val=0
S_ScanLines|0.Scan Lines|gamma| float button 6, val=1.5
S_ScanLines|0.Scan Lines|smooth_source| float button 8, val=0
S_ScanLines|0.Scan Lines|lines_shift| float button 9, val=0
S_ScanLines|0.Scan Lines|shift_red| float button 10, val=0
S_ScanLines|0.Scan Lines|shift_green| float button 11, val=0
S_ScanLines|0.Scan Lines|shift_blue| float button 12, val=0
S_ScanLines|0.Scan Lines|scale_color| color_red button 22, val=1
S_ScanLines|0.Scan Lines|scale_color| color_green button 15, val=1
S_ScanLines|0.Scan Lines|scale_color| color_blue button -1, val=1
S_ScanLines|0.Scan Lines|saturation| float button 16, val=1
S_ScanLines|0.Scan Lines|add_noise| float button 17, val=0
S_ScanLines|0.Scan Lines|noise_freq_rel| float button 18, val=1
S_ScanLines|0.Scan Lines|wenable0| bool button 21, val=0
S_ScanLines|1.Scan Lines Mono|lines_frequency| float button 1, val=50
S_ScanLines|1.Scan Lines Mono|lines_sharpness| float button 2, val=1
S_ScanLines|1.Scan Lines Mono|lines_angle| float button 3, val=0
S_ScanLines|1.Scan Lines Mono|brightness| float button 4, val=1
S_ScanLines|1.Scan Lines Mono|offset| float button 5, val=0
S_ScanLines|1.Scan Lines Mono|gamma| float button 6, val=1.5
S_ScanLines|1.Scan Lines Mono|smooth_source| float button 8, val=0
S_ScanLines|1.Scan Lines Mono|lines_shift| float button 9, val=0
S_ScanLines|1.Scan Lines Mono|color1| color_red button 22, val=1
S_ScanLines|1.Scan Lines Mono|color1| color_green button 15, val=1
S_ScanLines|1.Scan Lines Mono|color1| color_blue button -1, val=1
S_ScanLines|1.Scan Lines Mono|color0| color_red button 23, val=0
S_ScanLines|1.Scan Lines Mono|color0| color_green button 16, val=0
S_ScanLines|1.Scan Lines Mono|color0| color_blue button -1, val=0
S_ScanLines|1.Scan Lines Mono|add_noise| float button 17, val=0
S_ScanLines|1.Scan Lines Mono|noise_freq_rel| float button 18, val=1
S_ScanLines|1.Scan Lines Mono|wenable0| bool button 21, val=0
S_JpegDamage|0.JpegDamage|quality| float button 0, val=0.1
S_JpegDamage|0.JpegDamage|x_freq_scale| float button 1, val=1
S_JpegDamage|0.JpegDamage|y_freq_scale| float button 2, val=1
S_JpegDamage|0.JpegDamage|all_freq_scale| float button 7, val=1
S_JpegDamage|0.JpegDamage|low_freq_scale| float button 8, val=1
S_JpegDamage|0.JpegDamage|mid_freq_scale| float button 9, val=1
S_JpegDamage|0.JpegDamage|high_freq_scale| float button 10, val=1
S_JpegDamage|0.JpegDamage|affect_luma| float button 11, val=1
S_JpegDamage|0.JpegDamage|affect_chroma| float button 12, val=0.5
S_JpegDamage|0.JpegDamage|error_rate| float button 14, val=0
S_JpegDamage|0.JpegDamage|err_block_density| float button 15, val=0.75
S_JpegDamage|0.JpegDamage|error_amp| float button 16, val=1
S_JpegDamage|0.JpegDamage|error_coherence| float button 17, val=1
S_JpegDamage|0.JpegDamage|jitter_frames| float button 18, val=1
S_JpegDamage|0.JpegDamage|rand_seed| float button 19, val=0.123
S_JpegDamage|0.JpegDamage|scale_lights| float button 21, val=1
S_JpegDamage|0.JpegDamage|offset_darks| float button 22, val=0
S_JpegDamage|0.JpegDamage|saturation| float button 23, val=1
S_TVDamage|0.Color|reception_master| float button 1, val=0.4
S_TVDamage|0.Color|tv_pixels| float button 2, val=720
S_TVDamage|0.Color|seed| float button 3, val=0.123
S_TVDamage|0.Color|static_amplitude| float button 7, val=0.8
S_TVDamage|0.Color|static_density| float button 8, val=0.7
S_TVDamage|0.Color|interference_amp| float button 9, val=0.6
S_TVDamage|0.Color|ghost_amplitude| float button 10, val=0.6
S_TVDamage|0.Color|horizontal_hold| float button 11, val=0.5
S_TVDamage|0.Color|vertical_hold| float button 12, val=0.8
S_TVDamage|0.Color|bars_amp| float button 14, val=0.3
S_TVDamage|0.Color|stripes_amp| float button 15, val=0.2
S_TVDamage|0.Color|fast_forward| float button 16, val=0
S_TVDamage|0.Color|tape_dropouts| float button 17, val=0
S_TVDamage|0.Color|vignette_dark| float button 18, val=0
S_TVDamage|0.Color|scanlines| float button 19, val=0.1
S_TVDamage|0.Color|scanlines_freq| float button 20, val=1
S_TVDamage|0.Color|orthicon| float button 21, val=0
S_TVDamage|0.Color|turn_off| float button 22, val=0
S_TVDamage|0.Color|fish_eye| float button 23, val=0
S_TVDamage|0.Color|ghosts| unknown button 29, val=0
S_TVDamage|0.Color|num_ghosts| float button 30, val=5
S_TVDamage|0.Color|negative_ghosts| float button 31, val=0.5
S_TVDamage|0.Color|ghost_spacing| float button 32, val=0.2
S_TVDamage|0.Color|vary_position| float button 33, val=0.3
S_TVDamage|0.Color|ghost_shift| float button 34, val=0.5
S_TVDamage|0.Color|ghost_smooth| float button 35, val=0
S_TVDamage|0.Color|hold| unknown button 36, val=0
S_TVDamage|0.Color|h_frequency| float button 37, val=1.25
S_TVDamage|0.Color|h_time_vary| float button 38, val=0.5
S_TVDamage|0.Color|v_frequency| float button 39, val=2
S_TVDamage|0.Color|v_speed| float button 40, val=2
S_TVDamage|0.Color|v_random| float button 41, val=0.1
S_TVDamage|0.Color|border_data| float button 42, val=1
S_TVDamage|0.Color|Bars/Stripes| unknown button 43, val=0
S_TVDamage|0.Color|roll_speed| float button 44, val=1
S_TVDamage|0.Color|bar_frequency| float button 45, val=1
S_TVDamage|0.Color|bar1_width| float button 46, val=0.35
S_TVDamage|0.Color|bar2_rel_freq| float button 47, val=6
S_TVDamage|0.Color|stripe_frequency| float button 48, val=10
S_TVDamage|0.Color|stripe_angle| float button 49, val=160
S_TVDamage|0.Color|interference| unknown button 50, val=0
S_TVDamage|0.Color|int_frequency| float button 51, val=1.27
S_TVDamage|0.Color|dots_speed| float button 52, val=1
S_TVDamage|0.Color|VCR| unknown button 58, val=0
S_TVDamage|0.Color|FF_freq| float button 59, val=4
S_TVDamage|0.Color|FF_shift| float button 60, val=0.1
S_TVDamage|0.Color|FF_height| float button 61, val=0.16
S_TVDamage|0.Color|dropout_len| float button 62, val=0.5
S_TVDamage|0.Color|dropout_y_thresh| float button 63, val=0.75
S_TVDamage|0.Color|dropouts_always| float button 64, val=1
S_TVDamage|0.Color|orthicon| unknown button 65, val=0
S_TVDamage|0.Color|threshold| float button 66, val=0.7
S_TVDamage|0.Color|darks_width| float button 67, val=0.2
S_TVDamage|0.Color|vignette| unknown button 68, val=0
S_TVDamage|0.Color|vignt_radius| float button 69, val=1
S_TVDamage|0.Color|vignt_edge_soft| float button 70, val=0.5
S_TVDamage|0.Color|vignt_rel_height| float button 71, val=0.75
S_TVDamage|0.Color|tint_lights| color_red button 79, val=1
S_TVDamage|0.Color|tint_lights| color_green button 72, val=1
S_TVDamage|0.Color|tint_lights| color_blue button -1, val=1
S_TVDamage|0.Color|hue_shift| float button 73, val=0
S_TVDamage|0.Color|saturation| float button 74, val=1
S_TVDamage|0.Color|turn_off| unknown button 75, val=0
S_TVDamage|0.Color|flare_width| float button 76, val=1
S_TVDamage|0.Color|flare_brightness| float button 77, val=2
S_TVDamage|0.Color|fade_out_time| float button 78, val=0.3
S_TVDamage|0.Color|scale_lights| float button 80, val=1
S_TVDamage|0.Color|offset_darks| float button 81, val=0
S_TVDamage|1.Mono|reception_master| float button 1, val=0.4
S_TVDamage|1.Mono|tv_pixels| float button 2, val=720
S_TVDamage|1.Mono|seed| float button 3, val=0.123
S_TVDamage|1.Mono|static_amplitude| float button 7, val=0.8
S_TVDamage|1.Mono|static_density| float button 8, val=0.7
S_TVDamage|1.Mono|interference_amp| float button 9, val=0.6
S_TVDamage|1.Mono|ghost_amplitude| float button 10, val=0.6
S_TVDamage|1.Mono|horizontal_hold| float button 11, val=0.5
S_TVDamage|1.Mono|vertical_hold| float button 12, val=0.8
S_TVDamage|1.Mono|bars_amp| float button 14, val=0.3
S_TVDamage|1.Mono|stripes_amp| float button 15, val=0.2
S_TVDamage|1.Mono|fast_forward| float button 16, val=0
S_TVDamage|1.Mono|tape_dropouts| float button 17, val=0
S_TVDamage|1.Mono|vignette_dark| float button 18, val=0
S_TVDamage|1.Mono|scanlines| float button 19, val=0.1
S_TVDamage|1.Mono|scanlines_freq| float button 20, val=1
S_TVDamage|1.Mono|orthicon| float button 21, val=0
S_TVDamage|1.Mono|turn_off| float button 22, val=0
S_TVDamage|1.Mono|fish_eye| float button 23, val=0
S_TVDamage|1.Mono|ghosts| unknown button 29, val=0
S_TVDamage|1.Mono|num_ghosts| float button 30, val=5
S_TVDamage|1.Mono|negative_ghosts| float button 31, val=0.5
S_TVDamage|1.Mono|ghost_spacing| float button 32, val=0.2
S_TVDamage|1.Mono|vary_position| float button 33, val=0.3
S_TVDamage|1.Mono|ghost_shift| float button 34, val=0.5
S_TVDamage|1.Mono|ghost_smooth| float button 35, val=0
S_TVDamage|1.Mono|hold| unknown button 36, val=0
S_TVDamage|1.Mono|h_frequency| float button 37, val=1.25
S_TVDamage|1.Mono|h_time_vary| float button 38, val=0.5
S_TVDamage|1.Mono|v_frequency| float button 39, val=2
S_TVDamage|1.Mono|v_speed| float button 40, val=2
S_TVDamage|1.Mono|v_random| float button 41, val=0.1
S_TVDamage|1.Mono|border_data| float button 42, val=1
S_TVDamage|1.Mono|Bars/Stripes| unknown button 43, val=0
S_TVDamage|1.Mono|roll_speed| float button 44, val=1
S_TVDamage|1.Mono|bar_frequency| float button 45, val=1
S_TVDamage|1.Mono|bar1_width| float button 46, val=0.35
S_TVDamage|1.Mono|bar2_rel_freq| float button 47, val=6
S_TVDamage|1.Mono|stripe_frequency| float button 48, val=10
S_TVDamage|1.Mono|stripe_angle| float button 49, val=160
S_TVDamage|1.Mono|interference| unknown button 50, val=0
S_TVDamage|1.Mono|int_frequency| float button 51, val=1.27
S_TVDamage|1.Mono|dots_speed| float button 52, val=1
S_TVDamage|1.Mono|VCR| unknown button 58, val=0
S_TVDamage|1.Mono|FF_freq| float button 59, val=4
S_TVDamage|1.Mono|FF_shift| float button 60, val=0.1
S_TVDamage|1.Mono|FF_height| float button 61, val=0.16
S_TVDamage|1.Mono|dropout_len| float button 62, val=0.5
S_TVDamage|1.Mono|dropout_y_thresh| float button 63, val=0.75
S_TVDamage|1.Mono|dropouts_always| float button 64, val=1
S_TVDamage|1.Mono|orthicon| unknown button 65, val=0
S_TVDamage|1.Mono|threshold| float button 66, val=0.7
S_TVDamage|1.Mono|darks_width| float button 67, val=0.2
S_TVDamage|1.Mono|vignette| unknown button 68, val=0
S_TVDamage|1.Mono|vignt_radius| float button 69, val=1
S_TVDamage|1.Mono|vignt_edge_soft| float button 70, val=0.5
S_TVDamage|1.Mono|vignt_rel_height| float button 71, val=0.75
S_TVDamage|1.Mono|tint_lights| color_red button 79, val=1
S_TVDamage|1.Mono|tint_lights| color_green button 72, val=1
S_TVDamage|1.Mono|tint_lights| color_blue button -1, val=1
S_TVDamage|1.Mono|hue_shift| float button 73, val=0
S_TVDamage|1.Mono|saturation| float button 74, val=1
S_TVDamage|1.Mono|turn_off| unknown button 75, val=0
S_TVDamage|1.Mono|flare_width| float button 76, val=1
S_TVDamage|1.Mono|flare_brightness| float button 77, val=2
S_TVDamage|1.Mono|fade_out_time| float button 78, val=0.3
S_TVDamage|1.Mono|scale_lights| float button 80, val=1
S_TVDamage|1.Mono|offset_darks| float button 81, val=0
S_TVChannelChange|0.TV Channel Change|dissolve_amt| float button 0, val=0
S_TVChannelChange|0.TV Channel Change|reception| float button 1, val=1.6
S_TVChannelChange|0.TV Channel Change|dead_time_style| popup button 2, val=1
S_TVChannelChange|0.TV Channel Change|dead_time_length| float button 3, val=0.2
S_TVChannelChange|0.TV Channel Change|dead_time_start| float button 4, val=0
S_TVChannelChange|0.TV Channel Change|tv_pixels| float button 6, val=720
S_TVChannelChange|0.TV Channel Change|static_amplitude| float button 7, val=0.8
S_TVChannelChange|0.TV Channel Change|static_density| float button 8, val=0.7
S_TVChannelChange|0.TV Channel Change|interference_amp| float button 9, val=0.6
S_TVChannelChange|0.TV Channel Change|ghost_amplitude| float button 10, val=0.6
S_TVChannelChange|0.TV Channel Change|seed| float button 13, val=0.123
S_TVChannelChange|0.TV Channel Change|horizontal_hold| float button 14, val=0.5
S_TVChannelChange|0.TV Channel Change|vertical_hold| float button 15, val=0.8
S_TVChannelChange|0.TV Channel Change|bars_amp| float button 16, val=0.3
S_TVChannelChange|0.TV Channel Change|stripes_amp| float button 17, val=0.2
S_TVChannelChange|0.TV Channel Change|hold| unknown button 29, val=0
S_TVChannelChange|0.TV Channel Change|h_frequency| float button 30, val=1.25
S_TVChannelChange|0.TV Channel Change|h_time_vary| float button 31, val=0.5
S_TVChannelChange|0.TV Channel Change|v_frequency| float button 32, val=2
S_TVChannelChange|0.TV Channel Change|v_speed| float button 33, val=2
S_TVChannelChange|0.TV Channel Change|v_random| float button 34, val=0.1
S_TVChannelChange|0.TV Channel Change|border_data| float button 35, val=1
S_TVChannelChange|0.TV Channel Change|interference| unknown button 36, val=0
S_TVChannelChange|0.TV Channel Change|int_frequency| float button 37, val=1.27
S_TVChannelChange|0.TV Channel Change|dots_speed| float button 38, val=1
S_TVChannelChange|0.TV Channel Change|tint_lights| color_red button 50, val=1
S_TVChannelChange|0.TV Channel Change|tint_lights| color_green button 43, val=1
S_TVChannelChange|0.TV Channel Change|tint_lights| color_blue button -1, val=1
S_TVChannelChange|0.TV Channel Change|hue_shift| float button 44, val=0
S_TVChannelChange|0.TV Channel Change|saturation| float button 45, val=1
S_TVChannelChange|0.TV Channel Change|scale_lights| float button 51, val=1
S_TVChannelChange|0.TV Channel Change|offset_darks| float button 52, val=0
S_Cartoon|0.Cartoon|posterize_amount| float button 1, val=0
S_Cartoon|0.Cartoon|posterize_smooth| float button 2, val=0.1
S_Cartoon|0.Cartoon|posterize_phase| float button 3, val=0
S_Cartoon|0.Cartoon|edge_width| float button 7, val=0.04
S_Cartoon|0.Cartoon|edge_strength| float button 8, val=2
S_Cartoon|0.Cartoon|edge_threshold| float button 9, val=0.1
S_Cartoon|0.Cartoon|suppress_sm_edg| float button 10, val=0.5
S_Cartoon|0.Cartoon|edge_sharpen| float button 11, val=0
S_Cartoon|0.Cartoon|smooth| float button 12, val=0.1
S_Cartoon|0.Cartoon|edge_color| color_red button 21, val=0
S_Cartoon|0.Cartoon|edge_color| color_green button 14, val=0
S_Cartoon|0.Cartoon|edge_color| color_blue button -1, val=0
S_Cartoon|0.Cartoon|tint_lights| color_red button 22, val=1
S_Cartoon|0.Cartoon|tint_lights| color_green button 15, val=1
S_Cartoon|0.Cartoon|tint_lights| color_blue button -1, val=1
S_Cartoon|0.Cartoon|tint_darks| color_red button 23, val=0
S_Cartoon|0.Cartoon|tint_darks| color_green button 16, val=0
S_Cartoon|0.Cartoon|tint_darks| color_blue button -1, val=0
S_Cartoon|0.Cartoon|saturation| float button 17, val=1
S_Cartoon|0.Cartoon|scale_lights| float button 18, val=1
S_Cartoon|0.Cartoon|offset_darks| float button 19, val=0
S_Cartoon|1.CartoonPaint|posterize_amount| float button 1, val=0
S_Cartoon|1.CartoonPaint|posterize_smooth| float button 2, val=0.1
S_Cartoon|1.CartoonPaint|posterize_phase| float button 3, val=0
S_Cartoon|1.CartoonPaint|frequency| float button 4, val=64
S_Cartoon|1.CartoonPaint|stroke_length| float button 5, val=4
S_Cartoon|1.CartoonPaint|stroke_align| float button 6, val=1
S_Cartoon|1.CartoonPaint|edge_width| float button 7, val=0.04
S_Cartoon|1.CartoonPaint|edge_strength| float button 8, val=2
S_Cartoon|1.CartoonPaint|edge_threshold| float button 9, val=0.1
S_Cartoon|1.CartoonPaint|suppress_sm_edg| float button 10, val=0.5
S_Cartoon|1.CartoonPaint|edge_sharpen| float button 11, val=0
S_Cartoon|1.CartoonPaint|smooth_colors| float button 12, val=0.02
S_Cartoon|1.CartoonPaint|seed| float button 13, val=0
S_Cartoon|1.CartoonPaint|edge_color| color_red button 21, val=0
S_Cartoon|1.CartoonPaint|edge_color| color_green button 14, val=0
S_Cartoon|1.CartoonPaint|edge_color| color_blue button -1, val=0
S_Cartoon|1.CartoonPaint|tint_lights| color_red button 22, val=1
S_Cartoon|1.CartoonPaint|tint_lights| color_green button 15, val=1
S_Cartoon|1.CartoonPaint|tint_lights| color_blue button -1, val=1
S_Cartoon|1.CartoonPaint|tint_darks| color_red button 23, val=0
S_Cartoon|1.CartoonPaint|tint_darks| color_green button 16, val=0
S_Cartoon|1.CartoonPaint|tint_darks| color_blue button -1, val=0
S_Cartoon|1.CartoonPaint|saturation| float button 17, val=1
S_Cartoon|1.CartoonPaint|scale_lights| float button 18, val=1
S_Cartoon|1.CartoonPaint|offset_darks| float button 19, val=0
S_Cartoon|1.CartoonPaint|jitter_frames| float button 20, val=0
S_Posterize|0.Posterize|amount| float button 0, val=0.1
S_Posterize|0.Posterize|smooth_edges| float button 1, val=0.1
S_Posterize|0.Posterize|color_phase| float button 2, val=0
S_Posterize|0.Posterize|red_phase| float button 3, val=0
S_Posterize|0.Posterize|green_phase| float button 4, val=0
S_Posterize|0.Posterize|blue_phase| float button 5, val=0
S_Posterize|0.Posterize|preserve_chroma| float button 8, val=1
S_Posterize|0.Posterize|smooth_source| float button 9, val=0.01
S_Posterize|0.Posterize|saturation| float button 15, val=1
S_Posterize|0.Posterize|scale_lights| float button 16, val=1
S_Posterize|0.Posterize|offset_darks| float button 17, val=0
S_DogVision|0.DogVision|channels| popup button 0, val=0
S_DogVision|0.DogVision|rotate_channels| float button 1, val=0
S_DogVision|0.DogVision|blur_channel1| float button 2, val=0
S_DogVision|0.DogVision|blur_channel2| float button 3, val=0
S_DogVision|0.DogVision|weight_source_r| float button 8, val=1
S_DogVision|0.DogVision|weight_source_g| float button 9, val=1
S_DogVision|0.DogVision|weight_source_b| float button 10, val=1
S_DogVision|0.DogVision|mix_original| float button 15, val=0
S_DogVision|0.DogVision|brightness| float button 16, val=1
S_DogVision|0.DogVision|offset_darks| float button 17, val=0
S_DogVision|0.DogVision|saturation| float button 18, val=1
S_Wipes|0.Wipe Line|wipe_amt| float button 1, val=0
S_Wipes|0.Wipe Line|angle| float button 2, val=45
S_Wipes|0.Wipe Line|edge_softness| float button 8, val=0
S_Wipes|0.Wipe Line|border_width| float button 15, val=0
S_Wipes|0.Wipe Line|border_color| color_red button 23, val=0.75
S_Wipes|0.Wipe Line|border_color| color_green button 16, val=0.75
S_Wipes|0.Wipe Line|border_color| color_blue button -1, val=0.75
S_Wipes|0.Wipe Line|border_opacity| float button 17, val=1
S_Wipes|0.Wipe Line|border_softness| float button 18, val=0
S_Wipes|0.Wipe Line|border_shift| float button 19, val=0
S_Wipes|0.Wipe Line|wenable0| bool button 21, val=1
S_Wipes|1.Wipe Circle|wipe_amt| float button 1, val=0
S_Wipes|1.Wipe Circle|center.X| float button 2, val=0
S_Wipes|1.Wipe Circle|center.Y| float button 3, val=0
S_Wipes|1.Wipe Circle|rel_width| float button 4, val=1
S_Wipes|1.Wipe Circle|rotate| float button 5, val=0
S_Wipes|1.Wipe Circle|wipe_direction| popup button 7, val=0
S_Wipes|1.Wipe Circle|edge_softness| float button 8, val=0
S_Wipes|1.Wipe Circle|border_width| float button 15, val=0
S_Wipes|1.Wipe Circle|border_color| color_red button 23, val=0.75
S_Wipes|1.Wipe Circle|border_color| color_green button 16, val=0.75
S_Wipes|1.Wipe Circle|border_color| color_blue button -1, val=0.75
S_Wipes|1.Wipe Circle|border_opacity| float button 17, val=1
S_Wipes|1.Wipe Circle|border_softness| float button 18, val=0
S_Wipes|1.Wipe Circle|border_shift| float button 19, val=0
S_Wipes|1.Wipe Circle|wenable0| bool button 21, val=1
S_Wipes|2.Wipe Rectangle|wipe_amt| float button 1, val=0
S_Wipes|2.Wipe Rectangle|center.X| float button 2, val=0
S_Wipes|2.Wipe Rectangle|center.Y| float button 3, val=0
S_Wipes|2.Wipe Rectangle|angle| float button 4, val=0
S_Wipes|2.Wipe Rectangle|rel_width| float button 5, val=1.25
S_Wipes|2.Wipe Rectangle|wipe_direction| popup button 7, val=0
S_Wipes|2.Wipe Rectangle|edge_softness| float button 8, val=0
S_Wipes|2.Wipe Rectangle|border_width| float button 15, val=0
S_Wipes|2.Wipe Rectangle|border_color| color_red button 23, val=0.75
S_Wipes|2.Wipe Rectangle|border_color| color_green button 16, val=0.75
S_Wipes|2.Wipe Rectangle|border_color| color_blue button -1, val=0.75
S_Wipes|2.Wipe Rectangle|border_opacity| float button 17, val=1
S_Wipes|2.Wipe Rectangle|border_softness| float button 18, val=0
S_Wipes|2.Wipe Rectangle|border_shift| float button 19, val=0
S_Wipes|2.Wipe Rectangle|wenable0| bool button 21, val=1
S_Wipes|2.Wipe Rectangle|wenable1| bool button 22, val=0
S_Wipes|3.Wipe Star|wipe_amt| float button 1, val=0
S_Wipes|3.Wipe Star|center.X| float button 2, val=0
S_Wipes|3.Wipe Star|center.Y| float button 3, val=0
S_Wipes|3.Wipe Star|points| float button 4, val=5
S_Wipes|3.Wipe Star|pointiness| float button 5, val=1.1
S_Wipes|3.Wipe Star|angle| float button 6, val=0
S_Wipes|3.Wipe Star|wipe_direction| popup button 7, val=0
S_Wipes|3.Wipe Star|edge_softness| float button 8, val=0
S_Wipes|3.Wipe Star|rel_width| float button 9, val=1
S_Wipes|3.Wipe Star|border_width| float button 15, val=0
S_Wipes|3.Wipe Star|border_color| color_red button 23, val=0.75
S_Wipes|3.Wipe Star|border_color| color_green button 16, val=0.75
S_Wipes|3.Wipe Star|border_color| color_blue button -1, val=0.75
S_Wipes|3.Wipe Star|border_opacity| float button 17, val=1
S_Wipes|3.Wipe Star|border_softness| float button 18, val=0
S_Wipes|3.Wipe Star|border_shift| float button 19, val=0
S_Wipes|3.Wipe Star|wenable0| bool button 21, val=1
S_Wipes|3.Wipe Star|wenable1| bool button 22, val=0
S_Wipes|4.Wipe Clock|wipe_amt| float button 1, val=0
S_Wipes|4.Wipe Clock|center.X| float button 2, val=0
S_Wipes|4.Wipe Clock|center.Y| float button 3, val=0
S_Wipes|4.Wipe Clock|angle_open| float button 4, val=0
S_Wipes|4.Wipe Clock|angle_close| float button 5, val=0
S_Wipes|4.Wipe Clock|direction| popup button 7, val=0
S_Wipes|4.Wipe Clock|edge_softness| float button 8, val=0
S_Wipes|4.Wipe Clock|border_width| float button 15, val=0
S_Wipes|4.Wipe Clock|border_color| color_red button 23, val=0.75
S_Wipes|4.Wipe Clock|border_color| color_green button 16, val=0.75
S_Wipes|4.Wipe Clock|border_color| color_blue button -1, val=0.75
S_Wipes|4.Wipe Clock|border_opacity| float button 17, val=1
S_Wipes|4.Wipe Clock|border_softness| float button 18, val=0
S_Wipes|4.Wipe Clock|border_shift| float button 19, val=0
S_Wipes|4.Wipe Clock|wenable0| bool button 21, val=1
S_Wipes|5.Wipe Wedge|wipe_amt| float button 1, val=0
S_Wipes|5.Wipe Wedge|angle| float button 2, val=0
S_Wipes|5.Wipe Wedge|sharpness| float button 3, val=2
S_Wipes|5.Wipe Wedge|wipe_direction| popup button 7, val=0
S_Wipes|5.Wipe Wedge|edge_softness| float button 8, val=0
S_Wipes|5.Wipe Wedge|border_width| float button 15, val=0
S_Wipes|5.Wipe Wedge|border_color| color_red button 23, val=0.75
S_Wipes|5.Wipe Wedge|border_color| color_green button 16, val=0.75
S_Wipes|5.Wipe Wedge|border_color| color_blue button -1, val=0.75
S_Wipes|5.Wipe Wedge|border_opacity| float button 17, val=1
S_Wipes|5.Wipe Wedge|border_softness| float button 18, val=0
S_Wipes|5.Wipe Wedge|border_shift| float button 19, val=0
S_Wipes|5.Wipe Wedge|wenable0| bool button 22, val=0
S_Wipes|6.Wipe Double Wedge|wipe_amt| float button 1, val=0
S_Wipes|6.Wipe Double Wedge|angle| float button 2, val=0
S_Wipes|6.Wipe Double Wedge|sharpness| float button 3, val=2
S_Wipes|6.Wipe Double Wedge|wipe_direction| popup button 7, val=0
S_Wipes|6.Wipe Double Wedge|edge_softness| float button 8, val=0
S_Wipes|6.Wipe Double Wedge|border_width| float button 15, val=0
S_Wipes|6.Wipe Double Wedge|border_color| color_red button 23, val=0.75
S_Wipes|6.Wipe Double Wedge|border_color| color_green button 16, val=0.75
S_Wipes|6.Wipe Double Wedge|border_color| color_blue button -1, val=0.75
S_Wipes|6.Wipe Double Wedge|border_opacity| float button 17, val=1
S_Wipes|6.Wipe Double Wedge|border_softness| float button 18, val=0
S_Wipes|6.Wipe Double Wedge|border_shift| float button 19, val=0
S_Wipes|6.Wipe Double Wedge|wenable0| bool button 22, val=0
S_Wipes|7.Wipe Four Wedges|wipe_amt| float button 1, val=0
S_Wipes|7.Wipe Four Wedges|angle| float button 2, val=0
S_Wipes|7.Wipe Four Wedges|aspect_scale| float button 3, val=1
S_Wipes|7.Wipe Four Wedges|wipe_direction| popup button 7, val=0
S_Wipes|7.Wipe Four Wedges|edge_softness| float button 8, val=0
S_Wipes|7.Wipe Four Wedges|border_width| float button 15, val=0
S_Wipes|7.Wipe Four Wedges|border_color| color_red button 23, val=0.75
S_Wipes|7.Wipe Four Wedges|border_color| color_green button 16, val=0.75
S_Wipes|7.Wipe Four Wedges|border_color| color_blue button -1, val=0.75
S_Wipes|7.Wipe Four Wedges|border_opacity| float button 17, val=1
S_Wipes|7.Wipe Four Wedges|border_softness| float button 18, val=0
S_Wipes|7.Wipe Four Wedges|border_shift| float button 19, val=0
S_Wipes|7.Wipe Four Wedges|wenable0| bool button 22, val=0
S_Wipes|8.Wipe Dots|wipe_amt| float button 1, val=0
S_Wipes|8.Wipe Dots|angle| float button 2, val=45
S_Wipes|8.Wipe Dots|frequency| float button 3, val=6
S_Wipes|8.Wipe Dots|rel_width| float button 4, val=1
S_Wipes|8.Wipe Dots|rel_wid_pre_rot| float button 5, val=1
S_Wipes|8.Wipe Dots|dots| popup button 7, val=1
S_Wipes|8.Wipe Dots|edge_softness| float button 8, val=0
S_Wipes|8.Wipe Dots|grad_add| float button 9, val=0
S_Wipes|8.Wipe Dots|grad_angle| float button 10, val=0
S_Wipes|8.Wipe Dots|shift.X| float button 11, val=0
S_Wipes|8.Wipe Dots|shift.Y| float button 12, val=0
S_Wipes|8.Wipe Dots|border_width| float button 15, val=0
S_Wipes|8.Wipe Dots|border_color| color_red button 23, val=0.75
S_Wipes|8.Wipe Dots|border_color| color_green button 16, val=0.75
S_Wipes|8.Wipe Dots|border_color| color_blue button -1, val=0.75
S_Wipes|8.Wipe Dots|border_opacity| float button 17, val=1
S_Wipes|8.Wipe Dots|border_softness| float button 18, val=0
S_Wipes|8.Wipe Dots|border_shift| float button 19, val=0
S_Wipes|8.Wipe Dots|wenable0| bool button 21, val=0
S_Wipes|8.Wipe Dots|wenable1| bool button 22, val=0
S_Wipes|9.Wipe Checker|wipe_amt| float button 1, val=0
S_Wipes|9.Wipe Checker|angle| float button 2, val=45
S_Wipes|9.Wipe Checker|frequency| float button 3, val=6
S_Wipes|9.Wipe Checker|rel_width| float button 4, val=1
S_Wipes|9.Wipe Checker|rel_wid_pre_rot| float button 5, val=1
S_Wipes|9.Wipe Checker|checkers| popup button 7, val=1
S_Wipes|9.Wipe Checker|edge_softness| float button 8, val=0
S_Wipes|9.Wipe Checker|grad_add| float button 9, val=0
S_Wipes|9.Wipe Checker|grad_angle| float button 10, val=0
S_Wipes|9.Wipe Checker|shift.X| float button 11, val=0
S_Wipes|9.Wipe Checker|shift.Y| float button 12, val=0
S_Wipes|9.Wipe Checker|border_width| float button 15, val=0
S_Wipes|9.Wipe Checker|border_color| color_red button 23, val=0.75
S_Wipes|9.Wipe Checker|border_color| color_green button 16, val=0.75
S_Wipes|9.Wipe Checker|border_color| color_blue button -1, val=0.75
S_Wipes|9.Wipe Checker|border_opacity| float button 17, val=1
S_Wipes|9.Wipe Checker|border_softness| float button 18, val=0
S_Wipes|9.Wipe Checker|border_shift| float button 19, val=0
S_Wipes|9.Wipe Checker|wenable0| bool button 21, val=0
S_Wipes|9.Wipe Checker|wenable1| bool button 22, val=0
S_Wipes|10.Wipe Stripes|wipe_amt| float button 1, val=0
S_Wipes|10.Wipe Stripes|angle| float button 2, val=0
S_Wipes|10.Wipe Stripes|frequency| float button 3, val=6
S_Wipes|10.Wipe Stripes|shift| float button 4, val=0
S_Wipes|10.Wipe Stripes|edge_softness| float button 8, val=0
S_Wipes|10.Wipe Stripes|grad_add| float button 9, val=0
S_Wipes|10.Wipe Stripes|grad_angle| float button 10, val=0
S_Wipes|10.Wipe Stripes|border_width| float button 15, val=0
S_Wipes|10.Wipe Stripes|border_color| color_red button 23, val=0.75
S_Wipes|10.Wipe Stripes|border_color| color_green button 16, val=0.75
S_Wipes|10.Wipe Stripes|border_color| color_blue button -1, val=0.75
S_Wipes|10.Wipe Stripes|border_opacity| float button 17, val=1
S_Wipes|10.Wipe Stripes|border_softness| float button 18, val=0
S_Wipes|10.Wipe Stripes|border_shift| float button 19, val=0
S_Wipes|10.Wipe Stripes|wenable0| bool button 21, val=0
S_Wipes|10.Wipe Stripes|wenable1| bool button 22, val=0
S_Wipes|11.Wipe Blobs|wipe_amt| float button 1, val=0
S_Wipes|11.Wipe Blobs|frequency| float button 2, val=8
S_Wipes|11.Wipe Blobs|rel_width| float button 3, val=1
S_Wipes|11.Wipe Blobs|octaves| float button 4, val=1
S_Wipes|11.Wipe Blobs|seed| float button 5, val=0.432
S_Wipes|11.Wipe Blobs|edge_softness| float button 8, val=0
S_Wipes|11.Wipe Blobs|grad_add| float button 9, val=0
S_Wipes|11.Wipe Blobs|grad_angle| float button 10, val=0
S_Wipes|11.Wipe Blobs|shift.X| float button 11, val=0
S_Wipes|11.Wipe Blobs|shift.Y| float button 12, val=0
S_Wipes|11.Wipe Blobs|border_width| float button 15, val=0
S_Wipes|11.Wipe Blobs|border_color| color_red button 23, val=0.75
S_Wipes|11.Wipe Blobs|border_color| color_green button 16, val=0.75
S_Wipes|11.Wipe Blobs|border_color| color_blue button -1, val=0.75
S_Wipes|11.Wipe Blobs|border_opacity| float button 17, val=1
S_Wipes|11.Wipe Blobs|border_softness| float button 18, val=0
S_Wipes|11.Wipe Blobs|border_shift| float button 19, val=0
S_Wipes|11.Wipe Blobs|wenable0| bool button 21, val=0
S_Wipes|11.Wipe Blobs|wenable1| bool button 22, val=0
S_Wipes|12.Wipe Cells|wipe_amt| float button 1, val=0
S_Wipes|12.Wipe Cells|frequency| float button 2, val=8
S_Wipes|12.Wipe Cells|rel_width| float button 3, val=1
S_Wipes|12.Wipe Cells|seed| float button 4, val=0.432
S_Wipes|12.Wipe Cells|cells| popup button 7, val=1
S_Wipes|12.Wipe Cells|edge_softness| float button 8, val=0
S_Wipes|12.Wipe Cells|grad_add| float button 9, val=0
S_Wipes|12.Wipe Cells|grad_angle| float button 10, val=0
S_Wipes|12.Wipe Cells|shift.X| float button 11, val=0
S_Wipes|12.Wipe Cells|shift.Y| float button 12, val=0
S_Wipes|12.Wipe Cells|border_width| float button 15, val=0
S_Wipes|12.Wipe Cells|border_color| color_red button 23, val=0.75
S_Wipes|12.Wipe Cells|border_color| color_green button 16, val=0.75
S_Wipes|12.Wipe Cells|border_color| color_blue button -1, val=0.75
S_Wipes|12.Wipe Cells|border_opacity| float button 17, val=1
S_Wipes|12.Wipe Cells|border_softness| float button 18, val=0
S_Wipes|12.Wipe Cells|border_shift| float button 19, val=0
S_Wipes|12.Wipe Cells|wenable0| bool button 21, val=1
S_Wipes|12.Wipe Cells|wenable1| bool button 22, val=0
S_Wipes|13.Wipe Pixelate|wipe_amt| float button 1, val=0
S_Wipes|13.Wipe Pixelate|pixel_frequency| float button 2, val=20
S_Wipes|13.Wipe Pixelate|pixel_rel_width| float button 3, val=1
S_Wipes|13.Wipe Pixelate|seed| float button 4, val=0.23
S_Wipes|13.Wipe Pixelate|chunky| float button 5, val=0
S_Wipes|13.Wipe Pixelate|grad_add| float button 9, val=0.75
S_Wipes|13.Wipe Pixelate|grad_angle| float button 10, val=0
S_Wipes|13.Wipe Pixelate|wenable0| bool button 21, val=1
S_Wipes|14.Wipe Diffuse|wipe_amt| float button 1, val=0
S_Wipes|14.Wipe Diffuse|angle| float button 2, val=0
S_Wipes|14.Wipe Diffuse|diffuse_amount| float button 3, val=0.5
S_Wipes|14.Wipe Diffuse|wrap| popup button 7, val=2
S_Wipes|14.Wipe Diffuse|edge_width| float button 8, val=0.8
S_Wipes|14.Wipe Diffuse|wenable0| bool button 21, val=1
S_Wipes|15.Wipe Bubble|wipe_amt| float button 1, val=0
S_Wipes|15.Wipe Bubble|angle| float button 2, val=0
S_Wipes|15.Wipe Bubble|frequency| float button 3, val=8
S_Wipes|15.Wipe Bubble|frequency_rel_x| float button 4, val=1
S_Wipes|15.Wipe Bubble|octaves| float button 5, val=8
S_Wipes|15.Wipe Bubble|seed| float button 6, val=0.23
S_Wipes|15.Wipe Bubble|edge_width| float button 8, val=0.8
S_Wipes|15.Wipe Bubble|bubble_amount| float button 9, val=0.5
S_Wipes|15.Wipe Bubble|wrap.X| popup button 41, val=2
S_Wipes|15.Wipe Bubble|wrap.Y| popup button 42, val=2
S_Wipes|15.Wipe Bubble|wenable0| bool button 21, val=1
S_Wipes|16.Wipe Clouds|wipe_amt| float button 1, val=0
S_Wipes|16.Wipe Clouds|frequency| float button 2, val=2
S_Wipes|16.Wipe Clouds|frequency_rel_x| float button 3, val=0.4
S_Wipes|16.Wipe Clouds|octaves| float button 4, val=8
S_Wipes|16.Wipe Clouds|seed| float button 5, val=0.23
S_Wipes|16.Wipe Clouds|grad_add| float button 9, val=0
S_Wipes|16.Wipe Clouds|grad_angle| float button 10, val=0
S_Wipes|16.Wipe Clouds|shift_start.X| float button 30, val=0
S_Wipes|16.Wipe Clouds|shift_start.Y| float button 31, val=0
S_Wipes|16.Wipe Clouds|shift_speed.X| float button 32, val=2
S_Wipes|16.Wipe Clouds|shift_speed.Y| float button 33, val=0
S_Wipes|16.Wipe Clouds|wenable0| bool button 21, val=0
S_Wipes|17.Wipe Rings|wipe_amt| float button 1, val=0
S_Wipes|17.Wipe Rings|frequency| float button 2, val=4
S_Wipes|17.Wipe Rings|rel_width| float button 3, val=1
S_Wipes|17.Wipe Rings|shift_stripes| float button 4, val=0
S_Wipes|17.Wipe Rings|bulge| float button 5, val=0
S_Wipes|17.Wipe Rings|rotate| float button 6, val=0
S_Wipes|17.Wipe Rings|edge_softness| float button 8, val=0
S_Wipes|17.Wipe Rings|grad_add| float button 9, val=0
S_Wipes|17.Wipe Rings|grad_angle| float button 10, val=0
S_Wipes|17.Wipe Rings|center.X| float button 11, val=0
S_Wipes|17.Wipe Rings|center.Y| float button 12, val=0
S_Wipes|17.Wipe Rings|radial_grad| float button 13, val=0
S_Wipes|17.Wipe Rings|border_width| float button 15, val=0
S_Wipes|17.Wipe Rings|border_color| color_red button 23, val=0.75
S_Wipes|17.Wipe Rings|border_color| color_green button 16, val=0.75
S_Wipes|17.Wipe Rings|border_color| color_blue button -1, val=0.75
S_Wipes|17.Wipe Rings|border_opacity| float button 17, val=1
S_Wipes|17.Wipe Rings|border_softness| float button 18, val=0
S_Wipes|17.Wipe Rings|border_shift| float button 19, val=0
S_Wipes|17.Wipe Rings|wenable0| bool button 21, val=1
S_Wipes|18.Wipe Tiles|wipe_amt| float button 1, val=0
S_Wipes|18.Wipe Tiles|angle| float button 2, val=0
S_Wipes|18.Wipe Tiles|frequency| float button 3, val=4
S_Wipes|18.Wipe Tiles|rel_width| float button 4, val=1
S_Wipes|18.Wipe Tiles|rel_wid_pre_rot| float button 5, val=1
S_Wipes|18.Wipe Tiles|morph_shapes| float button 6, val=0
S_Wipes|18.Wipe Tiles|tile_shapes| popup button 7, val=0
S_Wipes|18.Wipe Tiles|edge_softness| float button 8, val=0
S_Wipes|18.Wipe Tiles|grad_add| float button 9, val=0
S_Wipes|18.Wipe Tiles|grad_angle| float button 10, val=0
S_Wipes|18.Wipe Tiles|shift.X| float button 11, val=0
S_Wipes|18.Wipe Tiles|shift.Y| float button 12, val=0
S_Wipes|18.Wipe Tiles|border_width| float button 15, val=0
S_Wipes|18.Wipe Tiles|border_color| color_red button 23, val=0.75
S_Wipes|18.Wipe Tiles|border_color| color_green button 16, val=0.75
S_Wipes|18.Wipe Tiles|border_color| color_blue button -1, val=0.75
S_Wipes|18.Wipe Tiles|border_opacity| float button 17, val=1
S_Wipes|18.Wipe Tiles|border_softness| float button 18, val=0
S_Wipes|18.Wipe Tiles|border_shift| float button 19, val=0
S_Wipes|18.Wipe Tiles|shapes_dir| popup button 29, val=1
S_Wipes|18.Wipe Tiles|wenable0| bool button 21, val=1
S_Wipes|18.Wipe Tiles|wenable1| bool button 44, val=0
S_Wipes|19.Wipe Plasma|wipe_amt| float button 1, val=0
S_Wipes|19.Wipe Plasma|frequency| float button 2, val=4
S_Wipes|19.Wipe Plasma|freq_rel_x| float button 3, val=1
S_Wipes|19.Wipe Plasma|octaves| float button 4, val=4
S_Wipes|19.Wipe Plasma|seed| float button 5, val=0.12
S_Wipes|19.Wipe Plasma|layers| float button 6, val=8
S_Wipes|19.Wipe Plasma|edge_softness| float button 8, val=0
S_Wipes|19.Wipe Plasma|grad_add| float button 9, val=0.5
S_Wipes|19.Wipe Plasma|grad_angle| float button 10, val=0
S_Wipes|19.Wipe Plasma|shift.X| float button 11, val=0
S_Wipes|19.Wipe Plasma|shift.Y| float button 12, val=0
S_Wipes|19.Wipe Plasma|border_width| float button 15, val=0
S_Wipes|19.Wipe Plasma|border_color| color_red button 23, val=0.75
S_Wipes|19.Wipe Plasma|border_color| color_green button 16, val=0.75
S_Wipes|19.Wipe Plasma|border_color| color_blue button -1, val=0.75
S_Wipes|19.Wipe Plasma|border_opacity| float button 17, val=1
S_Wipes|19.Wipe Plasma|border_softness| float button 18, val=0
S_Wipes|19.Wipe Plasma|border_shift| float button 19, val=0
S_Wipes|19.Wipe Plasma|plasma_grad| float button 30, val=0
S_Wipes|19.Wipe Plasma|plasma_grad_angle| float button 31, val=0
S_Wipes|19.Wipe Plasma|phase_start| float button 32, val=0
S_Wipes|19.Wipe Plasma|phase_speed| float button 33, val=2
S_Wipes|19.Wipe Plasma|wenable0| bool button 21, val=1
S_Wipes|20.Wipe Pointalize|wipe_amt| float button 1, val=0
S_Wipes|20.Wipe Pointalize|edge_width| float button 2, val=2
S_Wipes|20.Wipe Pointalize|angle| float button 3, val=0
S_Wipes|20.Wipe Pointalize|frequency| float button 4, val=20
S_Wipes|20.Wipe Pointalize|chunky| float button 5, val=0.2
S_Wipes|20.Wipe Pointalize|stroke_length| float button 8, val=0
S_Wipes|20.Wipe Pointalize|stroke_align| float button 9, val=0.5
S_Wipes|20.Wipe Pointalize|seed| float button 10, val=0.23
S_Wipes|20.Wipe Pointalize|wenable0| bool button 21, val=1
S_Wipes|21.Wipe Weave|wipe_amt| float button 1, val=0
S_Wipes|21.Wipe Weave|frequency| float button 2, val=20
S_Wipes|21.Wipe Weave|rel_length| float button 3, val=10
S_Wipes|21.Wipe Weave|octaves| float button 4, val=2
S_Wipes|21.Wipe Weave|seed| float button 5, val=0.123
S_Wipes|21.Wipe Weave|strands| popup button 7, val=1
S_Wipes|21.Wipe Weave|edge_softness| float button 8, val=0
S_Wipes|21.Wipe Weave|grad_add| float button 9, val=0
S_Wipes|21.Wipe Weave|grad_angle| float button 10, val=0
S_Wipes|21.Wipe Weave|shift.X| float button 11, val=0
S_Wipes|21.Wipe Weave|shift.Y| float button 12, val=0
S_Wipes|21.Wipe Weave|h_speed_x| float button 13, val=0
S_Wipes|21.Wipe Weave|v_speed_y| float button 14, val=0
S_Wipes|21.Wipe Weave|border_width| float button 15, val=0
S_Wipes|21.Wipe Weave|border_color| color_red button 23, val=0.75
S_Wipes|21.Wipe Weave|border_color| color_green button 16, val=0.75
S_Wipes|21.Wipe Weave|border_color| color_blue button -1, val=0.75
S_Wipes|21.Wipe Weave|border_opacity| float button 17, val=1
S_Wipes|21.Wipe Weave|border_softness| float button 18, val=0
S_Wipes|21.Wipe Weave|border_shift| float button 19, val=0
S_Wipes|21.Wipe Weave|wenable0| bool button 21, val=1
S_Wipes|22.Wipe Moire|wipe_amt| float button 1, val=0
S_Wipes|22.Wipe Moire|a_center.X| float button 2, val=-0.2
S_Wipes|22.Wipe Moire|a_center.Y| float button 3, val=-0.2
S_Wipes|22.Wipe Moire|b_center.X| float button 4, val=0.2
S_Wipes|22.Wipe Moire|b_center.Y| float button 5, val=0.2
S_Wipes|22.Wipe Moire|frequency| float button 6, val=5
S_Wipes|22.Wipe Moire|edge_softness| float button 8, val=0
S_Wipes|22.Wipe Moire|grad_add| float button 9, val=0
S_Wipes|22.Wipe Moire|grad_angle| float button 10, val=0
S_Wipes|22.Wipe Moire|border_width| float button 15, val=0
S_Wipes|22.Wipe Moire|border_color| color_red button 23, val=0.75
S_Wipes|22.Wipe Moire|border_color| color_green button 16, val=0.75
S_Wipes|22.Wipe Moire|border_color| color_blue button -1, val=0.75
S_Wipes|22.Wipe Moire|border_opacity| float button 17, val=1
S_Wipes|22.Wipe Moire|border_softness| float button 18, val=0
S_Wipes|22.Wipe Moire|border_shift| float button 19, val=0
S_Wipes|22.Wipe Moire|a_rel_freq| float button 30, val=1
S_Wipes|22.Wipe Moire|a_rel_width| float button 31, val=1
S_Wipes|22.Wipe Moire|a_rotate| float button 32, val=0
S_Wipes|22.Wipe Moire|b_rel_freq| float button 33, val=1
S_Wipes|22.Wipe Moire|b_rel_width| float button 34, val=1
S_Wipes|22.Wipe Moire|b_rotate| float button 35, val=0
S_Wipes|22.Wipe Moire|phase_start| float button 37, val=0
S_Wipes|22.Wipe Moire|phase_speed| float button 38, val=1
S_Wipes|22.Wipe Moire|moire_phase| float button 39, val=0
S_Wipes|22.Wipe Moire|moire_speed| float button 40, val=0
S_Wipes|22.Wipe Moire|wenable0| bool button 21, val=1
S_Wipes|22.Wipe Moire|wenable1| bool button 21, val=1
S_Wipes|22.Wipe Moire|wenable2| bool button 22, val=1
S_Wipes|23.Swish Pan|amount| float button 1, val=0
S_Wipes|23.Swish Pan|blur_amount| float button 2, val=2
S_Wipes|23.Swish Pan|overlap| float button 3, val=0
S_Wipes|23.Swish Pan|direction| popup button 7, val=0
S_Wipes|23.Swish Pan|slow_in| float button 8, val=0.5
S_Wipes|23.Swish Pan|slow_out| float button 9, val=0.5
S_Wipes|24.Swish 3D|amount| float button 1, val=0
S_Wipes|24.Swish 3D|motion_blur| float button 2, val=1
S_Wipes|24.Swish 3D|center.X| float button 3, val=0
S_Wipes|24.Swish 3D|center.Y| float button 4, val=0
S_Wipes|24.Swish 3D|z_dist| float button 5, val=0.1
S_Wipes|24.Swish 3D|rotate| float button 6, val=0
S_Wipes|24.Swish 3D|fade| popup button 7, val=0
S_Wipes|24.Swish 3D|slow_in| float button 8, val=0.5
S_Wipes|24.Swish 3D|slow_out| float button 9, val=0.5
S_Wipes|24.Swish 3D|shift.X| float button 10, val=0
S_Wipes|24.Swish 3D|shift.Y| float button 11, val=0
S_Wipes|24.Swish 3D|scale| float button 12, val=1
S_Wipes|24.Swish 3D|fade_mid_time| float button 14, val=0.5
S_Wipes|24.Swish 3D|swivel| float button 15, val=0
S_Wipes|24.Swish 3D|tilt| float button 16, val=0
S_Wipes|24.Swish 3D|perspective_amt| float button 17, val=1
S_Wipes|24.Swish 3D|brightness| float button 18, val=1
S_Wipes|24.Swish 3D|mid_brightness| float button 19, val=1
S_Wipes|24.Swish 3D|rel_amp_from| float button 30, val=1
S_Wipes|24.Swish 3D|rel_amp_to| float button 31, val=-1
S_Wipes|24.Swish 3D|scale_rel.X| float button 32, val=1
S_Wipes|24.Swish 3D|scale_rel.Y| float button 33, val=1
S_Wipes|24.Swish 3D|shear.X| float button 34, val=0
S_Wipes|24.Swish 3D|shear.Y| float button 35, val=0
S_Wipes|24.Swish 3D|wrap_from.X| popup button 41, val=0
S_Wipes|24.Swish 3D|wrap_from.Y| popup button 42, val=0
S_Wipes|24.Swish 3D|filter| bool button 45, val=1
S_Wipes|24.Swish 3D|wrap_to.X| popup button 48, val=0
S_Wipes|24.Swish 3D|wrap_to.Y| popup button 49, val=0
S_Wipes|24.Swish 3D|wenable0| bool button 51, val=1
S_Wipes|24.Swish 3D|wenable1| bool button 21, val=1
S_Wipes|24.Swish 3D|wenable2| bool button 52, val=0
S_Wipes|24.Swish 3D|wenable3| bool button 22, val=1
S_Wipes|24.Swish 3D|wenable4| bool button 53, val=0
S_Dissolves|0.Dissolve|dissolve_amt| float button 1, val=0
S_Dissolves|1.Dissolve Static|dissolve_amt| float button 1, val=0
S_Dissolves|2.Dissolve Speckle|dissolve_amt| float button 1, val=0
S_Dissolves|2.Dissolve Speckle|frequency| float button 2, val=80
S_Dissolves|2.Dissolve Speckle|frequency_rel_y| float button 3, val=1
S_Dissolves|2.Dissolve Speckle|octaves| float button 4, val=1
S_Dissolves|2.Dissolve Speckle|seed| float button 5, val=0.23
S_Dissolves|3.Dissolve Pixelate|dissolve_amt| float button 1, val=0
S_Dissolves|3.Dissolve Pixelate|pixel_frequency| float button 2, val=20
S_Dissolves|3.Dissolve Pixelate|pixel_rel_width| float button 3, val=1
S_Dissolves|3.Dissolve Pixelate|seed| float button 4, val=0.23
S_Dissolves|3.Dissolve Pixelate|chunky| float button 5, val=0
S_Dissolves|3.Dissolve Pixelate|grad_add| float button 8, val=0
S_Dissolves|3.Dissolve Pixelate|grad_angle| float button 9, val=0
S_Dissolves|4.Dissolve Diffuse|dissolve_amt| float button 1, val=0
S_Dissolves|4.Dissolve Diffuse|max_amount| float button 2, val=0.2
S_Dissolves|4.Dissolve Diffuse|rel_amount.X| float button 3, val=1
S_Dissolves|4.Dissolve Diffuse|rel_amount.Y| float button 4, val=1
S_Dissolves|4.Dissolve Diffuse|wrap.X| popup button 12, val=2
S_Dissolves|4.Dissolve Diffuse|wrap.Y| popup button 13, val=2
S_Dissolves|4.Dissolve Diffuse|wenable0| bool button 43, val=1
S_Dissolves|5.Dissolve Clouds|dissolve_amt| float button 1, val=0
S_Dissolves|5.Dissolve Clouds|frequency| float button 2, val=2
S_Dissolves|5.Dissolve Clouds|frequency_rel_x| float button 3, val=0.4
S_Dissolves|5.Dissolve Clouds|amplitude| float button 4, val=1
S_Dissolves|5.Dissolve Clouds|octaves| float button 5, val=8
S_Dissolves|5.Dissolve Clouds|seed| float button 6, val=0.23
S_Dissolves|5.Dissolve Clouds|shift_start.X| float button 8, val=0
S_Dissolves|5.Dissolve Clouds|shift_start.Y| float button 9, val=0
S_Dissolves|5.Dissolve Clouds|shift_speed.X| float button 10, val=0
S_Dissolves|5.Dissolve Clouds|shift_speed.Y| float button 11, val=0
S_Dissolves|6.Dissolve Bubble|dissolve_amt| float button 1, val=0
S_Dissolves|6.Dissolve Bubble|frequency| float button 2, val=8
S_Dissolves|6.Dissolve Bubble|frequency_rel_y| float button 3, val=1
S_Dissolves|6.Dissolve Bubble|octaves| float button 4, val=1
S_Dissolves|6.Dissolve Bubble|seed| float button 5, val=0.23
S_Dissolves|6.Dissolve Bubble|amplitude| float button 8, val=1
S_Dissolves|6.Dissolve Bubble|rel_amp2| float button 9, val=-1
S_Dissolves|6.Dissolve Bubble|wrap.X| popup button 12, val=2
S_Dissolves|6.Dissolve Bubble|wrap.Y| popup button 13, val=2
S_Dissolves|6.Dissolve Bubble|slow_in| float button 15, val=0.5
S_Dissolves|6.Dissolve Bubble|slow_out| float button 16, val=0.5
S_Dissolves|6.Dissolve Bubble|filter| bool button 19, val=1
S_Dissolves|7.Dissolve Waves|dissolve_amt| float button 1, val=0
S_Dissolves|7.Dissolve Waves|frequency| float button 2, val=3
S_Dissolves|7.Dissolve Waves|amplitude| float button 3, val=0.3
S_Dissolves|7.Dissolve Waves|rel_amp2| float button 4, val=-1
S_Dissolves|7.Dissolve Waves|angle| float button 5, val=45
S_Dissolves|7.Dissolve Waves|displace_angle| float button 6, val=90
S_Dissolves|7.Dissolve Waves|phase_start| float button 8, val=0
S_Dissolves|7.Dissolve Waves|phase_speed| float button 9, val=0
S_Dissolves|7.Dissolve Waves|wrap.X| popup button 12, val=2
S_Dissolves|7.Dissolve Waves|wrap.Y| popup button 13, val=2
S_Dissolves|7.Dissolve Waves|slow_in| float button 15, val=0.5
S_Dissolves|7.Dissolve Waves|slow_out| float button 16, val=0.5
S_Dissolves|7.Dissolve Waves|filter| bool button 19, val=1
S_Dissolves|8.Dissolve Puddle|dissolve_amt| float button 1, val=0
S_Dissolves|8.Dissolve Puddle|amplitude| float button 2, val=0.2
S_Dissolves|8.Dissolve Puddle|rel_amp2| float button 3, val=-1
S_Dissolves|8.Dissolve Puddle|frequency| float button 4, val=5
S_Dissolves|8.Dissolve Puddle|rel_height| float button 5, val=0.75
S_Dissolves|8.Dissolve Puddle|rotate_puddle| float button 6, val=0
S_Dissolves|8.Dissolve Puddle|inner_radius| float button 8, val=0
S_Dissolves|8.Dissolve Puddle|inner_softness| float button 9, val=0.1
S_Dissolves|8.Dissolve Puddle|outer_radius| float button 10, val=1.5
S_Dissolves|8.Dissolve Puddle|outer_softness| float button 11, val=0.4
S_Dissolves|8.Dissolve Puddle|wrap.X| popup button 12, val=2
S_Dissolves|8.Dissolve Puddle|wrap.Y| popup button 13, val=2
S_Dissolves|8.Dissolve Puddle|slow_in| float button 15, val=0.5
S_Dissolves|8.Dissolve Puddle|slow_out| float button 16, val=0.5
S_Dissolves|8.Dissolve Puddle|center.X| float button 17, val=0
S_Dissolves|8.Dissolve Puddle|center.Y| float button 18, val=0
S_Dissolves|8.Dissolve Puddle|filter| bool button 19, val=1
S_Dissolves|8.Dissolve Puddle|phase_start| float button 22, val=0
S_Dissolves|8.Dissolve Puddle|phase_speed| float button 23, val=1
S_Dissolves|8.Dissolve Puddle|wenable0| bool button 43, val=1
S_Dissolves|8.Dissolve Puddle|wenable1| bool button 46, val=0
S_Dissolves|8.Dissolve Puddle|wenable2| bool button 45, val=0
S_Dissolves|8.Dissolve Puddle|wenable3| bool button 44, val=1
S_Dissolves|8.Dissolve Puddle|wenable4| bool button 47, val=1
S_Dissolves|9.Dissolve Vortex|dissolve_amt| float button 1, val=0
S_Dissolves|9.Dissolve Vortex|vortex_amount| float button 8, val=72
S_Dissolves|9.Dissolve Vortex|rel_amount2| float button 9, val=-1
S_Dissolves|9.Dissolve Vortex|inner_radius| float button 10, val=0.04
S_Dissolves|9.Dissolve Vortex|rotate_amount| float button 11, val=0
S_Dissolves|9.Dissolve Vortex|wrap.X| popup button 12, val=2
S_Dissolves|9.Dissolve Vortex|wrap.Y| popup button 13, val=2
S_Dissolves|9.Dissolve Vortex|slow_in| float button 15, val=0.5
S_Dissolves|9.Dissolve Vortex|slow_out| float button 16, val=0.5
S_Dissolves|9.Dissolve Vortex|center.X| float button 17, val=0
S_Dissolves|9.Dissolve Vortex|center.Y| float button 18, val=0
S_Dissolves|9.Dissolve Vortex|filter| bool button 19, val=1
S_Dissolves|9.Dissolve Vortex|wenable0| bool button 43, val=1
S_Dissolves|10.Dissolve Blur|dissolve_amt| float button 1, val=0
S_Dissolves|10.Dissolve Blur|blur_amount| float button 2, val=0.5
S_Dissolves|10.Dissolve Blur|blur_rel.X| float button 3, val=1
S_Dissolves|10.Dissolve Blur|blur_rel.Y| float button 4, val=1
S_Dissolves|10.Dissolve Blur|blur_rel_from| float button 5, val=1
S_Dissolves|10.Dissolve Blur|blur_rel_to| float button 6, val=1
S_Dissolves|10.Dissolve Blur|filter| popup button 12, val=2
S_Dissolves|10.Dissolve Blur|wenable0| bool button 43, val=1
S_Dissolves|11.Dissolve Glow|dissolve_amt| float button 1, val=0
S_Dissolves|11.Dissolve Glow|dissolve_speed| float button 2, val=3
S_Dissolves|11.Dissolve Glow|glow_brightness| float button 3, val=6
S_Dissolves|11.Dissolve Glow|glow_threshold| float button 4, val=0.2
S_Dissolves|11.Dissolve Glow|glow_width| float button 9, val=0.3
S_Dissolves|11.Dissolve Glow|width_x| float button 10, val=1
S_Dissolves|11.Dissolve Glow|width_y| float button 11, val=1
S_Dissolves|11.Dissolve Glow|glow_color| color_red button 21, val=1
S_Dissolves|11.Dissolve Glow|glow_color| color_green button 14, val=1
S_Dissolves|11.Dissolve Glow|glow_color| color_blue button -1, val=1
S_Dissolves|11.Dissolve Glow|width_red| float button 16, val=1
S_Dissolves|11.Dissolve Glow|width_green| float button 17, val=1.2
S_Dissolves|11.Dissolve Glow|width_blue| float button 18, val=1.4
S_Dissolves|11.Dissolve Glow|rel_from_bright| float button 29, val=1
S_Dissolves|11.Dissolve Glow|rel_from_width| float button 30, val=1
S_Dissolves|11.Dissolve Glow|from_threshold| float button 31, val=0
S_Dissolves|11.Dissolve Glow|rel_from_color| color_red button 40, val=1
S_Dissolves|11.Dissolve Glow|rel_from_color| color_green button 33, val=1
S_Dissolves|11.Dissolve Glow|rel_from_color| color_blue button -1, val=1
S_Dissolves|11.Dissolve Glow|rel_to_color| color_red button 41, val=1
S_Dissolves|11.Dissolve Glow|rel_to_color| color_green button 34, val=1
S_Dissolves|11.Dissolve Glow|rel_to_color| color_blue button -1, val=1
S_Dissolves|11.Dissolve Glow|rel_to_bright| float button 36, val=1
S_Dissolves|11.Dissolve Glow|rel_to_width| float button 37, val=1
S_Dissolves|11.Dissolve Glow|to_threshold| float button 38, val=0
S_Dissolves|11.Dissolve Glow|wenable0| bool button 43, val=1
S_Dissolves|12.Dissolve Film|dissolve_amt| float button 1, val=0
S_Dissolves|12.Dissolve Film|gamma| float button 2, val=2
S_Dissolves|13.Dissolve Luma|dissolve_amt| float button 1, val=0
S_Dissolves|13.Dissolve Luma|softness| float button 2, val=0.1
S_Dissolves|13.Dissolve Luma|smooth_pattern| float button 3, val=0
S_Dissolves|13.Dissolve Luma|use_luma_of| popup button 12, val=0
S_Dissolves|13.Dissolve Luma|invert_pattern| bool button 19, val=0
S_Dissolves|14.Dissolve Glint|dissolve_amt| float button 1, val=0
S_Dissolves|14.Dissolve Glint|dissolve_speed| float button 2, val=3
S_Dissolves|14.Dissolve Glint|glint_brightness| float button 3, val=1.5
S_Dissolves|14.Dissolve Glint|glint_threshold| float button 4, val=0.7
S_Dissolves|14.Dissolve Glint|threshold_blur| float button 5, val=0.1
S_Dissolves|14.Dissolve Glint|glint_size| float button 8, val=2
S_Dissolves|14.Dissolve Glint|glint_shrink| float button 9, val=0.8
S_Dissolves|14.Dissolve Glint|brightness_x| float button 10, val=1
S_Dissolves|14.Dissolve Glint|brightness_y| float button 11, val=1
S_Dissolves|14.Dissolve Glint|glint_scale_colors| color_red button 21, val=1
S_Dissolves|14.Dissolve Glint|glint_scale_colors| color_green button 14, val=1
S_Dissolves|14.Dissolve Glint|glint_scale_colors| color_blue button -1, val=1
S_Dissolves|14.Dissolve Glint|brightness_diag1| float button 17, val=1
S_Dissolves|14.Dissolve Glint|brightness_diag2| float button 18, val=1
S_Dissolves|14.Dissolve Glint|rel_from_bright| float button 29, val=1
S_Dissolves|14.Dissolve Glint|rel_from_size| float button 30, val=1
S_Dissolves|14.Dissolve Glint|from_threshold| float button 31, val=0
S_Dissolves|14.Dissolve Glint|rel_from_color| color_red button 40, val=1
S_Dissolves|14.Dissolve Glint|rel_from_color| color_green button 33, val=1
S_Dissolves|14.Dissolve Glint|rel_from_color| color_blue button -1, val=1
S_Dissolves|14.Dissolve Glint|rel_to_color| color_red button 41, val=1
S_Dissolves|14.Dissolve Glint|rel_to_color| color_green button 34, val=1
S_Dissolves|14.Dissolve Glint|rel_to_color| color_blue button -1, val=1
S_Dissolves|14.Dissolve Glint|rel_to_bright| float button 36, val=1
S_Dissolves|14.Dissolve Glint|rel_to_size| float button 37, val=1
S_Dissolves|14.Dissolve Glint|to_threshold| float button 38, val=0
S_Dissolves|14.Dissolve Glint|size_x| float button 59, val=1
S_Dissolves|14.Dissolve Glint|size_y| float button 60, val=1
S_Dissolves|14.Dissolve Glint|size_diag1| float button 61, val=0.75
S_Dissolves|14.Dissolve Glint|size_diag2| float button 62, val=0.75
S_Dissolves|14.Dissolve Glint|size_red| float button 66, val=0.5
S_Dissolves|14.Dissolve Glint|size_green| float button 67, val=1
S_Dissolves|14.Dissolve Glint|size_blue| float button 68, val=1.5
S_Dissolves|14.Dissolve Glint|wenable0| bool button 43, val=1
S_Dissolves|15.Dissolve GlintRainbow|dissolve_amt| float button 1, val=0
S_Dissolves|15.Dissolve GlintRainbow|dissolve_speed| float button 2, val=3
S_Dissolves|15.Dissolve GlintRainbow|glint_brightness| float button 3, val=1.5
S_Dissolves|15.Dissolve GlintRainbow|glint_threshold| float button 4, val=0.7
S_Dissolves|15.Dissolve GlintRainbow|threshold_blur| float button 5, val=0.1
S_Dissolves|15.Dissolve GlintRainbow|glint_size| float button 8, val=2
S_Dissolves|15.Dissolve GlintRainbow|glint_shrink| float button 9, val=0.8
S_Dissolves|15.Dissolve GlintRainbow|brightness_x| float button 10, val=1
S_Dissolves|15.Dissolve GlintRainbow|brightness_y| float button 11, val=1
S_Dissolves|15.Dissolve GlintRainbow|glint_scale_colors| color_red button 21, val=1
S_Dissolves|15.Dissolve GlintRainbow|glint_scale_colors| color_green button 14, val=1
S_Dissolves|15.Dissolve GlintRainbow|glint_scale_colors| color_blue button -1, val=1
S_Dissolves|15.Dissolve GlintRainbow|brightness_diag1| float button 17, val=1
S_Dissolves|15.Dissolve GlintRainbow|brightness_diag2| float button 18, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_from_bright| float button 29, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_from_size| float button 30, val=1
S_Dissolves|15.Dissolve GlintRainbow|from_threshold| float button 31, val=0
S_Dissolves|15.Dissolve GlintRainbow|rel_from_color| color_red button 40, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_from_color| color_green button 33, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_from_color| color_blue button -1, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_to_color| color_red button 41, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_to_color| color_green button 34, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_to_color| color_blue button -1, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_to_bright| float button 36, val=1
S_Dissolves|15.Dissolve GlintRainbow|rel_to_size| float button 37, val=1
S_Dissolves|15.Dissolve GlintRainbow|to_threshold| float button 38, val=0
S_Dissolves|15.Dissolve GlintRainbow|size_x| float button 59, val=1
S_Dissolves|15.Dissolve GlintRainbow|size_y| float button 60, val=1
S_Dissolves|15.Dissolve GlintRainbow|size_diag1| float button 61, val=0.75
S_Dissolves|15.Dissolve GlintRainbow|size_diag2| float button 62, val=0.75
S_Dissolves|15.Dissolve GlintRainbow|shift_out| float button 66, val=1
S_Dissolves|15.Dissolve GlintRainbow|shift_red| float button 67, val=0.3
S_Dissolves|15.Dissolve GlintRainbow|shift_blue| float button 68, val=-0.3
S_Dissolves|15.Dissolve GlintRainbow|wenable0| bool button 43, val=1
S_Dissolves|16.Dissolve EdgeRays|dissolve_amt| float button 1, val=0
S_Dissolves|16.Dissolve EdgeRays|dissolve_speed| float button 2, val=3
S_Dissolves|16.Dissolve EdgeRays|rays_center.X| float button 3, val=0
S_Dissolves|16.Dissolve EdgeRays|rays_center.Y| float button 4, val=0
S_Dissolves|16.Dissolve EdgeRays|center_speed| float button 5, val=0.2
S_Dissolves|16.Dissolve EdgeRays|center_angle| float button 6, val=0
S_Dissolves|16.Dissolve EdgeRays|rays_length| float button 8, val=0.75
S_Dissolves|16.Dissolve EdgeRays|rays_shrink| float button 9, val=0
S_Dissolves|16.Dissolve EdgeRays|rays_brightness| float button 10, val=8
S_Dissolves|16.Dissolve EdgeRays|rays_fade| float button 11, val=1
S_Dissolves|16.Dissolve EdgeRays|rays_res| popup button 12, val=0
S_Dissolves|16.Dissolve EdgeRays|show| popup button 13, val=0
S_Dissolves|16.Dissolve EdgeRays|rays_color| color_red button 21, val=1
S_Dissolves|16.Dissolve EdgeRays|rays_color| color_green button 14, val=1
S_Dissolves|16.Dissolve EdgeRays|rays_color| color_blue button -1, val=1
S_Dissolves|16.Dissolve EdgeRays|source_opacity| float button 15, val=1
S_Dissolves|16.Dissolve EdgeRays|rel_outer_bright| float button 16, val=0
S_Dissolves|16.Dissolve EdgeRays|edge_thickness| float button 17, val=0.03
S_Dissolves|16.Dissolve EdgeRays|edge_brightness| float button 18, val=1
S_Dissolves|16.Dissolve EdgeRays|edge_subpixel| bool button 19, val=0
S_Dissolves|16.Dissolve EdgeRays|shimmer_amp| float button 29, val=0.5
S_Dissolves|16.Dissolve EdgeRays|shimmer_freq| float button 30, val=40
S_Dissolves|16.Dissolve EdgeRays|shimmer_shift.X| float button 31, val=0
S_Dissolves|16.Dissolve EdgeRays|shimmer_shift.Y| float button 32, val=0
S_Dissolves|16.Dissolve EdgeRays|shimmer_seed| float button 37, val=0.123
S_Dissolves|16.Dissolve EdgeRays|shimmer_speed.X| float button 38, val=0
S_Dissolves|16.Dissolve EdgeRays|shimmer_speed.Y| float button 39, val=0
S_Dissolves|16.Dissolve EdgeRays|wenable0| bool button 44, val=1
S_Dissolves|16.Dissolve EdgeRays|wenable1| bool button 43, val=1
S_Dissolves|17.Dissolve LensFlare|dissolve_amt| float button 1, val=0
S_Dissolves|17.Dissolve LensFlare|dissolve_speed| float button 2, val=3
S_Dissolves|17.Dissolve LensFlare|hotspot_center.X| float button 3, val=0
S_Dissolves|17.Dissolve LensFlare|hotspot_center.Y| float button 4, val=0
S_Dissolves|17.Dissolve LensFlare|hotspot_speed| float button 5, val=1
S_Dissolves|17.Dissolve LensFlare|hotspot_angle| float button 6, val=-25
S_Dissolves|17.Dissolve LensFlare|pivot.X| float button 8, val=0
S_Dissolves|17.Dissolve LensFlare|pivot.Y| float button 9, val=0
S_Dissolves|17.Dissolve LensFlare|rel_heights| float button 10, val=1
S_Dissolves|17.Dissolve LensFlare|rays_rotate| float button 11, val=0
S_Dissolves|17.Dissolve LensFlare|lens| popup button 12, val=0
S_Dissolves|17.Dissolve LensFlare|combine| popup button 13, val=0
S_Dissolves|17.Dissolve LensFlare|flare_brightness| float button 15, val=8
S_Dissolves|17.Dissolve LensFlare|flare_fade| float button 16, val=1
S_Dissolves|17.Dissolve LensFlare|flare_width| float button 17, val=2.5
S_Dissolves|17.Dissolve LensFlare|flare_shrink| float button 18, val=0.5
S_Dissolves|17.Dissolve LensFlare|tint_bg_whites| bool button 19, val=0
S_Dissolves|17.Dissolve LensFlare|gamma| float button 29, val=1
S_Dissolves|17.Dissolve LensFlare|saturation| float button 30, val=1
S_Dissolves|17.Dissolve LensFlare|hue_shift| float button 31, val=0
S_Dissolves|17.Dissolve LensFlare|blur_flare| float button 32, val=0
S_Dissolves|17.Dissolve LensFlare|color| color_red button 40, val=1
S_Dissolves|17.Dissolve LensFlare|color| color_green button 33, val=1
S_Dissolves|17.Dissolve LensFlare|color| color_blue button -1, val=1
S_Dissolves|17.Dissolve LensFlare|hotspot_color| color_red button 41, val=1
S_Dissolves|17.Dissolve LensFlare|hotspot_color| color_green button 34, val=1
S_Dissolves|17.Dissolve LensFlare|hotspot_color| color_blue button -1, val=1
S_Dissolves|17.Dissolve LensFlare|other_color| color_red button 42, val=1
S_Dissolves|17.Dissolve LensFlare|other_color| color_green button 35, val=1
S_Dissolves|17.Dissolve LensFlare|other_color| color_blue button -1, val=1
S_Dissolves|17.Dissolve LensFlare|hotspot_bright| float button 36, val=1
S_Dissolves|17.Dissolve LensFlare|rays_brightness| float button 37, val=1
S_Dissolves|17.Dissolve LensFlare|other_brightness| float button 38, val=1
S_Dissolves|17.Dissolve LensFlare|scale_source| float button 39, val=1
S_Dissolves|17.Dissolve LensFlare|rays_num_scale| float button 59, val=1
S_Dissolves|17.Dissolve LensFlare|rays_length| float button 60, val=1
S_Dissolves|17.Dissolve LensFlare|rays_thickness| float button 61, val=1
S_Dissolves|17.Dissolve LensFlare|other_width| float button 62, val=1
S_Dissolves|17.Dissolve LensFlare|wenable0| bool button 46, val=1
S_Dissolves|17.Dissolve LensFlare|wenable1| bool button 45, val=1
S_Dissolves|17.Dissolve LensFlare|wenable2| bool button 44, val=1
S_Dissolves|17.Dissolve LensFlare|wenable3| bool button 43, val=0
S_Dissolves|17.Dissolve LensFlare|wenable4| bool button 47, val=1
S_Dissolves|18.Dissolve Defocus|dissolve_amt| float button 1, val=0
S_Dissolves|18.Dissolve Defocus|defocus_width| float button 2, val=1
S_Dissolves|18.Dissolve Defocus|rel_height| float button 3, val=1
S_Dissolves|18.Dissolve Defocus|defocus_rel_from| float button 4, val=1
S_Dissolves|18.Dissolve Defocus|defocus_rel_to| float button 5, val=1
S_Dissolves|18.Dissolve Defocus|roundness| float button 9, val=0
S_Dissolves|18.Dissolve Defocus|rotate| float button 10, val=0
S_Dissolves|18.Dissolve Defocus|bokeh| float button 11, val=0
S_Dissolves|18.Dissolve Defocus|shape| popup button 12, val=0
S_Dissolves|18.Dissolve Defocus|edge_mode| popup button 13, val=2
S_Dissolves|18.Dissolve Defocus|use_gamma| float button 16, val=2
S_Dissolves|18.Dissolve Defocus|boost_highlights| float button 17, val=0
S_Dissolves|18.Dissolve Defocus|hilite_threshold| float button 18, val=0.9
S_Dissolves|18.Dissolve Defocus|show_shape| bool button 19, val=0
S_Dissolves|18.Dissolve Defocus|lens_noise| float button 29, val=0
S_Dissolves|18.Dissolve Defocus|noise_freq| float button 30, val=10
S_Dissolves|18.Dissolve Defocus|noise_freq_rel_x| float button 31, val=1
S_Dissolves|18.Dissolve Defocus|noise_seed| float button 32, val=0.123
S_Dissolves|18.Dissolve Defocus|wenable0| bool button 43, val=1
S_Dissolves|19.Dissolve Tiles|dissolve_amt| float button 1, val=0
S_Dissolves|19.Dissolve Tiles|scramble_speed| float button 2, val=2
S_Dissolves|19.Dissolve Tiles|scramble_rel.X| float button 3, val=1
S_Dissolves|19.Dissolve Tiles|scramble_rel.Y| float button 4, val=1
S_Dissolves|19.Dissolve Tiles|scramble_from| float button 5, val=1
S_Dissolves|19.Dissolve Tiles|scramble_to| float button 6, val=-1
S_Dissolves|19.Dissolve Tiles|tiles| float button 8, val=10
S_Dissolves|19.Dissolve Tiles|tile_rel_width| float button 9, val=1
S_Dissolves|19.Dissolve Tiles|tile_rel_height| float button 10, val=1
S_Dissolves|19.Dissolve Tiles|dissolve_delay| float button 11, val=0.6
S_Dissolves|19.Dissolve Tiles|combine| popup button 12, val=0
S_Dissolves|19.Dissolve Tiles|slow_in| float button 15, val=0.5
S_Dissolves|19.Dissolve Tiles|slow_out| float button 16, val=0.5
S_Dissolves|19.Dissolve Tiles|rotate_warp_dir| float button 17, val=0
S_Dissolves|19.Dissolve Tiles|seed| float button 18, val=0.5
S_Dissolves|20.Dissolve Distort|dissolve_amt| float button 1, val=0
S_Dissolves|20.Dissolve Distort|amplitude| float button 2, val=1
S_Dissolves|20.Dissolve Distort|rel_amp_from| float button 3, val=1
S_Dissolves|20.Dissolve Distort|rel_amp_to| float button 4, val=-1
S_Dissolves|20.Dissolve Distort|smoothness| float button 8, val=0.25
S_Dissolves|20.Dissolve Distort|rotate_warp_dir| float button 9, val=0
S_Dissolves|20.Dissolve Distort|wrap.X| popup button 12, val=2
S_Dissolves|20.Dissolve Distort|wrap.Y| popup button 13, val=2
S_Dissolves|20.Dissolve Distort|slow_in| float button 15, val=0.5
S_Dissolves|20.Dissolve Distort|slow_out| float button 16, val=0.5
S_Dissolves|20.Dissolve Distort|filter| bool button 19, val=1
S_Warps|0.Warp Transform|scale.X| float button 1, val=1
S_Warps|0.Warp Transform|scale.Y| float button 2, val=1
S_Warps|0.Warp Transform|shear.X| float button 3, val=0
S_Warps|0.Warp Transform|shear.Y| float button 4, val=0
S_Warps|0.Warp Transform|shift.X| float button 5, val=0
S_Warps|0.Warp Transform|shift.Y| float button 6, val=0
S_Warps|0.Warp Transform|z_dist| float button 8, val=1
S_Warps|0.Warp Transform|rotate| float button 9, val=0
S_Warps|0.Warp Transform|swivel| float button 10, val=0
S_Warps|0.Warp Transform|tilt| float button 11, val=0
S_Warps|0.Warp Transform|perspective_amt| float button 12, val=1
S_Warps|0.Warp Transform|filter| bool button 14, val=1
S_Warps|0.Warp Transform|wrap.X| popup button 17, val=0
S_Warps|0.Warp Transform|wrap.Y| popup button 18, val=0
S_Warps|0.Warp Transform|wenable0| bool button 21, val=0
S_Warps|1.Warp Vortex|vortex_start| float button 1, val=36
S_Warps|1.Warp Vortex|vortex_speed| float button 2, val=0
S_Warps|1.Warp Vortex|inner_radius| float button 3, val=0.04
S_Warps|1.Warp Vortex|angle_offset| float button 4, val=0
S_Warps|1.Warp Vortex|center.X| float button 8, val=0
S_Warps|1.Warp Vortex|center.Y| float button 9, val=0
S_Warps|1.Warp Vortex|z_dist| float button 10, val=1
S_Warps|1.Warp Vortex|filter| bool button 14, val=1
S_Warps|1.Warp Vortex|wrap.X| popup button 17, val=2
S_Warps|1.Warp Vortex|wrap.Y| popup button 18, val=2
S_Warps|1.Warp Vortex|wenable0| bool button 21, val=1
S_Warps|2.Warp Perspective|shift.X| float button 1, val=0
S_Warps|2.Warp Perspective|shift.Y| float button 2, val=0
S_Warps|2.Warp Perspective|latitude| float button 3, val=35
S_Warps|2.Warp Perspective|swing| float button 4, val=0
S_Warps|2.Warp Perspective|roll| float button 5, val=0
S_Warps|2.Warp Perspective|wrap_above_horizon| bool button 7, val=0
S_Warps|2.Warp Perspective|z_dist| float button 8, val=3
S_Warps|2.Warp Perspective|tele_lens_width| float button 9, val=1
S_Warps|2.Warp Perspective|filter| bool button 14, val=1
S_Warps|2.Warp Perspective|wrap.X| popup button 17, val=1
S_Warps|2.Warp Perspective|wrap.Y| popup button 18, val=1
S_Warps|3.Warp Waves|frequency| float button 1, val=8
S_Warps|3.Warp Waves|amplitude| float button 2, val=0.1
S_Warps|3.Warp Waves|angle| float button 3, val=45
S_Warps|3.Warp Waves|displace_angle| float button 4, val=90
S_Warps|3.Warp Waves|phase_start| float button 5, val=0
S_Warps|3.Warp Waves|phase_speed| float button 6, val=0
S_Warps|3.Warp Waves|z_dist| float button 8, val=1
S_Warps|3.Warp Waves|filter| bool button 14, val=1
S_Warps|3.Warp Waves|wrap.X| popup button 17, val=2
S_Warps|3.Warp Waves|wrap.Y| popup button 18, val=2
S_Warps|4.Warp Waves2|A_frequency| float button 1, val=6
S_Warps|4.Warp Waves2|A_amplitude| float button 2, val=0.06
S_Warps|4.Warp Waves2|A_angle| float button 3, val=45
S_Warps|4.Warp Waves2|A_displace_angle| float button 4, val=0
S_Warps|4.Warp Waves2|A_phase_start| float button 5, val=0
S_Warps|4.Warp Waves2|A_phase_speed| float button 6, val=1
S_Warps|4.Warp Waves2|B_frequency| float button 8, val=3
S_Warps|4.Warp Waves2|B_amplitude| float button 9, val=0.12
S_Warps|4.Warp Waves2|B_angle| float button 10, val=15
S_Warps|4.Warp Waves2|B_displace_angle| float button 11, val=0
S_Warps|4.Warp Waves2|B_phase_start| float button 12, val=0
S_Warps|4.Warp Waves2|B_phase_speed| float button 13, val=-1
S_Warps|4.Warp Waves2|filter| bool button 14, val=1
S_Warps|4.Warp Waves2|z_dist| float button 15, val=1
S_Warps|4.Warp Waves2|wrap.X| popup button 17, val=2
S_Warps|4.Warp Waves2|wrap.Y| popup button 18, val=2
S_Warps|5.Warp Puddle|center.X| float button 1, val=0
S_Warps|5.Warp Puddle|center.Y| float button 2, val=0
S_Warps|5.Warp Puddle|frequency| float button 3, val=10
S_Warps|5.Warp Puddle|rel_height| float button 4, val=0.75
S_Warps|5.Warp Puddle|amplitude| float button 5, val=0.1
S_Warps|5.Warp Puddle|rotate_puddle| float button 6, val=0
S_Warps|5.Warp Puddle|inner_radius| float button 8, val=0
S_Warps|5.Warp Puddle|inner_softness| float button 9, val=0.1
S_Warps|5.Warp Puddle|outer_radius| float button 10, val=1.5
S_Warps|5.Warp Puddle|outer_softness| float button 11, val=0.4
S_Warps|5.Warp Puddle|z_dist| float button 13, val=1
S_Warps|5.Warp Puddle|filter| bool button 14, val=1
S_Warps|5.Warp Puddle|phase_start| float button 15, val=0
S_Warps|5.Warp Puddle|phase_speed| float button 16, val=1
S_Warps|5.Warp Puddle|wrap.X| popup button 17, val=2
S_Warps|5.Warp Puddle|wrap.Y| popup button 18, val=2
S_Warps|5.Warp Puddle|wenable0| bool button 45, val=0
S_Warps|5.Warp Puddle|wenable1| bool button 44, val=0
S_Warps|5.Warp Puddle|wenable2| bool button 23, val=1
S_Warps|5.Warp Puddle|wenable3| bool button 22, val=1
S_Warps|5.Warp Puddle|wenable4| bool button 21, val=1
S_Warps|6.Warp Bubble|frequency| float button 1, val=16
S_Warps|6.Warp Bubble|frequency_rel_x| float button 2, val=1
S_Warps|6.Warp Bubble|amplitude| float button 3, val=0.25
S_Warps|6.Warp Bubble|octaves| float button 4, val=1
S_Warps|6.Warp Bubble|seed| float button 5, val=0.23
S_Warps|6.Warp Bubble|shift_start.X| float button 8, val=0
S_Warps|6.Warp Bubble|shift_start.Y| float button 9, val=0
S_Warps|6.Warp Bubble|shift_speed.X| float button 10, val=0.1
S_Warps|6.Warp Bubble|shift_speed.Y| float button 11, val=0
S_Warps|6.Warp Bubble|z_dist| float button 13, val=1
S_Warps|6.Warp Bubble|filter| bool button 14, val=1
S_Warps|6.Warp Bubble|rotate_warp_dir| float button 15, val=0
S_Warps|6.Warp Bubble|wrap.X| popup button 17, val=2
S_Warps|6.Warp Bubble|wrap.Y| popup button 18, val=2
S_Warps|7.Warp Bubble2|A_frequency| float button 1, val=4
S_Warps|7.Warp Bubble2|A_amplitude| float button 2, val=0.25
S_Warps|7.Warp Bubble2|A_octaves| float button 3, val=1
S_Warps|7.Warp Bubble2|A_seed| float button 4, val=0.23
S_Warps|7.Warp Bubble2|A_shift_start.X| float button 8, val=0
S_Warps|7.Warp Bubble2|A_shift_start.Y| float button 9, val=0
S_Warps|7.Warp Bubble2|A_speed.X| float button 10, val=0.1
S_Warps|7.Warp Bubble2|A_speed.Y| float button 11, val=0
S_Warps|7.Warp Bubble2|z_dist| float button 13, val=1
S_Warps|7.Warp Bubble2|filter| bool button 14, val=1
S_Warps|7.Warp Bubble2|wrap.X| popup button 17, val=2
S_Warps|7.Warp Bubble2|wrap.Y| popup button 18, val=2
S_Warps|7.Warp Bubble2|B_frequency| float button 29, val=4
S_Warps|7.Warp Bubble2|B_amplitude| float button 30, val=0.25
S_Warps|7.Warp Bubble2|B_octaves| float button 31, val=1
S_Warps|7.Warp Bubble2|B_seed| float button 32, val=0.34
S_Warps|7.Warp Bubble2|B_shift_start.X| float button 36, val=0
S_Warps|7.Warp Bubble2|B_shift_start.Y| float button 37, val=0
S_Warps|7.Warp Bubble2|B_speed.X| float button 38, val=-0.1
S_Warps|7.Warp Bubble2|B_speed.Y| float button 39, val=0
S_Warps|8.Warp Fish Eye|amount| float button 1, val=1
S_Warps|8.Warp Fish Eye|z_dist| float button 2, val=1
S_Warps|8.Warp Fish Eye|rotate| float button 3, val=0
S_Warps|8.Warp Fish Eye|center.X| float button 8, val=0
S_Warps|8.Warp Fish Eye|center.Y| float button 9, val=0
S_Warps|8.Warp Fish Eye|shift.X| float button 10, val=0
S_Warps|8.Warp Fish Eye|shift.Y| float button 11, val=0
S_Warps|8.Warp Fish Eye|filter| bool button 14, val=1
S_Warps|8.Warp Fish Eye|wrap.X| popup button 17, val=2
S_Warps|8.Warp Fish Eye|wrap.Y| popup button 18, val=2
S_Warps|8.Warp Fish Eye|wenable0| bool button 21, val=1
S_Warps|9.Warp Puff|amount| float button 1, val=0.5
S_Warps|9.Warp Puff|smoothness| float button 2, val=0.5
S_Warps|9.Warp Puff|rotate_warp_dir| float button 3, val=0
S_Warps|9.Warp Puff|filter| bool button 14, val=1
S_Warps|9.Warp Puff|wrap.X| popup button 17, val=2
S_Warps|9.Warp Puff|wrap.Y| popup button 18, val=2
S_Warps|10.Warp Shrivel|amount| float button 1, val=0.5
S_Warps|10.Warp Shrivel|smoothness| float button 2, val=0.5
S_Warps|10.Warp Shrivel|rotate_warp_dir| float button 3, val=0
S_Warps|10.Warp Shrivel|filter| bool button 14, val=1
S_Warps|10.Warp Shrivel|wrap.X| popup button 17, val=2
S_Warps|10.Warp Shrivel|wrap.Y| popup button 18, val=2
S_Warps|11.Warp Polar|inner_radius| float button 1, val=0.25
S_Warps|11.Warp Polar|outer_radius| float button 2, val=0.75
S_Warps|11.Warp Polar|angle| float button 3, val=0
S_Warps|11.Warp Polar|angle_repeats| float button 4, val=1
S_Warps|11.Warp Polar|center.X| float button 8, val=0
S_Warps|11.Warp Polar|center.Y| float button 9, val=0
S_Warps|11.Warp Polar|stretch.X| float button 10, val=1
S_Warps|11.Warp Polar|stretch.Y| float button 11, val=1
S_Warps|11.Warp Polar|filter| bool button 14, val=1
S_Warps|11.Warp Polar|wrap.X| popup button 17, val=1
S_Warps|11.Warp Polar|wrap.Y| popup button 18, val=0
S_Warps|11.Warp Polar|wenable0| bool button 21, val=1
S_Warps|12.Warp Repeat|from_z_dist| float button 1, val=1
S_Warps|12.Warp Repeat|from_rotate| float button 2, val=0
S_Warps|12.Warp Repeat|from_shift.X| float button 3, val=0
S_Warps|12.Warp Repeat|from_shift.Y| float button 4, val=0
S_Warps|12.Warp Repeat|exposure_bias| float button 5, val=0.5
S_Warps|12.Warp Repeat|steps| float button 6, val=3
S_Warps|12.Warp Repeat|to_z_dist| float button 8, val=1.5
S_Warps|12.Warp Repeat|to_rotate| float button 9, val=0
S_Warps|12.Warp Repeat|to_shift.X| float button 10, val=0
S_Warps|12.Warp Repeat|to_shift.Y| float button 11, val=0
S_Warps|12.Warp Repeat|filter| bool button 14, val=0
S_Warps|12.Warp Repeat|center.X| float button 15, val=0
S_Warps|12.Warp Repeat|center.Y| float button 16, val=0
S_Warps|12.Warp Repeat|wrap.X| popup button 17, val=0
S_Warps|12.Warp Repeat|wrap.Y| popup button 18, val=0
S_Warps|12.Warp Repeat|wenable0| bool button 23, val=1
S_Warps|12.Warp Repeat|wenable1| bool button 21, val=1
S_Warps|12.Warp Repeat|wenable2| bool button 22, val=1
S_Warps|12.Warp Repeat|wenable3| bool button 44, val=0
S_Warps|12.Warp Repeat|wenable4| bool button 45, val=0
S_Warps|13.Warp Chroma|from_z_dist| float button 1, val=1
S_Warps|13.Warp Chroma|from_rotate| float button 2, val=0
S_Warps|13.Warp Chroma|from_shift.X| float button 3, val=0
S_Warps|13.Warp Chroma|from_shift.Y| float button 4, val=0
S_Warps|13.Warp Chroma|steps| float button 5, val=8
S_Warps|13.Warp Chroma|brightness| float button 6, val=1
S_Warps|13.Warp Chroma|to_z_dist| float button 8, val=0.6
S_Warps|13.Warp Chroma|to_rotate| float button 9, val=0
S_Warps|13.Warp Chroma|to_shift.X| float button 10, val=0
S_Warps|13.Warp Chroma|to_shift.Y| float button 11, val=0
S_Warps|13.Warp Chroma|filter| bool button 14, val=0
S_Warps|13.Warp Chroma|center.X| float button 15, val=0
S_Warps|13.Warp Chroma|center.Y| float button 16, val=0
S_Warps|13.Warp Chroma|wrap.X| popup button 17, val=0
S_Warps|13.Warp Chroma|wrap.Y| popup button 18, val=0
S_Warps|13.Warp Chroma|color1| color_red button 40, val=1
S_Warps|13.Warp Chroma|color1| color_green button 33, val=0
S_Warps|13.Warp Chroma|color1| color_blue button -1, val=0
S_Warps|13.Warp Chroma|color2| color_red button 41, val=0
S_Warps|13.Warp Chroma|color2| color_green button 34, val=1
S_Warps|13.Warp Chroma|color2| color_blue button -1, val=0
S_Warps|13.Warp Chroma|color3| color_red button 42, val=0
S_Warps|13.Warp Chroma|color3| color_green button 35, val=0
S_Warps|13.Warp Chroma|color3| color_blue button -1, val=1
S_Warps|13.Warp Chroma|white_balance| bool button 47, val=0
S_Warps|13.Warp Chroma|wenable0| bool button 22, val=1
S_Warps|13.Warp Chroma|wenable1| bool button 23, val=1
S_Warps|13.Warp Chroma|wenable2| bool button 21, val=1
S_Warps|13.Warp Chroma|wenable3| bool button 44, val=0
S_Warps|13.Warp Chroma|wenable4| bool button 45, val=0
S_Warps|14.Warp Magnify|magnify_amount| float button 1, val=2
S_Warps|14.Warp Magnify|magnify_rel.X| float button 2, val=1
S_Warps|14.Warp Magnify|magnify_rel.Y| float button 3, val=1
S_Warps|14.Warp Magnify|center.X| float button 4, val=0
S_Warps|14.Warp Magnify|center.Y| float button 5, val=0
S_Warps|14.Warp Magnify|lens_radius| float button 8, val=0.6
S_Warps|14.Warp Magnify|lens_edge_width| float button 9, val=0.5
S_Warps|14.Warp Magnify|lens_rel_height| float button 10, val=1
S_Warps|14.Warp Magnify|lens_rel_width| float button 11, val=1
S_Warps|14.Warp Magnify|lens_rotate| float button 12, val=0
S_Warps|14.Warp Magnify|lens_edge_shape| float button 13, val=0.5
S_Warps|14.Warp Magnify|filter| bool button 14, val=1
S_Warps|14.Warp Magnify|wrap.X| popup button 17, val=2
S_Warps|14.Warp Magnify|wrap.Y| popup button 18, val=2
S_Warps|14.Warp Magnify|wenable0| bool button 45, val=1
S_Warps|14.Warp Magnify|wenable1| bool button 44, val=1
S_Warps|14.Warp Magnify|wenable2| bool button 44, val=1
S_Warps|14.Warp Magnify|wenable3| bool button 43, val=0
S_Warps|15.Warp Corner Pin|top_left.X| float button 1, val=160
S_Warps|15.Warp Corner Pin|top_left.Y| float button 2, val=380
S_Warps|15.Warp Corner Pin|bottom_left.X| float button 4, val=70
S_Warps|15.Warp Corner Pin|bottom_left.Y| float button 5, val=200
S_Warps|15.Warp Corner Pin|top_right.X| float button 8, val=580
S_Warps|15.Warp Corner Pin|top_right.Y| float button 9, val=400
S_Warps|15.Warp Corner Pin|bottom_right.X| float button 11, val=500
S_Warps|15.Warp Corner Pin|bottom_right.Y| float button 12, val=55
S_Warps|15.Warp Corner Pin|filter| bool button 14, val=1
S_Warps|15.Warp Corner Pin|bulge.X| float button 15, val=0
S_Warps|15.Warp Corner Pin|bulge.Y| float button 16, val=0
S_Warps|15.Warp Corner Pin|wrap.X| popup button 17, val=0
S_Warps|15.Warp Corner Pin|wrap.Y| popup button 18, val=0
S_Warps|15.Warp Corner Pin|wenable0| bool button 43, val=1
S_Warps|15.Warp Corner Pin|wenable1| bool button 46, val=1
S_Warps|15.Warp Corner Pin|wenable2| bool button 44, val=1
S_Warps|15.Warp Corner Pin|wenable3| bool button 45, val=1
S_WarpsComp|0.Warp Transform Comp|scale.X| float button 1, val=1
S_WarpsComp|0.Warp Transform Comp|scale.Y| float button 2, val=1
S_WarpsComp|0.Warp Transform Comp|shear.X| float button 3, val=0
S_WarpsComp|0.Warp Transform Comp|shear.Y| float button 4, val=0
S_WarpsComp|0.Warp Transform Comp|shift.X| float button 5, val=0
S_WarpsComp|0.Warp Transform Comp|shift.Y| float button 6, val=0
S_WarpsComp|0.Warp Transform Comp|z_dist| float button 8, val=1
S_WarpsComp|0.Warp Transform Comp|rotate| float button 9, val=0
S_WarpsComp|0.Warp Transform Comp|swivel| float button 10, val=0
S_WarpsComp|0.Warp Transform Comp|tilt| float button 11, val=0
S_WarpsComp|0.Warp Transform Comp|perspective_amt| float button 12, val=1
S_WarpsComp|0.Warp Transform Comp|filter| bool button 14, val=1
S_WarpsComp|0.Warp Transform Comp|wrap.X| popup button 17, val=0
S_WarpsComp|0.Warp Transform Comp|wrap.Y| popup button 18, val=0
S_WarpsComp|0.Warp Transform Comp|comp_premult| bool button 19, val=0
S_WarpsComp|0.Warp Transform Comp|wenable0| bool button 21, val=0
S_WarpsComp|1.Warp Vortex Comp|vortex_start| float button 1, val=36
S_WarpsComp|1.Warp Vortex Comp|vortex_speed| float button 2, val=0
S_WarpsComp|1.Warp Vortex Comp|inner_radius| float button 3, val=0.04
S_WarpsComp|1.Warp Vortex Comp|angle_offset| float button 4, val=0
S_WarpsComp|1.Warp Vortex Comp|center.X| float button 8, val=0
S_WarpsComp|1.Warp Vortex Comp|center.Y| float button 9, val=0
S_WarpsComp|1.Warp Vortex Comp|z_dist| float button 10, val=1
S_WarpsComp|1.Warp Vortex Comp|filter| bool button 14, val=1
S_WarpsComp|1.Warp Vortex Comp|wrap.X| popup button 17, val=2
S_WarpsComp|1.Warp Vortex Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|1.Warp Vortex Comp|comp_premult| bool button 19, val=0
S_WarpsComp|1.Warp Vortex Comp|wenable0| bool button 21, val=1
S_WarpsComp|2.Warp Perspective Comp|shift.X| float button 1, val=0
S_WarpsComp|2.Warp Perspective Comp|shift.Y| float button 2, val=0
S_WarpsComp|2.Warp Perspective Comp|latitude| float button 3, val=35
S_WarpsComp|2.Warp Perspective Comp|swing| float button 4, val=0
S_WarpsComp|2.Warp Perspective Comp|roll| float button 5, val=0
S_WarpsComp|2.Warp Perspective Comp|wrap_above_horizon| bool button 7, val=0
S_WarpsComp|2.Warp Perspective Comp|z_dist| float button 8, val=3
S_WarpsComp|2.Warp Perspective Comp|tele_lens_width| float button 9, val=1
S_WarpsComp|2.Warp Perspective Comp|filter| bool button 14, val=1
S_WarpsComp|2.Warp Perspective Comp|wrap.X| popup button 17, val=1
S_WarpsComp|2.Warp Perspective Comp|wrap.Y| popup button 18, val=1
S_WarpsComp|2.Warp Perspective Comp|comp_premult| bool button 19, val=0
S_WarpsComp|3.Warp Waves Comp|frequency| float button 1, val=8
S_WarpsComp|3.Warp Waves Comp|amplitude| float button 2, val=0.1
S_WarpsComp|3.Warp Waves Comp|angle| float button 3, val=45
S_WarpsComp|3.Warp Waves Comp|displace_angle| float button 4, val=90
S_WarpsComp|3.Warp Waves Comp|phase_start| float button 5, val=0
S_WarpsComp|3.Warp Waves Comp|phase_speed| float button 6, val=0
S_WarpsComp|3.Warp Waves Comp|z_dist| float button 8, val=1
S_WarpsComp|3.Warp Waves Comp|filter| bool button 14, val=1
S_WarpsComp|3.Warp Waves Comp|wrap.X| popup button 17, val=2
S_WarpsComp|3.Warp Waves Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|3.Warp Waves Comp|comp_premult| bool button 19, val=0
S_WarpsComp|4.Warp Waves2 Comp|A_frequency| float button 1, val=6
S_WarpsComp|4.Warp Waves2 Comp|A_amplitude| float button 2, val=0.06
S_WarpsComp|4.Warp Waves2 Comp|A_angle| float button 3, val=45
S_WarpsComp|4.Warp Waves2 Comp|A_displace_angle| float button 4, val=0
S_WarpsComp|4.Warp Waves2 Comp|A_phase_start| float button 5, val=0
S_WarpsComp|4.Warp Waves2 Comp|A_phase_speed| float button 6, val=1
S_WarpsComp|4.Warp Waves2 Comp|B_frequency| float button 8, val=3
S_WarpsComp|4.Warp Waves2 Comp|B_amplitude| float button 9, val=0.12
S_WarpsComp|4.Warp Waves2 Comp|B_angle| float button 10, val=15
S_WarpsComp|4.Warp Waves2 Comp|B_displace_angle| float button 11, val=0
S_WarpsComp|4.Warp Waves2 Comp|B_phase_start| float button 12, val=0
S_WarpsComp|4.Warp Waves2 Comp|B_phase_speed| float button 13, val=-1
S_WarpsComp|4.Warp Waves2 Comp|filter| bool button 14, val=1
S_WarpsComp|4.Warp Waves2 Comp|z_dist| float button 15, val=1
S_WarpsComp|4.Warp Waves2 Comp|wrap.X| popup button 17, val=2
S_WarpsComp|4.Warp Waves2 Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|4.Warp Waves2 Comp|comp_premult| bool button 19, val=0
S_WarpsComp|5.Warp Puddle Comp|center.X| float button 1, val=0
S_WarpsComp|5.Warp Puddle Comp|center.Y| float button 2, val=0
S_WarpsComp|5.Warp Puddle Comp|frequency| float button 3, val=10
S_WarpsComp|5.Warp Puddle Comp|rel_height| float button 4, val=0.75
S_WarpsComp|5.Warp Puddle Comp|amplitude| float button 5, val=0.1
S_WarpsComp|5.Warp Puddle Comp|rotate_puddle| float button 6, val=0
S_WarpsComp|5.Warp Puddle Comp|inner_radius| float button 8, val=0
S_WarpsComp|5.Warp Puddle Comp|inner_softness| float button 9, val=0.1
S_WarpsComp|5.Warp Puddle Comp|outer_radius| float button 10, val=1.5
S_WarpsComp|5.Warp Puddle Comp|outer_softness| float button 11, val=0.4
S_WarpsComp|5.Warp Puddle Comp|z_dist| float button 13, val=1
S_WarpsComp|5.Warp Puddle Comp|filter| bool button 14, val=1
S_WarpsComp|5.Warp Puddle Comp|phase_start| float button 15, val=0
S_WarpsComp|5.Warp Puddle Comp|phase_speed| float button 16, val=1
S_WarpsComp|5.Warp Puddle Comp|wrap.X| popup button 17, val=2
S_WarpsComp|5.Warp Puddle Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|5.Warp Puddle Comp|comp_premult| bool button 19, val=0
S_WarpsComp|5.Warp Puddle Comp|wenable0| bool button 45, val=0
S_WarpsComp|5.Warp Puddle Comp|wenable1| bool button 44, val=0
S_WarpsComp|5.Warp Puddle Comp|wenable2| bool button 23, val=1
S_WarpsComp|5.Warp Puddle Comp|wenable3| bool button 22, val=1
S_WarpsComp|5.Warp Puddle Comp|wenable4| bool button 21, val=1
S_WarpsComp|6.Warp Bubble Comp|frequency| float button 1, val=16
S_WarpsComp|6.Warp Bubble Comp|frequency_rel_x| float button 2, val=1
S_WarpsComp|6.Warp Bubble Comp|amplitude| float button 3, val=0.25
S_WarpsComp|6.Warp Bubble Comp|octaves| float button 4, val=1
S_WarpsComp|6.Warp Bubble Comp|seed| float button 5, val=0.23
S_WarpsComp|6.Warp Bubble Comp|shift_start.X| float button 8, val=0
S_WarpsComp|6.Warp Bubble Comp|shift_start.Y| float button 9, val=0
S_WarpsComp|6.Warp Bubble Comp|shift_speed.X| float button 10, val=0.1
S_WarpsComp|6.Warp Bubble Comp|shift_speed.Y| float button 11, val=0
S_WarpsComp|6.Warp Bubble Comp|z_dist| float button 13, val=1
S_WarpsComp|6.Warp Bubble Comp|filter| bool button 14, val=1
S_WarpsComp|6.Warp Bubble Comp|rotate_warp_dir| float button 15, val=0
S_WarpsComp|6.Warp Bubble Comp|wrap.X| popup button 17, val=2
S_WarpsComp|6.Warp Bubble Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|6.Warp Bubble Comp|comp_premult| bool button 19, val=0
S_WarpsComp|7.Warp Bubble2 Comp|A_frequency| float button 1, val=1
S_WarpsComp|7.Warp Bubble2 Comp|A_amplitude| float button 2, val=0.25
S_WarpsComp|7.Warp Bubble2 Comp|A_octaves| float button 3, val=1
S_WarpsComp|7.Warp Bubble2 Comp|A_seed| float button 4, val=0.23
S_WarpsComp|7.Warp Bubble2 Comp|A_shift_start.X| float button 8, val=0
S_WarpsComp|7.Warp Bubble2 Comp|A_shift_start.Y| float button 9, val=0
S_WarpsComp|7.Warp Bubble2 Comp|A_speed.X| float button 10, val=0.1
S_WarpsComp|7.Warp Bubble2 Comp|A_speed.Y| float button 11, val=0
S_WarpsComp|7.Warp Bubble2 Comp|z_dist| float button 13, val=1
S_WarpsComp|7.Warp Bubble2 Comp|filter| bool button 14, val=1
S_WarpsComp|7.Warp Bubble2 Comp|wrap.X| popup button 17, val=2
S_WarpsComp|7.Warp Bubble2 Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|7.Warp Bubble2 Comp|comp_premult| bool button 19, val=0
S_WarpsComp|7.Warp Bubble2 Comp|B_frequency| float button 29, val=1
S_WarpsComp|7.Warp Bubble2 Comp|B_amplitude| float button 30, val=0.25
S_WarpsComp|7.Warp Bubble2 Comp|B_octaves| float button 31, val=1
S_WarpsComp|7.Warp Bubble2 Comp|B_seed| float button 32, val=0.34
S_WarpsComp|7.Warp Bubble2 Comp|B_shift_start.X| float button 36, val=0
S_WarpsComp|7.Warp Bubble2 Comp|B_shift_start.Y| float button 37, val=0
S_WarpsComp|7.Warp Bubble2 Comp|B_speed.X| float button 38, val=-0.1
S_WarpsComp|7.Warp Bubble2 Comp|B_speed.Y| float button 39, val=0
S_WarpsComp|8.Warp Fish Eye Comp|amount| float button 1, val=1
S_WarpsComp|8.Warp Fish Eye Comp|z_dist| float button 2, val=1
S_WarpsComp|8.Warp Fish Eye Comp|rotate| float button 3, val=0
S_WarpsComp|8.Warp Fish Eye Comp|center.X| float button 8, val=0
S_WarpsComp|8.Warp Fish Eye Comp|center.Y| float button 9, val=0
S_WarpsComp|8.Warp Fish Eye Comp|shift.X| float button 10, val=0
S_WarpsComp|8.Warp Fish Eye Comp|shift.Y| float button 11, val=0
S_WarpsComp|8.Warp Fish Eye Comp|filter| bool button 14, val=1
S_WarpsComp|8.Warp Fish Eye Comp|wrap.X| popup button 17, val=2
S_WarpsComp|8.Warp Fish Eye Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|8.Warp Fish Eye Comp|comp_premult| bool button 19, val=0
S_WarpsComp|8.Warp Fish Eye Comp|wenable0| bool button 21, val=1
S_WarpsComp|9.Warp Puff Comp|amount| float button 1, val=0.5
S_WarpsComp|9.Warp Puff Comp|smoothness| float button 2, val=0.5
S_WarpsComp|9.Warp Puff Comp|rotate_warp_dir| float button 3, val=0
S_WarpsComp|9.Warp Puff Comp|filter| bool button 14, val=1
S_WarpsComp|9.Warp Puff Comp|wrap.X| popup button 17, val=2
S_WarpsComp|9.Warp Puff Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|9.Warp Puff Comp|comp_premult| bool button 19, val=0
S_WarpsComp|10.Warp Shrivel Comp|amount| float button 1, val=0.5
S_WarpsComp|10.Warp Shrivel Comp|smoothness| float button 2, val=0.5
S_WarpsComp|10.Warp Shrivel Comp|rotate_warp_dir| float button 3, val=0
S_WarpsComp|10.Warp Shrivel Comp|filter| bool button 14, val=1
S_WarpsComp|10.Warp Shrivel Comp|wrap.X| popup button 17, val=2
S_WarpsComp|10.Warp Shrivel Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|10.Warp Shrivel Comp|comp_premult| bool button 19, val=0
S_WarpsComp|11.Warp Polar Comp|inner_radius| float button 1, val=0.25
S_WarpsComp|11.Warp Polar Comp|outer_radius| float button 2, val=0.75
S_WarpsComp|11.Warp Polar Comp|angle| float button 3, val=0
S_WarpsComp|11.Warp Polar Comp|angle_repeats| float button 4, val=1
S_WarpsComp|11.Warp Polar Comp|center.X| float button 8, val=0
S_WarpsComp|11.Warp Polar Comp|center.Y| float button 9, val=0
S_WarpsComp|11.Warp Polar Comp|stretch.X| float button 10, val=1
S_WarpsComp|11.Warp Polar Comp|stretch.Y| float button 11, val=1
S_WarpsComp|11.Warp Polar Comp|filter| bool button 14, val=1
S_WarpsComp|11.Warp Polar Comp|wrap.X| popup button 17, val=1
S_WarpsComp|11.Warp Polar Comp|wrap.Y| popup button 18, val=0
S_WarpsComp|11.Warp Polar Comp|comp_premult| bool button 19, val=0
S_WarpsComp|11.Warp Polar Comp|wenable0| bool button 21, val=1
S_WarpsComp|12.Warp Repeat Comp|from_z_dist| float button 1, val=1
S_WarpsComp|12.Warp Repeat Comp|from_rotate| float button 2, val=0
S_WarpsComp|12.Warp Repeat Comp|from_shift.X| float button 3, val=0
S_WarpsComp|12.Warp Repeat Comp|from_shift.Y| float button 4, val=0
S_WarpsComp|12.Warp Repeat Comp|exposure_bias| float button 5, val=0.5
S_WarpsComp|12.Warp Repeat Comp|steps| float button 6, val=3
S_WarpsComp|12.Warp Repeat Comp|to_z_dist| float button 8, val=1.5
S_WarpsComp|12.Warp Repeat Comp|to_rotate| float button 9, val=0
S_WarpsComp|12.Warp Repeat Comp|to_shift.X| float button 10, val=0
S_WarpsComp|12.Warp Repeat Comp|to_shift.Y| float button 11, val=0
S_WarpsComp|12.Warp Repeat Comp|filter| bool button 14, val=0
S_WarpsComp|12.Warp Repeat Comp|center.X| float button 15, val=0
S_WarpsComp|12.Warp Repeat Comp|center.Y| float button 16, val=0
S_WarpsComp|12.Warp Repeat Comp|wrap.X| popup button 17, val=0
S_WarpsComp|12.Warp Repeat Comp|wrap.Y| popup button 18, val=0
S_WarpsComp|12.Warp Repeat Comp|comp_premult| bool button 19, val=0
S_WarpsComp|12.Warp Repeat Comp|wenable0| bool button 23, val=1
S_WarpsComp|12.Warp Repeat Comp|wenable1| bool button 21, val=1
S_WarpsComp|12.Warp Repeat Comp|wenable2| bool button 22, val=1
S_WarpsComp|12.Warp Repeat Comp|wenable3| bool button 44, val=0
S_WarpsComp|12.Warp Repeat Comp|wenable4| bool button 45, val=0
S_WarpsComp|13.Warp Chroma Comp|from_z_dist| float button 1, val=1
S_WarpsComp|13.Warp Chroma Comp|from_rotate| float button 2, val=0
S_WarpsComp|13.Warp Chroma Comp|from_shift.X| float button 3, val=0
S_WarpsComp|13.Warp Chroma Comp|from_shift.Y| float button 4, val=0
S_WarpsComp|13.Warp Chroma Comp|steps| float button 5, val=8
S_WarpsComp|13.Warp Chroma Comp|brightness| float button 6, val=1
S_WarpsComp|13.Warp Chroma Comp|to_z_dist| float button 8, val=0.6
S_WarpsComp|13.Warp Chroma Comp|to_rotate| float button 9, val=0
S_WarpsComp|13.Warp Chroma Comp|to_shift.X| float button 10, val=0
S_WarpsComp|13.Warp Chroma Comp|to_shift.Y| float button 11, val=0
S_WarpsComp|13.Warp Chroma Comp|filter| bool button 14, val=0
S_WarpsComp|13.Warp Chroma Comp|center.X| float button 15, val=0
S_WarpsComp|13.Warp Chroma Comp|center.Y| float button 16, val=0
S_WarpsComp|13.Warp Chroma Comp|wrap.X| popup button 17, val=0
S_WarpsComp|13.Warp Chroma Comp|wrap.Y| popup button 18, val=0
S_WarpsComp|13.Warp Chroma Comp|comp_premult| bool button 19, val=0
S_WarpsComp|13.Warp Chroma Comp|color1| color_red button 40, val=1
S_WarpsComp|13.Warp Chroma Comp|color1| color_green button 33, val=0
S_WarpsComp|13.Warp Chroma Comp|color1| color_blue button -1, val=0
S_WarpsComp|13.Warp Chroma Comp|color2| color_red button 41, val=0
S_WarpsComp|13.Warp Chroma Comp|color2| color_green button 34, val=1
S_WarpsComp|13.Warp Chroma Comp|color2| color_blue button -1, val=0
S_WarpsComp|13.Warp Chroma Comp|color3| color_red button 42, val=0
S_WarpsComp|13.Warp Chroma Comp|color3| color_green button 35, val=0
S_WarpsComp|13.Warp Chroma Comp|color3| color_blue button -1, val=1
S_WarpsComp|13.Warp Chroma Comp|white_balance| bool button 47, val=0
S_WarpsComp|13.Warp Chroma Comp|wenable0| bool button 22, val=1
S_WarpsComp|13.Warp Chroma Comp|wenable1| bool button 23, val=1
S_WarpsComp|13.Warp Chroma Comp|wenable2| bool button 21, val=1
S_WarpsComp|13.Warp Chroma Comp|wenable3| bool button 44, val=0
S_WarpsComp|13.Warp Chroma Comp|wenable4| bool button 45, val=0
S_WarpsComp|14.Warp Magnify Comp|magnify_amount| float button 1, val=2
S_WarpsComp|14.Warp Magnify Comp|magnify_rel.X| float button 2, val=1
S_WarpsComp|14.Warp Magnify Comp|magnify_rel.Y| float button 3, val=1
S_WarpsComp|14.Warp Magnify Comp|center.X| float button 4, val=0
S_WarpsComp|14.Warp Magnify Comp|center.Y| float button 5, val=0
S_WarpsComp|14.Warp Magnify Comp|lens_radius| float button 8, val=0.6
S_WarpsComp|14.Warp Magnify Comp|lens_edge_width| float button 9, val=0.5
S_WarpsComp|14.Warp Magnify Comp|lens_rel_height| float button 10, val=1
S_WarpsComp|14.Warp Magnify Comp|lens_rel_width| float button 11, val=1
S_WarpsComp|14.Warp Magnify Comp|lens_rotate| float button 12, val=0
S_WarpsComp|14.Warp Magnify Comp|lens_edge_shape| float button 13, val=0.5
S_WarpsComp|14.Warp Magnify Comp|filter| bool button 14, val=1
S_WarpsComp|14.Warp Magnify Comp|wrap.X| popup button 17, val=2
S_WarpsComp|14.Warp Magnify Comp|wrap.Y| popup button 18, val=2
S_WarpsComp|14.Warp Magnify Comp|comp_premult| bool button 19, val=0
S_WarpsComp|14.Warp Magnify Comp|wenable0| bool button 45, val=1
S_WarpsComp|14.Warp Magnify Comp|wenable1| bool button 44, val=1
S_WarpsComp|14.Warp Magnify Comp|wenable2| bool button 44, val=1
S_WarpsComp|14.Warp Magnify Comp|wenable3| bool button 43, val=0
S_WarpsComp|15.Warp Corner Pin Comp|top_left.X| float button 1, val=160
S_WarpsComp|15.Warp Corner Pin Comp|top_left.Y| float button 2, val=380
S_WarpsComp|15.Warp Corner Pin Comp|bottom_left.X| float button 4, val=70
S_WarpsComp|15.Warp Corner Pin Comp|bottom_left.Y| float button 5, val=200
S_WarpsComp|15.Warp Corner Pin Comp|top_right.X| float button 8, val=580
S_WarpsComp|15.Warp Corner Pin Comp|top_right.Y| float button 9, val=400
S_WarpsComp|15.Warp Corner Pin Comp|bottom_right.X| float button 11, val=500
S_WarpsComp|15.Warp Corner Pin Comp|bottom_right.Y| float button 12, val=55
S_WarpsComp|15.Warp Corner Pin Comp|filter| bool button 14, val=1
S_WarpsComp|15.Warp Corner Pin Comp|bulge.X| float button 15, val=0
S_WarpsComp|15.Warp Corner Pin Comp|bulge.Y| float button 16, val=0
S_WarpsComp|15.Warp Corner Pin Comp|wrap.X| popup button 17, val=0
S_WarpsComp|15.Warp Corner Pin Comp|wrap.Y| popup button 18, val=0
S_WarpsComp|15.Warp Corner Pin Comp|comp_premult| bool button 19, val=0
S_WarpsComp|15.Warp Corner Pin Comp|wenable0| bool button 43, val=1
S_WarpsComp|15.Warp Corner Pin Comp|wenable1| bool button 46, val=1
S_WarpsComp|15.Warp Corner Pin Comp|wenable2| bool button 44, val=1
S_WarpsComp|15.Warp Corner Pin Comp|wenable3| bool button 45, val=1
S_WarpsMask|0.Warp Transform Mask|scale.X| float button 1, val=1
S_WarpsMask|0.Warp Transform Mask|scale.Y| float button 2, val=1
S_WarpsMask|0.Warp Transform Mask|shear.X| float button 3, val=0
S_WarpsMask|0.Warp Transform Mask|shear.Y| float button 4, val=0
S_WarpsMask|0.Warp Transform Mask|shift.X| float button 5, val=0
S_WarpsMask|0.Warp Transform Mask|shift.Y| float button 6, val=0
S_WarpsMask|0.Warp Transform Mask|z_dist| float button 8, val=1
S_WarpsMask|0.Warp Transform Mask|rotate| float button 9, val=0
S_WarpsMask|0.Warp Transform Mask|swivel| float button 10, val=0
S_WarpsMask|0.Warp Transform Mask|tilt| float button 11, val=0
S_WarpsMask|0.Warp Transform Mask|perspective_amt| float button 12, val=1
S_WarpsMask|0.Warp Transform Mask|filter| bool button 14, val=1
S_WarpsMask|0.Warp Transform Mask|wrap.X| popup button 17, val=0
S_WarpsMask|0.Warp Transform Mask|wrap.Y| popup button 18, val=0
S_WarpsMask|0.Warp Transform Mask|blur_mask| float button 19, val=0
S_WarpsMask|0.Warp Transform Mask|invert_mask| bool button 20, val=0
S_WarpsMask|0.Warp Transform Mask|wenable0| bool button 21, val=0
S_WarpsMask|1.Warp Vortex Mask|vortex_start| float button 1, val=36
S_WarpsMask|1.Warp Vortex Mask|vortex_speed| float button 2, val=0
S_WarpsMask|1.Warp Vortex Mask|inner_radius| float button 3, val=0.04
S_WarpsMask|1.Warp Vortex Mask|angle_offset| float button 4, val=0
S_WarpsMask|1.Warp Vortex Mask|center.X| float button 8, val=0
S_WarpsMask|1.Warp Vortex Mask|center.Y| float button 9, val=0
S_WarpsMask|1.Warp Vortex Mask|z_dist| float button 10, val=1
S_WarpsMask|1.Warp Vortex Mask|filter| bool button 14, val=1
S_WarpsMask|1.Warp Vortex Mask|wrap.X| popup button 17, val=2
S_WarpsMask|1.Warp Vortex Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|1.Warp Vortex Mask|blur_mask| float button 19, val=0
S_WarpsMask|1.Warp Vortex Mask|invert_mask| bool button 20, val=0
S_WarpsMask|1.Warp Vortex Mask|wenable0| bool button 21, val=1
S_WarpsMask|2.Warp Waves Mask|frequency| float button 1, val=8
S_WarpsMask|2.Warp Waves Mask|amplitude| float button 2, val=0.1
S_WarpsMask|2.Warp Waves Mask|angle| float button 3, val=45
S_WarpsMask|2.Warp Waves Mask|displace_angle| float button 4, val=90
S_WarpsMask|2.Warp Waves Mask|phase_start| float button 5, val=0
S_WarpsMask|2.Warp Waves Mask|phase_speed| float button 6, val=0
S_WarpsMask|2.Warp Waves Mask|z_dist| float button 8, val=1
S_WarpsMask|2.Warp Waves Mask|filter| bool button 14, val=1
S_WarpsMask|2.Warp Waves Mask|wrap.X| popup button 17, val=2
S_WarpsMask|2.Warp Waves Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|2.Warp Waves Mask|blur_mask| float button 19, val=0
S_WarpsMask|2.Warp Waves Mask|invert_mask| bool button 20, val=0
S_WarpsMask|3.Warp Waves2 Mask|A_frequency| float button 1, val=6
S_WarpsMask|3.Warp Waves2 Mask|A_amplitude| float button 2, val=0.06
S_WarpsMask|3.Warp Waves2 Mask|A_angle| float button 3, val=45
S_WarpsMask|3.Warp Waves2 Mask|A_displace_angle| float button 4, val=0
S_WarpsMask|3.Warp Waves2 Mask|A_phase_start| float button 5, val=0
S_WarpsMask|3.Warp Waves2 Mask|A_phase_speed| float button 6, val=1
S_WarpsMask|3.Warp Waves2 Mask|B_frequency| float button 8, val=3
S_WarpsMask|3.Warp Waves2 Mask|B_amplitude| float button 9, val=0.12
S_WarpsMask|3.Warp Waves2 Mask|B_angle| float button 10, val=15
S_WarpsMask|3.Warp Waves2 Mask|B_displace_angle| float button 11, val=0
S_WarpsMask|3.Warp Waves2 Mask|B_phase_start| float button 12, val=0
S_WarpsMask|3.Warp Waves2 Mask|B_phase_speed| float button 13, val=-1
S_WarpsMask|3.Warp Waves2 Mask|filter| bool button 14, val=1
S_WarpsMask|3.Warp Waves2 Mask|z_dist| float button 15, val=1
S_WarpsMask|3.Warp Waves2 Mask|wrap.X| popup button 17, val=2
S_WarpsMask|3.Warp Waves2 Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|3.Warp Waves2 Mask|blur_mask| float button 19, val=0
S_WarpsMask|3.Warp Waves2 Mask|invert_mask| bool button 20, val=0
S_WarpsMask|4.Warp Puddle Mask|center.X| float button 1, val=0
S_WarpsMask|4.Warp Puddle Mask|center.Y| float button 2, val=0
S_WarpsMask|4.Warp Puddle Mask|frequency| float button 3, val=10
S_WarpsMask|4.Warp Puddle Mask|rel_height| float button 4, val=0.75
S_WarpsMask|4.Warp Puddle Mask|amplitude| float button 5, val=0.1
S_WarpsMask|4.Warp Puddle Mask|rotate_puddle| float button 6, val=0
S_WarpsMask|4.Warp Puddle Mask|inner_radius| float button 8, val=0
S_WarpsMask|4.Warp Puddle Mask|inner_softness| float button 9, val=0.1
S_WarpsMask|4.Warp Puddle Mask|outer_radius| float button 10, val=1.5
S_WarpsMask|4.Warp Puddle Mask|outer_softness| float button 11, val=0.4
S_WarpsMask|4.Warp Puddle Mask|z_dist| float button 13, val=1
S_WarpsMask|4.Warp Puddle Mask|filter| bool button 14, val=1
S_WarpsMask|4.Warp Puddle Mask|phase_start| float button 15, val=0
S_WarpsMask|4.Warp Puddle Mask|phase_speed| float button 16, val=1
S_WarpsMask|4.Warp Puddle Mask|wrap.X| popup button 17, val=2
S_WarpsMask|4.Warp Puddle Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|4.Warp Puddle Mask|blur_mask| float button 19, val=0
S_WarpsMask|4.Warp Puddle Mask|invert_mask| bool button 20, val=0
S_WarpsMask|4.Warp Puddle Mask|wenable0| bool button 45, val=0
S_WarpsMask|4.Warp Puddle Mask|wenable1| bool button 44, val=0
S_WarpsMask|4.Warp Puddle Mask|wenable2| bool button 23, val=1
S_WarpsMask|4.Warp Puddle Mask|wenable3| bool button 22, val=1
S_WarpsMask|4.Warp Puddle Mask|wenable4| bool button 21, val=1
S_WarpsMask|5.Warp Bubble Mask|frequency| float button 1, val=16
S_WarpsMask|5.Warp Bubble Mask|frequency_rel_x| float button 2, val=1
S_WarpsMask|5.Warp Bubble Mask|amplitude| float button 3, val=0.25
S_WarpsMask|5.Warp Bubble Mask|octaves| float button 4, val=1
S_WarpsMask|5.Warp Bubble Mask|seed| float button 5, val=0.23
S_WarpsMask|5.Warp Bubble Mask|shift_start.X| float button 8, val=0
S_WarpsMask|5.Warp Bubble Mask|shift_start.Y| float button 9, val=0
S_WarpsMask|5.Warp Bubble Mask|shift_speed.X| float button 10, val=0.1
S_WarpsMask|5.Warp Bubble Mask|shift_speed.Y| float button 11, val=0
S_WarpsMask|5.Warp Bubble Mask|z_dist| float button 13, val=1
S_WarpsMask|5.Warp Bubble Mask|filter| bool button 14, val=1
S_WarpsMask|5.Warp Bubble Mask|rotate_warp_dir| float button 15, val=0
S_WarpsMask|5.Warp Bubble Mask|wrap.X| popup button 17, val=2
S_WarpsMask|5.Warp Bubble Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|5.Warp Bubble Mask|blur_mask| float button 19, val=0
S_WarpsMask|5.Warp Bubble Mask|invert_mask| bool button 20, val=0
S_WarpsMask|6.Warp Bubble2 Mask|A_frequency| float button 1, val=1
S_WarpsMask|6.Warp Bubble2 Mask|A_amplitude| float button 2, val=0.25
S_WarpsMask|6.Warp Bubble2 Mask|A_octaves| float button 3, val=1
S_WarpsMask|6.Warp Bubble2 Mask|A_seed| float button 4, val=0.23
S_WarpsMask|6.Warp Bubble2 Mask|A_shift_start.X| float button 8, val=0
S_WarpsMask|6.Warp Bubble2 Mask|A_shift_start.Y| float button 9, val=0
S_WarpsMask|6.Warp Bubble2 Mask|A_speed.X| float button 10, val=0.1
S_WarpsMask|6.Warp Bubble2 Mask|A_speed.Y| float button 11, val=0
S_WarpsMask|6.Warp Bubble2 Mask|z_dist| float button 13, val=1
S_WarpsMask|6.Warp Bubble2 Mask|filter| bool button 14, val=1
S_WarpsMask|6.Warp Bubble2 Mask|wrap.X| popup button 17, val=2
S_WarpsMask|6.Warp Bubble2 Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|6.Warp Bubble2 Mask|blur_mask| float button 19, val=0
S_WarpsMask|6.Warp Bubble2 Mask|invert_mask| bool button 20, val=0
S_WarpsMask|6.Warp Bubble2 Mask|B_frequency| float button 29, val=1
S_WarpsMask|6.Warp Bubble2 Mask|B_amplitude| float button 30, val=0.25
S_WarpsMask|6.Warp Bubble2 Mask|B_octaves| float button 31, val=1
S_WarpsMask|6.Warp Bubble2 Mask|B_seed| float button 32, val=0.34
S_WarpsMask|6.Warp Bubble2 Mask|B_shift_start.X| float button 36, val=0
S_WarpsMask|6.Warp Bubble2 Mask|B_shift_start.Y| float button 37, val=0
S_WarpsMask|6.Warp Bubble2 Mask|B_speed.X| float button 38, val=-0.1
S_WarpsMask|6.Warp Bubble2 Mask|B_speed.Y| float button 39, val=0
S_WarpsMask|7.Warp Fish Eye Mask|amount| float button 1, val=1
S_WarpsMask|7.Warp Fish Eye Mask|z_dist| float button 2, val=1
S_WarpsMask|7.Warp Fish Eye Mask|rotate| float button 3, val=0
S_WarpsMask|7.Warp Fish Eye Mask|center.X| float button 8, val=0
S_WarpsMask|7.Warp Fish Eye Mask|center.Y| float button 9, val=0
S_WarpsMask|7.Warp Fish Eye Mask|shift.X| float button 10, val=0
S_WarpsMask|7.Warp Fish Eye Mask|shift.Y| float button 11, val=0
S_WarpsMask|7.Warp Fish Eye Mask|filter| bool button 14, val=1
S_WarpsMask|7.Warp Fish Eye Mask|wrap.X| popup button 17, val=2
S_WarpsMask|7.Warp Fish Eye Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|7.Warp Fish Eye Mask|blur_mask| float button 19, val=0
S_WarpsMask|7.Warp Fish Eye Mask|invert_mask| bool button 20, val=0
S_WarpsMask|7.Warp Fish Eye Mask|wenable0| bool button 21, val=1
S_WarpsMask|8.Warp Puff Mask|amount| float button 1, val=0.5
S_WarpsMask|8.Warp Puff Mask|smoothness| float button 2, val=0.5
S_WarpsMask|8.Warp Puff Mask|rotate_warp_dir| float button 3, val=0
S_WarpsMask|8.Warp Puff Mask|filter| bool button 14, val=1
S_WarpsMask|8.Warp Puff Mask|wrap.X| popup button 17, val=2
S_WarpsMask|8.Warp Puff Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|8.Warp Puff Mask|blur_mask| float button 19, val=0
S_WarpsMask|8.Warp Puff Mask|invert_mask| bool button 20, val=0
S_WarpsMask|9.Warp Shrivel Mask|amount| float button 1, val=0.5
S_WarpsMask|9.Warp Shrivel Mask|smoothness| float button 2, val=0.5
S_WarpsMask|9.Warp Shrivel Mask|rotate_warp_dir| float button 3, val=0
S_WarpsMask|9.Warp Shrivel Mask|filter| bool button 14, val=1
S_WarpsMask|9.Warp Shrivel Mask|wrap.X| popup button 17, val=2
S_WarpsMask|9.Warp Shrivel Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|9.Warp Shrivel Mask|blur_mask| float button 19, val=0
S_WarpsMask|9.Warp Shrivel Mask|invert_mask| bool button 20, val=0
S_WarpsMask|10.Warp Repeat Mask|from_z_dist| float button 1, val=1
S_WarpsMask|10.Warp Repeat Mask|from_rotate| float button 2, val=0
S_WarpsMask|10.Warp Repeat Mask|from_shift.X| float button 3, val=0
S_WarpsMask|10.Warp Repeat Mask|from_shift.Y| float button 4, val=0
S_WarpsMask|10.Warp Repeat Mask|exposure_bias| float button 5, val=0.5
S_WarpsMask|10.Warp Repeat Mask|steps| float button 6, val=3
S_WarpsMask|10.Warp Repeat Mask|to_z_dist| float button 8, val=1.5
S_WarpsMask|10.Warp Repeat Mask|to_rotate| float button 9, val=0
S_WarpsMask|10.Warp Repeat Mask|to_shift.X| float button 10, val=0
S_WarpsMask|10.Warp Repeat Mask|to_shift.Y| float button 11, val=0
S_WarpsMask|10.Warp Repeat Mask|filter| bool button 14, val=0
S_WarpsMask|10.Warp Repeat Mask|center.X| float button 15, val=0
S_WarpsMask|10.Warp Repeat Mask|center.Y| float button 16, val=0
S_WarpsMask|10.Warp Repeat Mask|wrap.X| popup button 17, val=0
S_WarpsMask|10.Warp Repeat Mask|wrap.Y| popup button 18, val=0
S_WarpsMask|10.Warp Repeat Mask|blur_mask| float button 19, val=0
S_WarpsMask|10.Warp Repeat Mask|invert_mask| bool button 20, val=0
S_WarpsMask|10.Warp Repeat Mask|wenable0| bool button 23, val=1
S_WarpsMask|10.Warp Repeat Mask|wenable1| bool button 21, val=1
S_WarpsMask|10.Warp Repeat Mask|wenable2| bool button 22, val=1
S_WarpsMask|10.Warp Repeat Mask|wenable3| bool button 44, val=0
S_WarpsMask|10.Warp Repeat Mask|wenable4| bool button 45, val=0
S_WarpsMask|11.Warp Chroma Mask|from_z_dist| float button 1, val=1
S_WarpsMask|11.Warp Chroma Mask|from_rotate| float button 2, val=0
S_WarpsMask|11.Warp Chroma Mask|from_shift.X| float button 3, val=0
S_WarpsMask|11.Warp Chroma Mask|from_shift.Y| float button 4, val=0
S_WarpsMask|11.Warp Chroma Mask|steps| float button 5, val=8
S_WarpsMask|11.Warp Chroma Mask|brightness| float button 6, val=1
S_WarpsMask|11.Warp Chroma Mask|to_z_dist| float button 8, val=0.6
S_WarpsMask|11.Warp Chroma Mask|to_rotate| float button 9, val=0
S_WarpsMask|11.Warp Chroma Mask|to_shift.X| float button 10, val=0
S_WarpsMask|11.Warp Chroma Mask|to_shift.Y| float button 11, val=0
S_WarpsMask|11.Warp Chroma Mask|filter| bool button 14, val=0
S_WarpsMask|11.Warp Chroma Mask|center.X| float button 15, val=0
S_WarpsMask|11.Warp Chroma Mask|center.Y| float button 16, val=0
S_WarpsMask|11.Warp Chroma Mask|wrap.X| popup button 17, val=0
S_WarpsMask|11.Warp Chroma Mask|wrap.Y| popup button 18, val=0
S_WarpsMask|11.Warp Chroma Mask|blur_mask| float button 19, val=0
S_WarpsMask|11.Warp Chroma Mask|invert_mask| bool button 20, val=0
S_WarpsMask|11.Warp Chroma Mask|color1| color_red button 40, val=1
S_WarpsMask|11.Warp Chroma Mask|color1| color_green button 33, val=0
S_WarpsMask|11.Warp Chroma Mask|color1| color_blue button -1, val=0
S_WarpsMask|11.Warp Chroma Mask|color2| color_red button 41, val=0
S_WarpsMask|11.Warp Chroma Mask|color2| color_green button 34, val=1
S_WarpsMask|11.Warp Chroma Mask|color2| color_blue button -1, val=0
S_WarpsMask|11.Warp Chroma Mask|color3| color_red button 42, val=0
S_WarpsMask|11.Warp Chroma Mask|color3| color_green button 35, val=0
S_WarpsMask|11.Warp Chroma Mask|color3| color_blue button -1, val=1
S_WarpsMask|11.Warp Chroma Mask|white_balance| bool button 47, val=0
S_WarpsMask|11.Warp Chroma Mask|wenable0| bool button 22, val=1
S_WarpsMask|11.Warp Chroma Mask|wenable1| bool button 23, val=1
S_WarpsMask|11.Warp Chroma Mask|wenable2| bool button 21, val=1
S_WarpsMask|11.Warp Chroma Mask|wenable3| bool button 44, val=0
S_WarpsMask|11.Warp Chroma Mask|wenable4| bool button 45, val=0
S_WarpsMask|12.Warp Magnify Mask|magnify_amount| float button 1, val=2
S_WarpsMask|12.Warp Magnify Mask|magnify_rel.X| float button 2, val=1
S_WarpsMask|12.Warp Magnify Mask|magnify_rel.Y| float button 3, val=1
S_WarpsMask|12.Warp Magnify Mask|center.X| float button 4, val=0
S_WarpsMask|12.Warp Magnify Mask|center.Y| float button 5, val=0
S_WarpsMask|12.Warp Magnify Mask|lens_radius| float button 8, val=0.6
S_WarpsMask|12.Warp Magnify Mask|lens_edge_width| float button 9, val=0.5
S_WarpsMask|12.Warp Magnify Mask|lens_rel_height| float button 10, val=1
S_WarpsMask|12.Warp Magnify Mask|lens_rel_width| float button 11, val=1
S_WarpsMask|12.Warp Magnify Mask|lens_rotate| float button 12, val=0
S_WarpsMask|12.Warp Magnify Mask|lens_edge_shape| float button 13, val=0.5
S_WarpsMask|12.Warp Magnify Mask|filter| bool button 14, val=1
S_WarpsMask|12.Warp Magnify Mask|wrap.X| popup button 17, val=2
S_WarpsMask|12.Warp Magnify Mask|wrap.Y| popup button 18, val=2
S_WarpsMask|12.Warp Magnify Mask|blur_mask| float button 19, val=0
S_WarpsMask|12.Warp Magnify Mask|invert_mask| bool button 20, val=0
S_WarpsMask|12.Warp Magnify Mask|wenable0| bool button 45, val=1
S_WarpsMask|12.Warp Magnify Mask|wenable1| bool button 44, val=1
S_WarpsMask|12.Warp Magnify Mask|wenable2| bool button 44, val=1
S_WarpsMask|12.Warp Magnify Mask|wenable3| bool button 43, val=0
S_WarpsMask|13.Warp Corner Pin Mask|top_left.X| float button 1, val=160
S_WarpsMask|13.Warp Corner Pin Mask|top_left.Y| float button 2, val=380
S_WarpsMask|13.Warp Corner Pin Mask|bottom_left.X| float button 4, val=70
S_WarpsMask|13.Warp Corner Pin Mask|bottom_left.Y| float button 5, val=200
S_WarpsMask|13.Warp Corner Pin Mask|top_right.X| float button 8, val=580
S_WarpsMask|13.Warp Corner Pin Mask|top_right.Y| float button 9, val=400
S_WarpsMask|13.Warp Corner Pin Mask|bottom_right.X| float button 11, val=500
S_WarpsMask|13.Warp Corner Pin Mask|bottom_right.Y| float button 12, val=55
S_WarpsMask|13.Warp Corner Pin Mask|filter| bool button 14, val=1
S_WarpsMask|13.Warp Corner Pin Mask|bulge.X| float button 15, val=0
S_WarpsMask|13.Warp Corner Pin Mask|bulge.Y| float button 16, val=0
S_WarpsMask|13.Warp Corner Pin Mask|wrap.X| popup button 17, val=0
S_WarpsMask|13.Warp Corner Pin Mask|wrap.Y| popup button 18, val=0
S_WarpsMask|13.Warp Corner Pin Mask|blur_mask| float button 19, val=0
S_WarpsMask|13.Warp Corner Pin Mask|invert_mask| bool button 20, val=0
S_WarpsMask|13.Warp Corner Pin Mask|wenable0| bool button 43, val=1
S_WarpsMask|13.Warp Corner Pin Mask|wenable1| bool button 46, val=1
S_WarpsMask|13.Warp Corner Pin Mask|wenable2| bool button 44, val=1
S_WarpsMask|13.Warp Corner Pin Mask|wenable3| bool button 45, val=1
S_WarpDrops|0.Warp Drops|amplitude| float button 1, val=1
S_WarpDrops|0.Warp Drops|frequency| float button 2, val=10
S_WarpDrops|0.Warp Drops|rel_height| float button 3, val=1
S_WarpDrops|0.Warp Drops|rotate_rel_h| float button 4, val=0
S_WarpDrops|0.Warp Drops|threshold_cntrs| float button 5, val=0.6
S_WarpDrops|0.Warp Drops|max_centers| float button 6, val=20
S_WarpDrops|0.Warp Drops|inner_radius| float button 8, val=0
S_WarpDrops|0.Warp Drops|inner_softness| float button 9, val=0.1
S_WarpDrops|0.Warp Drops|outer_radius| float button 10, val=0.25
S_WarpDrops|0.Warp Drops|outer_softness| float button 11, val=1
S_WarpDrops|0.Warp Drops|z_dist| float button 12, val=1
S_WarpDrops|0.Warp Drops|phase_start| float button 15, val=0
S_WarpDrops|0.Warp Drops|phase_speed| float button 16, val=0
S_WarpDrops|0.Warp Drops|wrap.X| popup button 17, val=2
S_WarpDrops|0.Warp Drops|wrap.Y| popup button 18, val=2
S_WarpDrops|0.Warp Drops|filter| bool button 22, val=1
S_WarpDrops|0.Warp Drops|wenable0| bool button 37, val=1
S_WarpDrops|0.Warp Drops|wenable1| bool button 38, val=0
S_WarpDrops|0.Warp Drops|wenable2| bool button 39, val=0
S_WarpDrops|0.Warp Drops|wenable3| bool button 40, val=1
S_WarpDropsMsk|0.Warp Drops Mask|amplitude| float button 1, val=1
S_WarpDropsMsk|0.Warp Drops Mask|frequency| float button 2, val=10
S_WarpDropsMsk|0.Warp Drops Mask|rel_height| float button 3, val=1
S_WarpDropsMsk|0.Warp Drops Mask|rotate_rel_h| float button 4, val=0
S_WarpDropsMsk|0.Warp Drops Mask|threshold_cntrs| float button 5, val=0.6
S_WarpDropsMsk|0.Warp Drops Mask|max_centers| float button 6, val=20
S_WarpDropsMsk|0.Warp Drops Mask|inner_radius| float button 8, val=0
S_WarpDropsMsk|0.Warp Drops Mask|inner_softness| float button 9, val=0.1
S_WarpDropsMsk|0.Warp Drops Mask|outer_radius| float button 10, val=0.25
S_WarpDropsMsk|0.Warp Drops Mask|outer_softness| float button 11, val=1
S_WarpDropsMsk|0.Warp Drops Mask|z_dist| float button 12, val=1
S_WarpDropsMsk|0.Warp Drops Mask|phase_start| float button 15, val=0
S_WarpDropsMsk|0.Warp Drops Mask|phase_speed| float button 16, val=0
S_WarpDropsMsk|0.Warp Drops Mask|wrap.X| popup button 17, val=2
S_WarpDropsMsk|0.Warp Drops Mask|wrap.Y| popup button 18, val=2
S_WarpDropsMsk|0.Warp Drops Mask|blur_mask| float button 19, val=0
S_WarpDropsMsk|0.Warp Drops Mask|invert_mask| bool button 20, val=0
S_WarpDropsMsk|0.Warp Drops Mask|filter| bool button 22, val=1
S_WarpDropsMsk|0.Warp Drops Mask|wenable0| bool button 37, val=1
S_WarpDropsMsk|0.Warp Drops Mask|wenable1| bool button 38, val=0
S_WarpDropsMsk|0.Warp Drops Mask|wenable2| bool button 39, val=0
S_WarpDropsMsk|0.Warp Drops Mask|wenable3| bool button 40, val=1
S_WarpDropsComp|0.Warp Drops Comp|amplitude| float button 1, val=1
S_WarpDropsComp|0.Warp Drops Comp|frequency| float button 2, val=10
S_WarpDropsComp|0.Warp Drops Comp|rel_height| float button 3, val=1
S_WarpDropsComp|0.Warp Drops Comp|rotate_rel_h| float button 4, val=0
S_WarpDropsComp|0.Warp Drops Comp|threshold_cntrs| float button 5, val=0.6
S_WarpDropsComp|0.Warp Drops Comp|max_centers| float button 6, val=20
S_WarpDropsComp|0.Warp Drops Comp|inner_radius| float button 8, val=0
S_WarpDropsComp|0.Warp Drops Comp|inner_softness| float button 9, val=0.1
S_WarpDropsComp|0.Warp Drops Comp|outer_radius| float button 10, val=0.25
S_WarpDropsComp|0.Warp Drops Comp|outer_softness| float button 11, val=1
S_WarpDropsComp|0.Warp Drops Comp|z_dist| float button 12, val=1
S_WarpDropsComp|0.Warp Drops Comp|phase_start| float button 15, val=0
S_WarpDropsComp|0.Warp Drops Comp|phase_speed| float button 16, val=0
S_WarpDropsComp|0.Warp Drops Comp|wrap.X| popup button 17, val=2
S_WarpDropsComp|0.Warp Drops Comp|wrap.Y| popup button 18, val=2
S_WarpDropsComp|0.Warp Drops Comp|comp_premult| bool button 19, val=0
S_WarpDropsComp|0.Warp Drops Comp|filter| bool button 22, val=1
S_WarpDropsComp|0.Warp Drops Comp|wenable0| bool button 37, val=1
S_WarpDropsComp|0.Warp Drops Comp|wenable1| bool button 38, val=0
S_WarpDropsComp|0.Warp Drops Comp|wenable2| bool button 39, val=0
S_WarpDropsComp|0.Warp Drops Comp|wenable3| bool button 40, val=1
S_Shake|0.Shake|amplitude| float button 1, val=1
S_Shake|0.Shake|frequency| float button 2, val=8
S_Shake|0.Shake|phase| float button 3, val=0
S_Shake|0.Shake|z_dist| float button 4, val=1
S_Shake|0.Shake|seed| float button 5, val=0
S_Shake|0.Shake|motion_blur| popup button 8, val=0
S_Shake|0.Shake|mo_blur_length| float button 9, val=1
S_Shake|0.Shake|wrap.X| popup button 10, val=2
S_Shake|0.Shake|wrap.Y| popup button 11, val=2
S_Shake|0.Shake|x_rand_amp| float button 29, val=0.2
S_Shake|0.Shake|x_rand_freq| float button 30, val=1
S_Shake|0.Shake|x_wave_amp| float button 31, val=0
S_Shake|0.Shake|x_wave_freq| float button 32, val=2.5
S_Shake|0.Shake|x_phase| float button 33, val=0
S_Shake|0.Shake|y_rand_amp| float button 36, val=0.1
S_Shake|0.Shake|y_rand_freq| float button 37, val=1
S_Shake|0.Shake|y_wave_amp| float button 38, val=0
S_Shake|0.Shake|y_wave_freq| float button 39, val=3
S_Shake|0.Shake|y_phase| float button 40, val=0
S_Shake|0.Shake|z_rand_amp| float button 43, val=0
S_Shake|0.Shake|z_rand_freq| float button 44, val=1
S_Shake|0.Shake|z_wave_amp| float button 45, val=0
S_Shake|0.Shake|z_wave_freq| float button 46, val=3.5
S_Shake|0.Shake|z_phase| float button 47, val=0
S_Shake|0.Shake|tilt_rand_amp| float button 50, val=5
S_Shake|0.Shake|tilt_rand_freq| float button 51, val=1
S_Shake|0.Shake|tilt_wave_amp| float button 52, val=0
S_Shake|0.Shake|tilt_wave_freq| float button 53, val=2
S_Shake|0.Shake|tilt_phase| float button 54, val=0
S_Distort|0.Distort|amount| float button 1, val=1
S_Distort|0.Distort|blur_lens| float button 2, val=0.5
S_Distort|0.Distort|rotate_warp_dir| float button 3, val=0
S_Distort|0.Distort|wrap.X| popup button 4, val=2
S_Distort|0.Distort|wrap.Y| popup button 5, val=2
S_Distort|0.Distort|amount_rel.X| float button 15, val=1
S_Distort|0.Distort|amount_rel.Y| float button 16, val=1
S_Distort|0.Distort|filter| bool button 17, val=1
S_Distort|1.Distort Blur|amount| float button 1, val=1
S_Distort|1.Distort Blur|blur_lens| float button 2, val=0.5
S_Distort|1.Distort Blur|rotate_warp_dir| float button 3, val=0
S_Distort|1.Distort Blur|wrap.X| popup button 4, val=2
S_Distort|1.Distort Blur|wrap.Y| popup button 5, val=2
S_Distort|1.Distort Blur|warp_amount| float button 8, val=0
S_Distort|1.Distort Blur|amount_rel.X| float button 15, val=1
S_Distort|1.Distort Blur|amount_rel.Y| float button 16, val=1
S_Distort|1.Distort Blur|subpixel| bool button 17, val=1
S_Distort|2.Distort Chroma|amount| float button 1, val=1
S_Distort|2.Distort Chroma|blur_lens| float button 2, val=0.5
S_Distort|2.Distort Chroma|rotate_warp_dir| float button 3, val=0
S_Distort|2.Distort Chroma|wrap.X| popup button 4, val=2
S_Distort|2.Distort Chroma|wrap.Y| popup button 5, val=2
S_Distort|2.Distort Chroma|warp_red| float button 8, val=0.5
S_Distort|2.Distort Chroma|warp_blue| float button 9, val=1
S_Distort|2.Distort Chroma|steps| float button 10, val=8
S_Distort|2.Distort Chroma|amount_rel.X| float button 15, val=1
S_Distort|2.Distort Chroma|amount_rel.Y| float button 16, val=1
S_Distort|2.Distort Chroma|filter| bool button 17, val=1
S_Distort|2.Distort Chroma|color1| color_red button 37, val=1
S_Distort|2.Distort Chroma|color1| color_green button 30, val=0
S_Distort|2.Distort Chroma|color1| color_blue button -1, val=0
S_Distort|2.Distort Chroma|color2| color_red button 38, val=0
S_Distort|2.Distort Chroma|color2| color_green button 31, val=1
S_Distort|2.Distort Chroma|color2| color_blue button -1, val=0
S_Distort|2.Distort Chroma|color3| color_red button 39, val=0
S_Distort|2.Distort Chroma|color3| color_green button 32, val=0
S_Distort|2.Distort Chroma|color3| color_blue button -1, val=1
S_Distort|2.Distort Chroma|white_balance| bool button 33, val=0
S_Distort|3.Distort RGB|amount| float button 1, val=1
S_Distort|3.Distort RGB|blur_lens| float button 2, val=0.5
S_Distort|3.Distort RGB|rotate_warp_dir| float button 3, val=0
S_Distort|3.Distort RGB|wrap.X| popup button 4, val=2
S_Distort|3.Distort RGB|wrap.Y| popup button 5, val=2
S_Distort|3.Distort RGB|warp_red| float button 8, val=0.5
S_Distort|3.Distort RGB|warp_green| float button 9, val=0.75
S_Distort|3.Distort RGB|warp_blue| float button 10, val=1
S_Distort|3.Distort RGB|amount_rel.X| float button 15, val=1
S_Distort|3.Distort RGB|amount_rel.Y| float button 16, val=1
S_Distort|3.Distort RGB|filter| bool button 17, val=1
S_Distort|4.Distort Fine|amount| float button 1, val=0.1
S_Distort|4.Distort Fine|blur_lens| float button 2, val=0.01
S_Distort|4.Distort Fine|rotate_warp_dir| float button 3, val=0
S_Distort|4.Distort Fine|wrap.X| popup button 4, val=2
S_Distort|4.Distort Fine|wrap.Y| popup button 5, val=2
S_Distort|4.Distort Fine|amount_rel.X| float button 15, val=1
S_Distort|4.Distort Fine|amount_rel.Y| float button 16, val=1
S_DistortMask|0.Distort Mask|amount| float button 1, val=1
S_DistortMask|0.Distort Mask|blur_lens| float button 2, val=0.5
S_DistortMask|0.Distort Mask|rotate_warp_dir| float button 3, val=0
S_DistortMask|0.Distort Mask|wrap.X| popup button 4, val=2
S_DistortMask|0.Distort Mask|wrap.Y| popup button 5, val=2
S_DistortMask|0.Distort Mask|amount_rel.X| float button 15, val=1
S_DistortMask|0.Distort Mask|amount_rel.Y| float button 16, val=1
S_DistortMask|0.Distort Mask|filter| bool button 17, val=1
S_DistortMask|0.Distort Mask|blur_mask| float button 18, val=0
S_DistortMask|0.Distort Mask|invert_mask| bool button 19, val=0
S_DistortMask|1.Distort Blur Mask|amount| float button 1, val=1
S_DistortMask|1.Distort Blur Mask|blur_lens| float button 2, val=0.5
S_DistortMask|1.Distort Blur Mask|rotate_warp_dir| float button 3, val=0
S_DistortMask|1.Distort Blur Mask|wrap.X| popup button 4, val=2
S_DistortMask|1.Distort Blur Mask|wrap.Y| popup button 5, val=2
S_DistortMask|1.Distort Blur Mask|warp_amount| float button 8, val=0
S_DistortMask|1.Distort Blur Mask|amount_rel.X| float button 15, val=1
S_DistortMask|1.Distort Blur Mask|amount_rel.Y| float button 16, val=1
S_DistortMask|1.Distort Blur Mask|subpixel| bool button 17, val=1
S_DistortMask|1.Distort Blur Mask|blur_mask| float button 18, val=0
S_DistortMask|1.Distort Blur Mask|invert_mask| bool button 19, val=0
S_DistortMask|2.Distort Chroma Mask|amount| float button 1, val=1
S_DistortMask|2.Distort Chroma Mask|blur_lens| float button 2, val=0.5
S_DistortMask|2.Distort Chroma Mask|rotate_warp_dir| float button 3, val=0
S_DistortMask|2.Distort Chroma Mask|wrap.X| popup button 4, val=2
S_DistortMask|2.Distort Chroma Mask|wrap.Y| popup button 5, val=2
S_DistortMask|2.Distort Chroma Mask|warp_red| float button 8, val=0.5
S_DistortMask|2.Distort Chroma Mask|warp_blue| float button 9, val=1
S_DistortMask|2.Distort Chroma Mask|steps| float button 10, val=8
S_DistortMask|2.Distort Chroma Mask|amount_rel.X| float button 15, val=1
S_DistortMask|2.Distort Chroma Mask|amount_rel.Y| float button 16, val=1
S_DistortMask|2.Distort Chroma Mask|filter| bool button 17, val=1
S_DistortMask|2.Distort Chroma Mask|blur_mask| float button 18, val=0
S_DistortMask|2.Distort Chroma Mask|invert_mask| bool button 19, val=0
S_DistortMask|2.Distort Chroma Mask|color1| color_red button 37, val=1
S_DistortMask|2.Distort Chroma Mask|color1| color_green button 30, val=0
S_DistortMask|2.Distort Chroma Mask|color1| color_blue button -1, val=0
S_DistortMask|2.Distort Chroma Mask|color2| color_red button 38, val=0
S_DistortMask|2.Distort Chroma Mask|color2| color_green button 31, val=1
S_DistortMask|2.Distort Chroma Mask|color2| color_blue button -1, val=0
S_DistortMask|2.Distort Chroma Mask|color3| color_red button 39, val=0
S_DistortMask|2.Distort Chroma Mask|color3| color_green button 32, val=0
S_DistortMask|2.Distort Chroma Mask|color3| color_blue button -1, val=1
S_DistortMask|2.Distort Chroma Mask|white_balance| bool button 33, val=0
S_DistortMask|3.Distort RGB Mask|amount| float button 1, val=1
S_DistortMask|3.Distort RGB Mask|blur_lens| float button 2, val=0.5
S_DistortMask|3.Distort RGB Mask|rotate_warp_dir| float button 3, val=0
S_DistortMask|3.Distort RGB Mask|wrap.X| popup button 4, val=2
S_DistortMask|3.Distort RGB Mask|wrap.Y| popup button 5, val=2
S_DistortMask|3.Distort RGB Mask|warp_red| float button 8, val=0.5
S_DistortMask|3.Distort RGB Mask|warp_green| float button 9, val=0.75
S_DistortMask|3.Distort RGB Mask|warp_blue| float button 10, val=1
S_DistortMask|3.Distort RGB Mask|amount_rel.X| float button 15, val=1
S_DistortMask|3.Distort RGB Mask|amount_rel.Y| float button 16, val=1
S_DistortMask|3.Distort RGB Mask|filter| bool button 17, val=1
S_DistortMask|3.Distort RGB Mask|blur_mask| float button 18, val=0
S_DistortMask|3.Distort RGB Mask|invert_mask| bool button 19, val=0
S_DistortMask|4.Distort Fine Mask|amount| float button 1, val=0.1
S_DistortMask|4.Distort Fine Mask|blur_lens| float button 2, val=0.01
S_DistortMask|4.Distort Fine Mask|rotate_warp_dir| float button 3, val=0
S_DistortMask|4.Distort Fine Mask|wrap.X| popup button 4, val=2
S_DistortMask|4.Distort Fine Mask|wrap.Y| popup button 5, val=2
S_DistortMask|4.Distort Fine Mask|amount_rel.X| float button 15, val=1
S_DistortMask|4.Distort Fine Mask|amount_rel.Y| float button 16, val=1
S_DistortMask|4.Distort Fine Mask|blur_mask| float button 18, val=0
S_DistortMask|4.Distort Fine Mask|invert_mask| bool button 19, val=0
S_Kaleido|0.Kaleido Triangles|center.X| float button 1, val=0
S_Kaleido|0.Kaleido Triangles|center.Y| float button 2, val=0
S_Kaleido|0.Kaleido Triangles|z_dist| float button 3, val=2
S_Kaleido|0.Kaleido Triangles|rotate| float button 4, val=0
S_Kaleido|0.Kaleido Triangles|inside_shift.X| float button 8, val=0
S_Kaleido|0.Kaleido Triangles|inside_shift.Y| float button 9, val=0
S_Kaleido|0.Kaleido Triangles|inside_z_dist| float button 10, val=1
S_Kaleido|0.Kaleido Triangles|inside_rotate| float button 11, val=0
S_Kaleido|0.Kaleido Triangles|wrap.X| popup button 15, val=2
S_Kaleido|0.Kaleido Triangles|wrap.Y| popup button 16, val=2
S_Kaleido|0.Kaleido Triangles|filter| bool button 17, val=1
S_Kaleido|0.Kaleido Triangles|wenable0| bool button 22, val=0
S_Kaleido|1.Kaleido Squares|center.X| float button 1, val=0
S_Kaleido|1.Kaleido Squares|center.Y| float button 2, val=0
S_Kaleido|1.Kaleido Squares|z_dist| float button 3, val=2
S_Kaleido|1.Kaleido Squares|rotate| float button 4, val=0
S_Kaleido|1.Kaleido Squares|inside_shift.X| float button 8, val=0
S_Kaleido|1.Kaleido Squares|inside_shift.Y| float button 9, val=0
S_Kaleido|1.Kaleido Squares|inside_z_dist| float button 10, val=1
S_Kaleido|1.Kaleido Squares|inside_rotate| float button 11, val=0
S_Kaleido|1.Kaleido Squares|wrap.X| popup button 15, val=2
S_Kaleido|1.Kaleido Squares|wrap.Y| popup button 16, val=2
S_Kaleido|1.Kaleido Squares|filter| bool button 17, val=1
S_Kaleido|1.Kaleido Squares|wenable0| bool button 22, val=0
S_Kaleido|2.Kaleido Diamonds|center.X| float button 1, val=0
S_Kaleido|2.Kaleido Diamonds|center.Y| float button 2, val=0
S_Kaleido|2.Kaleido Diamonds|z_dist| float button 3, val=2
S_Kaleido|2.Kaleido Diamonds|rotate| float button 4, val=0
S_Kaleido|2.Kaleido Diamonds|inside_shift.X| float button 8, val=0
S_Kaleido|2.Kaleido Diamonds|inside_shift.Y| float button 9, val=0
S_Kaleido|2.Kaleido Diamonds|inside_z_dist| float button 10, val=1
S_Kaleido|2.Kaleido Diamonds|inside_rotate| float button 11, val=0
S_Kaleido|2.Kaleido Diamonds|wrap.X| popup button 15, val=2
S_Kaleido|2.Kaleido Diamonds|wrap.Y| popup button 16, val=2
S_Kaleido|2.Kaleido Diamonds|filter| bool button 17, val=1
S_Kaleido|2.Kaleido Diamonds|wenable0| bool button 22, val=0
S_Kaleido|3.Kaleido Oct|center.X| float button 1, val=0
S_Kaleido|3.Kaleido Oct|center.Y| float button 2, val=0
S_Kaleido|3.Kaleido Oct|z_dist| float button 3, val=2
S_Kaleido|3.Kaleido Oct|rotate| float button 4, val=0
S_Kaleido|3.Kaleido Oct|inside_shift.X| float button 8, val=0
S_Kaleido|3.Kaleido Oct|inside_shift.Y| float button 9, val=0
S_Kaleido|3.Kaleido Oct|inside_z_dist| float button 10, val=1
S_Kaleido|3.Kaleido Oct|inside_rotate| float button 11, val=0
S_Kaleido|3.Kaleido Oct|wrap.X| popup button 15, val=2
S_Kaleido|3.Kaleido Oct|wrap.Y| popup button 16, val=2
S_Kaleido|3.Kaleido Oct|filter| bool button 17, val=1
S_Kaleido|3.Kaleido Oct|wenable0| bool button 22, val=0
S_Kaleido|4.Kaleido Polar|center.X| float button 1, val=0
S_Kaleido|4.Kaleido Polar|center.Y| float button 2, val=0
S_Kaleido|4.Kaleido Polar|z_dist| float button 3, val=2
S_Kaleido|4.Kaleido Polar|rotate| float button 4, val=0
S_Kaleido|4.Kaleido Polar|angle_repeats| float button 8, val=6
S_Kaleido|4.Kaleido Polar|stretch.X| float button 9, val=1
S_Kaleido|4.Kaleido Polar|stretch.Y| float button 10, val=1
S_Kaleido|4.Kaleido Polar|inside_shift_y| float button 11, val=0
S_Kaleido|4.Kaleido Polar|filter| bool button 17, val=1
S_Kaleido|4.Kaleido Polar|wenable0| bool button 22, val=0
S_FlysEye|0.FlysEye Hex|tile_frequency| float button 1, val=12
S_FlysEye|0.FlysEye Hex|tile_rel_height| float button 2, val=1
S_FlysEye|0.FlysEye Hex|tile_shift.X| float button 3, val=0
S_FlysEye|0.FlysEye Hex|tile_shift.Y| float button 4, val=0
S_FlysEye|0.FlysEye Hex|tile_rotate| float button 5, val=0
S_FlysEye|0.FlysEye Hex|edge_softness| float button 6, val=0
S_FlysEye|0.FlysEye Hex|inside_zdist| float button 8, val=2
S_FlysEye|0.FlysEye Hex|inside_rotate| float button 9, val=0
S_FlysEye|0.FlysEye Hex|overall_zdist| float button 10, val=1
S_FlysEye|0.FlysEye Hex|wrap| popup button 11, val=2
S_FlysEye|0.FlysEye Hex|filter| bool button 12, val=1
S_FlysEye|0.FlysEye Hex|wenable0| bool button 22, val=0
S_FlysEye|0.FlysEye Hex|wenable1| bool button 23, val=0
S_FlysEye|1.FlysEye Rect|tile_frequency| float button 1, val=12
S_FlysEye|1.FlysEye Rect|tile_rel_height| float button 2, val=1
S_FlysEye|1.FlysEye Rect|tile_shift.X| float button 3, val=0
S_FlysEye|1.FlysEye Rect|tile_shift.Y| float button 4, val=0
S_FlysEye|1.FlysEye Rect|inside_zdist| float button 8, val=2
S_FlysEye|1.FlysEye Rect|inside_rotate| float button 9, val=0
S_FlysEye|1.FlysEye Rect|overall_zdist| float button 10, val=1
S_FlysEye|1.FlysEye Rect|wrap| popup button 11, val=2
S_FlysEye|1.FlysEye Rect|filter| bool button 12, val=1
S_FlysEye|1.FlysEye Rect|wenable0| bool button 22, val=0
S_FlysEye|1.FlysEye Rect|wenable1| bool button 23, val=0
S_FlysEye|2.FlysEye Circles|tile_frequency| float button 1, val=12
S_FlysEye|2.FlysEye Circles|tile_rel_height| float button 2, val=1
S_FlysEye|2.FlysEye Circles|tile_shift.X| float button 3, val=0
S_FlysEye|2.FlysEye Circles|tile_shift.Y| float button 4, val=0
S_FlysEye|2.FlysEye Circles|circle_radius| float button 5, val=1
S_FlysEye|2.FlysEye Circles|edge_softness| float button 6, val=0
S_FlysEye|2.FlysEye Circles|inside_zdist| float button 8, val=2
S_FlysEye|2.FlysEye Circles|inside_rotate| float button 9, val=0
S_FlysEye|2.FlysEye Circles|overall_zdist| float button 10, val=1
S_FlysEye|2.FlysEye Circles|wrap| popup button 11, val=2
S_FlysEye|2.FlysEye Circles|filter| bool button 12, val=1
S_FlysEye|2.FlysEye Circles|overlap| popup button 13, val=0
S_FlysEye|2.FlysEye Circles|wenable0| bool button 22, val=0
S_FlysEye|2.FlysEye Circles|wenable1| bool button 23, val=0
S_TileScramble|0.TileScramble|tiles| float button 0, val=10
S_TileScramble|0.TileScramble|tile_rel_width| float button 1, val=1
S_TileScramble|0.TileScramble|tile_rel_height| float button 2, val=1
S_TileScramble|0.TileScramble|tile_shift.X| float button 3, val=0
S_TileScramble|0.TileScramble|tile_shift.Y| float button 4, val=0
S_TileScramble|0.TileScramble|scramble_speed| float button 7, val=0.1
S_TileScramble|0.TileScramble|scramble_rel_x| float button 8, val=1
S_TileScramble|0.TileScramble|scramble_rel_y| float button 9, val=1
S_TileScramble|0.TileScramble|rotate_warp_dir| float button 10, val=0
S_TileScramble|0.TileScramble|z_dist| float button 14, val=1
S_TileScramble|0.TileScramble|seed| float button 15, val=0.123
S_TileScramble|0.TileScramble|wrap| popup button 16, val=0
S_TileScramble|0.TileScramble|filter| bool button 17, val=0
S_TileScrambleMask|0.TileScrambleMask|tiles| float button 0, val=10
S_TileScrambleMask|0.TileScrambleMask|tile_rel_width| float button 1, val=1
S_TileScrambleMask|0.TileScrambleMask|tile_rel_height| float button 2, val=1
S_TileScrambleMask|0.TileScrambleMask|tile_shift.X| float button 3, val=0
S_TileScrambleMask|0.TileScrambleMask|tile_shift.Y| float button 4, val=0
S_TileScrambleMask|0.TileScrambleMask|scramble_speed| float button 7, val=0.1
S_TileScrambleMask|0.TileScrambleMask|scramble_rel_x| float button 8, val=1
S_TileScrambleMask|0.TileScrambleMask|scramble_rel_y| float button 9, val=1
S_TileScrambleMask|0.TileScrambleMask|rotate_warp_dir| float button 10, val=0
S_TileScrambleMask|0.TileScrambleMask|z_dist| float button 14, val=1
S_TileScrambleMask|0.TileScrambleMask|seed| float button 15, val=0.123
S_TileScrambleMask|0.TileScrambleMask|wrap| popup button 16, val=0
S_TileScrambleMask|0.TileScrambleMask|filter| bool button 17, val=0
S_TileScrambleMask|0.TileScrambleMask|blur_mask| float button 18, val=0
S_TileScrambleMask|0.TileScrambleMask|invert_mask| bool button 19, val=0
S_Technicolor|0.Technicolor 2Strip|brightness| float button 1, val=1
S_Technicolor|0.Technicolor 2Strip|saturation| float button 2, val=1
S_Technicolor|0.Technicolor 2Strip|offset_darks| float button 3, val=0
S_Technicolor|0.Technicolor 2Strip|grain_amp| float button 4, val=0
S_Technicolor|0.Technicolor 2Strip|grain_blur| float button 5, val=0
S_Technicolor|0.Technicolor 2Strip|red_filter| color_red button 15, val=1
S_Technicolor|0.Technicolor 2Strip|red_filter| color_green button 8, val=0
S_Technicolor|0.Technicolor 2Strip|red_filter| color_blue button -1, val=0
S_Technicolor|0.Technicolor 2Strip|bluegreen_filter| color_red button 16, val=0
S_Technicolor|0.Technicolor 2Strip|bluegreen_filter| color_green button 9, val=1
S_Technicolor|0.Technicolor 2Strip|bluegreen_filter| color_blue button -1, val=0.5
S_Technicolor|0.Technicolor 2Strip|red_dye| color_red button 17, val=1
S_Technicolor|0.Technicolor 2Strip|red_dye| color_green button 10, val=0
S_Technicolor|0.Technicolor 2Strip|red_dye| color_blue button -1, val=0
S_Technicolor|0.Technicolor 2Strip|cyan_dye| color_red button 18, val=0.02
S_Technicolor|0.Technicolor 2Strip|cyan_dye| color_green button 11, val=1
S_Technicolor|0.Technicolor 2Strip|cyan_dye| color_blue button -1, val=0.91
S_Technicolor|0.Technicolor 2Strip|show| popup button 14, val=0
S_Technicolor|1.Technicolor 3Strip|brightness| float button 1, val=1
S_Technicolor|1.Technicolor 3Strip|saturation| float button 2, val=1
S_Technicolor|1.Technicolor 3Strip|offset_darks| float button 3, val=0
S_Technicolor|1.Technicolor 3Strip|grain_amp| float button 4, val=0
S_Technicolor|1.Technicolor 3Strip|grain_blur| float button 5, val=0
S_Technicolor|1.Technicolor 3Strip|tint| color_red button 15, val=1
S_Technicolor|1.Technicolor 3Strip|tint| color_green button 8, val=1
S_Technicolor|1.Technicolor 3Strip|tint| color_blue button -1, val=1
S_Technicolor|1.Technicolor 3Strip|amount| float button 12, val=1
S_Technicolor|1.Technicolor 3Strip|show| popup button 14, val=0
S_Technicolor|1.Technicolor 3Strip|key_density| float button 19, val=0.1
S_Blurs|0.Blur|blur_amount| float button 1, val=0.5
S_Blurs|0.Blur|blur_rel.X| float button 2, val=1
S_Blurs|0.Blur|blur_rel.Y| float button 3, val=1
S_Blurs|0.Blur|filter| popup button 7, val=2
S_Blurs|0.Blur|scale_result| float button 8, val=1
S_Blurs|0.Blur|offset_darks| float button 9, val=0
S_Blurs|0.Blur|subpixel| bool button 14, val=0
S_Blurs|0.Blur|mix_with_source| float button 15, val=0
S_Blurs|0.Blur|wenable0| bool button 21, val=1
S_Blurs|1.Blur Monochrome|blur_amount| float button 1, val=0.5
S_Blurs|1.Blur Monochrome|blur_rel.X| float button 2, val=1
S_Blurs|1.Blur Monochrome|blur_rel.Y| float button 3, val=1
S_Blurs|1.Blur Monochrome|filter| popup button 7, val=2
S_Blurs|1.Blur Monochrome|scale_result| float button 8, val=1
S_Blurs|1.Blur Monochrome|offset_darks| float button 9, val=0
S_Blurs|1.Blur Monochrome|subpixel| bool button 14, val=0
S_Blurs|1.Blur Monochrome|mix_with_source| float button 15, val=0
S_Blurs|1.Blur Monochrome|wenable0| bool button 21, val=1
S_Blurs|2.Blur Channels|blur_amount| float button 1, val=0.5
S_Blurs|2.Blur Channels|blur_red| float button 2, val=0
S_Blurs|2.Blur Channels|blur_green| float button 3, val=0.5
S_Blurs|2.Blur Channels|blur_blue| float button 4, val=1
S_Blurs|2.Blur Channels|blur_x| float button 5, val=1
S_Blurs|2.Blur Channels|blur_y| float button 6, val=1
S_Blurs|2.Blur Channels|filter| popup button 7, val=2
S_Blurs|2.Blur Channels|scale_result| float button 8, val=1
S_Blurs|2.Blur Channels|scale_red| float button 9, val=1
S_Blurs|2.Blur Channels|scale_green| float button 10, val=1
S_Blurs|2.Blur Channels|scale_blue| float button 11, val=1
S_Blurs|2.Blur Channels|subpixel| bool button 14, val=0
S_Blurs|2.Blur Channels|offset_darks| float button 15, val=0
S_Blurs|2.Blur Channels|offset_red| float button 16, val=0
S_Blurs|2.Blur Channels|offset_green| float button 17, val=0
S_Blurs|2.Blur Channels|offset_blue| float button 18, val=0
S_Blurs|2.Blur Channels|mix_with_source| float button 19, val=0
S_Blurs|2.Blur Channels|wenable0| bool button 21, val=1
S_Blurs|3.Blur Chroma|blur_chroma| float button 1, val=0.5
S_Blurs|3.Blur Chroma|blur_luminance| float button 2, val=0
S_Blurs|3.Blur Chroma|blur_rel.X| float button 3, val=1
S_Blurs|3.Blur Chroma|blur_rel.Y| float button 4, val=1
S_Blurs|3.Blur Chroma|filter| popup button 7, val=2
S_Blurs|3.Blur Chroma|scale_chroma| float button 8, val=1
S_Blurs|3.Blur Chroma|scale_luminance| float button 9, val=1
S_Blurs|3.Blur Chroma|offset_result| float button 10, val=0
S_Blurs|3.Blur Chroma|subpixel| bool button 14, val=0
S_Blurs|3.Blur Chroma|mix_with_source| float button 15, val=0
S_Blurs|3.Blur Chroma|wenable0| bool button 21, val=1
S_Blurs|3.Blur Chroma|wenable1| bool button 22, val=0
S_Blurs|4.Blur Directional|angle| float button 1, val=45
S_Blurs|4.Blur Directional|blur_amount| float button 2, val=0.5
S_Blurs|4.Blur Directional|blur_red| float button 3, val=1
S_Blurs|4.Blur Directional|blur_green| float button 4, val=1
S_Blurs|4.Blur Directional|blur_blue| float button 5, val=1
S_Blurs|4.Blur Directional|filter| popup button 7, val=2
S_Blurs|4.Blur Directional|bias| float button 8, val=0.5
S_Blurs|4.Blur Directional|shift| float button 9, val=0
S_Blurs|4.Blur Directional|shift_red| float button 10, val=0
S_Blurs|4.Blur Directional|shift_green| float button 11, val=0
S_Blurs|4.Blur Directional|shift_blue| float button 12, val=0
S_Blurs|4.Blur Directional|edge_mode| popup button 13, val=2
S_Blurs|4.Blur Directional|scale_result| float button 15, val=1
S_Blurs|4.Blur Directional|offset_darks| float button 16, val=0
S_Blurs|4.Blur Directional|mix_with_source| float button 17, val=0
S_Blurs|4.Blur Directional|wenable0| bool button 22, val=1
S_Blurs|4.Blur Directional|wenable1| bool button 21, val=1
S_BlursMask|0.Blur Mask|blur_amount| float button 1, val=0.5
S_BlursMask|0.Blur Mask|blur_rel.X| float button 2, val=1
S_BlursMask|0.Blur Mask|blur_rel.Y| float button 3, val=1
S_BlursMask|0.Blur Mask|filter| popup button 7, val=2
S_BlursMask|0.Blur Mask|scale_result| float button 8, val=1
S_BlursMask|0.Blur Mask|offset_darks| float button 9, val=0
S_BlursMask|0.Blur Mask|subpixel| bool button 14, val=0
S_BlursMask|0.Blur Mask|mix_with_source| float button 15, val=0
S_BlursMask|0.Blur Mask|invert_mask| bool button 23, val=0
S_BlursMask|0.Blur Mask|wenable0| bool button 21, val=1
S_BlursMask|1.Blur Monochrome Mask|blur_amount| float button 1, val=0.5
S_BlursMask|1.Blur Monochrome Mask|blur_rel.X| float button 2, val=1
S_BlursMask|1.Blur Monochrome Mask|blur_rel.Y| float button 3, val=1
S_BlursMask|1.Blur Monochrome Mask|filter| popup button 7, val=2
S_BlursMask|1.Blur Monochrome Mask|scale_result| float button 8, val=1
S_BlursMask|1.Blur Monochrome Mask|offset_darks| float button 9, val=0
S_BlursMask|1.Blur Monochrome Mask|subpixel| bool button 14, val=0
S_BlursMask|1.Blur Monochrome Mask|mix_with_source| float button 15, val=0
S_BlursMask|1.Blur Monochrome Mask|invert_mask| bool button 23, val=0
S_BlursMask|1.Blur Monochrome Mask|wenable0| bool button 21, val=1
S_BlursMask|2.Blur Channels Mask|blur_amount| float button 1, val=0.5
S_BlursMask|2.Blur Channels Mask|blur_red| float button 2, val=0
S_BlursMask|2.Blur Channels Mask|blur_green| float button 3, val=0.5
S_BlursMask|2.Blur Channels Mask|blur_blue| float button 4, val=1
S_BlursMask|2.Blur Channels Mask|blur_x| float button 5, val=1
S_BlursMask|2.Blur Channels Mask|blur_y| float button 6, val=1
S_BlursMask|2.Blur Channels Mask|filter| popup button 7, val=2
S_BlursMask|2.Blur Channels Mask|scale_result| float button 8, val=1
S_BlursMask|2.Blur Channels Mask|scale_red| float button 9, val=1
S_BlursMask|2.Blur Channels Mask|scale_green| float button 10, val=1
S_BlursMask|2.Blur Channels Mask|scale_blue| float button 11, val=1
S_BlursMask|2.Blur Channels Mask|subpixel| bool button 14, val=0
S_BlursMask|2.Blur Channels Mask|offset_darks| float button 15, val=0
S_BlursMask|2.Blur Channels Mask|offset_red| float button 16, val=0
S_BlursMask|2.Blur Channels Mask|offset_green| float button 17, val=0
S_BlursMask|2.Blur Channels Mask|offset_blue| float button 18, val=0
S_BlursMask|2.Blur Channels Mask|mix_with_source| float button 19, val=0
S_BlursMask|2.Blur Channels Mask|invert_mask| bool button 23, val=0
S_BlursMask|2.Blur Channels Mask|wenable0| bool button 21, val=1
S_BlursMask|3.Blur Chroma Mask|blur_chroma| float button 1, val=0.5
S_BlursMask|3.Blur Chroma Mask|blur_luminance| float button 2, val=0
S_BlursMask|3.Blur Chroma Mask|blur_rel.X| float button 3, val=1
S_BlursMask|3.Blur Chroma Mask|blur_rel.Y| float button 4, val=1
S_BlursMask|3.Blur Chroma Mask|filter| popup button 7, val=2
S_BlursMask|3.Blur Chroma Mask|scale_chroma| float button 8, val=1
S_BlursMask|3.Blur Chroma Mask|scale_luminance| float button 9, val=1
S_BlursMask|3.Blur Chroma Mask|offset_result| float button 10, val=0
S_BlursMask|3.Blur Chroma Mask|subpixel| bool button 14, val=0
S_BlursMask|3.Blur Chroma Mask|mix_with_source| float button 15, val=0
S_BlursMask|3.Blur Chroma Mask|invert_mask| bool button 23, val=0
S_BlursMask|3.Blur Chroma Mask|wenable0| bool button 21, val=1
S_BlursMask|3.Blur Chroma Mask|wenable1| bool button 22, val=0
S_BlursMask|4.Blur Directional Mask|angle| float button 1, val=45
S_BlursMask|4.Blur Directional Mask|blur_amount| float button 2, val=0.5
S_BlursMask|4.Blur Directional Mask|blur_red| float button 3, val=1
S_BlursMask|4.Blur Directional Mask|blur_green| float button 4, val=1
S_BlursMask|4.Blur Directional Mask|blur_blue| float button 5, val=1
S_BlursMask|4.Blur Directional Mask|filter| popup button 7, val=2
S_BlursMask|4.Blur Directional Mask|bias| float button 8, val=0.5
S_BlursMask|4.Blur Directional Mask|shift| float button 9, val=0
S_BlursMask|4.Blur Directional Mask|shift_red| float button 10, val=0
S_BlursMask|4.Blur Directional Mask|shift_green| float button 11, val=0
S_BlursMask|4.Blur Directional Mask|shift_blue| float button 12, val=0
S_BlursMask|4.Blur Directional Mask|edge_mode| popup button 13, val=2
S_BlursMask|4.Blur Directional Mask|scale_result| float button 15, val=1
S_BlursMask|4.Blur Directional Mask|offset_darks| float button 16, val=0
S_BlursMask|4.Blur Directional Mask|mix_with_source| float button 17, val=0
S_BlursMask|4.Blur Directional Mask|invert_mask| bool button 23, val=0
S_BlursMask|4.Blur Directional Mask|wenable0| bool button 22, val=1
S_BlursMask|4.Blur Directional Mask|wenable1| bool button 21, val=1
S_RackDefocus|0.Rack Defocus|defocus_width| float button 1, val=0.1
S_RackDefocus|0.Rack Defocus|rel_height| float button 2, val=1
S_RackDefocus|0.Rack Defocus|gauss_blur| float button 3, val=0
S_RackDefocus|0.Rack Defocus|use_gamma| float button 4, val=2
S_RackDefocus|0.Rack Defocus|boost_highlights| float button 5, val=0
S_RackDefocus|0.Rack Defocus|hilite_threshold| float button 6, val=0.9
S_RackDefocus|0.Rack Defocus|shape| popup button 8, val=0
S_RackDefocus|0.Rack Defocus|roundness| float button 9, val=0
S_RackDefocus|0.Rack Defocus|rotate| float button 10, val=0
S_RackDefocus|0.Rack Defocus|bokeh| float button 11, val=0
S_RackDefocus|0.Rack Defocus|scale_result| float button 15, val=1
S_RackDefocus|0.Rack Defocus|offset_darks| float button 16, val=0
S_RackDefocus|0.Rack Defocus|edge_mode| popup button 17, val=2
S_RackDefocus|0.Rack Defocus|mix_with_source| float button 18, val=0
S_RackDefocus|0.Rack Defocus|show_shape| bool button 22, val=0
S_RackDefocus|0.Rack Defocus|lens_noise| float button 30, val=0
S_RackDefocus|0.Rack Defocus|noise_freq| float button 31, val=10
S_RackDefocus|0.Rack Defocus|noise_freq_rel_x| float button 32, val=1
S_RackDefocus|0.Rack Defocus|noise_seed| float button 33, val=0.123
S_RackDefocus|0.Rack Defocus|wenable0| bool button 23, val=1
S_RackDefocus|1.Rack Defocus Mono|defocus_width| float button 1, val=0.1
S_RackDefocus|1.Rack Defocus Mono|rel_height| float button 2, val=1
S_RackDefocus|1.Rack Defocus Mono|gauss_blur| float button 3, val=0
S_RackDefocus|1.Rack Defocus Mono|use_gamma| float button 4, val=2
S_RackDefocus|1.Rack Defocus Mono|boost_highlights| float button 5, val=0
S_RackDefocus|1.Rack Defocus Mono|hilite_threshold| float button 6, val=0.9
S_RackDefocus|1.Rack Defocus Mono|shape| popup button 8, val=0
S_RackDefocus|1.Rack Defocus Mono|roundness| float button 9, val=0
S_RackDefocus|1.Rack Defocus Mono|rotate| float button 10, val=0
S_RackDefocus|1.Rack Defocus Mono|bokeh| float button 11, val=0
S_RackDefocus|1.Rack Defocus Mono|scale_result| float button 15, val=1
S_RackDefocus|1.Rack Defocus Mono|offset_darks| float button 16, val=0
S_RackDefocus|1.Rack Defocus Mono|edge_mode| popup button 17, val=2
S_RackDefocus|1.Rack Defocus Mono|mix_with_source| float button 18, val=0
S_RackDefocus|1.Rack Defocus Mono|show_shape| bool button 22, val=0
S_RackDefocus|1.Rack Defocus Mono|lens_noise| float button 30, val=0
S_RackDefocus|1.Rack Defocus Mono|noise_freq| float button 31, val=10
S_RackDefocus|1.Rack Defocus Mono|noise_freq_rel_x| float button 32, val=1
S_RackDefocus|1.Rack Defocus Mono|noise_seed| float button 33, val=0.123
S_RackDefocus|1.Rack Defocus Mono|wenable0| bool button 23, val=1
S_RackDefocus|2.Defocus Prism|defocus_width| float button 1, val=0.1
S_RackDefocus|2.Defocus Prism|rel_height| float button 2, val=1
S_RackDefocus|2.Defocus Prism|gauss_blur| float button 3, val=0
S_RackDefocus|2.Defocus Prism|use_gamma| float button 4, val=2
S_RackDefocus|2.Defocus Prism|boost_highlights| float button 5, val=0
S_RackDefocus|2.Defocus Prism|hilite_threshold| float button 6, val=0.9
S_RackDefocus|2.Defocus Prism|shape| popup button 8, val=0
S_RackDefocus|2.Defocus Prism|roundness| float button 9, val=0
S_RackDefocus|2.Defocus Prism|rotate| float button 10, val=0
S_RackDefocus|2.Defocus Prism|bokeh| float button 11, val=0
S_RackDefocus|2.Defocus Prism|scale_color| color_red button 19, val=1
S_RackDefocus|2.Defocus Prism|scale_color| color_green button 12, val=1
S_RackDefocus|2.Defocus Prism|scale_color| color_blue button -1, val=1
S_RackDefocus|2.Defocus Prism|chroma_sep| float button 13, val=0.3
S_RackDefocus|2.Defocus Prism|scale_result| float button 15, val=1
S_RackDefocus|2.Defocus Prism|offset_darks| float button 16, val=0
S_RackDefocus|2.Defocus Prism|edge_mode| popup button 17, val=2
S_RackDefocus|2.Defocus Prism|mix_with_source| float button 18, val=0
S_RackDefocus|2.Defocus Prism|chroma_ringthick| float button 20, val=0.3
S_RackDefocus|2.Defocus Prism|show_shape| bool button 22, val=0
S_RackDefocus|2.Defocus Prism|lens_noise| float button 30, val=0
S_RackDefocus|2.Defocus Prism|noise_freq| float button 31, val=10
S_RackDefocus|2.Defocus Prism|noise_freq_rel_x| float button 32, val=1
S_RackDefocus|2.Defocus Prism|noise_seed| float button 33, val=0.123
S_RackDefocus|2.Defocus Prism|wenable0| bool button 23, val=1
S_RackDfComp|0.Rack Df Comp|defocus_front| float button 1, val=0.1
S_RackDfComp|0.Rack Df Comp|defocus_back| float button 2, val=0
S_RackDfComp|0.Rack Df Comp|rel_height| float button 3, val=1
S_RackDfComp|0.Rack Df Comp|use_gamma| float button 4, val=2
S_RackDfComp|0.Rack Df Comp|matte_gamma| float button 5, val=1
S_RackDfComp|0.Rack Df Comp|shape| popup button 8, val=0
S_RackDfComp|0.Rack Df Comp|roundness| float button 9, val=0
S_RackDfComp|0.Rack Df Comp|rotate| float button 10, val=0
S_RackDfComp|0.Rack Df Comp|bokeh| float button 11, val=0
S_RackDfComp|0.Rack Df Comp|boost_highlights| float button 12, val=0
S_RackDfComp|0.Rack Df Comp|hilite_threshold| float button 13, val=0.9
S_RackDfComp|0.Rack Df Comp|comp_premult| bool button 15, val=0
S_RackDfComp|0.Rack Df Comp|invert_matte| bool button 16, val=0
S_RackDfComp|0.Rack Df Comp|edge_mode| popup button 17, val=2
S_RackDfComp|0.Rack Df Comp|lens_noise| float button 30, val=0
S_RackDfComp|0.Rack Df Comp|noise_freq| float button 31, val=10
S_RackDfComp|0.Rack Df Comp|noise_freq_rel_x| float button 32, val=1
S_RackDfComp|0.Rack Df Comp|noise_seed| float button 33, val=0.123
S_RackDfComp|0.Rack Df Comp|wenable0| bool button 22, val=1
S_RackDfComp|0.Rack Df Comp|wenable1| bool button 23, val=1
S_BlurMotion|0.Blur Motion|from_z_dist| float button 1, val=1
S_BlurMotion|0.Blur Motion|from_rotate| float button 2, val=0
S_BlurMotion|0.Blur Motion|from_shift.X| float button 3, val=0
S_BlurMotion|0.Blur Motion|from_shift.Y| float button 4, val=0
S_BlurMotion|0.Blur Motion|exposure_bias| float button 5, val=0.5
S_BlurMotion|0.Blur Motion|to_z_dist| float button 8, val=0.8
S_BlurMotion|0.Blur Motion|to_rotate| float button 9, val=0
S_BlurMotion|0.Blur Motion|to_shift.X| float button 10, val=0
S_BlurMotion|0.Blur Motion|to_shift.Y| float button 11, val=0
S_BlurMotion|0.Blur Motion|subpixel| bool button 14, val=1
S_BlurMotion|0.Blur Motion|center.X| float button 15, val=0
S_BlurMotion|0.Blur Motion|center.Y| float button 16, val=0
S_BlurMotion|0.Blur Motion|wrap.X| popup button 17, val=0
S_BlurMotion|0.Blur Motion|wrap.Y| popup button 18, val=0
S_BlurMotion|0.Blur Motion|scale_result| float button 19, val=1
S_BlurMotion|0.Blur Motion|blur_res| popup button 20, val=0
S_BlurMotion|0.Blur Motion|wenable0| bool button 23, val=1
S_BlurMotion|0.Blur Motion|wenable1| bool button 21, val=1
S_BlurMotion|0.Blur Motion|wenable2| bool button 22, val=1
S_BlurMotion|0.Blur Motion|wenable3| bool button 37, val=0
S_BlurMotion|0.Blur Motion|wenable4| bool button 38, val=0
S_BlurMotion|1.Blur Motion Mono|from_z_dist| float button 1, val=1
S_BlurMotion|1.Blur Motion Mono|from_rotate| float button 2, val=0
S_BlurMotion|1.Blur Motion Mono|from_shift.X| float button 3, val=0
S_BlurMotion|1.Blur Motion Mono|from_shift.Y| float button 4, val=0
S_BlurMotion|1.Blur Motion Mono|exposure_bias| float button 5, val=0.5
S_BlurMotion|1.Blur Motion Mono|to_z_dist| float button 8, val=0.8
S_BlurMotion|1.Blur Motion Mono|to_rotate| float button 9, val=0
S_BlurMotion|1.Blur Motion Mono|to_shift.X| float button 10, val=0
S_BlurMotion|1.Blur Motion Mono|to_shift.Y| float button 11, val=0
S_BlurMotion|1.Blur Motion Mono|subpixel| bool button 14, val=1
S_BlurMotion|1.Blur Motion Mono|center.X| float button 15, val=0
S_BlurMotion|1.Blur Motion Mono|center.Y| float button 16, val=0
S_BlurMotion|1.Blur Motion Mono|wrap.X| popup button 17, val=0
S_BlurMotion|1.Blur Motion Mono|wrap.Y| popup button 18, val=0
S_BlurMotion|1.Blur Motion Mono|scale_result| float button 19, val=1
S_BlurMotion|1.Blur Motion Mono|blur_res| popup button 20, val=0
S_BlurMotion|1.Blur Motion Mono|wenable0| bool button 23, val=1
S_BlurMotion|1.Blur Motion Mono|wenable1| bool button 21, val=1
S_BlurMotion|1.Blur Motion Mono|wenable2| bool button 22, val=1
S_BlurMotion|1.Blur Motion Mono|wenable3| bool button 37, val=0
S_BlurMotion|1.Blur Motion Mono|wenable4| bool button 38, val=0
S_BlurMotionMask|0.Blur Motion Mask|from_z_dist| float button 1, val=1
S_BlurMotionMask|0.Blur Motion Mask|from_rotate| float button 2, val=0
S_BlurMotionMask|0.Blur Motion Mask|from_shift.X| float button 3, val=0
S_BlurMotionMask|0.Blur Motion Mask|from_shift.Y| float button 4, val=0
S_BlurMotionMask|0.Blur Motion Mask|exposure_bias| float button 5, val=0.5
S_BlurMotionMask|0.Blur Motion Mask|to_z_dist| float button 8, val=0.8
S_BlurMotionMask|0.Blur Motion Mask|to_rotate| float button 9, val=0
S_BlurMotionMask|0.Blur Motion Mask|to_shift.X| float button 10, val=0
S_BlurMotionMask|0.Blur Motion Mask|to_shift.Y| float button 11, val=0
S_BlurMotionMask|0.Blur Motion Mask|blur_mask| float button 12, val=0
S_BlurMotionMask|0.Blur Motion Mask|invert_mask| bool button 13, val=0
S_BlurMotionMask|0.Blur Motion Mask|subpixel| bool button 14, val=1
S_BlurMotionMask|0.Blur Motion Mask|center.X| float button 15, val=0
S_BlurMotionMask|0.Blur Motion Mask|center.Y| float button 16, val=0
S_BlurMotionMask|0.Blur Motion Mask|wrap.X| popup button 17, val=0
S_BlurMotionMask|0.Blur Motion Mask|wrap.Y| popup button 18, val=0
S_BlurMotionMask|0.Blur Motion Mask|scale_result| float button 19, val=1
S_BlurMotionMask|0.Blur Motion Mask|blur_res| popup button 20, val=0
S_BlurMotionMask|0.Blur Motion Mask|wenable0| bool button 23, val=1
S_BlurMotionMask|0.Blur Motion Mask|wenable1| bool button 21, val=1
S_BlurMotionMask|0.Blur Motion Mask|wenable2| bool button 22, val=1
S_BlurMotionMask|0.Blur Motion Mask|wenable3| bool button 37, val=0
S_BlurMotionMask|0.Blur Motion Mask|wenable4| bool button 38, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|from_z_dist| float button 1, val=1
S_BlurMotionMask|1.Blur Motion Mono Mask|from_rotate| float button 2, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|from_shift.X| float button 3, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|from_shift.Y| float button 4, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|exposure_bias| float button 5, val=0.5
S_BlurMotionMask|1.Blur Motion Mono Mask|to_z_dist| float button 8, val=0.8
S_BlurMotionMask|1.Blur Motion Mono Mask|to_rotate| float button 9, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|to_shift.X| float button 10, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|to_shift.Y| float button 11, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|blur_mask| float button 12, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|invert_mask| bool button 13, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|subpixel| bool button 14, val=1
S_BlurMotionMask|1.Blur Motion Mono Mask|center.X| float button 15, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|center.Y| float button 16, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|wrap.X| popup button 17, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|wrap.Y| popup button 18, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|scale_result| float button 19, val=1
S_BlurMotionMask|1.Blur Motion Mono Mask|blur_res| popup button 20, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|wenable0| bool button 23, val=1
S_BlurMotionMask|1.Blur Motion Mono Mask|wenable1| bool button 21, val=1
S_BlurMotionMask|1.Blur Motion Mono Mask|wenable2| bool button 22, val=1
S_BlurMotionMask|1.Blur Motion Mono Mask|wenable3| bool button 37, val=0
S_BlurMotionMask|1.Blur Motion Mono Mask|wenable4| bool button 38, val=0
S_BlurMotionCurves|0.Transform and Blur|z_dist| float button 1, val=1
S_BlurMotionCurves|0.Transform and Blur|rotate| float button 2, val=0
S_BlurMotionCurves|0.Transform and Blur|shift.X| float button 3, val=0
S_BlurMotionCurves|0.Transform and Blur|shift.Y| float button 4, val=0
S_BlurMotionCurves|0.Transform and Blur|center.X| float button 5, val=0
S_BlurMotionCurves|0.Transform and Blur|center.Y| float button 6, val=0
S_BlurMotionCurves|0.Transform and Blur|shutter_duration| float button 8, val=1
S_BlurMotionCurves|0.Transform and Blur|shutter_shift| float button 9, val=0
S_BlurMotionCurves|0.Transform and Blur|exposure_bias| float button 10, val=0.5
S_BlurMotionCurves|0.Transform and Blur|scale_result| float button 11, val=1
S_BlurMotionCurves|0.Transform and Blur|wrap.X| popup button 15, val=0
S_BlurMotionCurves|0.Transform and Blur|wrap.Y| popup button 16, val=0
S_BlurMotionCurves|0.Transform and Blur|subpixel| bool button 17, val=1
S_BlurMotionCurves|0.Transform and Blur|blur_res| popup button 18, val=0
S_BlurMotionCurves|0.Transform and Blur|wenable0| bool button 22, val=1
S_BlurMotionCurves|0.Transform and Blur|wenable1| bool button 21, val=1
S_BlurMotionCurves|0.Transform and Blur|wenable2| bool button 23, val=1
S_BlurMotionCurves|1.Blur Only|z_dist| float button 1, val=1
S_BlurMotionCurves|1.Blur Only|rotate| float button 2, val=0
S_BlurMotionCurves|1.Blur Only|shift.X| float button 3, val=0
S_BlurMotionCurves|1.Blur Only|shift.Y| float button 4, val=0
S_BlurMotionCurves|1.Blur Only|center.X| float button 5, val=0
S_BlurMotionCurves|1.Blur Only|center.Y| float button 6, val=0
S_BlurMotionCurves|1.Blur Only|shutter_duration| float button 8, val=1
S_BlurMotionCurves|1.Blur Only|shutter_shift| float button 9, val=0
S_BlurMotionCurves|1.Blur Only|exposure_bias| float button 10, val=0.5
S_BlurMotionCurves|1.Blur Only|scale_result| float button 11, val=1
S_BlurMotionCurves|1.Blur Only|wrap.X| popup button 15, val=0
S_BlurMotionCurves|1.Blur Only|wrap.Y| popup button 16, val=0
S_BlurMotionCurves|1.Blur Only|subpixel| bool button 17, val=1
S_BlurMotionCurves|1.Blur Only|blur_res| popup button 18, val=0
S_BlurMotionCurves|1.Blur Only|wenable0| bool button 22, val=1
S_BlurMotionCurves|1.Blur Only|wenable1| bool button 21, val=1
S_BlurMotionCurves|1.Blur Only|wenable2| bool button 23, val=1
S_Streaks|0.Streaks|from_z_dist| float button 0, val=1
S_Streaks|0.Streaks|from_rotate| float button 1, val=0
S_Streaks|0.Streaks|from_shift.X| float button 2, val=0
S_Streaks|0.Streaks|from_shift.Y| float button 3, val=0
S_Streaks|0.Streaks|center.X| float button 4, val=0
S_Streaks|0.Streaks|center.Y| float button 5, val=0
S_Streaks|0.Streaks|exposure_bias| float button 6, val=0
S_Streaks|0.Streaks|to_z_dist| float button 7, val=0.8
S_Streaks|0.Streaks|to_rotate| float button 8, val=0
S_Streaks|0.Streaks|to_shift.X| float button 9, val=0
S_Streaks|0.Streaks|to_shift.Y| float button 10, val=0
S_Streaks|0.Streaks|mix_src_darks| float button 11, val=1
S_Streaks|0.Streaks|mix_src_brights| float button 12, val=0
S_Streaks|0.Streaks|scale_streaks| float button 13, val=1
S_Streaks|0.Streaks|scale_result| float button 14, val=1
S_Streaks|0.Streaks|threshold| float button 15, val=0.5
S_Streaks|0.Streaks|threshold_add_color| color_red button 23, val=0
S_Streaks|0.Streaks|threshold_add_color| color_green button 16, val=0
S_Streaks|0.Streaks|threshold_add_color| color_blue button -1, val=0
S_Streaks|0.Streaks|wrap| popup button 17, val=0
S_Streaks|0.Streaks|subpixel| bool button 18, val=1
S_Streaks|0.Streaks|streaks_res| popup button 19, val=0
S_Streaks|0.Streaks|combine| popup button 20, val=0
S_Streaks|0.Streaks|wenable0| bool button 39, val=1
S_Streaks|0.Streaks|wenable1| bool button 37, val=1
S_Streaks|0.Streaks|wenable2| bool button 38, val=1
S_Streaks|0.Streaks|wenable3| bool button 44, val=0
S_Streaks|0.Streaks|wenable4| bool button 45, val=0
S_StreaksMask|0.Streaks Mask|from_z_dist| float button 0, val=1
S_StreaksMask|0.Streaks Mask|from_rotate| float button 1, val=0
S_StreaksMask|0.Streaks Mask|from_shift.X| float button 2, val=0
S_StreaksMask|0.Streaks Mask|from_shift.Y| float button 3, val=0
S_StreaksMask|0.Streaks Mask|center.X| float button 4, val=0
S_StreaksMask|0.Streaks Mask|center.Y| float button 5, val=0
S_StreaksMask|0.Streaks Mask|exposure_bias| float button 6, val=0
S_StreaksMask|0.Streaks Mask|to_z_dist| float button 7, val=0.8
S_StreaksMask|0.Streaks Mask|to_rotate| float button 8, val=0
S_StreaksMask|0.Streaks Mask|to_shift.X| float button 9, val=0
S_StreaksMask|0.Streaks Mask|to_shift.Y| float button 10, val=0
S_StreaksMask|0.Streaks Mask|mix_src_darks| float button 11, val=1
S_StreaksMask|0.Streaks Mask|mix_src_brights| float button 12, val=0
S_StreaksMask|0.Streaks Mask|scale_streaks| float button 13, val=1
S_StreaksMask|0.Streaks Mask|scale_result| float button 14, val=1
S_StreaksMask|0.Streaks Mask|threshold| float button 15, val=0.5
S_StreaksMask|0.Streaks Mask|threshold_add_color| color_red button 23, val=0
S_StreaksMask|0.Streaks Mask|threshold_add_color| color_green button 16, val=0
S_StreaksMask|0.Streaks Mask|threshold_add_color| color_blue button -1, val=0
S_StreaksMask|0.Streaks Mask|wrap| popup button 17, val=0
S_StreaksMask|0.Streaks Mask|subpixel| bool button 18, val=1
S_StreaksMask|0.Streaks Mask|streaks_res| popup button 19, val=0
S_StreaksMask|0.Streaks Mask|combine| popup button 20, val=0
S_StreaksMask|0.Streaks Mask|blur_mask| float button 30, val=0
S_StreaksMask|0.Streaks Mask|invert_mask| bool button 31, val=0
S_StreaksMask|0.Streaks Mask|mask_type| popup button 32, val=0
S_StreaksMask|0.Streaks Mask|wenable0| bool button 39, val=1
S_StreaksMask|0.Streaks Mask|wenable1| bool button 37, val=1
S_StreaksMask|0.Streaks Mask|wenable2| bool button 38, val=1
S_StreaksMask|0.Streaks Mask|wenable3| bool button 44, val=0
S_StreaksMask|0.Streaks Mask|wenable4| bool button 45, val=0
S_StreaksComp|0.Streaks Comp|from_z_dist| float button 0, val=1
S_StreaksComp|0.Streaks Comp|from_rotate| float button 1, val=0
S_StreaksComp|0.Streaks Comp|from_shift.X| float button 2, val=0
S_StreaksComp|0.Streaks Comp|from_shift.Y| float button 3, val=0
S_StreaksComp|0.Streaks Comp|center.X| float button 4, val=0
S_StreaksComp|0.Streaks Comp|center.Y| float button 5, val=0
S_StreaksComp|0.Streaks Comp|exposure_bias| float button 6, val=0
S_StreaksComp|0.Streaks Comp|to_z_dist| float button 7, val=0.8
S_StreaksComp|0.Streaks Comp|to_rotate| float button 8, val=0
S_StreaksComp|0.Streaks Comp|to_shift.X| float button 9, val=0
S_StreaksComp|0.Streaks Comp|to_shift.Y| float button 10, val=0
S_StreaksComp|0.Streaks Comp|scale_streaks| float button 11, val=1
S_StreaksComp|0.Streaks Comp|scale_back| float button 12, val=1
S_StreaksComp|0.Streaks Comp|scale_result| float button 14, val=1
S_StreaksComp|0.Streaks Comp|threshold| float button 15, val=0.5
S_StreaksComp|0.Streaks Comp|threshold_add_color| color_red button 23, val=0
S_StreaksComp|0.Streaks Comp|threshold_add_color| color_green button 16, val=0
S_StreaksComp|0.Streaks Comp|threshold_add_color| color_blue button -1, val=0
S_StreaksComp|0.Streaks Comp|wrap| popup button 17, val=0
S_StreaksComp|0.Streaks Comp|subpixel| bool button 18, val=1
S_StreaksComp|0.Streaks Comp|streaks_res| popup button 19, val=0
S_StreaksComp|0.Streaks Comp|combine| popup button 20, val=0
S_StreaksComp|0.Streaks Comp|wenable0| bool button 39, val=1
S_StreaksComp|0.Streaks Comp|wenable1| bool button 37, val=1
S_StreaksComp|0.Streaks Comp|wenable2| bool button 38, val=1
S_StreaksComp|0.Streaks Comp|wenable3| bool button 44, val=0
S_StreaksComp|0.Streaks Comp|wenable4| bool button 45, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|from_z_dist| float button 0, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|from_rotate| float button 1, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|from_shift.X| float button 2, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|from_shift.Y| float button 3, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|center.X| float button 4, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|center.Y| float button 5, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|exposure_bias| float button 6, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|to_z_dist| float button 7, val=0.8
S_StreaksMaskCmp|0.StreaksMaskCmp|to_rotate| float button 8, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|to_shift.X| float button 9, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|to_shift.Y| float button 10, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|scale_streaks| float button 11, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|scale_back| float button 12, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|scale_result| float button 14, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|threshold| float button 15, val=0.5
S_StreaksMaskCmp|0.StreaksMaskCmp|threshold_add_color| color_red button 23, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|threshold_add_color| color_green button 16, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|threshold_add_color| color_blue button -1, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|wrap| popup button 17, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|subpixel| bool button 18, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|streaks_res| popup button 19, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|combine| popup button 20, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|blur_mask| float button 30, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|invert_mask| bool button 31, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|mask_type| popup button 32, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|wenable0| bool button 39, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|wenable1| bool button 37, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|wenable2| bool button 38, val=1
S_StreaksMaskCmp|0.StreaksMaskCmp|wenable3| bool button 44, val=0
S_StreaksMaskCmp|0.StreaksMaskCmp|wenable4| bool button 45, val=0
S_SoftFocus|0.Soft Focus|width| float button 1, val=0.2
S_SoftFocus|0.Soft Focus|width_rel.X| float button 2, val=1
S_SoftFocus|0.Soft Focus|width_rel.Y| float button 3, val=1
S_SoftFocus|0.Soft Focus|mix_with_blurred| float button 4, val=0
S_SoftFocus|0.Soft Focus|mix_with_source| float button 5, val=0
S_SoftFocus|0.Soft Focus|scale_result| float button 8, val=1
S_SoftFocus|0.Soft Focus|offset_darks| float button 9, val=0
S_SoftFocus|0.Soft Focus|subpixel| bool button 12, val=0
S_SoftFocus|0.Soft Focus|wenable0| bool button 22, val=1
S_DropShadow|0.Drop Shadow|shift.X| float button 0, val=10
S_DropShadow|0.Drop Shadow|shift.Y| float button 1, val=-10
S_DropShadow|0.Drop Shadow|blur| float button 2, val=0.1
S_DropShadow|0.Drop Shadow|color| color_red button 14, val=0
S_DropShadow|0.Drop Shadow|color| color_green button 7, val=0
S_DropShadow|0.Drop Shadow|color| color_blue button -1, val=0
S_DropShadow|0.Drop Shadow|opacity| float button 8, val=1
S_DropShadow|0.Drop Shadow|front_opacity| float button 9, val=1
S_DropShadow|0.Drop Shadow|comp_premult| bool button 10, val=0
S_DropShadow|0.Drop Shadow|invert_matte| bool button 11, val=0
S_DropShadow|0.Drop Shadow|wenable0| bool button 21, val=1
S_Convolve|0.Convolve|kernel_size| float button 0, val=1
S_Convolve|0.Convolve|size_rel_x| float button 1, val=1
S_Convolve|0.Convolve|size_rel_y| float button 2, val=1
S_Convolve|0.Convolve|kernel_center.X| float button 3, val=0
S_Convolve|0.Convolve|kernel_center.Y| float button 4, val=0
S_Convolve|0.Convolve|autocenter| bool button 5, val=0
S_Convolve|0.Convolve|boost_highlights| float button 6, val=0
S_Convolve|0.Convolve|use_color_kernel| bool button 7, val=0
S_Convolve|0.Convolve|autoscale| popup button 8, val=0
S_Convolve|0.Convolve|kernel_threshold| float button 9, val=0.001
S_Convolve|0.Convolve|clamp_below_threshold| bool button 10, val=1
S_Convolve|0.Convolve|edge_mode.X| popup button 11, val=0
S_Convolve|0.Convolve|edge_mode.Y| popup button 12, val=0
S_Convolve|0.Convolve|hilite_threshold| float button 13, val=0.9
S_Convolve|0.Convolve|use_gamma| float button 14, val=2
S_Convolve|0.Convolve|threshold| float button 15, val=0
S_Convolve|0.Convolve|threshold_add_color| color_red button 23, val=0
S_Convolve|0.Convolve|threshold_add_color| color_green button 16, val=0
S_Convolve|0.Convolve|threshold_add_color| color_blue button -1, val=0
S_Convolve|0.Convolve|brightness| float button 17, val=1
S_Convolve|0.Convolve|mix_with_source| float button 18, val=0
S_Convolve|0.Convolve|combine| popup button 19, val=0
S_Convolve|0.Convolve|show_kernel| bool button 20, val=0
S_Convolve|0.Convolve|kernel_crop1_x| float button 30, val=0
S_Convolve|0.Convolve|kernel_crop1_y| float button 31, val=0
S_Convolve|0.Convolve|kernel_crop2_x| float button 32, val=1e+04
S_Convolve|0.Convolve|kernel_crop2_y| float button 33, val=1e+04
S_Convolve|0.Convolve|wenable0| bool button 21, val=1
S_Convolve|0.Convolve|wenable1| bool button 21, val=1
S_Convolve|0.Convolve|wenable2| bool button 29, val=0
S_ConvolveComp|0.ConvolveComp|size_front| float button 0, val=1
S_ConvolveComp|0.ConvolveComp|size_back| float button 1, val=0
S_ConvolveComp|0.ConvolveComp|size_rel_x| float button 2, val=1
S_ConvolveComp|0.ConvolveComp|size_rel_y| float button 3, val=1
S_ConvolveComp|0.ConvolveComp|kernel_center.X| float button 4, val=0
S_ConvolveComp|0.ConvolveComp|kernel_center.Y| float button 5, val=0
S_ConvolveComp|0.ConvolveComp|autocenter| bool button 6, val=0
S_ConvolveComp|0.ConvolveComp|use_color_kernel| bool button 7, val=0
S_ConvolveComp|0.ConvolveComp|autoscale| popup button 8, val=0
S_ConvolveComp|0.ConvolveComp|combine| popup button 9, val=0
S_ConvolveComp|0.ConvolveComp|boost_highlights| float button 10, val=0
S_ConvolveComp|0.ConvolveComp|hilite_threshold| float button 11, val=0.9
S_ConvolveComp|0.ConvolveComp|front_threshold| float button 12, val=0
S_ConvolveComp|0.ConvolveComp|threshold_add_color| color_red button 20, val=0
S_ConvolveComp|0.ConvolveComp|threshold_add_color| color_green button 13, val=0
S_ConvolveComp|0.ConvolveComp|threshold_add_color| color_blue button -1, val=0
S_ConvolveComp|0.ConvolveComp|use_gamma| float button 15, val=2
S_ConvolveComp|0.ConvolveComp|matte_gamma| float button 16, val=1
S_ConvolveComp|0.ConvolveComp|front_brightness| float button 17, val=1
S_ConvolveComp|0.ConvolveComp|front_opacity| float button 18, val=1
S_ConvolveComp|0.ConvolveComp|back_brightness| float button 19, val=1
S_ConvolveComp|0.ConvolveComp|comp_premult| bool button 21, val=1
S_ConvolveComp|0.ConvolveComp|invert_matte| bool button 22, val=0
S_ConvolveComp|0.ConvolveComp|show_kernel| bool button 23, val=0
S_ConvolveComp|0.ConvolveComp|kernel_crop1_x| float button 30, val=0
S_ConvolveComp|0.ConvolveComp|kernel_crop1_y| float button 31, val=0
S_ConvolveComp|0.ConvolveComp|kernel_crop2_x| float button 32, val=1e+04
S_ConvolveComp|0.ConvolveComp|kernel_crop2_y| float button 33, val=1e+04
S_ConvolveComp|0.ConvolveComp|kernel_threshold| float button 36, val=0.001
S_ConvolveComp|0.ConvolveComp|clamp_below_threshold| bool button 37, val=1
S_ConvolveComp|0.ConvolveComp|edge_mode.X| popup button 38, val=0
S_ConvolveComp|0.ConvolveComp|edge_mode.Y| popup button 39, val=0
S_ConvolveComp|0.ConvolveComp|wenable0| bool button 50, val=1
S_ConvolveComp|0.ConvolveComp|wenable1| bool button 51, val=1
S_ConvolveComp|0.ConvolveComp|wenable2| bool button 50, val=1
S_ConvolveComp|0.ConvolveComp|wenable3| bool button 29, val=0
S_EdgeDetect|0.Edge Detect|edge_smooth| float button 1, val=0
S_EdgeDetect|0.Edge Detect|weight_red| float button 2, val=1
S_EdgeDetect|0.Edge Detect|weight_green| float button 3, val=1
S_EdgeDetect|0.Edge Detect|weight_blue| float button 4, val=1
S_EdgeDetect|0.Edge Detect|brightness| float button 8, val=1
S_EdgeDetect|0.Edge Detect|saturation| float button 9, val=1
S_EdgeDetect|0.Edge Detect|threshold| float button 10, val=0
S_EdgeDetect|0.Edge Detect|subpixel_smooth| bool button 20, val=0
S_EdgeDetect|1.Edge Detect Chroma|edge_smooth| float button 1, val=0
S_EdgeDetect|1.Edge Detect Chroma|weight_red| float button 2, val=1
S_EdgeDetect|1.Edge Detect Chroma|weight_green| float button 3, val=1
S_EdgeDetect|1.Edge Detect Chroma|weight_blue| float button 4, val=1
S_EdgeDetect|1.Edge Detect Chroma|brightness| float button 8, val=1
S_EdgeDetect|1.Edge Detect Chroma|saturation| float button 9, val=1
S_EdgeDetect|1.Edge Detect Chroma|threshold| float button 10, val=0
S_EdgeDetect|1.Edge Detect Chroma|subpixel_smooth| bool button 20, val=0
S_EdgeDetect|2.Edge Detect Mono|edge_smooth| float button 1, val=0
S_EdgeDetect|2.Edge Detect Mono|weight_red| float button 2, val=1
S_EdgeDetect|2.Edge Detect Mono|weight_green| float button 3, val=1
S_EdgeDetect|2.Edge Detect Mono|weight_blue| float button 4, val=1
S_EdgeDetect|2.Edge Detect Mono|brightness| float button 8, val=1
S_EdgeDetect|2.Edge Detect Mono|threshold| float button 10, val=0
S_EdgeDetect|2.Edge Detect Mono|subpixel_smooth| bool button 20, val=0
S_EdgeDetect|3.Edges In Direction|edge_smooth| float button 1, val=0
S_EdgeDetect|3.Edges In Direction|direction.X| float button 2, val=0.5
S_EdgeDetect|3.Edges In Direction|direction.Y| float button 3, val=0.5
S_EdgeDetect|3.Edges In Direction|bidirectional| popup button 6, val=0
S_EdgeDetect|3.Edges In Direction|scale| float button 8, val=1
S_EdgeDetect|3.Edges In Direction|saturation| float button 9, val=1
S_EdgeDetect|3.Edges In Direction|offset_color| color_red button 17, val=0
S_EdgeDetect|3.Edges In Direction|offset_color| color_green button 10, val=0
S_EdgeDetect|3.Edges In Direction|offset_color| color_blue button -1, val=0
S_EdgeDetect|3.Edges In Direction|subpixel_smooth| bool button 20, val=0
S_EdgeDetect|3.Edges In Direction|wenable0| bool button 22, val=1
S_EdgeDetect|4.Edge Colorize|edge_smooth| float button 1, val=0.2
S_EdgeDetect|4.Edge Colorize|scale| float button 2, val=1
S_EdgeDetect|4.Edge Colorize|rotate_colors| float button 3, val=0
S_EdgeDetect|4.Edge Colorize|top| color_red button 15, val=1
S_EdgeDetect|4.Edge Colorize|top| color_green button 8, val=0.85
S_EdgeDetect|4.Edge Colorize|top| color_blue button -1, val=0.5
S_EdgeDetect|4.Edge Colorize|left| color_red button 16, val=0.5
S_EdgeDetect|4.Edge Colorize|left| color_green button 9, val=0
S_EdgeDetect|4.Edge Colorize|left| color_blue button -1, val=0
S_EdgeDetect|4.Edge Colorize|right| color_red button 17, val=0
S_EdgeDetect|4.Edge Colorize|right| color_green button 10, val=0.1
S_EdgeDetect|4.Edge Colorize|right| color_blue button -1, val=0.5
S_EdgeDetect|4.Edge Colorize|bottom| color_red button 18, val=0.3
S_EdgeDetect|4.Edge Colorize|bottom| color_green button 11, val=0.3
S_EdgeDetect|4.Edge Colorize|bottom| color_blue button -1, val=0.3
S_EdgeDetect|4.Edge Colorize|background| color_red button 19, val=0
S_EdgeDetect|4.Edge Colorize|background| color_green button 12, val=0
S_EdgeDetect|4.Edge Colorize|background| color_blue button -1, val=0
S_EdgeDetect|4.Edge Colorize|subpixel_smooth| bool button 20, val=0
S_EdgeDetect|5.Edge Detect Double|edge_smooth1| float button 1, val=0.1
S_EdgeDetect|5.Edge Detect Double|edge_smooth2| float button 2, val=0
S_EdgeDetect|5.Edge Detect Double|brightness1| float button 3, val=1
S_EdgeDetect|5.Edge Detect Double|threshold1| float button 4, val=0
S_EdgeDetect|5.Edge Detect Double|show| popup button 6, val=1
S_EdgeDetect|5.Edge Detect Double|brightness2| float button 8, val=1.5
S_EdgeDetect|5.Edge Detect Double|saturation| float button 9, val=1
S_EdgeDetect|5.Edge Detect Double|threshold2| float button 10, val=0
S_EdgeDetect|5.Edge Detect Double|subpixel_smooth| bool button 20, val=0
S_EdgeDetect|6.Edge Blips|center.X| float button 1, val=0
S_EdgeDetect|6.Edge Blips|center.Y| float button 2, val=0
S_EdgeDetect|6.Edge Blips|angle_start| float button 3, val=0
S_EdgeDetect|6.Edge Blips|angle_speed| float button 4, val=180
S_EdgeDetect|6.Edge Blips|beam_width| float button 5, val=0.05
S_EdgeDetect|6.Edge Blips|beam| popup button 6, val=0
S_EdgeDetect|6.Edge Blips|brightness| float button 8, val=1
S_EdgeDetect|6.Edge Blips|saturation| float button 9, val=1
S_EdgeDetect|6.Edge Blips|threshold| float button 10, val=0
S_EdgeDetect|6.Edge Blips|edge_smooth| float button 11, val=0
S_EdgeDetect|6.Edge Blips|show| popup button 13, val=0
S_EdgeDetect|6.Edge Blips|wenable0| bool button 22, val=1
S_EdgeFlash|0.EdgeFlash|front_flash_amp| float button 1, val=0.8
S_EdgeFlash|0.EdgeFlash|back_flash_amp| float button 2, val=0.8
S_EdgeFlash|0.EdgeFlash|flash_width| float button 3, val=0.1
S_EdgeFlash|0.EdgeFlash|output| popup button 8, val=2
S_EdgeFlash|0.EdgeFlash|comp_premult| bool button 9, val=0
S_EdgeFlash|0.EdgeFlash|subpixel_widths| bool button 10, val=0
S_EdgeFlash|0.EdgeFlash|invert_matte| bool button 11, val=0
S_EdgeFlash|0.EdgeFlash|front_lights| float button 15, val=1
S_EdgeFlash|0.EdgeFlash|front_darks| float button 16, val=0
S_EdgeFlash|0.EdgeFlash|front_sat| float button 17, val=1
S_EdgeFlash|0.EdgeFlash|back_lights| float button 18, val=1
S_EdgeFlash|0.EdgeFlash|back_darks| float button 19, val=0
S_EdgeFlash|0.EdgeFlash|back_sat| float button 20, val=1
S_EdgeFlash|0.EdgeFlash|wenable0| bool button 22, val=1
S_EdgeBlur|0.EdgeBlur|blur_width| float button 1, val=0.02
S_EdgeBlur|0.EdgeBlur|edge_width| float button 2, val=0.02
S_EdgeBlur|0.EdgeBlur|edge_strength| float button 3, val=0.5
S_EdgeBlur|0.EdgeBlur|edge_threshold| float button 4, val=0
S_EdgeBlur|0.EdgeBlur|show| popup button 5, val=0
S_EdgeBlur|0.EdgeBlur|subpixel| bool button 6, val=0
S_EdgeBlur|0.EdgeBlur|wenable0| bool button 22, val=1
S_Sharpen|0.Sharpen|sharpen_amp| float button 1, val=1
S_Sharpen|0.Sharpen|sharpen_width| float button 2, val=0.1
S_Sharpen|0.Sharpen|sharpen_luma| float button 4, val=1
S_Sharpen|0.Sharpen|sharpen_chroma| float button 5, val=1
S_Sharpen|0.Sharpen|sharpen_red| float button 11, val=1
S_Sharpen|0.Sharpen|sharpen_green| float button 12, val=1
S_Sharpen|0.Sharpen|sharpen_blue| float button 13, val=1
S_Sharpen|0.Sharpen|wenable0| bool button 22, val=1
S_SharpenMask|0.Sharpen Mask|sharpen_amp| float button 1, val=1
S_SharpenMask|0.Sharpen Mask|sharpen_width| float button 2, val=0.1
S_SharpenMask|0.Sharpen Mask|sharpen_luma| float button 4, val=1
S_SharpenMask|0.Sharpen Mask|sharpen_chroma| float button 5, val=1
S_SharpenMask|0.Sharpen Mask|invert_mask| bool button 8, val=0
S_SharpenMask|0.Sharpen Mask|sharpen_red| float button 11, val=1
S_SharpenMask|0.Sharpen Mask|sharpen_green| float button 12, val=1
S_SharpenMask|0.Sharpen Mask|sharpen_blue| float button 13, val=1
S_SharpenMask|0.Sharpen Mask|wenable0| bool button 22, val=1
S_BandPass|0.Band Pass|blur_amount1| float button 1, val=0.1
S_BandPass|0.Band Pass|blur_amount2| float button 2, val=0.2
S_BandPass|0.Band Pass|blur_rel.X| float button 3, val=1
S_BandPass|0.Band Pass|blur_rel.Y| float button 4, val=1
S_BandPass|0.Band Pass|scale| float button 8, val=3
S_BandPass|0.Band Pass|saturation| float button 9, val=1
S_BandPass|0.Band Pass|offset_darks| float button 10, val=0.5
S_BandPass|0.Band Pass|wenable0| bool button 22, val=1
S_BandPass|0.Band Pass|wenable1| bool button 23, val=1
S_Deband|0.Deband|edge_threshold| float button 0, val=2
S_Deband|0.Deband|grow_edges| float button 1, val=0
S_Deband|0.Deband|show| popup button 2, val=0
S_Deband|0.Deband|diffuse_thresh| float button 7, val=1
S_Deband|0.Deband|diffuse_radius| float button 8, val=12
S_Deband|0.Deband|pre_blur| float button 9, val=0
S_Deband|0.Deband|post_blur| float button 10, val=0.5
S_Emboss|0.Emboss|light_dir.X| float button 1, val=0.3
S_Emboss|0.Emboss|light_dir.Y| float button 2, val=0.3
S_Emboss|0.Emboss|bumps_scale| float button 3, val=1
S_Emboss|0.Emboss|bumps_threshold| float button 4, val=0
S_Emboss|0.Emboss|bumps_smooth| float button 5, val=0
S_Emboss|0.Emboss|subpixel_smooth| bool button 6, val=0
S_Emboss|0.Emboss|brightness| float button 15, val=1
S_Emboss|0.Emboss|light_color| color_red button 23, val=1
S_Emboss|0.Emboss|light_color| color_green button 16, val=1
S_Emboss|0.Emboss|light_color| color_blue button -1, val=1
S_Emboss|0.Emboss|wenable0| bool button 22, val=1
S_Emboss|1.Emboss Shiny|light_dir.X| float button 1, val=0.3
S_Emboss|1.Emboss Shiny|light_dir.Y| float button 2, val=0.3
S_Emboss|1.Emboss Shiny|bumps_scale| float button 3, val=1
S_Emboss|1.Emboss Shiny|bumps_threshold| float button 4, val=0
S_Emboss|1.Emboss Shiny|bumps_smooth| float button 5, val=0.01
S_Emboss|1.Emboss Shiny|subpixel_smooth| bool button 6, val=0
S_Emboss|1.Emboss Shiny|hilite_brightnss| float button 8, val=0.8
S_Emboss|1.Emboss Shiny|hilite_size| float button 9, val=0.5
S_Emboss|1.Emboss Shiny|brightness| float button 15, val=1
S_Emboss|1.Emboss Shiny|light_color| color_red button 23, val=1
S_Emboss|1.Emboss Shiny|light_color| color_green button 16, val=1
S_Emboss|1.Emboss Shiny|light_color| color_blue button -1, val=1
S_Emboss|1.Emboss Shiny|wenable0| bool button 22, val=1
S_Emboss|2.Emboss Distort|light_dir.X| float button 1, val=0.3
S_Emboss|2.Emboss Distort|light_dir.Y| float button 2, val=0.3
S_Emboss|2.Emboss Distort|bumps_scale| float button 3, val=1
S_Emboss|2.Emboss Distort|bumps_threshold| float button 4, val=0
S_Emboss|2.Emboss Distort|bumps_smooth| float button 5, val=0.1
S_Emboss|2.Emboss Distort|subpixel_smooth| bool button 6, val=0
S_Emboss|2.Emboss Distort|hilite_brightnss| float button 8, val=0.5
S_Emboss|2.Emboss Distort|hilite_size| float button 9, val=0.5
S_Emboss|2.Emboss Distort|lens_amount| float button 10, val=1
S_Emboss|2.Emboss Distort|filter| bool button 14, val=1
S_Emboss|2.Emboss Distort|brightness| float button 15, val=1
S_Emboss|2.Emboss Distort|light_color| color_red button 23, val=1
S_Emboss|2.Emboss Distort|light_color| color_green button 16, val=1
S_Emboss|2.Emboss Distort|light_color| color_blue button -1, val=1
S_Emboss|2.Emboss Distort|wrap.X| popup button 19, val=2
S_Emboss|2.Emboss Distort|wrap.Y| popup button 20, val=2
S_Emboss|2.Emboss Distort|wenable0| bool button 22, val=1
S_Emboss|3.Emboss Glass|light_dir.X| float button 1, val=0.3
S_Emboss|3.Emboss Glass|light_dir.Y| float button 2, val=0.3
S_Emboss|3.Emboss Glass|bumps_scale| float button 3, val=1
S_Emboss|3.Emboss Glass|bumps_threshold| float button 4, val=0
S_Emboss|3.Emboss Glass|bumps_smooth| float button 5, val=0.1
S_Emboss|3.Emboss Glass|subpixel_smooth| bool button 6, val=0
S_Emboss|3.Emboss Glass|hilite_brightnss| float button 8, val=0.5
S_Emboss|3.Emboss Glass|hilite_size| float button 9, val=0.5
S_Emboss|3.Emboss Glass|lens_amount| float button 10, val=1
S_Emboss|3.Emboss Glass|warp_red| float button 11, val=0.5
S_Emboss|3.Emboss Glass|warp_blue| float button 12, val=1
S_Emboss|3.Emboss Glass|steps| float button 13, val=5
S_Emboss|3.Emboss Glass|filter| bool button 14, val=1
S_Emboss|3.Emboss Glass|brightness| float button 15, val=1
S_Emboss|3.Emboss Glass|light_color| color_red button 23, val=1
S_Emboss|3.Emboss Glass|light_color| color_green button 16, val=1
S_Emboss|3.Emboss Glass|light_color| color_blue button -1, val=1
S_Emboss|3.Emboss Glass|wrap.X| popup button 19, val=2
S_Emboss|3.Emboss Glass|wrap.Y| popup button 20, val=2
S_Emboss|3.Emboss Glass|wenable0| bool button 22, val=1
S_EmbossMask|0.Emboss Mask|light_dir.X| float button 1, val=0.3
S_EmbossMask|0.Emboss Mask|light_dir.Y| float button 2, val=0.3
S_EmbossMask|0.Emboss Mask|bumps_scale| float button 3, val=1
S_EmbossMask|0.Emboss Mask|bumps_threshold| float button 4, val=0
S_EmbossMask|0.Emboss Mask|bumps_smooth| float button 5, val=0
S_EmbossMask|0.Emboss Mask|subpixel_smooth| bool button 6, val=0
S_EmbossMask|0.Emboss Mask|brightness| float button 15, val=1
S_EmbossMask|0.Emboss Mask|light_color| color_red button 23, val=1
S_EmbossMask|0.Emboss Mask|light_color| color_green button 16, val=1
S_EmbossMask|0.Emboss Mask|light_color| color_blue button -1, val=1
S_EmbossMask|0.Emboss Mask|blur_mask| float button 17, val=0
S_EmbossMask|0.Emboss Mask|invert_mask| bool button 18, val=0
S_EmbossMask|0.Emboss Mask|wenable0| bool button 22, val=1
S_EmbossMask|1.Emboss Shiny Mask|light_dir.X| float button 1, val=0.3
S_EmbossMask|1.Emboss Shiny Mask|light_dir.Y| float button 2, val=0.3
S_EmbossMask|1.Emboss Shiny Mask|bumps_scale| float button 3, val=1
S_EmbossMask|1.Emboss Shiny Mask|bumps_threshold| float button 4, val=0
S_EmbossMask|1.Emboss Shiny Mask|bumps_smooth| float button 5, val=0.01
S_EmbossMask|1.Emboss Shiny Mask|subpixel_smooth| bool button 6, val=0
S_EmbossMask|1.Emboss Shiny Mask|hilite_brightnss| float button 8, val=0.8
S_EmbossMask|1.Emboss Shiny Mask|hilite_size| float button 9, val=0.5
S_EmbossMask|1.Emboss Shiny Mask|brightness| float button 15, val=1
S_EmbossMask|1.Emboss Shiny Mask|light_color| color_red button 23, val=1
S_EmbossMask|1.Emboss Shiny Mask|light_color| color_green button 16, val=1
S_EmbossMask|1.Emboss Shiny Mask|light_color| color_blue button -1, val=1
S_EmbossMask|1.Emboss Shiny Mask|blur_mask| float button 17, val=0
S_EmbossMask|1.Emboss Shiny Mask|invert_mask| bool button 18, val=0
S_EmbossMask|1.Emboss Shiny Mask|wenable0| bool button 22, val=1
S_EmbossMask|2.Emboss Distort Mask|light_dir.X| float button 1, val=0.3
S_EmbossMask|2.Emboss Distort Mask|light_dir.Y| float button 2, val=0.3
S_EmbossMask|2.Emboss Distort Mask|bumps_scale| float button 3, val=1
S_EmbossMask|2.Emboss Distort Mask|bumps_threshold| float button 4, val=0
S_EmbossMask|2.Emboss Distort Mask|bumps_smooth| float button 5, val=0.1
S_EmbossMask|2.Emboss Distort Mask|subpixel_smooth| bool button 6, val=0
S_EmbossMask|2.Emboss Distort Mask|hilite_brightnss| float button 8, val=0.5
S_EmbossMask|2.Emboss Distort Mask|hilite_size| float button 9, val=0.5
S_EmbossMask|2.Emboss Distort Mask|lens_amount| float button 10, val=1
S_EmbossMask|2.Emboss Distort Mask|filter| bool button 14, val=1
S_EmbossMask|2.Emboss Distort Mask|brightness| float button 15, val=1
S_EmbossMask|2.Emboss Distort Mask|light_color| color_red button 23, val=1
S_EmbossMask|2.Emboss Distort Mask|light_color| color_green button 16, val=1
S_EmbossMask|2.Emboss Distort Mask|light_color| color_blue button -1, val=1
S_EmbossMask|2.Emboss Distort Mask|blur_mask| float button 17, val=0
S_EmbossMask|2.Emboss Distort Mask|invert_mask| bool button 18, val=0
S_EmbossMask|2.Emboss Distort Mask|wrap.X| popup button 19, val=2
S_EmbossMask|2.Emboss Distort Mask|wrap.Y| popup button 20, val=2
S_EmbossMask|2.Emboss Distort Mask|wenable0| bool button 22, val=1
S_EmbossMask|3.Emboss Glass Mask|light_dir.X| float button 1, val=0.3
S_EmbossMask|3.Emboss Glass Mask|light_dir.Y| float button 2, val=0.3
S_EmbossMask|3.Emboss Glass Mask|bumps_scale| float button 3, val=1
S_EmbossMask|3.Emboss Glass Mask|bumps_threshold| float button 4, val=0
S_EmbossMask|3.Emboss Glass Mask|bumps_smooth| float button 5, val=0.1
S_EmbossMask|3.Emboss Glass Mask|subpixel_smooth| bool button 6, val=0
S_EmbossMask|3.Emboss Glass Mask|hilite_brightnss| float button 8, val=0.5
S_EmbossMask|3.Emboss Glass Mask|hilite_size| float button 9, val=0.5
S_EmbossMask|3.Emboss Glass Mask|lens_amount| float button 10, val=1
S_EmbossMask|3.Emboss Glass Mask|warp_red| float button 11, val=0.5
S_EmbossMask|3.Emboss Glass Mask|warp_blue| float button 12, val=1
S_EmbossMask|3.Emboss Glass Mask|steps| float button 13, val=5
S_EmbossMask|3.Emboss Glass Mask|filter| bool button 14, val=1
S_EmbossMask|3.Emboss Glass Mask|brightness| float button 15, val=1
S_EmbossMask|3.Emboss Glass Mask|light_color| color_red button 23, val=1
S_EmbossMask|3.Emboss Glass Mask|light_color| color_green button 16, val=1
S_EmbossMask|3.Emboss Glass Mask|light_color| color_blue button -1, val=1
S_EmbossMask|3.Emboss Glass Mask|blur_mask| float button 17, val=0
S_EmbossMask|3.Emboss Glass Mask|invert_mask| bool button 18, val=0
S_EmbossMask|3.Emboss Glass Mask|wrap.X| popup button 19, val=2
S_EmbossMask|3.Emboss Glass Mask|wrap.Y| popup button 20, val=2
S_EmbossMask|3.Emboss Glass Mask|wenable0| bool button 22, val=1
S_Grain|0.Grain Color|color_amplitude| float button 1, val=0.1
S_Grain|0.Grain Color|color_frequency| float button 2, val=100
S_Grain|0.Grain Color|color_octaves| float button 3, val=1
S_Grain|0.Grain Color|seed| float button 4, val=0.123
S_Grain|0.Grain Color|jitter_frames| float button 5, val=1
S_Grain|0.Grain Color|red_freq| float button 8, val=1
S_Grain|0.Grain Color|green_freq| float button 9, val=1
S_Grain|0.Grain Color|blue_freq| float button 10, val=1
S_Grain|0.Grain Color|color_scale| color_red button 18, val=1
S_Grain|0.Grain Color|color_scale| color_green button 11, val=1
S_Grain|0.Grain Color|color_scale| color_blue button -1, val=1
S_Grain|0.Grain Color|bw_amplitude| float button 15, val=0.05
S_Grain|0.Grain Color|bw_frequency| float button 16, val=100
S_Grain|0.Grain Color|bw_octaves| float button 17, val=1
S_Grain|1.Grain Mono|amplitude| float button 1, val=0.1
S_Grain|1.Grain Mono|frequency| float button 2, val=100
S_Grain|1.Grain Mono|octaves| float button 3, val=1
S_Grain|1.Grain Mono|seed| float button 4, val=0.123
S_Grain|1.Grain Mono|jitter_frames| float button 5, val=1
S_Grain|2.Static Color|bw_amplitude| float button 1, val=0
S_Grain|2.Static Color|color_amp| float button 8, val=0.1
S_Grain|2.Static Color|color_scale| color_red button 18, val=1
S_Grain|2.Static Color|color_scale| color_green button 11, val=1
S_Grain|2.Static Color|color_scale| color_blue button -1, val=1
S_Grain|3.Static Mono|amplitude| float button 1, val=0.1
S_Grain|4.Grain Remove|smooth| float button 1, val=0.1
S_Grain|4.Grain Remove|smooth_luma| float button 2, val=0.5
S_Grain|4.Grain Remove|smooth_chroma| float button 3, val=1
S_Grain|4.Grain Remove|show| popup button 6, val=0
S_Grain|4.Grain Remove|edges_width| float button 8, val=0.02
S_Grain|4.Grain Remove|edges_scale| float button 9, val=0.25
S_Grain|4.Grain Remove|edges_threshold| float button 10, val=0.3
S_GrainMask|0.Grain Color Mask|color_amplitude| float button 1, val=0.1
S_GrainMask|0.Grain Color Mask|color_frequency| float button 2, val=100
S_GrainMask|0.Grain Color Mask|color_octaves| float button 3, val=1
S_GrainMask|0.Grain Color Mask|seed| float button 4, val=0.123
S_GrainMask|0.Grain Color Mask|jitter_frames| float button 5, val=1
S_GrainMask|0.Grain Color Mask|red_freq| float button 8, val=1
S_GrainMask|0.Grain Color Mask|green_freq| float button 9, val=1
S_GrainMask|0.Grain Color Mask|blue_freq| float button 10, val=1
S_GrainMask|0.Grain Color Mask|color_scale| color_red button 18, val=1
S_GrainMask|0.Grain Color Mask|color_scale| color_green button 11, val=1
S_GrainMask|0.Grain Color Mask|color_scale| color_blue button -1, val=1
S_GrainMask|0.Grain Color Mask|bw_amplitude| float button 15, val=0.05
S_GrainMask|0.Grain Color Mask|bw_frequency| float button 16, val=100
S_GrainMask|0.Grain Color Mask|bw_octaves| float button 17, val=1
S_GrainMask|0.Grain Color Mask|invert_mask| bool button 22, val=0
S_GrainMask|1.Grain Mono Mask|amplitude| float button 1, val=0.1
S_GrainMask|1.Grain Mono Mask|frequency| float button 2, val=100
S_GrainMask|1.Grain Mono Mask|octaves| float button 3, val=1
S_GrainMask|1.Grain Mono Mask|seed| float button 4, val=0.123
S_GrainMask|1.Grain Mono Mask|jitter_frames| float button 5, val=1
S_GrainMask|1.Grain Mono Mask|invert_mask| bool button 22, val=0
S_GrainMask|2.Static Color Mask|bw_amplitude| float button 1, val=0
S_GrainMask|2.Static Color Mask|color_amp| float button 8, val=0.1
S_GrainMask|2.Static Color Mask|color_scale| color_red button 18, val=1
S_GrainMask|2.Static Color Mask|color_scale| color_green button 11, val=1
S_GrainMask|2.Static Color Mask|color_scale| color_blue button -1, val=1
S_GrainMask|2.Static Color Mask|invert_mask| bool button 22, val=0
S_GrainMask|3.Static Mono Mask|amplitude| float button 1, val=0.1
S_GrainMask|3.Static Mono Mask|invert_mask| bool button 22, val=0
S_GrainMask|4.Grain Remove Mask|smooth| float button 1, val=0.1
S_GrainMask|4.Grain Remove Mask|smooth_luma| float button 2, val=0.5
S_GrainMask|4.Grain Remove Mask|smooth_chroma| float button 3, val=1
S_GrainMask|4.Grain Remove Mask|show| popup button 6, val=0
S_GrainMask|4.Grain Remove Mask|edges_width| float button 8, val=0.02
S_GrainMask|4.Grain Remove Mask|edges_scale| float button 9, val=0.25
S_GrainMask|4.Grain Remove Mask|edges_threshold| float button 10, val=0.3
S_GrainMask|4.Grain Remove Mask|invert_mask| bool button 22, val=0
S_GrainComp|0.Grain Color Comp|color_amplitude| float button 1, val=0.1
S_GrainComp|0.Grain Color Comp|color_frequency| float button 2, val=100
S_GrainComp|0.Grain Color Comp|color_octaves| float button 3, val=1
S_GrainComp|0.Grain Color Comp|seed| float button 4, val=0.123
S_GrainComp|0.Grain Color Comp|jitter_frames| float button 5, val=1
S_GrainComp|0.Grain Color Comp|red_freq| float button 8, val=1
S_GrainComp|0.Grain Color Comp|green_freq| float button 9, val=1
S_GrainComp|0.Grain Color Comp|blue_freq| float button 10, val=1
S_GrainComp|0.Grain Color Comp|color_scale| color_red button 18, val=1
S_GrainComp|0.Grain Color Comp|color_scale| color_green button 11, val=1
S_GrainComp|0.Grain Color Comp|color_scale| color_blue button -1, val=1
S_GrainComp|0.Grain Color Comp|bw_amplitude| float button 15, val=0.05
S_GrainComp|0.Grain Color Comp|bw_frequency| float button 16, val=100
S_GrainComp|0.Grain Color Comp|bw_octaves| float button 17, val=1
S_GrainComp|1.Grain Mono Comp|amplitude| float button 1, val=0.1
S_GrainComp|1.Grain Mono Comp|frequency| float button 2, val=100
S_GrainComp|1.Grain Mono Comp|octaves| float button 3, val=1
S_GrainComp|1.Grain Mono Comp|seed| float button 4, val=0.123
S_GrainComp|1.Grain Mono Comp|jitter_frames| float button 5, val=1
S_GrainComp|2.Static Color Comp|bw_amplitude| float button 1, val=0
S_GrainComp|2.Static Color Comp|color_amp| float button 8, val=0.1
S_GrainComp|2.Static Color Comp|color_scale| color_red button 18, val=1
S_GrainComp|2.Static Color Comp|color_scale| color_green button 11, val=1
S_GrainComp|2.Static Color Comp|color_scale| color_blue button -1, val=1
S_GrainComp|3.Static Mono Comp|amplitude| float button 1, val=0.1
S_GrainComp|4.Grain Remove Comp|smooth| float button 1, val=0.1
S_GrainComp|4.Grain Remove Comp|smooth_luma| float button 2, val=0.5
S_GrainComp|4.Grain Remove Comp|smooth_chroma| float button 3, val=1
S_GrainComp|4.Grain Remove Comp|show| popup button 6, val=0
S_GrainComp|4.Grain Remove Comp|edges_width| float button 8, val=0.02
S_GrainComp|4.Grain Remove Comp|edges_scale| float button 9, val=0.25
S_GrainComp|4.Grain Remove Comp|edges_threshold| float button 10, val=0.3
S_Diffuse|0.Diffuse|diffuse_amount| float button 1, val=0.1
S_Diffuse|0.Diffuse|rel_amount.X| float button 2, val=1
S_Diffuse|0.Diffuse|rel_amount.Y| float button 3, val=1
S_Diffuse|0.Diffuse|wrap.X| popup button 4, val=2
S_Diffuse|0.Diffuse|wrap.Y| popup button 5, val=2
S_Diffuse|0.Diffuse|wenable0| bool button 22, val=1
S_DiffuseMask|0.DiffuseMask|diffuse_amount| float button 1, val=0.1
S_DiffuseMask|0.DiffuseMask|rel_amount.X| float button 2, val=1
S_DiffuseMask|0.DiffuseMask|rel_amount.Y| float button 3, val=1
S_DiffuseMask|0.DiffuseMask|wrap.X| popup button 4, val=2
S_DiffuseMask|0.DiffuseMask|wrap.Y| popup button 5, val=2
S_DiffuseMask|0.DiffuseMask|blur_mask| float button 8, val=0
S_DiffuseMask|0.DiffuseMask|invert_mask| bool button 9, val=0
S_DiffuseMask|0.DiffuseMask|wenable0| bool button 22, val=1
S_BleachBypass|0.BleachBypass|amount| float button 0, val=1
S_BleachBypass|0.BleachBypass|soft_focus| float button 1, val=0
S_BleachBypass|0.BleachBypass|sharpen| float button 2, val=0
S_BleachBypass|0.BleachBypass|saturation| float button 3, val=1
S_BleachBypass|0.BleachBypass|scale_lights| float button 4, val=1
S_BleachBypass|0.BleachBypass|offset_darks| float button 5, val=0
S_BleachBypass|0.BleachBypass|scale_colors| color_red button 13, val=1
S_BleachBypass|0.BleachBypass|scale_colors| color_green button 6, val=1
S_BleachBypass|0.BleachBypass|scale_colors| color_blue button -1, val=1
S_BleachBypass|0.BleachBypass|grain_amp| float button 7, val=0
S_BleachBypass|0.BleachBypass|grain_amp_red| float button 8, val=0.9
S_BleachBypass|0.BleachBypass|grain_amp_green| float button 9, val=1
S_BleachBypass|0.BleachBypass|grain_amp_blue| float button 10, val=1.6
S_BleachBypass|0.BleachBypass|grainAmpDarks| float button 11, val=0.2
S_BleachBypass|0.BleachBypass|grainAmpBrights| float button 12, val=0
S_BleachBypass|0.BleachBypass|grain_blur| float button 14, val=0
S_BleachBypass|0.BleachBypass|grain_blur_red| float button 15, val=1
S_BleachBypass|0.BleachBypass|grain_blur_green| float button 16, val=0.9
S_BleachBypass|0.BleachBypass|grain_blur_blue| float button 17, val=1.2
S_BleachBypass|0.BleachBypass|grain_seed| float button 18, val=0
S_BleachBypass|0.BleachBypass|grain_mono| bool button 19, val=0
S_Vignette|0.Vignette|center.X| float button 0, val=0
S_Vignette|0.Vignette|center.Y| float button 1, val=0
S_Vignette|0.Vignette|rel_width| float button 2, val=1
S_Vignette|0.Vignette|rel_height| float button 3, val=0.75
S_Vignette|0.Vignette|squareness| float button 4, val=0
S_Vignette|0.Vignette|rotate| float button 5, val=0
S_Vignette|0.Vignette|radius| float button 7, val=0.9
S_Vignette|0.Vignette|edge_softness| float button 8, val=1
S_Vignette|0.Vignette|smooth_curve| float button 9, val=0.4
S_Vignette|0.Vignette|color| color_red button 17, val=0
S_Vignette|0.Vignette|color| color_green button 10, val=0
S_Vignette|0.Vignette|color| color_blue button -1, val=0
S_Vignette|0.Vignette|opacity| float button 11, val=1
S_Vignette|0.Vignette|source_bright| float button 12, val=1
S_Vignette|0.Vignette|combine| popup button 18, val=0
S_Vignette|0.Vignette|wenable0| bool button 22, val=1
S_Vignette|0.Vignette|wenable1| bool button 21, val=1
S_Vignette|0.Vignette|wenable2| bool button 23, val=0
S_FilmEffect|0.FilmEffect|neg_film| popup button 0, val=1
S_FilmEffect|0.FilmEffect|print_film| popup button 1, val=1
S_FilmEffect|0.FilmEffect|scale_CC| float button 2, val=1
S_FilmEffect|0.FilmEffect|input_gamma| float button 3, val=2.2
S_FilmEffect|0.FilmEffect|output_gamma| float button 4, val=2.2
S_FilmEffect|0.FilmEffect|blur_input| float button 5, val=0
S_FilmEffect|0.FilmEffect|neg_exposure| float button 7, val=0
S_FilmEffect|0.FilmEffect|print_exposure| float button 8, val=0
S_FilmEffect|0.FilmEffect|print_lights_r| float button 9, val=25
S_FilmEffect|0.FilmEffect|print_lights_g| float button 10, val=25
S_FilmEffect|0.FilmEffect|print_lights_b| float button 11, val=25
S_FilmEffect|0.FilmEffect|scale_brights| float button 12, val=1
S_FilmEffect|0.FilmEffect|offset_darks| float button 13, val=0
S_FilmEffect|0.FilmEffect|grain_amp| float button 14, val=1
S_FilmEffect|0.FilmEffect|grain_blur| float button 15, val=0
S_FilmEffect|0.FilmEffect|grain_hold| popup button 16, val=1
S_FilmEffect|0.FilmEffect|glow_brightness| float button 18, val=0
S_FilmEffect|0.FilmEffect|glow_soft_focus| float button 19, val=0
S_FilmEffect|0.FilmEffect|glow_width| float button 20, val=0.5
S_FilmEffect|0.FilmEffect|fields| popup button 21, val=0
S_FilmEffect|0.FilmEffect|field_dominance| popup button 22, val=0
S_FilmEffect|0.FilmEffect|grain_amp_darks| float button 29, val=0.2
S_FilmEffect|0.FilmEffect|grainAmpBrights| float button 30, val=0
S_FilmEffect|0.FilmEffect|midtone_pos_r| float button 31, val=0.5
S_FilmEffect|0.FilmEffect|midtone_pos_g| float button 32, val=0.5
S_FilmEffect|0.FilmEffect|midtone_pos_b| float button 33, val=0.5
S_FilmEffect|0.FilmEffect|grain_amp_red| float button 36, val=0.9
S_FilmEffect|0.FilmEffect|grain_amp_green| float button 37, val=1
S_FilmEffect|0.FilmEffect|grain_amp_blue| float button 38, val=1.6
S_FilmEffect|0.FilmEffect|grain_mono| bool button 39, val=0
S_FilmEffect|0.FilmEffect|grain_seed| float button 40, val=0.123
S_FilmEffect|0.FilmEffect|grain_blur_red| float button 43, val=1
S_FilmEffect|0.FilmEffect|grain_blur_green| float button 44, val=0.9
S_FilmEffect|0.FilmEffect|grain_blur_blue| float button 45, val=1.2
S_FilmEffect|0.FilmEffect|glow_width_red| float button 50, val=1
S_FilmEffect|0.FilmEffect|glow_width_green| float button 51, val=1
S_FilmEffect|0.FilmEffect|glow_width_blue| float button 52, val=1
S_FilmDamage|0.FilmDamage|stains| float button 0, val=0.2
S_FilmDamage|0.FilmDamage|scratches| float button 1, val=5
S_FilmDamage|0.FilmDamage|saturation| float button 3, val=1
S_FilmDamage|0.FilmDamage|scale_lights| float button 4, val=1
S_FilmDamage|0.FilmDamage|offset_darks| float button 5, val=0
S_FilmDamage|0.FilmDamage|dust| float button 7, val=30
S_FilmDamage|0.FilmDamage|hairs| float button 8, val=2
S_FilmDamage|0.FilmDamage|grain_amp| float button 10, val=0.1
S_FilmDamage|0.FilmDamage|grain_blur| float button 11, val=0
S_FilmDamage|0.FilmDamage|grain_hold| popup button 12, val=1
S_FilmDamage|0.FilmDamage|shake_amp| float button 14, val=0
S_FilmDamage|0.FilmDamage|seed| float button 15, val=0
S_FilmDamage|0.FilmDamage|vignette_dark| float button 17, val=0.1
S_FilmDamage|0.FilmDamage|vignt_radius| float button 18, val=1
S_FilmDamage|0.FilmDamage|vignt_edge_soft| float button 19, val=0.5
S_FilmDamage|0.FilmDamage|vignt_rel_height| float button 20, val=0.75
S_FilmDamage|0.FilmDamage|flicker| float button 21, val=0.2
S_FilmDamage|0.FilmDamage|defocus| float button 22, val=0
S_FilmDamage|0.FilmDamage|stain_color| color_red button 36, val=0.125
S_FilmDamage|0.FilmDamage|stain_color| color_green button 29, val=0.06
S_FilmDamage|0.FilmDamage|stain_color| color_blue button -1, val=0
S_FilmDamage|0.FilmDamage|dust_color| color_red button 37, val=0
S_FilmDamage|0.FilmDamage|dust_color| color_green button 30, val=0
S_FilmDamage|0.FilmDamage|dust_color| color_blue button -1, val=0
S_FilmDamage|0.FilmDamage|stain_details| unknown button 31, val=0
S_FilmDamage|0.FilmDamage|vary_stains| float button 32, val=0.2
S_FilmDamage|0.FilmDamage|stain_negative| float button 33, val=0
S_FilmDamage|0.FilmDamage|stain_size| float button 34, val=1
S_FilmDamage|0.FilmDamage|stain_opacity| float button 35, val=0.5
S_FilmDamage|0.FilmDamage|dust_details| unknown button 38, val=0
S_FilmDamage|0.FilmDamage|vary_dust| float button 39, val=0.2
S_FilmDamage|0.FilmDamage|dust_negative| float button 40, val=0
S_FilmDamage|0.FilmDamage|dust_size| float button 41, val=1
S_FilmDamage|0.FilmDamage|dust_opacity| float button 42, val=0.8
S_FilmDamage|0.FilmDamage|tint_lights| color_red button 50, val=1
S_FilmDamage|0.FilmDamage|tint_lights| color_green button 43, val=1
S_FilmDamage|0.FilmDamage|tint_lights| color_blue button -1, val=1
S_FilmDamage|0.FilmDamage|tint_darks| color_red button 51, val=0
S_FilmDamage|0.FilmDamage|tint_darks| color_green button 44, val=0
S_FilmDamage|0.FilmDamage|tint_darks| color_blue button -1, val=0
S_FilmDamage|0.FilmDamage|shake_details| unknown button 45, val=0
S_FilmDamage|0.FilmDamage|shake_frequency| float button 46, val=1
S_FilmDamage|0.FilmDamage|shake_always| float button 47, val=0.5
S_FilmDamage|0.FilmDamage|shake_border| float button 48, val=0.1
S_FilmDamage|0.FilmDamage|motion_blur| float button 49, val=0.2
S_FilmDamage|0.FilmDamage|shake_jumpiness| float button 53, val=1
S_FilmDamage|0.FilmDamage|scratches_details| unknown button 58, val=0
S_FilmDamage|0.FilmDamage|white_scratches| float button 59, val=0.1
S_FilmDamage|0.FilmDamage|black_scratch_len| float button 60, val=10
S_FilmDamage|0.FilmDamage|white_scratch_len| float button 61, val=2
S_FilmDamage|0.FilmDamage|scratch_width| float button 62, val=0.15
S_FilmDamage|0.FilmDamage|vary_width| float button 63, val=1
S_FilmDamage|0.FilmDamage|scratch_opacity| float button 64, val=1
S_FilmDamage|0.FilmDamage|gaps| float button 65, val=0.28
S_FilmDamage|0.FilmDamage|gaps_freq| float button 66, val=120
S_FilmDamage|0.FilmDamage|scratch_rough| float button 67, val=1
S_FilmDamage|0.FilmDamage|area_center| float button 68, val=0
S_FilmDamage|0.FilmDamage|area_width| float button 69, val=1
S_FilmDamage|0.FilmDamage|weave_amount| float button 70, val=1
S_FilmDamage|0.FilmDamage|weave_frequency| float button 71, val=0.1
S_FilmDamage|0.FilmDamage|hair_details| unknown button 72, val=0
S_FilmDamage|0.FilmDamage|hair_persistence| float button 73, val=3
S_FilmDamage|0.FilmDamage|hair_wiggle_amp| float button 74, val=0.1
S_FilmDamage|0.FilmDamage|hair_wiggle_freq| float button 75, val=1
S_FilmDamage|0.FilmDamage|hair_size| float button 76, val=1
S_FilmDamage|0.FilmDamage|hair_opacity| float button 77, val=1
S_FilmDamage|0.FilmDamage|vary_hair_size| float button 78, val=1
S_FilmDamage|0.FilmDamage|flicker_amp| float button 79, val=1
S_FilmDamage|0.FilmDamage|flicker_freq| float button 80, val=10
S_FilmDamage|0.FilmDamage|defocus_amp| float button 81, val=1
S_FilmDamage|0.FilmDamage|defocus_freq| float button 82, val=10
S_Clouds|0.Clouds|frequency| float button 1, val=2
S_Clouds|0.Clouds|frequency_rel_x| float button 2, val=0.4
S_Clouds|0.Clouds|octaves| float button 3, val=8
S_Clouds|0.Clouds|seed| float button 4, val=0.234
S_Clouds|0.Clouds|shift_start.X| float button 5, val=0
S_Clouds|0.Clouds|shift_start.Y| float button 6, val=0
S_Clouds|0.Clouds|shift_speed.X| float button 12, val=0.5
S_Clouds|0.Clouds|shift_speed.Y| float button 13, val=0
S_Clouds|0.Clouds|brightness1| float button 14, val=1
S_Clouds|0.Clouds|color1| color_red button 22, val=1
S_Clouds|0.Clouds|color1| color_green button 15, val=1
S_Clouds|0.Clouds|color1| color_blue button -1, val=1
S_Clouds|0.Clouds|color0| color_red button 23, val=0
S_Clouds|0.Clouds|color0| color_green button 16, val=0
S_Clouds|0.Clouds|color0| color_blue button -1, val=0
S_Clouds|0.Clouds|offset0| float button 17, val=0
S_Clouds|1.Clouds Mult Color|frequency| float button 1, val=2
S_Clouds|1.Clouds Mult Color|frequency_rel_x| float button 2, val=0.4
S_Clouds|1.Clouds Mult Color|octaves| float button 3, val=8
S_Clouds|1.Clouds Mult Color|seed| float button 4, val=0.234
S_Clouds|1.Clouds Mult Color|shift_start.X| float button 5, val=0
S_Clouds|1.Clouds Mult Color|shift_start.Y| float button 6, val=0
S_Clouds|1.Clouds Mult Color|color_amount| float button 7, val=0.5
S_Clouds|1.Clouds Mult Color|color_freq| float button 8, val=1
S_Clouds|1.Clouds Mult Color|color_freq_relx| float button 9, val=0.4
S_Clouds|1.Clouds Mult Color|color_octaves| float button 10, val=1
S_Clouds|1.Clouds Mult Color|color_seed| float button 11, val=0.345
S_Clouds|1.Clouds Mult Color|shift_speed.X| float button 12, val=0.5
S_Clouds|1.Clouds Mult Color|shift_speed.Y| float button 13, val=0
S_Clouds|1.Clouds Mult Color|brightness| float button 14, val=1
S_Clouds|1.Clouds Mult Color|color| color_red button 22, val=1
S_Clouds|1.Clouds Mult Color|color| color_green button 15, val=1
S_Clouds|1.Clouds Mult Color|color| color_blue button -1, val=1
S_Clouds|1.Clouds Mult Color|color_noise_color| color_red button 23, val=1
S_Clouds|1.Clouds Mult Color|color_noise_color| color_green button 16, val=1
S_Clouds|1.Clouds Mult Color|color_noise_color| color_blue button -1, val=1
S_Clouds|1.Clouds Mult Color|offset| float button 17, val=0
S_Clouds|2.Clouds Color Smooth|frequency| float button 1, val=8
S_Clouds|2.Clouds Color Smooth|frequency_rel_x| float button 2, val=0.2
S_Clouds|2.Clouds Color Smooth|octaves| float button 3, val=1
S_Clouds|2.Clouds Color Smooth|seed| float button 4, val=0.6
S_Clouds|2.Clouds Color Smooth|shift_start.X| float button 5, val=0
S_Clouds|2.Clouds Color Smooth|shift_start.Y| float button 6, val=0
S_Clouds|2.Clouds Color Smooth|shift_speed.X| float button 12, val=0.5
S_Clouds|2.Clouds Color Smooth|shift_speed.Y| float button 13, val=0
S_Clouds|2.Clouds Color Smooth|brightness| float button 14, val=1
S_Clouds|2.Clouds Color Smooth|scale_colors| color_red button 22, val=1
S_Clouds|2.Clouds Color Smooth|scale_colors| color_green button 15, val=1
S_Clouds|2.Clouds Color Smooth|scale_colors| color_blue button -1, val=1
S_Clouds|2.Clouds Color Smooth|saturation| float button 16, val=1
S_Clouds|2.Clouds Color Smooth|offset| float button 17, val=0
S_Clouds|3.Clouds Perspective|frequency| float button 1, val=2
S_Clouds|3.Clouds Perspective|frequency_rel_x| float button 2, val=0.4
S_Clouds|3.Clouds Perspective|octaves| float button 3, val=6
S_Clouds|3.Clouds Perspective|seed| float button 4, val=0.234
S_Clouds|3.Clouds Perspective|shift_start.X| float button 5, val=0
S_Clouds|3.Clouds Perspective|shift_start.Y| float button 6, val=0
S_Clouds|3.Clouds Perspective|z_dist| float button 7, val=1
S_Clouds|3.Clouds Perspective|latitude| float button 8, val=-35
S_Clouds|3.Clouds Perspective|swing| float button 9, val=0
S_Clouds|3.Clouds Perspective|roll| float button 10, val=0
S_Clouds|3.Clouds Perspective|tele_lens_width| float button 11, val=1
S_Clouds|3.Clouds Perspective|shift_speed.X| float button 12, val=0.5
S_Clouds|3.Clouds Perspective|shift_speed.Y| float button 13, val=0
S_Clouds|3.Clouds Perspective|brightness1| float button 14, val=1
S_Clouds|3.Clouds Perspective|color1| color_red button 22, val=1
S_Clouds|3.Clouds Perspective|color1| color_green button 15, val=1
S_Clouds|3.Clouds Perspective|color1| color_blue button -1, val=1
S_Clouds|3.Clouds Perspective|color0| color_red button 23, val=0
S_Clouds|3.Clouds Perspective|color0| color_green button 16, val=0
S_Clouds|3.Clouds Perspective|color0| color_blue button -1, val=0
S_Clouds|3.Clouds Perspective|offset0| float button 17, val=0
S_Clouds|4.Clouds Vortex|frequency| float button 1, val=2
S_Clouds|4.Clouds Vortex|frequency_rel_x| float button 2, val=1
S_Clouds|4.Clouds Vortex|octaves| float button 3, val=6
S_Clouds|4.Clouds Vortex|seed| float button 4, val=0.234
S_Clouds|4.Clouds Vortex|center.X| float button 5, val=0
S_Clouds|4.Clouds Vortex|center.Y| float button 6, val=0
S_Clouds|4.Clouds Vortex|vortex_start| float button 8, val=72
S_Clouds|4.Clouds Vortex|vortex_speed| float button 9, val=30
S_Clouds|4.Clouds Vortex|inner_radius| float button 10, val=0.04
S_Clouds|4.Clouds Vortex|angle_offset| float button 11, val=0
S_Clouds|4.Clouds Vortex|z_dist| float button 12, val=1
S_Clouds|4.Clouds Vortex|latitude| float button 13, val=30
S_Clouds|4.Clouds Vortex|brightness1| float button 14, val=1
S_Clouds|4.Clouds Vortex|color1| color_red button 22, val=1
S_Clouds|4.Clouds Vortex|color1| color_green button 15, val=1
S_Clouds|4.Clouds Vortex|color1| color_blue button -1, val=1
S_Clouds|4.Clouds Vortex|color0| color_red button 23, val=0
S_Clouds|4.Clouds Vortex|color0| color_green button 16, val=0
S_Clouds|4.Clouds Vortex|color0| color_blue button -1, val=0
S_Clouds|4.Clouds Vortex|offset0| float button 17, val=0
S_Clouds|4.Clouds Vortex|wenable0| bool button 21, val=1
S_Clouds|5.Clouds Psyko|frequency| float button 1, val=2
S_Clouds|5.Clouds Psyko|frequency_rel_x| float button 2, val=0.4
S_Clouds|5.Clouds Psyko|octaves| float button 3, val=8
S_Clouds|5.Clouds Psyko|seed| float button 4, val=0.23
S_Clouds|5.Clouds Psyko|shift_start.X| float button 5, val=0
S_Clouds|5.Clouds Psyko|shift_start.Y| float button 6, val=0
S_Clouds|5.Clouds Psyko|color_freq| float button 7, val=4
S_Clouds|5.Clouds Psyko|freq_red| float button 8, val=1
S_Clouds|5.Clouds Psyko|freq_green| float button 9, val=1.1
S_Clouds|5.Clouds Psyko|freq_blue| float button 10, val=1.2
S_Clouds|5.Clouds Psyko|phase_start| float button 11, val=-0.5
S_Clouds|5.Clouds Psyko|shift_speed.X| float button 12, val=0.5
S_Clouds|5.Clouds Psyko|shift_speed.Y| float button 13, val=0
S_Clouds|5.Clouds Psyko|brightness| float button 14, val=1
S_Clouds|5.Clouds Psyko|scale_color| color_red button 22, val=1
S_Clouds|5.Clouds Psyko|scale_color| color_green button 15, val=1
S_Clouds|5.Clouds Psyko|scale_color| color_blue button -1, val=1
S_Clouds|5.Clouds Psyko|saturation| float button 16, val=1
S_Clouds|5.Clouds Psyko|offset| float button 17, val=0
S_Clouds|5.Clouds Psyko|phase_speed| float button 18, val=0.3
S_CloudsComp|0.Clouds Comp|frequency| float button 1, val=2
S_CloudsComp|0.Clouds Comp|frequency_rel_x| float button 2, val=0.4
S_CloudsComp|0.Clouds Comp|octaves| float button 3, val=8
S_CloudsComp|0.Clouds Comp|seed| float button 4, val=0.234
S_CloudsComp|0.Clouds Comp|shift_start.X| float button 5, val=0
S_CloudsComp|0.Clouds Comp|shift_start.Y| float button 6, val=0
S_CloudsComp|0.Clouds Comp|shift_speed.X| float button 12, val=0.5
S_CloudsComp|0.Clouds Comp|shift_speed.Y| float button 13, val=0
S_CloudsComp|0.Clouds Comp|brightness1| float button 14, val=1
S_CloudsComp|0.Clouds Comp|color1| color_red button 22, val=1
S_CloudsComp|0.Clouds Comp|color1| color_green button 15, val=1
S_CloudsComp|0.Clouds Comp|color1| color_blue button -1, val=1
S_CloudsComp|0.Clouds Comp|color0| color_red button 23, val=0
S_CloudsComp|0.Clouds Comp|color0| color_green button 16, val=0
S_CloudsComp|0.Clouds Comp|color0| color_blue button -1, val=0
S_CloudsComp|0.Clouds Comp|offset0| float button 17, val=0
S_CloudsComp|0.Clouds Comp|combine| popup button 19, val=3
S_CloudsComp|0.Clouds Comp|scale_back| float button 20, val=1
S_CloudsComp|1.Clouds Mult Color Comp|frequency| float button 1, val=2
S_CloudsComp|1.Clouds Mult Color Comp|frequency_rel_x| float button 2, val=0.4
S_CloudsComp|1.Clouds Mult Color Comp|octaves| float button 3, val=8
S_CloudsComp|1.Clouds Mult Color Comp|seed| float button 4, val=0.234
S_CloudsComp|1.Clouds Mult Color Comp|shift_start.X| float button 5, val=0
S_CloudsComp|1.Clouds Mult Color Comp|shift_start.Y| float button 6, val=0
S_CloudsComp|1.Clouds Mult Color Comp|color_amount| float button 7, val=0.5
S_CloudsComp|1.Clouds Mult Color Comp|color_freq| float button 8, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color_freq_relx| float button 9, val=0.4
S_CloudsComp|1.Clouds Mult Color Comp|color_octaves| float button 10, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color_seed| float button 11, val=0.345
S_CloudsComp|1.Clouds Mult Color Comp|shift_speed.X| float button 12, val=0.5
S_CloudsComp|1.Clouds Mult Color Comp|shift_speed.Y| float button 13, val=0
S_CloudsComp|1.Clouds Mult Color Comp|brightness| float button 14, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color| color_red button 22, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color| color_green button 15, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color| color_blue button -1, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color_noise_color| color_red button 23, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color_noise_color| color_green button 16, val=1
S_CloudsComp|1.Clouds Mult Color Comp|color_noise_color| color_blue button -1, val=1
S_CloudsComp|1.Clouds Mult Color Comp|offset| float button 17, val=0
S_CloudsComp|1.Clouds Mult Color Comp|combine| popup button 19, val=3
S_CloudsComp|1.Clouds Mult Color Comp|scale_back| float button 20, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|frequency| float button 1, val=8
S_CloudsComp|2.Clouds Color Smooth Comp|frequency_rel_x| float button 2, val=0.2
S_CloudsComp|2.Clouds Color Smooth Comp|octaves| float button 3, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|seed| float button 4, val=0.6
S_CloudsComp|2.Clouds Color Smooth Comp|shift_start.X| float button 5, val=0
S_CloudsComp|2.Clouds Color Smooth Comp|shift_start.Y| float button 6, val=0
S_CloudsComp|2.Clouds Color Smooth Comp|shift_speed.X| float button 12, val=0.5
S_CloudsComp|2.Clouds Color Smooth Comp|shift_speed.Y| float button 13, val=0
S_CloudsComp|2.Clouds Color Smooth Comp|brightness| float button 14, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|scale_colors| color_red button 22, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|scale_colors| color_green button 15, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|scale_colors| color_blue button -1, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|saturation| float button 16, val=1
S_CloudsComp|2.Clouds Color Smooth Comp|offset| float button 17, val=0
S_CloudsComp|2.Clouds Color Smooth Comp|combine| popup button 19, val=3
S_CloudsComp|2.Clouds Color Smooth Comp|scale_back| float button 20, val=1
S_CloudsComp|3.Clouds Perspective Comp|frequency| float button 1, val=2
S_CloudsComp|3.Clouds Perspective Comp|frequency_rel_x| float button 2, val=0.4
S_CloudsComp|3.Clouds Perspective Comp|octaves| float button 3, val=6
S_CloudsComp|3.Clouds Perspective Comp|seed| float button 4, val=0.234
S_CloudsComp|3.Clouds Perspective Comp|shift_start.X| float button 5, val=0
S_CloudsComp|3.Clouds Perspective Comp|shift_start.Y| float button 6, val=0
S_CloudsComp|3.Clouds Perspective Comp|z_dist| float button 7, val=1
S_CloudsComp|3.Clouds Perspective Comp|latitude| float button 8, val=-35
S_CloudsComp|3.Clouds Perspective Comp|swing| float button 9, val=0
S_CloudsComp|3.Clouds Perspective Comp|roll| float button 10, val=0
S_CloudsComp|3.Clouds Perspective Comp|tele_lens_width| float button 11, val=1
S_CloudsComp|3.Clouds Perspective Comp|shift_speed.X| float button 12, val=0.5
S_CloudsComp|3.Clouds Perspective Comp|shift_speed.Y| float button 13, val=0
S_CloudsComp|3.Clouds Perspective Comp|brightness1| float button 14, val=1
S_CloudsComp|3.Clouds Perspective Comp|color1| color_red button 22, val=1
S_CloudsComp|3.Clouds Perspective Comp|color1| color_green button 15, val=1
S_CloudsComp|3.Clouds Perspective Comp|color1| color_blue button -1, val=1
S_CloudsComp|3.Clouds Perspective Comp|color0| color_red button 23, val=0
S_CloudsComp|3.Clouds Perspective Comp|color0| color_green button 16, val=0
S_CloudsComp|3.Clouds Perspective Comp|color0| color_blue button -1, val=0
S_CloudsComp|3.Clouds Perspective Comp|offset0| float button 17, val=0
S_CloudsComp|3.Clouds Perspective Comp|combine| popup button 19, val=3
S_CloudsComp|3.Clouds Perspective Comp|scale_back| float button 20, val=1
S_CloudsComp|4.Clouds Vortex Comp|frequency| float button 1, val=2
S_CloudsComp|4.Clouds Vortex Comp|frequency_rel_x| float button 2, val=1
S_CloudsComp|4.Clouds Vortex Comp|octaves| float button 3, val=6
S_CloudsComp|4.Clouds Vortex Comp|seed| float button 4, val=0.234
S_CloudsComp|4.Clouds Vortex Comp|center.X| float button 5, val=0
S_CloudsComp|4.Clouds Vortex Comp|center.Y| float button 6, val=0
S_CloudsComp|4.Clouds Vortex Comp|vortex_start| float button 8, val=72
S_CloudsComp|4.Clouds Vortex Comp|vortex_speed| float button 9, val=30
S_CloudsComp|4.Clouds Vortex Comp|inner_radius| float button 10, val=0.04
S_CloudsComp|4.Clouds Vortex Comp|angle_offset| float button 11, val=0
S_CloudsComp|4.Clouds Vortex Comp|z_dist| float button 12, val=1
S_CloudsComp|4.Clouds Vortex Comp|latitude| float button 13, val=30
S_CloudsComp|4.Clouds Vortex Comp|brightness1| float button 14, val=1
S_CloudsComp|4.Clouds Vortex Comp|color1| color_red button 22, val=1
S_CloudsComp|4.Clouds Vortex Comp|color1| color_green button 15, val=1
S_CloudsComp|4.Clouds Vortex Comp|color1| color_blue button -1, val=1
S_CloudsComp|4.Clouds Vortex Comp|color0| color_red button 23, val=0
S_CloudsComp|4.Clouds Vortex Comp|color0| color_green button 16, val=0
S_CloudsComp|4.Clouds Vortex Comp|color0| color_blue button -1, val=0
S_CloudsComp|4.Clouds Vortex Comp|offset0| float button 17, val=0
S_CloudsComp|4.Clouds Vortex Comp|combine| popup button 19, val=3
S_CloudsComp|4.Clouds Vortex Comp|scale_back| float button 20, val=1
S_CloudsComp|4.Clouds Vortex Comp|wenable0| bool button 21, val=1
S_CloudsComp|5.Clouds Psyko Comp|frequency| float button 1, val=2
S_CloudsComp|5.Clouds Psyko Comp|frequency_rel_x| float button 2, val=0.4
S_CloudsComp|5.Clouds Psyko Comp|octaves| float button 3, val=8
S_CloudsComp|5.Clouds Psyko Comp|seed| float button 4, val=0.23
S_CloudsComp|5.Clouds Psyko Comp|shift_start.X| float button 5, val=0
S_CloudsComp|5.Clouds Psyko Comp|shift_start.Y| float button 6, val=0
S_CloudsComp|5.Clouds Psyko Comp|color_freq| float button 7, val=4
S_CloudsComp|5.Clouds Psyko Comp|freq_red| float button 8, val=1
S_CloudsComp|5.Clouds Psyko Comp|freq_green| float button 9, val=1.1
S_CloudsComp|5.Clouds Psyko Comp|freq_blue| float button 10, val=1.2
S_CloudsComp|5.Clouds Psyko Comp|phase_start| float button 11, val=-0.5
S_CloudsComp|5.Clouds Psyko Comp|shift_speed.X| float button 12, val=0.5
S_CloudsComp|5.Clouds Psyko Comp|shift_speed.Y| float button 13, val=0
S_CloudsComp|5.Clouds Psyko Comp|brightness| float button 14, val=1
S_CloudsComp|5.Clouds Psyko Comp|scale_color| color_red button 22, val=1
S_CloudsComp|5.Clouds Psyko Comp|scale_color| color_green button 15, val=1
S_CloudsComp|5.Clouds Psyko Comp|scale_color| color_blue button -1, val=1
S_CloudsComp|5.Clouds Psyko Comp|saturation| float button 16, val=1
S_CloudsComp|5.Clouds Psyko Comp|offset| float button 17, val=0
S_CloudsComp|5.Clouds Psyko Comp|phase_speed| float button 18, val=0.3
S_CloudsComp|5.Clouds Psyko Comp|combine| popup button 19, val=3
S_CloudsComp|5.Clouds Psyko Comp|scale_back| float button 20, val=1
S_Textures|0.Texture Folded|frequency| float button 1, val=4
S_Textures|0.Texture Folded|frequency_rel_x| float button 2, val=1
S_Textures|0.Texture Folded|octaves| float button 3, val=1
S_Textures|0.Texture Folded|seed| float button 4, val=0.432
S_Textures|0.Texture Folded|shift_start.X| float button 5, val=0
S_Textures|0.Texture Folded|shift_start.Y| float button 6, val=0
S_Textures|0.Texture Folded|fold_amp| float button 7, val=72
S_Textures|0.Texture Folded|fold_freq| float button 8, val=0.5
S_Textures|0.Texture Folded|fold_octaves| float button 9, val=1
S_Textures|0.Texture Folded|fold_start.X| float button 10, val=0
S_Textures|0.Texture Folded|fold_start.Y| float button 11, val=0
S_Textures|0.Texture Folded|fold_speed.X| float button 12, val=1
S_Textures|0.Texture Folded|fold_speed.Y| float button 13, val=0
S_Textures|0.Texture Folded|brightness1| float button 14, val=1
S_Textures|0.Texture Folded|color1| color_red button 22, val=1
S_Textures|0.Texture Folded|color1| color_green button 15, val=1
S_Textures|0.Texture Folded|color1| color_blue button -1, val=1
S_Textures|0.Texture Folded|color0| color_red button 23, val=0
S_Textures|0.Texture Folded|color0| color_green button 16, val=0
S_Textures|0.Texture Folded|color0| color_blue button -1, val=0
S_Textures|0.Texture Folded|offset0| float button 17, val=0
S_Textures|1.Texture Weave|frequency| float button 1, val=20
S_Textures|1.Texture Weave|h_freq_rel_x| float button 2, val=0.2
S_Textures|1.Texture Weave|h_octaves| float button 3, val=2
S_Textures|1.Texture Weave|h_speed_x| float button 4, val=0
S_Textures|1.Texture Weave|seed| float button 5, val=0.123
S_Textures|1.Texture Weave|v_frequency| float button 8, val=1
S_Textures|1.Texture Weave|v_freq_rel_y| float button 9, val=0.2
S_Textures|1.Texture Weave|v_octaves| float button 10, val=2
S_Textures|1.Texture Weave|v_speed_y| float button 11, val=0
S_Textures|1.Texture Weave|sharpen| float button 12, val=1
S_Textures|1.Texture Weave|sharpen_width| float button 13, val=0.1
S_Textures|1.Texture Weave|brightness1| float button 14, val=1
S_Textures|1.Texture Weave|color1| color_red button 22, val=1
S_Textures|1.Texture Weave|color1| color_green button 15, val=1
S_Textures|1.Texture Weave|color1| color_blue button -1, val=1
S_Textures|1.Texture Weave|color0| color_red button 23, val=0
S_Textures|1.Texture Weave|color0| color_green button 16, val=0
S_Textures|1.Texture Weave|color0| color_blue button -1, val=0
S_Textures|1.Texture Weave|offset0| float button 17, val=0
S_Textures|1.Texture Weave|shift_start.X| float button 30, val=0
S_Textures|1.Texture Weave|shift_start.Y| float button 31, val=0
S_Textures|1.Texture Weave|shift_speed.X| float button 32, val=0
S_Textures|1.Texture Weave|shift_speed.Y| float button 33, val=0
S_Textures|2.Texture Plasma|noise_frequency| float button 1, val=1.2
S_Textures|2.Texture Plasma|noise_freq_rel_x| float button 2, val=1
S_Textures|2.Texture Plasma|noise_octaves| float button 3, val=4
S_Textures|2.Texture Plasma|noise_seed| float button 4, val=0.12
S_Textures|2.Texture Plasma|add_grad.X| float button 5, val=0.1
S_Textures|2.Texture Plasma|add_grad.Y| float button 6, val=0
S_Textures|2.Texture Plasma|layers| float button 8, val=4.5
S_Textures|2.Texture Plasma|threshold| float button 9, val=0.5
S_Textures|2.Texture Plasma|shift.X| float button 10, val=0
S_Textures|2.Texture Plasma|shift.Y| float button 11, val=0
S_Textures|2.Texture Plasma|phase_start| float button 12, val=0
S_Textures|2.Texture Plasma|phase_speed| float button 13, val=1
S_Textures|2.Texture Plasma|brightness| float button 14, val=1
S_Textures|2.Texture Plasma|color| color_red button 22, val=1
S_Textures|2.Texture Plasma|color| color_green button 15, val=1
S_Textures|2.Texture Plasma|color| color_blue button -1, val=1
S_Textures|2.Texture Plasma|glow_color| color_red button 23, val=0.6
S_Textures|2.Texture Plasma|glow_color| color_green button 16, val=0.8
S_Textures|2.Texture Plasma|glow_color| color_blue button -1, val=1
S_Textures|2.Texture Plasma|glow_brightness| float button 17, val=3
S_Textures|2.Texture Plasma|glow_width| float button 18, val=1
S_Textures|2.Texture Plasma|glow_width_red| float button 30, val=0.6
S_Textures|2.Texture Plasma|glow_width_grn| float button 31, val=1.2
S_Textures|2.Texture Plasma|glow_width_blue| float button 32, val=1.8
S_Textures|3.Texture Noise Emboss|frequency| float button 1, val=2
S_Textures|3.Texture Noise Emboss|frequency_rel_x| float button 2, val=1.5
S_Textures|3.Texture Noise Emboss|octaves| float button 3, val=5
S_Textures|3.Texture Noise Emboss|seed| float button 4, val=0.23
S_Textures|3.Texture Noise Emboss|shift.X| float button 5, val=0
S_Textures|3.Texture Noise Emboss|shift.Y| float button 6, val=0
S_Textures|3.Texture Noise Emboss|light_dir.X| float button 8, val=0.2
S_Textures|3.Texture Noise Emboss|light_dir.Y| float button 9, val=0.2
S_Textures|3.Texture Noise Emboss|bumps_scale| float button 10, val=2.5
S_Textures|3.Texture Noise Emboss|bumps_threshold| float button 11, val=0
S_Textures|3.Texture Noise Emboss|hilite_brightnss| float button 12, val=0.5
S_Textures|3.Texture Noise Emboss|hilite_size| float button 13, val=0.5
S_Textures|3.Texture Noise Emboss|brightness| float button 14, val=1
S_Textures|3.Texture Noise Emboss|surface_color| color_red button 22, val=0.75
S_Textures|3.Texture Noise Emboss|surface_color| color_green button 15, val=0.75
S_Textures|3.Texture Noise Emboss|surface_color| color_blue button -1, val=0.75
S_Textures|3.Texture Noise Emboss|light_color| color_red button 23, val=1
S_Textures|3.Texture Noise Emboss|light_color| color_green button 16, val=1
S_Textures|3.Texture Noise Emboss|light_color| color_blue button -1, val=1
S_Textures|3.Texture Noise Emboss|noise_smooth| float button 17, val=0
S_Textures|3.Texture Noise Emboss|wenable0| bool button 52, val=1
S_Textures|4.Texture Noise Paint|noise_frequency| float button 1, val=4
S_Textures|4.Texture Noise Paint|noise_freq_rel_x| float button 2, val=1
S_Textures|4.Texture Noise Paint|noise_octaves| float button 3, val=1
S_Textures|4.Texture Noise Paint|noise_seed| float button 4, val=0.23
S_Textures|4.Texture Noise Paint|noise_shift.X| float button 5, val=0
S_Textures|4.Texture Noise Paint|noise_shift.Y| float button 6, val=0
S_Textures|4.Texture Noise Paint|stroke_frequency| float button 8, val=32
S_Textures|4.Texture Noise Paint|stroke_length| float button 9, val=-5
S_Textures|4.Texture Noise Paint|stroke_align| float button 10, val=0
S_Textures|4.Texture Noise Paint|sharpen| float button 11, val=1
S_Textures|4.Texture Noise Paint|sharpen_width| float button 12, val=0.1
S_Textures|4.Texture Noise Paint|jitter_frames| float button 13, val=0
S_Textures|4.Texture Noise Paint|brightness| float button 14, val=1
S_Textures|4.Texture Noise Paint|color| color_red button 22, val=1
S_Textures|4.Texture Noise Paint|color| color_green button 15, val=1
S_Textures|4.Texture Noise Paint|color| color_blue button -1, val=1
S_Textures|4.Texture Noise Paint|saturation| float button 16, val=0.8
S_Textures|4.Texture Noise Paint|offset| float button 17, val=0
S_Textures|5.Texture Spots|frequency| float button 1, val=8
S_Textures|5.Texture Spots|radius| float button 2, val=1
S_Textures|5.Texture Spots|shift.X| float button 3, val=0
S_Textures|5.Texture Spots|shift.Y| float button 4, val=0
S_Textures|5.Texture Spots|seed| float button 5, val=0.23
S_Textures|5.Texture Spots|rand_warp_amp| float button 8, val=0.2
S_Textures|5.Texture Spots|rand_warp_freq| float button 9, val=1
S_Textures|5.Texture Spots|warp_start.X| float button 10, val=0
S_Textures|5.Texture Spots|warp_start.Y| float button 11, val=0
S_Textures|5.Texture Spots|warp_speed.X| float button 12, val=0.5
S_Textures|5.Texture Spots|warp_speed.Y| float button 13, val=0
S_Textures|5.Texture Spots|brightness1| float button 14, val=1
S_Textures|5.Texture Spots|color1| color_red button 22, val=1
S_Textures|5.Texture Spots|color1| color_green button 15, val=1
S_Textures|5.Texture Spots|color1| color_blue button -1, val=1
S_Textures|5.Texture Spots|color0| color_red button 23, val=0
S_Textures|5.Texture Spots|color0| color_green button 16, val=0
S_Textures|5.Texture Spots|color0| color_blue button -1, val=0
S_Textures|5.Texture Spots|offset0| float button 17, val=0
S_Textures|5.Texture Spots|invert| popup button 21, val=0
S_Textures|6.Texture Cells|frequency| float button 1, val=16
S_Textures|6.Texture Cells|frequency_rel_x| float button 2, val=1
S_Textures|6.Texture Cells|shift.X| float button 3, val=0
S_Textures|6.Texture Cells|shift.Y| float button 4, val=0
S_Textures|6.Texture Cells|rotate_centers| float button 5, val=0
S_Textures|6.Texture Cells|seed| float button 6, val=0.234
S_Textures|6.Texture Cells|rotate_speed| float button 12, val=90
S_Textures|6.Texture Cells|brightness1| float button 14, val=1
S_Textures|6.Texture Cells|color1| color_red button 22, val=1
S_Textures|6.Texture Cells|color1| color_green button 15, val=1
S_Textures|6.Texture Cells|color1| color_blue button -1, val=1
S_Textures|6.Texture Cells|color0| color_red button 23, val=0
S_Textures|6.Texture Cells|color0| color_green button 16, val=0
S_Textures|6.Texture Cells|color0| color_blue button -1, val=0
S_Textures|6.Texture Cells|offset0| float button 17, val=0
S_Textures|6.Texture Cells|invert| popup button 21, val=0
S_Textures|7.Texture Chroma Spiral|noise_frequency| float button 1, val=6
S_Textures|7.Texture Chroma Spiral|noise_octaves| float button 2, val=3
S_Textures|7.Texture Chroma Spiral|noise_shift.X| float button 3, val=0
S_Textures|7.Texture Chroma Spiral|noise_shift.Y| float button 4, val=0
S_Textures|7.Texture Chroma Spiral|noise_seed| float button 5, val=0.23
S_Textures|7.Texture Chroma Spiral|center.X| float button 8, val=0
S_Textures|7.Texture Chroma Spiral|center.Y| float button 9, val=0
S_Textures|7.Texture Chroma Spiral|z_dist| float button 10, val=0.7
S_Textures|7.Texture Chroma Spiral|rotate| float button 11, val=-8
S_Textures|7.Texture Chroma Spiral|brightness| float button 14, val=1
S_Textures|7.Texture Chroma Spiral|color| color_red button 22, val=1
S_Textures|7.Texture Chroma Spiral|color| color_green button 15, val=1
S_Textures|7.Texture Chroma Spiral|color| color_blue button -1, val=1
S_Textures|7.Texture Chroma Spiral|steps| float button 16, val=12
S_Textures|7.Texture Chroma Spiral|offset| float button 17, val=0
S_Textures|7.Texture Chroma Spiral|wrap| popup button 21, val=2
S_Textures|7.Texture Chroma Spiral|wenable0| bool button 52, val=1
S_Textures|8.Texture Moire|a_center.X| float button 1, val=-0.1
S_Textures|8.Texture Moire|a_center.Y| float button 2, val=-0.1
S_Textures|8.Texture Moire|b_center.X| float button 3, val=0.1
S_Textures|8.Texture Moire|b_center.Y| float button 4, val=0.1
S_Textures|8.Texture Moire|phase_start| float button 5, val=0
S_Textures|8.Texture Moire|phase_speed| float button 6, val=1
S_Textures|8.Texture Moire|saturation| float button 7, val=1
S_Textures|8.Texture Moire|frequency| float button 8, val=20
S_Textures|8.Texture Moire|phase_red| float button 9, val=0.2
S_Textures|8.Texture Moire|phase_green| float button 10, val=0.1
S_Textures|8.Texture Moire|phase_blue| float button 11, val=0
S_Textures|8.Texture Moire|moire_phase| float button 12, val=0
S_Textures|8.Texture Moire|moire_speed| float button 13, val=1
S_Textures|8.Texture Moire|brightness1| float button 14, val=1
S_Textures|8.Texture Moire|color1| color_red button 22, val=1
S_Textures|8.Texture Moire|color1| color_green button 15, val=1
S_Textures|8.Texture Moire|color1| color_blue button -1, val=1
S_Textures|8.Texture Moire|color0| color_red button 23, val=0
S_Textures|8.Texture Moire|color0| color_green button 16, val=0
S_Textures|8.Texture Moire|color0| color_blue button -1, val=0
S_Textures|8.Texture Moire|offset0| float button 17, val=0
S_Textures|8.Texture Moire|a_brightness| float button 29, val=1
S_Textures|8.Texture Moire|a_rel_width| float button 30, val=1
S_Textures|8.Texture Moire|a_rel_freq| float button 31, val=1
S_Textures|8.Texture Moire|a_rotate| float button 32, val=0
S_Textures|8.Texture Moire|a_color| color_red button 40, val=0.5
S_Textures|8.Texture Moire|a_color| color_green button 33, val=0.5
S_Textures|8.Texture Moire|a_color| color_blue button -1, val=0.5
S_Textures|8.Texture Moire|b_color| color_red button 41, val=0.5
S_Textures|8.Texture Moire|b_color| color_green button 34, val=0.5
S_Textures|8.Texture Moire|b_color| color_blue button -1, val=0.5
S_Textures|8.Texture Moire|b_brightness| float button 36, val=1
S_Textures|8.Texture Moire|b_rel_width| float button 37, val=1
S_Textures|8.Texture Moire|b_rel_freq| float button 38, val=1
S_Textures|8.Texture Moire|b_rotate| float button 39, val=0
S_Textures|8.Texture Moire|rel_freq_red| float button 44, val=1
S_Textures|8.Texture Moire|rel_freq_green| float button 45, val=1
S_Textures|8.Texture Moire|rel_freq_blue| float button 46, val=1
S_Textures|8.Texture Moire|double_space_rings| popup button 47, val=0
S_Textures|8.Texture Moire|wenable0| bool button 52, val=1
S_Textures|8.Texture Moire|wenable1| bool button 53, val=1
S_Textures|9.Texture Tiles|frequency| float button 1, val=5
S_Textures|9.Texture Tiles|angle| float button 2, val=0
S_Textures|9.Texture Tiles|size| float button 3, val=0.5
S_Textures|9.Texture Tiles|size_grad_add| float button 4, val=0
S_Textures|9.Texture Tiles|size_grad_angle| float button 5, val=0
S_Textures|9.Texture Tiles|size_radial| float button 6, val=0
S_Textures|9.Texture Tiles|rel_width| float button 7, val=1
S_Textures|9.Texture Tiles|rel_wid_pre_rot| float button 8, val=1
S_Textures|9.Texture Tiles|morph_shapes| float button 9, val=0
S_Textures|9.Texture Tiles|morph_speed| float button 10, val=0.1
S_Textures|9.Texture Tiles|morph_grad_add| float button 11, val=0
S_Textures|9.Texture Tiles|morph_grad_angle| float button 12, val=0
S_Textures|9.Texture Tiles|morph_radial| float button 13, val=0
S_Textures|9.Texture Tiles|brightness1| float button 14, val=1
S_Textures|9.Texture Tiles|color1| color_red button 22, val=1
S_Textures|9.Texture Tiles|color1| color_green button 15, val=1
S_Textures|9.Texture Tiles|color1| color_blue button -1, val=1
S_Textures|9.Texture Tiles|color0| color_red button 23, val=0
S_Textures|9.Texture Tiles|color0| color_green button 16, val=0
S_Textures|9.Texture Tiles|color0| color_blue button -1, val=0
S_Textures|9.Texture Tiles|offset0| float button 17, val=0
S_Textures|9.Texture Tiles|edge_softness| float button 18, val=0.15
S_Textures|9.Texture Tiles|invert| popup button 21, val=0
S_Textures|9.Texture Tiles|shift.X| float button 29, val=0
S_Textures|9.Texture Tiles|shift.Y| float button 30, val=0
S_Textures|9.Texture Tiles|softness_red| float button 32, val=0
S_Textures|9.Texture Tiles|softness_green| float button 33, val=1
S_Textures|9.Texture Tiles|softness_blue| float button 34, val=2
S_Textures|9.Texture Tiles|wenable0| bool button 52, val=1
S_Textures|9.Texture Tiles|wenable1| bool button 53, val=1
S_Textures|10.Texture Neurons|frequency| float button 1, val=3
S_Textures|10.Texture Neurons|freq_rel_x| float button 2, val=1
S_Textures|10.Texture Neurons|seed| float button 3, val=1
S_Textures|10.Texture Neurons|phase_start| float button 4, val=0
S_Textures|10.Texture Neurons|phase_speed| float button 5, val=0.05
S_Textures|10.Texture Neurons|morph_speed| float button 6, val=0.05
S_Textures|10.Texture Neurons|arms| float button 7, val=9
S_Textures|10.Texture Neurons|softness| float button 8, val=0.5
S_Textures|10.Texture Neurons|thickness| float button 9, val=1.1
S_Textures|10.Texture Neurons|outer_bright| float button 10, val=0.4
S_Textures|10.Texture Neurons|wiggle_amp| float button 11, val=0.1
S_Textures|10.Texture Neurons|wiggle_freq_rel| float button 12, val=2
S_Textures|10.Texture Neurons|wiggle_octaves| float button 13, val=4
S_Textures|10.Texture Neurons|brightness| float button 14, val=1
S_Textures|10.Texture Neurons|color| color_red button 22, val=1
S_Textures|10.Texture Neurons|color| color_green button 15, val=1
S_Textures|10.Texture Neurons|color| color_blue button -1, val=1
S_Textures|10.Texture Neurons|glow_color| color_red button 23, val=1
S_Textures|10.Texture Neurons|glow_color| color_green button 16, val=0.8
S_Textures|10.Texture Neurons|glow_color| color_blue button -1, val=0.8
S_Textures|10.Texture Neurons|glow_brightness| float button 17, val=2
S_Textures|10.Texture Neurons|glow_width| float button 18, val=1
S_Textures|10.Texture Neurons|smooth| float button 30, val=0
S_Textures|10.Texture Neurons|shift.X| float button 31, val=0
S_Textures|10.Texture Neurons|shift.Y| float button 32, val=0
S_Textures|10.Texture Neurons|morph.X| float button 33, val=1
S_Textures|10.Texture Neurons|morph.Y| float button 34, val=0
S_Textures|10.Texture Neurons|twist| float button 35, val=0
S_Textures|10.Texture Neurons|glow_width_red| float button 37, val=0.4
S_Textures|10.Texture Neurons|glow_width_grn| float button 38, val=0.6
S_Textures|10.Texture Neurons|glow_width_blue| float button 39, val=0.8
S_Textures|11.Texture Loops|frequency| float button 1, val=3
S_Textures|11.Texture Loops|freq_rel_x| float button 2, val=1
S_Textures|11.Texture Loops|loop_freq| float button 3, val=4
S_Textures|11.Texture Loops|phase_start| float button 4, val=0
S_Textures|11.Texture Loops|phase_speed| float button 5, val=0.05
S_Textures|11.Texture Loops|seed| float button 6, val=1
S_Textures|11.Texture Loops|thickness| float button 8, val=0.1
S_Textures|11.Texture Loops|softness| float button 9, val=0.2
S_Textures|11.Texture Loops|smooth| float button 10, val=0
S_Textures|11.Texture Loops|shift.X| float button 11, val=0
S_Textures|11.Texture Loops|shift.Y| float button 12, val=0
S_Textures|11.Texture Loops|brightness1| float button 14, val=1
S_Textures|11.Texture Loops|color1| color_red button 22, val=1
S_Textures|11.Texture Loops|color1| color_green button 15, val=1
S_Textures|11.Texture Loops|color1| color_blue button -1, val=1
S_Textures|11.Texture Loops|color0| color_red button 23, val=0
S_Textures|11.Texture Loops|color0| color_green button 16, val=0
S_Textures|11.Texture Loops|color0| color_blue button -1, val=0
S_Textures|11.Texture Loops|offset0| float button 17, val=0
S_Textures|11.Texture Loops|saturation| float button 18, val=1
S_Textures|11.Texture Loops|invert| popup button 21, val=0
S_Textures|11.Texture Loops|loops1_bright| float button 30, val=1
S_Textures|11.Texture Loops|loops2_bright| float button 31, val=1
S_Textures|11.Texture Loops|loops3_bright| float button 32, val=1
S_Textures|11.Texture Loops|loops1_color| color_red button 40, val=1
S_Textures|11.Texture Loops|loops1_color| color_green button 33, val=1
S_Textures|11.Texture Loops|loops1_color| color_blue button -1, val=1
S_Textures|11.Texture Loops|loops2_color| color_red button 41, val=1
S_Textures|11.Texture Loops|loops2_color| color_green button 34, val=1
S_Textures|11.Texture Loops|loops2_color| color_blue button -1, val=1
S_Textures|11.Texture Loops|loops3_color| color_red button 42, val=1
S_Textures|11.Texture Loops|loops3_color| color_green button 35, val=1
S_Textures|11.Texture Loops|loops3_color| color_blue button -1, val=1
S_Textures|11.Texture Loops|loops1_thick| float button 37, val=0
S_Textures|11.Texture Loops|loops2_thick| float button 38, val=0
S_Textures|11.Texture Loops|loops3_thick| float button 39, val=0
S_Textures|11.Texture Loops|loops1_freq| float button 44, val=1
S_Textures|11.Texture Loops|loops2_freq| float button 45, val=1
S_Textures|11.Texture Loops|loops3_freq| float button 46, val=1
S_Textures|11.Texture Loops|combine_loops| popup button 47, val=2
S_Textures|12.Texture Flux|frequency| float button 1, val=4
S_Textures|12.Texture Flux|freq_rel_x| float button 2, val=1
S_Textures|12.Texture Flux|octaves| float button 3, val=2
S_Textures|12.Texture Flux|seed| float button 4, val=0.234
S_Textures|12.Texture Flux|shift.X| float button 5, val=0
S_Textures|12.Texture Flux|shift.Y| float button 6, val=0
S_Textures|12.Texture Flux|bubble_amount| float button 8, val=1
S_Textures|12.Texture Flux|bubble_smooth| float button 9, val=0.25
S_Textures|12.Texture Flux|rotate_warp_dir| float button 10, val=0
S_Textures|12.Texture Flux|morph_speed| float button 11, val=0.3
S_Textures|12.Texture Flux|morph.X| float button 12, val=0
S_Textures|12.Texture Flux|morph.Y| float button 13, val=1
S_Textures|12.Texture Flux|brightness1| float button 14, val=1
S_Textures|12.Texture Flux|color1| color_red button 22, val=1
S_Textures|12.Texture Flux|color1| color_green button 15, val=1
S_Textures|12.Texture Flux|color1| color_blue button -1, val=1
S_Textures|12.Texture Flux|color0| color_red button 23, val=0
S_Textures|12.Texture Flux|color0| color_green button 16, val=0.12
S_Textures|12.Texture Flux|color0| color_blue button -1, val=0.15
S_Textures|12.Texture Flux|offset0| float button 17, val=0
S_Textures|12.Texture Flux|filter| popup button 21, val=0
S_TexturesComp|0.Texture Folded Comp|frequency| float button 1, val=4
S_TexturesComp|0.Texture Folded Comp|frequency_rel_x| float button 2, val=1
S_TexturesComp|0.Texture Folded Comp|octaves| float button 3, val=1
S_TexturesComp|0.Texture Folded Comp|seed| float button 4, val=0.432
S_TexturesComp|0.Texture Folded Comp|shift_start.X| float button 5, val=0
S_TexturesComp|0.Texture Folded Comp|shift_start.Y| float button 6, val=0
S_TexturesComp|0.Texture Folded Comp|fold_amp| float button 7, val=72
S_TexturesComp|0.Texture Folded Comp|fold_freq| float button 8, val=0.5
S_TexturesComp|0.Texture Folded Comp|fold_octaves| float button 9, val=1
S_TexturesComp|0.Texture Folded Comp|fold_start.X| float button 10, val=0
S_TexturesComp|0.Texture Folded Comp|fold_start.Y| float button 11, val=0
S_TexturesComp|0.Texture Folded Comp|fold_speed.X| float button 12, val=1
S_TexturesComp|0.Texture Folded Comp|fold_speed.Y| float button 13, val=0
S_TexturesComp|0.Texture Folded Comp|brightness1| float button 14, val=1
S_TexturesComp|0.Texture Folded Comp|color1| color_red button 22, val=1
S_TexturesComp|0.Texture Folded Comp|color1| color_green button 15, val=1
S_TexturesComp|0.Texture Folded Comp|color1| color_blue button -1, val=1
S_TexturesComp|0.Texture Folded Comp|color0| color_red button 23, val=0
S_TexturesComp|0.Texture Folded Comp|color0| color_green button 16, val=0
S_TexturesComp|0.Texture Folded Comp|color0| color_blue button -1, val=0
S_TexturesComp|0.Texture Folded Comp|offset0| float button 17, val=0
S_TexturesComp|0.Texture Folded Comp|combine| popup button 19, val=3
S_TexturesComp|0.Texture Folded Comp|scale_back| float button 20, val=1
S_TexturesComp|1.Texture Weave Comp|frequency| float button 1, val=20
S_TexturesComp|1.Texture Weave Comp|h_freq_rel_x| float button 2, val=0.2
S_TexturesComp|1.Texture Weave Comp|h_octaves| float button 3, val=2
S_TexturesComp|1.Texture Weave Comp|h_speed_x| float button 4, val=0
S_TexturesComp|1.Texture Weave Comp|seed| float button 5, val=0.123
S_TexturesComp|1.Texture Weave Comp|v_frequency| float button 8, val=1
S_TexturesComp|1.Texture Weave Comp|v_freq_rel_y| float button 9, val=0.2
S_TexturesComp|1.Texture Weave Comp|v_octaves| float button 10, val=2
S_TexturesComp|1.Texture Weave Comp|v_speed_y| float button 11, val=0
S_TexturesComp|1.Texture Weave Comp|sharpen| float button 12, val=1
S_TexturesComp|1.Texture Weave Comp|sharpen_width| float button 13, val=0.1
S_TexturesComp|1.Texture Weave Comp|brightness1| float button 14, val=1
S_TexturesComp|1.Texture Weave Comp|color1| color_red button 22, val=1
S_TexturesComp|1.Texture Weave Comp|color1| color_green button 15, val=1
S_TexturesComp|1.Texture Weave Comp|color1| color_blue button -1, val=1
S_TexturesComp|1.Texture Weave Comp|color0| color_red button 23, val=0
S_TexturesComp|1.Texture Weave Comp|color0| color_green button 16, val=0
S_TexturesComp|1.Texture Weave Comp|color0| color_blue button -1, val=0
S_TexturesComp|1.Texture Weave Comp|offset0| float button 17, val=0
S_TexturesComp|1.Texture Weave Comp|combine| popup button 19, val=3
S_TexturesComp|1.Texture Weave Comp|scale_back| float button 20, val=1
S_TexturesComp|1.Texture Weave Comp|shift_start.X| float button 30, val=0
S_TexturesComp|1.Texture Weave Comp|shift_start.Y| float button 31, val=0
S_TexturesComp|1.Texture Weave Comp|shift_speed.X| float button 32, val=0
S_TexturesComp|1.Texture Weave Comp|shift_speed.Y| float button 33, val=0
S_TexturesComp|2.Texture Plasma Comp|noise_frequency| float button 1, val=1.2
S_TexturesComp|2.Texture Plasma Comp|noise_freq_rel_x| float button 2, val=1
S_TexturesComp|2.Texture Plasma Comp|noise_octaves| float button 3, val=4
S_TexturesComp|2.Texture Plasma Comp|noise_seed| float button 4, val=0.12
S_TexturesComp|2.Texture Plasma Comp|add_grad.X| float button 5, val=0.1
S_TexturesComp|2.Texture Plasma Comp|add_grad.Y| float button 6, val=0
S_TexturesComp|2.Texture Plasma Comp|layers| float button 8, val=4.5
S_TexturesComp|2.Texture Plasma Comp|threshold| float button 9, val=0.5
S_TexturesComp|2.Texture Plasma Comp|shift.X| float button 10, val=0
S_TexturesComp|2.Texture Plasma Comp|shift.Y| float button 11, val=0
S_TexturesComp|2.Texture Plasma Comp|phase_start| float button 12, val=0
S_TexturesComp|2.Texture Plasma Comp|phase_speed| float button 13, val=1
S_TexturesComp|2.Texture Plasma Comp|brightness| float button 14, val=1
S_TexturesComp|2.Texture Plasma Comp|color| color_red button 22, val=1
S_TexturesComp|2.Texture Plasma Comp|color| color_green button 15, val=1
S_TexturesComp|2.Texture Plasma Comp|color| color_blue button -1, val=1
S_TexturesComp|2.Texture Plasma Comp|glow_color| color_red button 23, val=0.6
S_TexturesComp|2.Texture Plasma Comp|glow_color| color_green button 16, val=0.8
S_TexturesComp|2.Texture Plasma Comp|glow_color| color_blue button -1, val=1
S_TexturesComp|2.Texture Plasma Comp|glow_brightness| float button 17, val=3
S_TexturesComp|2.Texture Plasma Comp|glow_width| float button 18, val=1
S_TexturesComp|2.Texture Plasma Comp|combine| popup button 19, val=3
S_TexturesComp|2.Texture Plasma Comp|scale_back| float button 20, val=1
S_TexturesComp|2.Texture Plasma Comp|glow_width_red| float button 30, val=0.6
S_TexturesComp|2.Texture Plasma Comp|glow_width_grn| float button 31, val=1.2
S_TexturesComp|2.Texture Plasma Comp|glow_width_blue| float button 32, val=1.8
S_TexturesComp|3.Texture Noise Emboss Cmp|frequency| float button 1, val=2
S_TexturesComp|3.Texture Noise Emboss Cmp|frequency_rel_x| float button 2, val=1.5
S_TexturesComp|3.Texture Noise Emboss Cmp|octaves| float button 3, val=5
S_TexturesComp|3.Texture Noise Emboss Cmp|seed| float button 4, val=0.23
S_TexturesComp|3.Texture Noise Emboss Cmp|shift.X| float button 5, val=0
S_TexturesComp|3.Texture Noise Emboss Cmp|shift.Y| float button 6, val=0
S_TexturesComp|3.Texture Noise Emboss Cmp|light_dir.X| float button 8, val=0.2
S_TexturesComp|3.Texture Noise Emboss Cmp|light_dir.Y| float button 9, val=0.2
S_TexturesComp|3.Texture Noise Emboss Cmp|bumps_scale| float button 10, val=2.5
S_TexturesComp|3.Texture Noise Emboss Cmp|bumps_threshold| float button 11, val=0
S_TexturesComp|3.Texture Noise Emboss Cmp|hilite_brightnss| float button 12, val=0.5
S_TexturesComp|3.Texture Noise Emboss Cmp|hilite_size| float button 13, val=0.5
S_TexturesComp|3.Texture Noise Emboss Cmp|brightness| float button 14, val=1
S_TexturesComp|3.Texture Noise Emboss Cmp|surface_color| color_red button 22, val=0.75
S_TexturesComp|3.Texture Noise Emboss Cmp|surface_color| color_green button 15, val=0.75
S_TexturesComp|3.Texture Noise Emboss Cmp|surface_color| color_blue button -1, val=0.75
S_TexturesComp|3.Texture Noise Emboss Cmp|light_color| color_red button 23, val=1
S_TexturesComp|3.Texture Noise Emboss Cmp|light_color| color_green button 16, val=1
S_TexturesComp|3.Texture Noise Emboss Cmp|light_color| color_blue button -1, val=1
S_TexturesComp|3.Texture Noise Emboss Cmp|noise_smooth| float button 17, val=0
S_TexturesComp|3.Texture Noise Emboss Cmp|combine| popup button 19, val=3
S_TexturesComp|3.Texture Noise Emboss Cmp|scale_back| float button 20, val=1
S_TexturesComp|3.Texture Noise Emboss Cmp|wenable0| bool button 52, val=1
S_TexturesComp|4.Texture Noise Paint Comp|noise_frequency| float button 1, val=4
S_TexturesComp|4.Texture Noise Paint Comp|noise_freq_rel_x| float button 2, val=1
S_TexturesComp|4.Texture Noise Paint Comp|noise_octaves| float button 3, val=1
S_TexturesComp|4.Texture Noise Paint Comp|noise_seed| float button 4, val=0.23
S_TexturesComp|4.Texture Noise Paint Comp|noise_shift.X| float button 5, val=0
S_TexturesComp|4.Texture Noise Paint Comp|noise_shift.Y| float button 6, val=0
S_TexturesComp|4.Texture Noise Paint Comp|stroke_frequency| float button 8, val=32
S_TexturesComp|4.Texture Noise Paint Comp|stroke_length| float button 9, val=-5
S_TexturesComp|4.Texture Noise Paint Comp|stroke_align| float button 10, val=0
S_TexturesComp|4.Texture Noise Paint Comp|sharpen| float button 11, val=1
S_TexturesComp|4.Texture Noise Paint Comp|sharpen_width| float button 12, val=0.1
S_TexturesComp|4.Texture Noise Paint Comp|jitter_frames| float button 13, val=0
S_TexturesComp|4.Texture Noise Paint Comp|brightness| float button 14, val=1
S_TexturesComp|4.Texture Noise Paint Comp|color| color_red button 22, val=1
S_TexturesComp|4.Texture Noise Paint Comp|color| color_green button 15, val=1
S_TexturesComp|4.Texture Noise Paint Comp|color| color_blue button -1, val=1
S_TexturesComp|4.Texture Noise Paint Comp|saturation| float button 16, val=0.8
S_TexturesComp|4.Texture Noise Paint Comp|offset| float button 17, val=0
S_TexturesComp|4.Texture Noise Paint Comp|combine| popup button 19, val=3
S_TexturesComp|4.Texture Noise Paint Comp|scale_back| float button 20, val=1
S_TexturesComp|5.Texture Spots Comp|frequency| float button 1, val=8
S_TexturesComp|5.Texture Spots Comp|radius| float button 2, val=1
S_TexturesComp|5.Texture Spots Comp|shift.X| float button 3, val=0
S_TexturesComp|5.Texture Spots Comp|shift.Y| float button 4, val=0
S_TexturesComp|5.Texture Spots Comp|seed| float button 5, val=0.23
S_TexturesComp|5.Texture Spots Comp|rand_warp_amp| float button 8, val=0.2
S_TexturesComp|5.Texture Spots Comp|rand_warp_freq| float button 9, val=1
S_TexturesComp|5.Texture Spots Comp|warp_start.X| float button 10, val=0
S_TexturesComp|5.Texture Spots Comp|warp_start.Y| float button 11, val=0
S_TexturesComp|5.Texture Spots Comp|warp_speed.X| float button 12, val=0.5
S_TexturesComp|5.Texture Spots Comp|warp_speed.Y| float button 13, val=0
S_TexturesComp|5.Texture Spots Comp|brightness1| float button 14, val=1
S_TexturesComp|5.Texture Spots Comp|color1| color_red button 22, val=1
S_TexturesComp|5.Texture Spots Comp|color1| color_green button 15, val=1
S_TexturesComp|5.Texture Spots Comp|color1| color_blue button -1, val=1
S_TexturesComp|5.Texture Spots Comp|color0| color_red button 23, val=0
S_TexturesComp|5.Texture Spots Comp|color0| color_green button 16, val=0
S_TexturesComp|5.Texture Spots Comp|color0| color_blue button -1, val=0
S_TexturesComp|5.Texture Spots Comp|offset0| float button 17, val=0
S_TexturesComp|5.Texture Spots Comp|combine| popup button 19, val=3
S_TexturesComp|5.Texture Spots Comp|scale_back| float button 20, val=1
S_TexturesComp|5.Texture Spots Comp|invert| popup button 21, val=0
S_TexturesComp|6.Texture Cells Comp|frequency| float button 1, val=16
S_TexturesComp|6.Texture Cells Comp|frequency_rel_x| float button 2, val=1
S_TexturesComp|6.Texture Cells Comp|shift.X| float button 3, val=0
S_TexturesComp|6.Texture Cells Comp|shift.Y| float button 4, val=0
S_TexturesComp|6.Texture Cells Comp|rotate_centers| float button 5, val=0
S_TexturesComp|6.Texture Cells Comp|seed| float button 6, val=0.234
S_TexturesComp|6.Texture Cells Comp|rotate_speed| float button 12, val=90
S_TexturesComp|6.Texture Cells Comp|brightness1| float button 14, val=1
S_TexturesComp|6.Texture Cells Comp|color1| color_red button 22, val=1
S_TexturesComp|6.Texture Cells Comp|color1| color_green button 15, val=1
S_TexturesComp|6.Texture Cells Comp|color1| color_blue button -1, val=1
S_TexturesComp|6.Texture Cells Comp|color0| color_red button 23, val=0
S_TexturesComp|6.Texture Cells Comp|color0| color_green button 16, val=0
S_TexturesComp|6.Texture Cells Comp|color0| color_blue button -1, val=0
S_TexturesComp|6.Texture Cells Comp|offset0| float button 17, val=0
S_TexturesComp|6.Texture Cells Comp|combine| popup button 19, val=3
S_TexturesComp|6.Texture Cells Comp|scale_back| float button 20, val=1
S_TexturesComp|6.Texture Cells Comp|invert| popup button 21, val=0
S_TexturesComp|7.Texture ChromaSpiralCmp|noise_frequency| float button 1, val=6
S_TexturesComp|7.Texture ChromaSpiralCmp|noise_octaves| float button 2, val=3
S_TexturesComp|7.Texture ChromaSpiralCmp|noise_shift.X| float button 3, val=0
S_TexturesComp|7.Texture ChromaSpiralCmp|noise_shift.Y| float button 4, val=0
S_TexturesComp|7.Texture ChromaSpiralCmp|noise_seed| float button 5, val=0.23
S_TexturesComp|7.Texture ChromaSpiralCmp|center.X| float button 8, val=0
S_TexturesComp|7.Texture ChromaSpiralCmp|center.Y| float button 9, val=0
S_TexturesComp|7.Texture ChromaSpiralCmp|z_dist| float button 10, val=0.7
S_TexturesComp|7.Texture ChromaSpiralCmp|rotate| float button 11, val=-8
S_TexturesComp|7.Texture ChromaSpiralCmp|brightness| float button 14, val=1
S_TexturesComp|7.Texture ChromaSpiralCmp|color| color_red button 22, val=1
S_TexturesComp|7.Texture ChromaSpiralCmp|color| color_green button 15, val=1
S_TexturesComp|7.Texture ChromaSpiralCmp|color| color_blue button -1, val=1
S_TexturesComp|7.Texture ChromaSpiralCmp|steps| float button 16, val=12
S_TexturesComp|7.Texture ChromaSpiralCmp|offset| float button 17, val=0
S_TexturesComp|7.Texture ChromaSpiralCmp|combine| popup button 19, val=3
S_TexturesComp|7.Texture ChromaSpiralCmp|scale_back| float button 20, val=1
S_TexturesComp|7.Texture ChromaSpiralCmp|wrap| popup button 21, val=2
S_TexturesComp|7.Texture ChromaSpiralCmp|wenable0| bool button 52, val=1
S_TexturesComp|8.Texture Moire Comp|a_center.X| float button 1, val=-0.1
S_TexturesComp|8.Texture Moire Comp|a_center.Y| float button 2, val=-0.1
S_TexturesComp|8.Texture Moire Comp|b_center.X| float button 3, val=0.1
S_TexturesComp|8.Texture Moire Comp|b_center.Y| float button 4, val=0.1
S_TexturesComp|8.Texture Moire Comp|phase_start| float button 5, val=0
S_TexturesComp|8.Texture Moire Comp|phase_speed| float button 6, val=1
S_TexturesComp|8.Texture Moire Comp|saturation| float button 7, val=1
S_TexturesComp|8.Texture Moire Comp|frequency| float button 8, val=20
S_TexturesComp|8.Texture Moire Comp|phase_red| float button 9, val=0.2
S_TexturesComp|8.Texture Moire Comp|phase_green| float button 10, val=0.1
S_TexturesComp|8.Texture Moire Comp|phase_blue| float button 11, val=0
S_TexturesComp|8.Texture Moire Comp|moire_phase| float button 12, val=0
S_TexturesComp|8.Texture Moire Comp|moire_speed| float button 13, val=1
S_TexturesComp|8.Texture Moire Comp|brightness1| float button 14, val=1
S_TexturesComp|8.Texture Moire Comp|color1| color_red button 22, val=1
S_TexturesComp|8.Texture Moire Comp|color1| color_green button 15, val=1
S_TexturesComp|8.Texture Moire Comp|color1| color_blue button -1, val=1
S_TexturesComp|8.Texture Moire Comp|color0| color_red button 23, val=0
S_TexturesComp|8.Texture Moire Comp|color0| color_green button 16, val=0
S_TexturesComp|8.Texture Moire Comp|color0| color_blue button -1, val=0
S_TexturesComp|8.Texture Moire Comp|offset0| float button 17, val=0
S_TexturesComp|8.Texture Moire Comp|combine| popup button 19, val=3
S_TexturesComp|8.Texture Moire Comp|scale_back| float button 20, val=1
S_TexturesComp|8.Texture Moire Comp|a_brightness| float button 29, val=1
S_TexturesComp|8.Texture Moire Comp|a_rel_width| float button 30, val=1
S_TexturesComp|8.Texture Moire Comp|a_rel_freq| float button 31, val=1
S_TexturesComp|8.Texture Moire Comp|a_rotate| float button 32, val=0
S_TexturesComp|8.Texture Moire Comp|a_color| color_red button 40, val=0.5
S_TexturesComp|8.Texture Moire Comp|a_color| color_green button 33, val=0.5
S_TexturesComp|8.Texture Moire Comp|a_color| color_blue button -1, val=0.5
S_TexturesComp|8.Texture Moire Comp|b_color| color_red button 41, val=0.5
S_TexturesComp|8.Texture Moire Comp|b_color| color_green button 34, val=0.5
S_TexturesComp|8.Texture Moire Comp|b_color| color_blue button -1, val=0.5
S_TexturesComp|8.Texture Moire Comp|b_brightness| float button 36, val=1
S_TexturesComp|8.Texture Moire Comp|b_rel_width| float button 37, val=1
S_TexturesComp|8.Texture Moire Comp|b_rel_freq| float button 38, val=1
S_TexturesComp|8.Texture Moire Comp|b_rotate| float button 39, val=0
S_TexturesComp|8.Texture Moire Comp|rel_freq_red| float button 44, val=1
S_TexturesComp|8.Texture Moire Comp|rel_freq_green| float button 45, val=1
S_TexturesComp|8.Texture Moire Comp|rel_freq_blue| float button 46, val=1
S_TexturesComp|8.Texture Moire Comp|double_space_rings| popup button 47, val=0
S_TexturesComp|8.Texture Moire Comp|wenable0| bool button 52, val=1
S_TexturesComp|8.Texture Moire Comp|wenable1| bool button 53, val=1
S_TexturesComp|9.Texture Tiles Comp|frequency| float button 1, val=5
S_TexturesComp|9.Texture Tiles Comp|angle| float button 2, val=0
S_TexturesComp|9.Texture Tiles Comp|size| float button 3, val=0.5
S_TexturesComp|9.Texture Tiles Comp|size_grad_add| float button 4, val=0
S_TexturesComp|9.Texture Tiles Comp|size_grad_angle| float button 5, val=0
S_TexturesComp|9.Texture Tiles Comp|size_radial| float button 6, val=0
S_TexturesComp|9.Texture Tiles Comp|rel_width| float button 7, val=1
S_TexturesComp|9.Texture Tiles Comp|rel_wid_pre_rot| float button 8, val=1
S_TexturesComp|9.Texture Tiles Comp|morph_shapes| float button 9, val=0
S_TexturesComp|9.Texture Tiles Comp|morph_speed| float button 10, val=0.1
S_TexturesComp|9.Texture Tiles Comp|morph_grad_add| float button 11, val=0
S_TexturesComp|9.Texture Tiles Comp|morph_grad_angle| float button 12, val=0
S_TexturesComp|9.Texture Tiles Comp|morph_radial| float button 13, val=0
S_TexturesComp|9.Texture Tiles Comp|brightness1| float button 14, val=1
S_TexturesComp|9.Texture Tiles Comp|color1| color_red button 22, val=1
S_TexturesComp|9.Texture Tiles Comp|color1| color_green button 15, val=1
S_TexturesComp|9.Texture Tiles Comp|color1| color_blue button -1, val=1
S_TexturesComp|9.Texture Tiles Comp|color0| color_red button 23, val=0
S_TexturesComp|9.Texture Tiles Comp|color0| color_green button 16, val=0
S_TexturesComp|9.Texture Tiles Comp|color0| color_blue button -1, val=0
S_TexturesComp|9.Texture Tiles Comp|offset0| float button 17, val=0
S_TexturesComp|9.Texture Tiles Comp|edge_softness| float button 18, val=0.15
S_TexturesComp|9.Texture Tiles Comp|combine| popup button 19, val=3
S_TexturesComp|9.Texture Tiles Comp|scale_back| float button 20, val=1
S_TexturesComp|9.Texture Tiles Comp|invert| popup button 21, val=0
S_TexturesComp|9.Texture Tiles Comp|shift.X| float button 29, val=0
S_TexturesComp|9.Texture Tiles Comp|shift.Y| float button 30, val=0
S_TexturesComp|9.Texture Tiles Comp|softness_red| float button 32, val=0
S_TexturesComp|9.Texture Tiles Comp|softness_green| float button 33, val=1
S_TexturesComp|9.Texture Tiles Comp|softness_blue| float button 34, val=2
S_TexturesComp|9.Texture Tiles Comp|wenable0| bool button 52, val=1
S_TexturesComp|9.Texture Tiles Comp|wenable1| bool button 53, val=1
S_TexturesComp|10.Texture Neurons Comp|frequency| float button 1, val=3
S_TexturesComp|10.Texture Neurons Comp|freq_rel_x| float button 2, val=1
S_TexturesComp|10.Texture Neurons Comp|seed| float button 3, val=1
S_TexturesComp|10.Texture Neurons Comp|phase_start| float button 4, val=0
S_TexturesComp|10.Texture Neurons Comp|phase_speed| float button 5, val=0.05
S_TexturesComp|10.Texture Neurons Comp|morph_speed| float button 6, val=0.05
S_TexturesComp|10.Texture Neurons Comp|arms| float button 7, val=9
S_TexturesComp|10.Texture Neurons Comp|softness| float button 8, val=0.5
S_TexturesComp|10.Texture Neurons Comp|thickness| float button 9, val=1.1
S_TexturesComp|10.Texture Neurons Comp|outer_bright| float button 10, val=0.4
S_TexturesComp|10.Texture Neurons Comp|wiggle_amp| float button 11, val=0.1
S_TexturesComp|10.Texture Neurons Comp|wiggle_freq_rel| float button 12, val=2
S_TexturesComp|10.Texture Neurons Comp|wiggle_octaves| float button 13, val=4
S_TexturesComp|10.Texture Neurons Comp|brightness| float button 14, val=1
S_TexturesComp|10.Texture Neurons Comp|color| color_red button 22, val=1
S_TexturesComp|10.Texture Neurons Comp|color| color_green button 15, val=1
S_TexturesComp|10.Texture Neurons Comp|color| color_blue button -1, val=1
S_TexturesComp|10.Texture Neurons Comp|glow_color| color_red button 23, val=1
S_TexturesComp|10.Texture Neurons Comp|glow_color| color_green button 16, val=0.8
S_TexturesComp|10.Texture Neurons Comp|glow_color| color_blue button -1, val=0.8
S_TexturesComp|10.Texture Neurons Comp|glow_brightness| float button 17, val=2
S_TexturesComp|10.Texture Neurons Comp|glow_width| float button 18, val=1
S_TexturesComp|10.Texture Neurons Comp|combine| popup button 19, val=3
S_TexturesComp|10.Texture Neurons Comp|scale_back| float button 20, val=1
S_TexturesComp|10.Texture Neurons Comp|smooth| float button 30, val=0
S_TexturesComp|10.Texture Neurons Comp|shift.X| float button 31, val=0
S_TexturesComp|10.Texture Neurons Comp|shift.Y| float button 32, val=0
S_TexturesComp|10.Texture Neurons Comp|morph.X| float button 33, val=1
S_TexturesComp|10.Texture Neurons Comp|morph.Y| float button 34, val=0
S_TexturesComp|10.Texture Neurons Comp|twist| float button 35, val=0
S_TexturesComp|10.Texture Neurons Comp|glow_width_red| float button 37, val=0.4
S_TexturesComp|10.Texture Neurons Comp|glow_width_grn| float button 38, val=0.6
S_TexturesComp|10.Texture Neurons Comp|glow_width_blue| float button 39, val=0.8
S_TexturesComp|11.Texture Loops Comp|frequency| float button 1, val=3
S_TexturesComp|11.Texture Loops Comp|freq_rel_x| float button 2, val=1
S_TexturesComp|11.Texture Loops Comp|loop_freq| float button 3, val=4
S_TexturesComp|11.Texture Loops Comp|phase_start| float button 4, val=0
S_TexturesComp|11.Texture Loops Comp|phase_speed| float button 5, val=0.05
S_TexturesComp|11.Texture Loops Comp|seed| float button 6, val=1
S_TexturesComp|11.Texture Loops Comp|thickness| float button 8, val=0.1
S_TexturesComp|11.Texture Loops Comp|softness| float button 9, val=0.2
S_TexturesComp|11.Texture Loops Comp|smooth| float button 10, val=0
S_TexturesComp|11.Texture Loops Comp|shift.X| float button 11, val=0
S_TexturesComp|11.Texture Loops Comp|shift.Y| float button 12, val=0
S_TexturesComp|11.Texture Loops Comp|brightness1| float button 14, val=1
S_TexturesComp|11.Texture Loops Comp|color1| color_red button 22, val=1
S_TexturesComp|11.Texture Loops Comp|color1| color_green button 15, val=1
S_TexturesComp|11.Texture Loops Comp|color1| color_blue button -1, val=1
S_TexturesComp|11.Texture Loops Comp|color0| color_red button 23, val=0
S_TexturesComp|11.Texture Loops Comp|color0| color_green button 16, val=0
S_TexturesComp|11.Texture Loops Comp|color0| color_blue button -1, val=0
S_TexturesComp|11.Texture Loops Comp|offset0| float button 17, val=0
S_TexturesComp|11.Texture Loops Comp|saturation| float button 18, val=1
S_TexturesComp|11.Texture Loops Comp|combine| popup button 19, val=3
S_TexturesComp|11.Texture Loops Comp|scale_back| float button 20, val=1
S_TexturesComp|11.Texture Loops Comp|invert| popup button 21, val=0
S_TexturesComp|11.Texture Loops Comp|loops1_bright| float button 30, val=1
S_TexturesComp|11.Texture Loops Comp|loops2_bright| float button 31, val=1
S_TexturesComp|11.Texture Loops Comp|loops3_bright| float button 32, val=1
S_TexturesComp|11.Texture Loops Comp|loops1_color| color_red button 40, val=1
S_TexturesComp|11.Texture Loops Comp|loops1_color| color_green button 33, val=1
S_TexturesComp|11.Texture Loops Comp|loops1_color| color_blue button -1, val=1
S_TexturesComp|11.Texture Loops Comp|loops2_color| color_red button 41, val=1
S_TexturesComp|11.Texture Loops Comp|loops2_color| color_green button 34, val=1
S_TexturesComp|11.Texture Loops Comp|loops2_color| color_blue button -1, val=1
S_TexturesComp|11.Texture Loops Comp|loops3_color| color_red button 42, val=1
S_TexturesComp|11.Texture Loops Comp|loops3_color| color_green button 35, val=1
S_TexturesComp|11.Texture Loops Comp|loops3_color| color_blue button -1, val=1
S_TexturesComp|11.Texture Loops Comp|loops1_thick| float button 37, val=0
S_TexturesComp|11.Texture Loops Comp|loops2_thick| float button 38, val=0
S_TexturesComp|11.Texture Loops Comp|loops3_thick| float button 39, val=0
S_TexturesComp|11.Texture Loops Comp|loops1_freq| float button 44, val=1
S_TexturesComp|11.Texture Loops Comp|loops2_freq| float button 45, val=1
S_TexturesComp|11.Texture Loops Comp|loops3_freq| float button 46, val=1
S_TexturesComp|11.Texture Loops Comp|combine_loops| popup button 47, val=2
S_TexturesComp|12.Texture Flux Comp|frequency| float button 1, val=4
S_TexturesComp|12.Texture Flux Comp|freq_rel_x| float button 2, val=1
S_TexturesComp|12.Texture Flux Comp|octaves| float button 3, val=2
S_TexturesComp|12.Texture Flux Comp|seed| float button 4, val=0.234
S_TexturesComp|12.Texture Flux Comp|shift.X| float button 5, val=0
S_TexturesComp|12.Texture Flux Comp|shift.Y| float button 6, val=0
S_TexturesComp|12.Texture Flux Comp|bubble_amount| float button 8, val=1
S_TexturesComp|12.Texture Flux Comp|bubble_smooth| float button 9, val=0.25
S_TexturesComp|12.Texture Flux Comp|rotate_warp_dir| float button 10, val=0
S_TexturesComp|12.Texture Flux Comp|morph_speed| float button 11, val=0.3
S_TexturesComp|12.Texture Flux Comp|morph.X| float button 12, val=0
S_TexturesComp|12.Texture Flux Comp|morph.Y| float button 13, val=1
S_TexturesComp|12.Texture Flux Comp|brightness1| float button 14, val=1
S_TexturesComp|12.Texture Flux Comp|color1| color_red button 22, val=1
S_TexturesComp|12.Texture Flux Comp|color1| color_green button 15, val=1
S_TexturesComp|12.Texture Flux Comp|color1| color_blue button -1, val=1
S_TexturesComp|12.Texture Flux Comp|color0| color_red button 23, val=0
S_TexturesComp|12.Texture Flux Comp|color0| color_green button 16, val=0.12
S_TexturesComp|12.Texture Flux Comp|color0| color_blue button -1, val=0.15
S_TexturesComp|12.Texture Flux Comp|offset0| float button 17, val=0
S_TexturesComp|12.Texture Flux Comp|combine| popup button 19, val=3
S_TexturesComp|12.Texture Flux Comp|scale_back| float button 20, val=1
S_TexturesComp|12.Texture Flux Comp|filter| popup button 21, val=0
S_Shape|0.Shape|center.X| float button 0, val=360
S_Shape|0.Shape|center.Y| float button 1, val=243
S_Shape|0.Shape|size| float button 2, val=0.5
S_Shape|0.Shape|rel_width| float button 3, val=1
S_Shape|0.Shape|rel_height| float button 4, val=1
S_Shape|0.Shape|rotate| float button 5, val=0
S_Shape|0.Shape|rotate_pre_scale| float button 6, val=0
S_Shape|0.Shape|points| float button 7, val=5
S_Shape|0.Shape|pointiness| float button 8, val=2.15
S_Shape|0.Shape|roundness| float button 9, val=0
S_Shape|0.Shape|swirl| float button 10, val=0
S_Shape|0.Shape|blur| float button 11, val=0
S_Shape|0.Shape|brightness1| float button 14, val=1
S_Shape|0.Shape|color1| color_red button 22, val=1
S_Shape|0.Shape|color1| color_green button 15, val=1
S_Shape|0.Shape|color1| color_blue button -1, val=1
S_Shape|0.Shape|color0| color_red button 23, val=0
S_Shape|0.Shape|color0| color_green button 16, val=0
S_Shape|0.Shape|color0| color_blue button -1, val=0
S_Shape|0.Shape|offset0| float button 17, val=0
S_Shape|0.Shape|wenable0| bool button 37, val=1
S_Shape|0.Shape|wenable1| bool button 38, val=1
S_Shape|0.Shape|wenable2| bool button 39, val=1
S_ShapeComp|0.Shape Comp|center.X| float button 0, val=360
S_ShapeComp|0.Shape Comp|center.Y| float button 1, val=243
S_ShapeComp|0.Shape Comp|size| float button 2, val=0.5
S_ShapeComp|0.Shape Comp|rel_width| float button 3, val=1
S_ShapeComp|0.Shape Comp|rel_height| float button 4, val=1
S_ShapeComp|0.Shape Comp|rotate| float button 5, val=0
S_ShapeComp|0.Shape Comp|rotate_pre_scale| float button 6, val=0
S_ShapeComp|0.Shape Comp|points| float button 7, val=5
S_ShapeComp|0.Shape Comp|pointiness| float button 8, val=2.15
S_ShapeComp|0.Shape Comp|roundness| float button 9, val=0
S_ShapeComp|0.Shape Comp|swirl| float button 10, val=0
S_ShapeComp|0.Shape Comp|blur| float button 11, val=0
S_ShapeComp|0.Shape Comp|brightness1| float button 14, val=1
S_ShapeComp|0.Shape Comp|color1| color_red button 22, val=1
S_ShapeComp|0.Shape Comp|color1| color_green button 15, val=1
S_ShapeComp|0.Shape Comp|color1| color_blue button -1, val=1
S_ShapeComp|0.Shape Comp|color0| color_red button 23, val=0
S_ShapeComp|0.Shape Comp|color0| color_green button 16, val=0
S_ShapeComp|0.Shape Comp|color0| color_blue button -1, val=0
S_ShapeComp|0.Shape Comp|offset0| float button 17, val=0
S_ShapeComp|0.Shape Comp|combine| popup button 19, val=3
S_ShapeComp|0.Shape Comp|scale_back| float button 20, val=1
S_ShapeComp|0.Shape Comp|wenable0| bool button 37, val=1
S_ShapeComp|0.Shape Comp|wenable1| bool button 38, val=1
S_ShapeComp|0.Shape Comp|wenable2| bool button 39, val=1
S_Sparkles|0.Sparkles|size| float button 1, val=1
S_Sparkles|0.Sparkles|size_x| float button 2, val=1
S_Sparkles|0.Sparkles|size_y| float button 3, val=1
S_Sparkles|0.Sparkles|size_diag1| float button 4, val=0.5
S_Sparkles|0.Sparkles|size_diag2| float button 5, val=0.5
S_Sparkles|0.Sparkles|size_red| float button 8, val=0.6
S_Sparkles|0.Sparkles|size_green| float button 9, val=0.8
S_Sparkles|0.Sparkles|size_blue| float button 10, val=1
S_Sparkles|0.Sparkles|frequency| float button 11, val=32
S_Sparkles|0.Sparkles|density| float button 12, val=0.65
S_Sparkles|0.Sparkles|seed| float button 13, val=0.23
S_Sparkles|0.Sparkles|brightness| float button 15, val=1
S_Sparkles|0.Sparkles|color| color_red button 23, val=1
S_Sparkles|0.Sparkles|color| color_green button 16, val=1
S_Sparkles|0.Sparkles|color| color_blue button -1, val=1
S_Sparkles|0.Sparkles|sparkle_speed.X| float button 18, val=0.1
S_Sparkles|0.Sparkles|sparkle_speed.Y| float button 19, val=0
S_Sparkles|0.Sparkles|smooth_anim| bool button 20, val=0
S_Sparkles|0.Sparkles|brightness_x| float button 31, val=1
S_Sparkles|0.Sparkles|brightness_y| float button 32, val=1
S_Sparkles|0.Sparkles|brightness_diag1| float button 33, val=1
S_Sparkles|0.Sparkles|brightness_diag2| float button 34, val=1
S_Sparkles|0.Sparkles|shift_start.X| float button 38, val=0
S_Sparkles|0.Sparkles|shift_start.Y| float button 39, val=0
S_Sparkles|0.Sparkles|shift_speed.X| float button 40, val=0
S_Sparkles|0.Sparkles|shift_speed.Y| float button 41, val=0
S_Sparkles|0.Sparkles|wenable0| bool button 22, val=0
S_Sparkles|1.Sparkles Color|size| float button 1, val=1
S_Sparkles|1.Sparkles Color|size_x| float button 2, val=1
S_Sparkles|1.Sparkles Color|size_y| float button 3, val=1
S_Sparkles|1.Sparkles Color|size_diag1| float button 4, val=0.5
S_Sparkles|1.Sparkles Color|size_diag2| float button 5, val=0.5
S_Sparkles|1.Sparkles Color|size_red| float button 8, val=0.6
S_Sparkles|1.Sparkles Color|size_green| float button 9, val=0.6
S_Sparkles|1.Sparkles Color|size_blue| float button 10, val=0.6
S_Sparkles|1.Sparkles Color|frequency| float button 11, val=32
S_Sparkles|1.Sparkles Color|density| float button 12, val=0.65
S_Sparkles|1.Sparkles Color|seed| float button 13, val=0.23
S_Sparkles|1.Sparkles Color|brightness| float button 15, val=1
S_Sparkles|1.Sparkles Color|color| color_red button 23, val=1
S_Sparkles|1.Sparkles Color|color| color_green button 16, val=1
S_Sparkles|1.Sparkles Color|color| color_blue button -1, val=1
S_Sparkles|1.Sparkles Color|color_variation| float button 17, val=1
S_Sparkles|1.Sparkles Color|sparkle_speed.X| float button 18, val=0.1
S_Sparkles|1.Sparkles Color|sparkle_speed.Y| float button 19, val=0
S_Sparkles|1.Sparkles Color|smooth_anim| bool button 20, val=0
S_Sparkles|1.Sparkles Color|brightness_x| float button 31, val=1
S_Sparkles|1.Sparkles Color|brightness_y| float button 32, val=1
S_Sparkles|1.Sparkles Color|brightness_diag1| float button 33, val=1
S_Sparkles|1.Sparkles Color|brightness_diag2| float button 34, val=1
S_Sparkles|1.Sparkles Color|shift_start.X| float button 38, val=0
S_Sparkles|1.Sparkles Color|shift_start.Y| float button 39, val=0
S_Sparkles|1.Sparkles Color|shift_speed.X| float button 40, val=0
S_Sparkles|1.Sparkles Color|shift_speed.Y| float button 41, val=0
S_Sparkles|1.Sparkles Color|wenable0| bool button 22, val=0
S_SparklesMsk|0.Sparkles Mask|size| float button 1, val=1
S_SparklesMsk|0.Sparkles Mask|size_x| float button 2, val=1
S_SparklesMsk|0.Sparkles Mask|size_y| float button 3, val=1
S_SparklesMsk|0.Sparkles Mask|size_diag1| float button 4, val=0.5
S_SparklesMsk|0.Sparkles Mask|size_diag2| float button 5, val=0.5
S_SparklesMsk|0.Sparkles Mask|invert_mask| bool button 6, val=0
S_SparklesMsk|0.Sparkles Mask|size_red| float button 8, val=0.6
S_SparklesMsk|0.Sparkles Mask|size_green| float button 9, val=0.8
S_SparklesMsk|0.Sparkles Mask|size_blue| float button 10, val=1
S_SparklesMsk|0.Sparkles Mask|frequency| float button 11, val=32
S_SparklesMsk|0.Sparkles Mask|density| float button 12, val=0.65
S_SparklesMsk|0.Sparkles Mask|seed| float button 13, val=0.23
S_SparklesMsk|0.Sparkles Mask|brightness| float button 15, val=1
S_SparklesMsk|0.Sparkles Mask|color| color_red button 23, val=1
S_SparklesMsk|0.Sparkles Mask|color| color_green button 16, val=1
S_SparklesMsk|0.Sparkles Mask|color| color_blue button -1, val=1
S_SparklesMsk|0.Sparkles Mask|sparkle_speed.X| float button 18, val=0.1
S_SparklesMsk|0.Sparkles Mask|sparkle_speed.Y| float button 19, val=0
S_SparklesMsk|0.Sparkles Mask|smooth_anim| bool button 20, val=0
S_SparklesMsk|0.Sparkles Mask|brightness_x| float button 31, val=1
S_SparklesMsk|0.Sparkles Mask|brightness_y| float button 32, val=1
S_SparklesMsk|0.Sparkles Mask|brightness_diag1| float button 33, val=1
S_SparklesMsk|0.Sparkles Mask|brightness_diag2| float button 34, val=1
S_SparklesMsk|0.Sparkles Mask|shift_start.X| float button 38, val=0
S_SparklesMsk|0.Sparkles Mask|shift_start.Y| float button 39, val=0
S_SparklesMsk|0.Sparkles Mask|shift_speed.X| float button 40, val=0
S_SparklesMsk|0.Sparkles Mask|shift_speed.Y| float button 41, val=0
S_SparklesMsk|0.Sparkles Mask|wenable0| bool button 22, val=0
S_SparklesMsk|1.Sparkles Color Mask|size| float button 1, val=1
S_SparklesMsk|1.Sparkles Color Mask|size_x| float button 2, val=1
S_SparklesMsk|1.Sparkles Color Mask|size_y| float button 3, val=1
S_SparklesMsk|1.Sparkles Color Mask|size_diag1| float button 4, val=0.5
S_SparklesMsk|1.Sparkles Color Mask|size_diag2| float button 5, val=0.5
S_SparklesMsk|1.Sparkles Color Mask|invert_mask| bool button 6, val=0
S_SparklesMsk|1.Sparkles Color Mask|size_red| float button 8, val=0.6
S_SparklesMsk|1.Sparkles Color Mask|size_green| float button 9, val=0.6
S_SparklesMsk|1.Sparkles Color Mask|size_blue| float button 10, val=0.6
S_SparklesMsk|1.Sparkles Color Mask|frequency| float button 11, val=32
S_SparklesMsk|1.Sparkles Color Mask|density| float button 12, val=0.65
S_SparklesMsk|1.Sparkles Color Mask|seed| float button 13, val=0.23
S_SparklesMsk|1.Sparkles Color Mask|brightness| float button 15, val=1
S_SparklesMsk|1.Sparkles Color Mask|color| color_red button 23, val=1
S_SparklesMsk|1.Sparkles Color Mask|color| color_green button 16, val=1
S_SparklesMsk|1.Sparkles Color Mask|color| color_blue button -1, val=1
S_SparklesMsk|1.Sparkles Color Mask|color_variation| float button 17, val=1
S_SparklesMsk|1.Sparkles Color Mask|sparkle_speed.X| float button 18, val=0.1
S_SparklesMsk|1.Sparkles Color Mask|sparkle_speed.Y| float button 19, val=0
S_SparklesMsk|1.Sparkles Color Mask|smooth_anim| bool button 20, val=0
S_SparklesMsk|1.Sparkles Color Mask|brightness_x| float button 31, val=1
S_SparklesMsk|1.Sparkles Color Mask|brightness_y| float button 32, val=1
S_SparklesMsk|1.Sparkles Color Mask|brightness_diag1| float button 33, val=1
S_SparklesMsk|1.Sparkles Color Mask|brightness_diag2| float button 34, val=1
S_SparklesMsk|1.Sparkles Color Mask|shift_start.X| float button 38, val=0
S_SparklesMsk|1.Sparkles Color Mask|shift_start.Y| float button 39, val=0
S_SparklesMsk|1.Sparkles Color Mask|shift_speed.X| float button 40, val=0
S_SparklesMsk|1.Sparkles Color Mask|shift_speed.Y| float button 41, val=0
S_SparklesMsk|1.Sparkles Color Mask|wenable0| bool button 22, val=0
S_SparklesComp|0.Sparkles Comp|size| float button 1, val=1
S_SparklesComp|0.Sparkles Comp|size_x| float button 2, val=1
S_SparklesComp|0.Sparkles Comp|size_y| float button 3, val=1
S_SparklesComp|0.Sparkles Comp|size_diag1| float button 4, val=0.5
S_SparklesComp|0.Sparkles Comp|size_diag2| float button 5, val=0.5
S_SparklesComp|0.Sparkles Comp|size_red| float button 8, val=0.6
S_SparklesComp|0.Sparkles Comp|size_green| float button 9, val=0.8
S_SparklesComp|0.Sparkles Comp|size_blue| float button 10, val=1
S_SparklesComp|0.Sparkles Comp|frequency| float button 11, val=32
S_SparklesComp|0.Sparkles Comp|density| float button 12, val=0.65
S_SparklesComp|0.Sparkles Comp|seed| float button 13, val=0.23
S_SparklesComp|0.Sparkles Comp|brightness| float button 15, val=1
S_SparklesComp|0.Sparkles Comp|color| color_red button 23, val=1
S_SparklesComp|0.Sparkles Comp|color| color_green button 16, val=1
S_SparklesComp|0.Sparkles Comp|color| color_blue button -1, val=1
S_SparklesComp|0.Sparkles Comp|sparkle_speed.X| float button 18, val=0.1
S_SparklesComp|0.Sparkles Comp|sparkle_speed.Y| float button 19, val=0
S_SparklesComp|0.Sparkles Comp|smooth_anim| bool button 20, val=0
S_SparklesComp|0.Sparkles Comp|scale_back| float button 21, val=1
S_SparklesComp|0.Sparkles Comp|brightness_x| float button 31, val=1
S_SparklesComp|0.Sparkles Comp|brightness_y| float button 32, val=1
S_SparklesComp|0.Sparkles Comp|brightness_diag1| float button 33, val=1
S_SparklesComp|0.Sparkles Comp|brightness_diag2| float button 34, val=1
S_SparklesComp|0.Sparkles Comp|shift_start.X| float button 38, val=0
S_SparklesComp|0.Sparkles Comp|shift_start.Y| float button 39, val=0
S_SparklesComp|0.Sparkles Comp|shift_speed.X| float button 40, val=0
S_SparklesComp|0.Sparkles Comp|shift_speed.Y| float button 41, val=0
S_SparklesComp|0.Sparkles Comp|wenable0| bool button 22, val=0
S_SparklesComp|1.Sparkles Color Comp|size| float button 1, val=1
S_SparklesComp|1.Sparkles Color Comp|size_x| float button 2, val=1
S_SparklesComp|1.Sparkles Color Comp|size_y| float button 3, val=1
S_SparklesComp|1.Sparkles Color Comp|size_diag1| float button 4, val=0.5
S_SparklesComp|1.Sparkles Color Comp|size_diag2| float button 5, val=0.5
S_SparklesComp|1.Sparkles Color Comp|size_red| float button 8, val=0.6
S_SparklesComp|1.Sparkles Color Comp|size_green| float button 9, val=0.6
S_SparklesComp|1.Sparkles Color Comp|size_blue| float button 10, val=0.6
S_SparklesComp|1.Sparkles Color Comp|frequency| float button 11, val=32
S_SparklesComp|1.Sparkles Color Comp|density| float button 12, val=0.65
S_SparklesComp|1.Sparkles Color Comp|seed| float button 13, val=0.23
S_SparklesComp|1.Sparkles Color Comp|brightness| float button 15, val=1
S_SparklesComp|1.Sparkles Color Comp|color| color_red button 23, val=1
S_SparklesComp|1.Sparkles Color Comp|color| color_green button 16, val=1
S_SparklesComp|1.Sparkles Color Comp|color| color_blue button -1, val=1
S_SparklesComp|1.Sparkles Color Comp|color_variation| float button 17, val=1
S_SparklesComp|1.Sparkles Color Comp|sparkle_speed.X| float button 18, val=0.1
S_SparklesComp|1.Sparkles Color Comp|sparkle_speed.Y| float button 19, val=0
S_SparklesComp|1.Sparkles Color Comp|smooth_anim| bool button 20, val=0
S_SparklesComp|1.Sparkles Color Comp|scale_back| float button 21, val=1
S_SparklesComp|1.Sparkles Color Comp|brightness_x| float button 31, val=1
S_SparklesComp|1.Sparkles Color Comp|brightness_y| float button 32, val=1
S_SparklesComp|1.Sparkles Color Comp|brightness_diag1| float button 33, val=1
S_SparklesComp|1.Sparkles Color Comp|brightness_diag2| float button 34, val=1
S_SparklesComp|1.Sparkles Color Comp|shift_start.X| float button 38, val=0
S_SparklesComp|1.Sparkles Color Comp|shift_start.Y| float button 39, val=0
S_SparklesComp|1.Sparkles Color Comp|shift_speed.X| float button 40, val=0
S_SparklesComp|1.Sparkles Color Comp|shift_speed.Y| float button 41, val=0
S_SparklesComp|1.Sparkles Color Comp|wenable0| bool button 22, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|size| float button 1, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|size_x| float button 2, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|size_y| float button 3, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|size_diag1| float button 4, val=0.5
S_SparklesMskCmp|0.Sparkles Mask Comp|size_diag2| float button 5, val=0.5
S_SparklesMskCmp|0.Sparkles Mask Comp|invert_mask| bool button 6, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|size_red| float button 8, val=0.6
S_SparklesMskCmp|0.Sparkles Mask Comp|size_green| float button 9, val=0.8
S_SparklesMskCmp|0.Sparkles Mask Comp|size_blue| float button 10, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|frequency| float button 11, val=32
S_SparklesMskCmp|0.Sparkles Mask Comp|density| float button 12, val=0.65
S_SparklesMskCmp|0.Sparkles Mask Comp|seed| float button 13, val=0.23
S_SparklesMskCmp|0.Sparkles Mask Comp|brightness| float button 15, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|color| color_red button 23, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|color| color_green button 16, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|color| color_blue button -1, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|sparkle_speed.X| float button 18, val=0.1
S_SparklesMskCmp|0.Sparkles Mask Comp|sparkle_speed.Y| float button 19, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|smooth_anim| bool button 20, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|scale_back| float button 21, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|brightness_x| float button 31, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|brightness_y| float button 32, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|brightness_diag1| float button 33, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|brightness_diag2| float button 34, val=1
S_SparklesMskCmp|0.Sparkles Mask Comp|shift_start.X| float button 38, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|shift_start.Y| float button 39, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|shift_speed.X| float button 40, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|shift_speed.Y| float button 41, val=0
S_SparklesMskCmp|0.Sparkles Mask Comp|wenable0| bool button 22, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size| float button 1, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_x| float button 2, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_y| float button 3, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_diag1| float button 4, val=0.5
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_diag2| float button 5, val=0.5
S_SparklesMskCmp|1.Sparkles Color Mask Comp|invert_mask| bool button 6, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_red| float button 8, val=0.6
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_green| float button 9, val=0.6
S_SparklesMskCmp|1.Sparkles Color Mask Comp|size_blue| float button 10, val=0.6
S_SparklesMskCmp|1.Sparkles Color Mask Comp|frequency| float button 11, val=32
S_SparklesMskCmp|1.Sparkles Color Mask Comp|density| float button 12, val=0.65
S_SparklesMskCmp|1.Sparkles Color Mask Comp|seed| float button 13, val=0.23
S_SparklesMskCmp|1.Sparkles Color Mask Comp|brightness| float button 15, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|color| color_red button 23, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|color| color_green button 16, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|color| color_blue button -1, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|color_variation| float button 17, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|sparkle_speed.X| float button 18, val=0.1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|sparkle_speed.Y| float button 19, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|smooth_anim| bool button 20, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|scale_back| float button 21, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|brightness_x| float button 31, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|brightness_y| float button 32, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|brightness_diag1| float button 33, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|brightness_diag2| float button 34, val=1
S_SparklesMskCmp|1.Sparkles Color Mask Comp|shift_start.X| float button 38, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|shift_start.Y| float button 39, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|shift_speed.X| float button 40, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|shift_speed.Y| float button 41, val=0
S_SparklesMskCmp|1.Sparkles Color Mask Comp|wenable0| bool button 22, val=0
S_Psyko|0.Psyko Blobs|source_blur| float button 1, val=0.1
S_Psyko|0.Psyko Blobs|source_scale| float button 2, val=1
S_Psyko|0.Psyko Blobs|freq_colors| float button 3, val=4
S_Psyko|0.Psyko Blobs|freq_red| float button 4, val=1
S_Psyko|0.Psyko Blobs|freq_green| float button 5, val=1.1
S_Psyko|0.Psyko Blobs|freq_blue| float button 6, val=1.2
S_Psyko|0.Psyko Blobs|noise_freq| float button 8, val=4
S_Psyko|0.Psyko Blobs|noise_freq_relx| float button 9, val=1
S_Psyko|0.Psyko Blobs|noise_octaves| float button 10, val=1
S_Psyko|0.Psyko Blobs|noise_seed| float button 11, val=0.23
S_Psyko|0.Psyko Blobs|noise_shift.X| float button 12, val=0
S_Psyko|0.Psyko Blobs|noise_shift.Y| float button 13, val=0
S_Psyko|0.Psyko Blobs|subpixel| bool button 14, val=1
S_Psyko|0.Psyko Blobs|brightness| float button 15, val=1
S_Psyko|0.Psyko Blobs|color| color_red button 23, val=1
S_Psyko|0.Psyko Blobs|color| color_green button 16, val=1
S_Psyko|0.Psyko Blobs|color| color_blue button -1, val=1
S_Psyko|0.Psyko Blobs|offset| float button 17, val=0
S_Psyko|0.Psyko Blobs|scale_by_source| float button 19, val=0
S_Psyko|0.Psyko Blobs|scale_by_src_amp| float button 20, val=1
S_Psyko|0.Psyko Blobs|saturation| float button 22, val=1
S_Psyko|0.Psyko Blobs|phase_speed| float button 37, val=1
S_Psyko|0.Psyko Blobs|phase_start| float button 38, val=0.5
S_Psyko|0.Psyko Blobs|phase_red| float button 39, val=0
S_Psyko|0.Psyko Blobs|phase_green| float button 40, val=0
S_Psyko|0.Psyko Blobs|phase_blue| float button 41, val=0
S_Psyko|1.Psyko Stripes|source_blur| float button 1, val=0.1
S_Psyko|1.Psyko Stripes|source_scale| float button 2, val=1
S_Psyko|1.Psyko Stripes|freq_colors| float button 3, val=3
S_Psyko|1.Psyko Stripes|freq_red| float button 4, val=1
S_Psyko|1.Psyko Stripes|freq_green| float button 5, val=1.1
S_Psyko|1.Psyko Stripes|freq_blue| float button 6, val=1.2
S_Psyko|1.Psyko Stripes|stripe_dir| float button 8, val=45
S_Psyko|1.Psyko Stripes|stripe_mag| float button 9, val=0.5
S_Psyko|1.Psyko Stripes|subpixel| bool button 14, val=1
S_Psyko|1.Psyko Stripes|brightness| float button 15, val=1
S_Psyko|1.Psyko Stripes|color| color_red button 23, val=1
S_Psyko|1.Psyko Stripes|color| color_green button 16, val=1
S_Psyko|1.Psyko Stripes|color| color_blue button -1, val=1
S_Psyko|1.Psyko Stripes|offset| float button 17, val=0
S_Psyko|1.Psyko Stripes|scale_by_source| float button 19, val=0
S_Psyko|1.Psyko Stripes|scale_by_src_amp| float button 20, val=1
S_Psyko|1.Psyko Stripes|saturation| float button 22, val=1
S_Psyko|1.Psyko Stripes|phase_speed| float button 37, val=1
S_Psyko|1.Psyko Stripes|phase_start| float button 38, val=0.5
S_Psyko|1.Psyko Stripes|phase_red| float button 39, val=0
S_Psyko|1.Psyko Stripes|phase_green| float button 40, val=0
S_Psyko|1.Psyko Stripes|phase_blue| float button 41, val=0
S_Psyko|2.Zebrafy|source_blur| float button 1, val=0.1
S_Psyko|2.Zebrafy|frequency| float button 2, val=4
S_Psyko|2.Zebrafy|phase_start| float button 3, val=0
S_Psyko|2.Zebrafy|phase_speed| float button 4, val=1
S_Psyko|2.Zebrafy|subpixel| bool button 14, val=1
S_Psyko|2.Zebrafy|brightness| float button 15, val=1
S_Psyko|2.Zebrafy|color| color_red button 23, val=1
S_Psyko|2.Zebrafy|color| color_green button 16, val=1
S_Psyko|2.Zebrafy|color| color_blue button -1, val=1
S_Psyko|2.Zebrafy|offset| float button 17, val=0
S_Psyko|2.Zebrafy|scale_by_source| float button 19, val=0
S_Psyko|2.Zebrafy|scale_by_src_amp| float button 20, val=1
S_Psyko|3.Zebrafy Color|source_blur| float button 1, val=0.1
S_Psyko|3.Zebrafy Color|frequency| float button 3, val=3
S_Psyko|3.Zebrafy Color|freq_red| float button 4, val=1
S_Psyko|3.Zebrafy Color|freq_green| float button 5, val=1.1
S_Psyko|3.Zebrafy Color|freq_blue| float button 6, val=1.2
S_Psyko|3.Zebrafy Color|subpixel| bool button 14, val=1
S_Psyko|3.Zebrafy Color|brightness| float button 15, val=1
S_Psyko|3.Zebrafy Color|color| color_red button 23, val=1
S_Psyko|3.Zebrafy Color|color| color_green button 16, val=1
S_Psyko|3.Zebrafy Color|color| color_blue button -1, val=1
S_Psyko|3.Zebrafy Color|offset| float button 17, val=0
S_Psyko|3.Zebrafy Color|scale_by_source| float button 19, val=0
S_Psyko|3.Zebrafy Color|scale_by_src_amp| float button 20, val=1
S_Psyko|3.Zebrafy Color|saturation| float button 22, val=1
S_Psyko|3.Zebrafy Color|phase_speed| float button 37, val=1
S_Psyko|3.Zebrafy Color|phase_start| float button 38, val=0
S_Psyko|3.Zebrafy Color|phase_red| float button 39, val=0
S_Psyko|3.Zebrafy Color|phase_green| float button 40, val=0
S_Psyko|3.Zebrafy Color|phase_blue| float button 41, val=0
S_Gradient|0.Gradient|start.X| float button 1, val=0
S_Gradient|0.Gradient|start.Y| float button 2, val=0.75
S_Gradient|0.Gradient|end.X| float button 3, val=0
S_Gradient|0.Gradient|end.Y| float button 4, val=-0.75
S_Gradient|0.Gradient|add_noise| float button 8, val=0
S_Gradient|0.Gradient|smooth_curve| float button 9, val=0
S_Gradient|0.Gradient|screen_shift.X| float button 10, val=0
S_Gradient|0.Gradient|screen_shift.Y| float button 11, val=0
S_Gradient|0.Gradient|negate_shift| bool button 13, val=0
S_Gradient|0.Gradient|brightness| float button 14, val=1
S_Gradient|0.Gradient|start_color| color_red button 22, val=1
S_Gradient|0.Gradient|start_color| color_green button 15, val=1
S_Gradient|0.Gradient|start_color| color_blue button -1, val=1
S_Gradient|0.Gradient|end_color| color_red button 23, val=0
S_Gradient|0.Gradient|end_color| color_green button 16, val=0
S_Gradient|0.Gradient|end_color| color_blue button -1, val=0
S_Gradient|0.Gradient|combine| popup button 17, val=0
S_Gradient|0.Gradient|scale_back| float button 18, val=1
S_Gradient|0.Gradient|wenable0| bool button 5, val=1
S_Gradient|0.Gradient|wenable1| bool button 6, val=1
S_Gradient|1.GradientRadial|center.X| float button 1, val=0
S_Gradient|1.GradientRadial|center.Y| float button 2, val=0
S_Gradient|1.GradientRadial|inner_radius| float button 3, val=0.2
S_Gradient|1.GradientRadial|outer_radius| float button 4, val=0.5
S_Gradient|1.GradientRadial|add_noise| float button 8, val=0
S_Gradient|1.GradientRadial|smooth_curve| float button 9, val=0
S_Gradient|1.GradientRadial|rel_width| float button 10, val=1
S_Gradient|1.GradientRadial|rel_height| float button 11, val=0.75
S_Gradient|1.GradientRadial|rotate| float button 12, val=0
S_Gradient|1.GradientRadial|brightness| float button 14, val=1
S_Gradient|1.GradientRadial|inner_color| color_red button 22, val=1
S_Gradient|1.GradientRadial|inner_color| color_green button 15, val=1
S_Gradient|1.GradientRadial|inner_color| color_blue button -1, val=1
S_Gradient|1.GradientRadial|outer_color| color_red button 23, val=0
S_Gradient|1.GradientRadial|outer_color| color_green button 16, val=0
S_Gradient|1.GradientRadial|outer_color| color_blue button -1, val=0
S_Gradient|1.GradientRadial|combine| popup button 17, val=0
S_Gradient|1.GradientRadial|scale_back| float button 18, val=1
S_Gradient|1.GradientRadial|wenable0| bool button 37, val=1
S_Gradient|1.GradientRadial|wenable1| bool button 38, val=1
S_Gradient|1.GradientRadial|wenable2| bool button 39, val=1
S_Gradient|1.GradientRadial|wenable3| bool button 40, val=1
S_Grid|0.Grid|boxes.X| float button 0, val=24
S_Grid|0.Grid|boxes.Y| float button 1, val=16
S_Grid|0.Grid|grid_size| float button 2, val=1
S_Grid|0.Grid|grid_size_x| float button 3, val=1
S_Grid|0.Grid|grid_size_y| float button 4, val=0.75
S_Grid|0.Grid|shift.X| float button 5, val=0
S_Grid|0.Grid|shift.Y| float button 6, val=0
S_Grid|0.Grid|line_width| float button 7, val=1
S_Grid|0.Grid|h_line_rel_width| float button 8, val=1
S_Grid|0.Grid|v_line_rel_width| float button 9, val=1
S_Grid|0.Grid|major_line_spacing| float button 10, val=4
S_Grid|0.Grid|major_line_width| float button 11, val=2.5
S_Grid|0.Grid|z_dist| float button 12, val=1
S_Grid|0.Grid|tele_lens_width| float button 13, val=1
S_Grid|0.Grid|brightness| float button 14, val=1
S_Grid|0.Grid|color| color_red button 22, val=1
S_Grid|0.Grid|color| color_green button 15, val=1
S_Grid|0.Grid|color| color_blue button -1, val=1
S_Grid|0.Grid|opacity| float button 16, val=1
S_Grid|0.Grid|latitude| float button 17, val=0
S_Grid|0.Grid|swing| float button 18, val=0
S_Grid|0.Grid|roll| float button 19, val=0
S_Grid|0.Grid|combine| popup button 21, val=0
S_Grid|0.Grid|scale_back| float button 23, val=1
S_GradientMulti|0.Gradient 3|color_1| color_red button 8, val=1
S_GradientMulti|0.Gradient 3|color_1| color_green button 1, val=0
S_GradientMulti|0.Gradient 3|color_1| color_blue button -1, val=0
S_GradientMulti|0.Gradient 3|color_2| color_red button 9, val=0
S_GradientMulti|0.Gradient 3|color_2| color_green button 2, val=1
S_GradientMulti|0.Gradient 3|color_2| color_blue button -1, val=0
S_GradientMulti|0.Gradient 3|color_3| color_red button 10, val=0
S_GradientMulti|0.Gradient 3|color_3| color_green button 3, val=0
S_GradientMulti|0.Gradient 3|color_3| color_blue button -1, val=1
S_GradientMulti|0.Gradient 3|softness| float button 15, val=1
S_GradientMulti|0.Gradient 3|softness_falloff| float button 16, val=0
S_GradientMulti|0.Gradient 3|combine| popup button 18, val=0
S_GradientMulti|0.Gradient 3|scale_back| float button 19, val=1
S_GradientMulti|0.Gradient 3|point_1.X| float button 30, val=0
S_GradientMulti|0.Gradient 3|point_1.Y| float button 31, val=0
S_GradientMulti|0.Gradient 3|point_2.X| float button 33, val=0
S_GradientMulti|0.Gradient 3|point_2.Y| float button 34, val=480
S_GradientMulti|0.Gradient 3|point_3.X| float button 37, val=720
S_GradientMulti|0.Gradient 3|point_3.Y| float button 38, val=480
S_GradientMulti|0.Gradient 3|softness_1| float button 58, val=1
S_GradientMulti|0.Gradient 3|softness_2| float button 59, val=1
S_GradientMulti|0.Gradient 3|softness_3| float button 60, val=1
S_GradientMulti|0.Gradient 3|size_1| float button 65, val=1
S_GradientMulti|0.Gradient 3|size_2| float button 66, val=1
S_GradientMulti|0.Gradient 3|size_3| float button 67, val=1
S_GradientMulti|0.Gradient 3|wenable0| bool button 29, val=1
S_GradientMulti|0.Gradient 3|wenable1| bool button 29, val=1
S_GradientMulti|0.Gradient 3|wenable2| bool button 29, val=1
S_GradientMulti|1.Gradient 4|color_1| color_red button 8, val=1
S_GradientMulti|1.Gradient 4|color_1| color_green button 1, val=0
S_GradientMulti|1.Gradient 4|color_1| color_blue button -1, val=0
S_GradientMulti|1.Gradient 4|color_2| color_red button 9, val=0
S_GradientMulti|1.Gradient 4|color_2| color_green button 2, val=1
S_GradientMulti|1.Gradient 4|color_2| color_blue button -1, val=0
S_GradientMulti|1.Gradient 4|color_3| color_red button 10, val=0
S_GradientMulti|1.Gradient 4|color_3| color_green button 3, val=0
S_GradientMulti|1.Gradient 4|color_3| color_blue button -1, val=1
S_GradientMulti|1.Gradient 4|color_4| color_red button 11, val=1
S_GradientMulti|1.Gradient 4|color_4| color_green button 4, val=1
S_GradientMulti|1.Gradient 4|color_4| color_blue button -1, val=1
S_GradientMulti|1.Gradient 4|softness| float button 15, val=1
S_GradientMulti|1.Gradient 4|softness_falloff| float button 16, val=0
S_GradientMulti|1.Gradient 4|combine| popup button 18, val=0
S_GradientMulti|1.Gradient 4|scale_back| float button 19, val=1
S_GradientMulti|1.Gradient 4|point_1.X| float button 30, val=0
S_GradientMulti|1.Gradient 4|point_1.Y| float button 31, val=0
S_GradientMulti|1.Gradient 4|point_2.X| float button 33, val=0
S_GradientMulti|1.Gradient 4|point_2.Y| float button 34, val=480
S_GradientMulti|1.Gradient 4|point_3.X| float button 37, val=720
S_GradientMulti|1.Gradient 4|point_3.Y| float button 38, val=480
S_GradientMulti|1.Gradient 4|point_4.X| float button 40, val=720
S_GradientMulti|1.Gradient 4|point_4.Y| float button 41, val=0
S_GradientMulti|1.Gradient 4|softness_1| float button 58, val=1
S_GradientMulti|1.Gradient 4|softness_2| float button 59, val=1
S_GradientMulti|1.Gradient 4|softness_3| float button 60, val=1
S_GradientMulti|1.Gradient 4|softness_4| float button 61, val=1
S_GradientMulti|1.Gradient 4|size_1| float button 65, val=1
S_GradientMulti|1.Gradient 4|size_2| float button 66, val=1
S_GradientMulti|1.Gradient 4|size_3| float button 67, val=1
S_GradientMulti|1.Gradient 4|size_4| float button 68, val=1
S_GradientMulti|1.Gradient 4|wenable0| bool button 29, val=1
S_GradientMulti|1.Gradient 4|wenable1| bool button 29, val=1
S_GradientMulti|1.Gradient 4|wenable2| bool button 29, val=1
S_GradientMulti|1.Gradient 4|wenable3| bool button 29, val=1
S_GradientMulti|2.Gradient 5|color_1| color_red button 8, val=1
S_GradientMulti|2.Gradient 5|color_1| color_green button 1, val=0
S_GradientMulti|2.Gradient 5|color_1| color_blue button -1, val=0
S_GradientMulti|2.Gradient 5|color_2| color_red button 9, val=0
S_GradientMulti|2.Gradient 5|color_2| color_green button 2, val=1
S_GradientMulti|2.Gradient 5|color_2| color_blue button -1, val=0
S_GradientMulti|2.Gradient 5|color_3| color_red button 10, val=0
S_GradientMulti|2.Gradient 5|color_3| color_green button 3, val=0
S_GradientMulti|2.Gradient 5|color_3| color_blue button -1, val=1
S_GradientMulti|2.Gradient 5|color_4| color_red button 11, val=1
S_GradientMulti|2.Gradient 5|color_4| color_green button 4, val=1
S_GradientMulti|2.Gradient 5|color_4| color_blue button -1, val=1
S_GradientMulti|2.Gradient 5|color_5| color_red button 12, val=1
S_GradientMulti|2.Gradient 5|color_5| color_green button 5, val=1
S_GradientMulti|2.Gradient 5|color_5| color_blue button -1, val=0
S_GradientMulti|2.Gradient 5|softness| float button 15, val=1
S_GradientMulti|2.Gradient 5|softness_falloff| float button 16, val=0
S_GradientMulti|2.Gradient 5|combine| popup button 18, val=0
S_GradientMulti|2.Gradient 5|scale_back| float button 19, val=1
S_GradientMulti|2.Gradient 5|point_1.X| float button 30, val=0
S_GradientMulti|2.Gradient 5|point_1.Y| float button 31, val=0
S_GradientMulti|2.Gradient 5|point_2.X| float button 33, val=0
S_GradientMulti|2.Gradient 5|point_2.Y| float button 34, val=480
S_GradientMulti|2.Gradient 5|point_3.X| float button 37, val=720
S_GradientMulti|2.Gradient 5|point_3.Y| float button 38, val=480
S_GradientMulti|2.Gradient 5|point_4.X| float button 40, val=720
S_GradientMulti|2.Gradient 5|point_4.Y| float button 41, val=0
S_GradientMulti|2.Gradient 5|point_5.X| float button 44, val=300
S_GradientMulti|2.Gradient 5|point_5.Y| float button 45, val=240
S_GradientMulti|2.Gradient 5|softness_1| float button 58, val=1
S_GradientMulti|2.Gradient 5|softness_2| float button 59, val=1
S_GradientMulti|2.Gradient 5|softness_3| float button 60, val=1
S_GradientMulti|2.Gradient 5|softness_4| float button 61, val=1
S_GradientMulti|2.Gradient 5|softness_5| float button 62, val=1
S_GradientMulti|2.Gradient 5|size_1| float button 65, val=1
S_GradientMulti|2.Gradient 5|size_2| float button 66, val=1
S_GradientMulti|2.Gradient 5|size_3| float button 67, val=1
S_GradientMulti|2.Gradient 5|size_4| float button 68, val=1
S_GradientMulti|2.Gradient 5|size_5| float button 69, val=1
S_GradientMulti|2.Gradient 5|wenable0| bool button 29, val=1
S_GradientMulti|2.Gradient 5|wenable1| bool button 29, val=1
S_GradientMulti|2.Gradient 5|wenable2| bool button 29, val=1
S_GradientMulti|2.Gradient 5|wenable3| bool button 29, val=1
S_GradientMulti|2.Gradient 5|wenable4| bool button 29, val=1
S_GradientMulti|3.Gradient 6|color_1| color_red button 8, val=1
S_GradientMulti|3.Gradient 6|color_1| color_green button 1, val=0
S_GradientMulti|3.Gradient 6|color_1| color_blue button -1, val=0
S_GradientMulti|3.Gradient 6|color_2| color_red button 9, val=0
S_GradientMulti|3.Gradient 6|color_2| color_green button 2, val=1
S_GradientMulti|3.Gradient 6|color_2| color_blue button -1, val=0
S_GradientMulti|3.Gradient 6|color_3| color_red button 10, val=0
S_GradientMulti|3.Gradient 6|color_3| color_green button 3, val=0
S_GradientMulti|3.Gradient 6|color_3| color_blue button -1, val=1
S_GradientMulti|3.Gradient 6|color_4| color_red button 11, val=1
S_GradientMulti|3.Gradient 6|color_4| color_green button 4, val=1
S_GradientMulti|3.Gradient 6|color_4| color_blue button -1, val=1
S_GradientMulti|3.Gradient 6|color_5| color_red button 12, val=1
S_GradientMulti|3.Gradient 6|color_5| color_green button 5, val=1
S_GradientMulti|3.Gradient 6|color_5| color_blue button -1, val=0
S_GradientMulti|3.Gradient 6|color_6| color_red button 13, val=0
S_GradientMulti|3.Gradient 6|color_6| color_green button 6, val=1
S_GradientMulti|3.Gradient 6|color_6| color_blue button -1, val=1
S_GradientMulti|3.Gradient 6|softness| float button 15, val=1
S_GradientMulti|3.Gradient 6|softness_falloff| float button 16, val=0
S_GradientMulti|3.Gradient 6|combine| popup button 18, val=0
S_GradientMulti|3.Gradient 6|scale_back| float button 19, val=1
S_GradientMulti|3.Gradient 6|point_1.X| float button 30, val=0
S_GradientMulti|3.Gradient 6|point_1.Y| float button 31, val=0
S_GradientMulti|3.Gradient 6|point_2.X| float button 33, val=0
S_GradientMulti|3.Gradient 6|point_2.Y| float button 34, val=480
S_GradientMulti|3.Gradient 6|point_3.X| float button 37, val=720
S_GradientMulti|3.Gradient 6|point_3.Y| float button 38, val=480
S_GradientMulti|3.Gradient 6|point_4.X| float button 40, val=720
S_GradientMulti|3.Gradient 6|point_4.Y| float button 41, val=0
S_GradientMulti|3.Gradient 6|point_5.X| float button 44, val=300
S_GradientMulti|3.Gradient 6|point_5.Y| float button 45, val=240
S_GradientMulti|3.Gradient 6|point_6.X| float button 47, val=420
S_GradientMulti|3.Gradient 6|point_6.Y| float button 48, val=240
S_GradientMulti|3.Gradient 6|softness_1| float button 58, val=1
S_GradientMulti|3.Gradient 6|softness_2| float button 59, val=1
S_GradientMulti|3.Gradient 6|softness_3| float button 60, val=1
S_GradientMulti|3.Gradient 6|softness_4| float button 61, val=1
S_GradientMulti|3.Gradient 6|softness_5| float button 62, val=1
S_GradientMulti|3.Gradient 6|softness_6| float button 63, val=1
S_GradientMulti|3.Gradient 6|size_1| float button 65, val=1
S_GradientMulti|3.Gradient 6|size_2| float button 66, val=1
S_GradientMulti|3.Gradient 6|size_3| float button 67, val=1
S_GradientMulti|3.Gradient 6|size_4| float button 68, val=1
S_GradientMulti|3.Gradient 6|size_5| float button 69, val=1
S_GradientMulti|3.Gradient 6|size_6| float button 70, val=1
S_GradientMulti|3.Gradient 6|wenable0| bool button 29, val=1
S_GradientMulti|3.Gradient 6|wenable1| bool button 29, val=1
S_GradientMulti|3.Gradient 6|wenable2| bool button 29, val=1
S_GradientMulti|3.Gradient 6|wenable3| bool button 29, val=1
S_GradientMulti|3.Gradient 6|wenable4| bool button 29, val=1
S_GradientMulti|3.Gradient 6|wenable5| bool button 29, val=1
S_ZBlurs|0.Z Blur|focal_depth| float button 1, val=0
S_ZBlurs|0.Z Blur|depth_of_field| float button 2, val=0.1
S_ZBlurs|0.Z Blur|layers| float button 3, val=5
S_ZBlurs|0.Z Blur|mode| popup button 4, val=1
S_ZBlurs|0.Z Blur|z_buffer| popup button 5, val=1
S_ZBlurs|0.Z Blur|show| popup button 6, val=0
S_ZBlurs|0.Z Blur|width| float button 8, val=0.2
S_ZBlurs|0.Z Blur|width_rel.X| float button 9, val=1
S_ZBlurs|0.Z Blur|width_rel.Y| float button 10, val=1
S_ZBlurs|0.Z Blur|width_rel_near| float button 36, val=1
S_ZBlurs|0.Z Blur|width_rel_far| float button 37, val=1
S_ZBlurs|0.Z Blur|fog_near| float button 43, val=0
S_ZBlurs|0.Z Blur|fog_far| float button 44, val=0
S_ZBlurs|0.Z Blur|fog_color| color_red button 52, val=0.5
S_ZBlurs|0.Z Blur|fog_color| color_green button 45, val=0.5
S_ZBlurs|0.Z Blur|fog_color| color_blue button -1, val=0.5
S_ZBlurs|0.Z Blur|wenable0| bool button 50, val=1
S_ZBlurs|1.Z Defocus|focal_depth| float button 1, val=0
S_ZBlurs|1.Z Defocus|depth_of_field| float button 2, val=0.1
S_ZBlurs|1.Z Defocus|layers| float button 3, val=5
S_ZBlurs|1.Z Defocus|mode| popup button 4, val=1
S_ZBlurs|1.Z Defocus|z_buffer| popup button 5, val=1
S_ZBlurs|1.Z Defocus|show| popup button 6, val=0
S_ZBlurs|1.Z Defocus|width| float button 8, val=0.2
S_ZBlurs|1.Z Defocus|rel_height| float button 9, val=1
S_ZBlurs|1.Z Defocus|roundness| float button 10, val=0
S_ZBlurs|1.Z Defocus|shape| popup button 11, val=0
S_ZBlurs|1.Z Defocus|rotate| float button 12, val=0
S_ZBlurs|1.Z Defocus|bokeh| float button 13, val=0
S_ZBlurs|1.Z Defocus|use_gamma| float button 15, val=2
S_ZBlurs|1.Z Defocus|scale_result| float button 16, val=1
S_ZBlurs|1.Z Defocus|offset_darks| float button 17, val=0
S_ZBlurs|1.Z Defocus|edge_mode| popup button 18, val=2
S_ZBlurs|1.Z Defocus|mix_with_source| float button 19, val=0
S_ZBlurs|1.Z Defocus|boost_highlights| float button 22, val=0
S_ZBlurs|1.Z Defocus|hilite_threshold| float button 23, val=0.9
S_ZBlurs|1.Z Defocus|lens_noise| float button 29, val=0
S_ZBlurs|1.Z Defocus|noise_freq| float button 30, val=10
S_ZBlurs|1.Z Defocus|noise_freq_rel_x| float button 31, val=1
S_ZBlurs|1.Z Defocus|noise_seed| float button 32, val=0.123
S_ZBlurs|1.Z Defocus|width_rel_near| float button 36, val=1
S_ZBlurs|1.Z Defocus|width_rel_far| float button 37, val=1
S_ZBlurs|1.Z Defocus|fog_near| float button 43, val=0
S_ZBlurs|1.Z Defocus|fog_far| float button 44, val=0
S_ZBlurs|1.Z Defocus|fog_color| color_red button 52, val=0.5
S_ZBlurs|1.Z Defocus|fog_color| color_green button 45, val=0.5
S_ZBlurs|1.Z Defocus|fog_color| color_blue button -1, val=0.5
S_ZBlurs|1.Z Defocus|wenable0| bool button 50, val=1
S_ZFog|0.ZFog Linear|fog_near| float button 1, val=0
S_ZFog|0.ZFog Linear|fog_far| float button 2, val=0.8
S_ZFog|0.ZFog Linear|z_buffer| popup button 5, val=1
S_ZFog|0.ZFog Linear|fog_color| color_red button 20, val=0.5
S_ZFog|0.ZFog Linear|fog_color| color_green button 13, val=0.5
S_ZFog|0.ZFog Linear|fog_color| color_blue button -1, val=0.5
S_ZFog|1.ZFog Exponential|fog_density| float button 1, val=0.7
S_ZFog|1.ZFog Exponential|z_buffer| popup button 5, val=1
S_ZFog|1.ZFog Exponential|fog_color| color_red button 20, val=0.5
S_ZFog|1.ZFog Exponential|fog_color| color_green button 13, val=0.5
S_ZFog|1.ZFog Exponential|fog_color| color_blue button -1, val=0.5
S_ZFog|2.Z Blur|focal_depth| float button 1, val=0
S_ZFog|2.Z Blur|depth_of_field| float button 2, val=0.1
S_ZFog|2.Z Blur|layers| float button 3, val=5
S_ZFog|2.Z Blur|mode| popup button 4, val=1
S_ZFog|2.Z Blur|z_buffer| popup button 5, val=1
S_ZFog|2.Z Blur|show| popup button 6, val=0
S_ZFog|2.Z Blur|width| float button 8, val=0.2
S_ZFog|2.Z Blur|width_rel.X| float button 9, val=1
S_ZFog|2.Z Blur|width_rel.Y| float button 10, val=1
S_ZFog|2.Z Blur|width_rel_near| float button 11, val=1
S_ZFog|2.Z Blur|width_rel_far| float button 12, val=1
S_ZFog|2.Z Blur|fog_color| color_red button 20, val=0.5
S_ZFog|2.Z Blur|fog_color| color_green button 13, val=0.5
S_ZFog|2.Z Blur|fog_color| color_blue button -1, val=0.5
S_ZFog|2.Z Blur|fog_near| float button 18, val=0
S_ZFog|2.Z Blur|fog_far| float button 19, val=0
S_ZFog|2.Z Blur|wenable0| bool button 50, val=1
S_ZGlow|0.Z Glow|brightness| float button 0, val=2
S_ZGlow|0.Z Glow|brightness_near| float button 1, val=1
S_ZGlow|0.Z Glow|brightness_far| float button 2, val=1
S_ZGlow|0.Z Glow|layers| float button 3, val=5
S_ZGlow|0.Z Glow|z_buffer| popup button 4, val=1
S_ZGlow|0.Z Glow|width_near| float button 7, val=0.05
S_ZGlow|0.Z Glow|width_far| float button 8, val=0.5
S_ZGlow|0.Z Glow|width_x| float button 9, val=1
S_ZGlow|0.Z Glow|width_y| float button 10, val=1
S_ZGlow|0.Z Glow|width_red| float button 11, val=1
S_ZGlow|0.Z Glow|width_green| float button 12, val=1.2
S_ZGlow|0.Z Glow|width_blue| float button 13, val=1.4
S_ZGlow|0.Z Glow|color| color_red button 21, val=1
S_ZGlow|0.Z Glow|color| color_green button 14, val=1
S_ZGlow|0.Z Glow|color| color_blue button -1, val=1
S_ZGlow|0.Z Glow|threshold| float button 15, val=0
S_ZGlow|0.Z Glow|threshold_add_color| color_red button 23, val=0
S_ZGlow|0.Z Glow|threshold_add_color| color_green button 16, val=0
S_ZGlow|0.Z Glow|threshold_add_color| color_blue button -1, val=0
S_ZGlow|0.Z Glow|scale_source| float button 17, val=1
S_ZGlow|0.Z Glow|z_min| float button 19, val=0
S_ZGlow|0.Z Glow|z_max| float button 20, val=1
S_ZGlow|0.Z Glow|width_red_near| float button 30, val=1
S_ZGlow|0.Z Glow|width_green_near| float button 31, val=1
S_ZGlow|0.Z Glow|width_blue_near| float button 32, val=1
S_ZGlow|0.Z Glow|width_red_far| float button 37, val=1
S_ZGlow|0.Z Glow|width_green_far| float button 38, val=1
S_ZGlow|0.Z Glow|width_blue_far| float button 39, val=1
S_ZGlow|0.Z Glow|color_near| color_red button 48, val=1
S_ZGlow|0.Z Glow|color_near| color_green button 41, val=1
S_ZGlow|0.Z Glow|color_near| color_blue button -1, val=1
S_ZGlow|0.Z Glow|color_far| color_red button 49, val=1
S_ZGlow|0.Z Glow|color_far| color_green button 42, val=1
S_ZGlow|0.Z Glow|color_far| color_blue button -1, val=1
S_ZGlow|0.Z Glow|wenable0| bool button 50, val=1
S_ZGlow|0.Z Glow|wenable1| bool button 51, val=1
S_ZConvolve|0.Z Convolve|focal_depth| float button 0, val=0
S_ZConvolve|0.Z Convolve|depth_of_field| float button 1, val=0.1
S_ZConvolve|0.Z Convolve|size| float button 2, val=1
S_ZConvolve|0.Z Convolve|layers| float button 3, val=5
S_ZConvolve|0.Z Convolve|mode| popup button 4, val=1
S_ZConvolve|0.Z Convolve|z_buffer| popup button 5, val=1
S_ZConvolve|0.Z Convolve|show| popup button 6, val=0
S_ZConvolve|0.Z Convolve|size_rel_x| float button 7, val=1
S_ZConvolve|0.Z Convolve|size_rel_y| float button 8, val=1
S_ZConvolve|0.Z Convolve|autoscale| popup button 9, val=0
S_ZConvolve|0.Z Convolve|kernel_threshold| float button 10, val=0.001
S_ZConvolve|0.Z Convolve|clamp_below_threshold| bool button 11, val=1
S_ZConvolve|0.Z Convolve|edge_mode.X| popup button 12, val=0
S_ZConvolve|0.Z Convolve|edge_mode.Y| popup button 13, val=0
S_ZConvolve|0.Z Convolve|kernel_center.X| float button 14, val=0
S_ZConvolve|0.Z Convolve|kernel_center.Y| float button 15, val=0
S_ZConvolve|0.Z Convolve|combine| popup button 16, val=0
S_ZConvolve|0.Z Convolve|autocenter| bool button 17, val=0
S_ZConvolve|0.Z Convolve|size_rel_near| float button 18, val=1
S_ZConvolve|0.Z Convolve|size_rel_far| float button 19, val=1
S_ZConvolve|0.Z Convolve|use_gamma| float button 21, val=2
S_ZConvolve|0.Z Convolve|brightness| float button 22, val=1
S_ZConvolve|0.Z Convolve|mix_with_source| float button 23, val=0
S_ZConvolve|0.Z Convolve|threshold| float button 29, val=0
S_ZConvolve|0.Z Convolve|kernel_crop1_x| float button 30, val=0
S_ZConvolve|0.Z Convolve|kernel_crop1_y| float button 31, val=0
S_ZConvolve|0.Z Convolve|kernel_crop2_x| float button 32, val=1e+04
S_ZConvolve|0.Z Convolve|kernel_crop2_y| float button 33, val=1e+04
S_ZConvolve|0.Z Convolve|boost_highlights| float button 35, val=0
S_ZConvolve|0.Z Convolve|threshold_add_color| color_red button 43, val=0
S_ZConvolve|0.Z Convolve|threshold_add_color| color_green button 36, val=0
S_ZConvolve|0.Z Convolve|threshold_add_color| color_blue button -1, val=0
S_ZConvolve|0.Z Convolve|hilite_threshold| float button 42, val=0.9
S_ZConvolve|0.Z Convolve|wenable0| bool button 37, val=1
S_ZConvolve|0.Z Convolve|wenable1| bool button 39, val=1
S_ZConvolve|0.Z Convolve|wenable2| bool button 40, val=0
S_ZComp|0.ZComp|anti_alias| float button 1, val=0
S_ZComp|0.ZComp|z_buffer| popup button 2, val=1
S_MatteOps|0.Matte Ops|shrink-_grow+| float button 0, val=0
S_MatteOps|0.Matte Ops|edge_softness| float button 1, val=1
S_MatteOps|0.Matte Ops|post_blur| float button 2, val=0
S_MatteOps|0.Matte Ops|filter| popup button 3, val=1
S_MatteOps|0.Matte Ops|invert_matte| bool button 4, val=0
S_MatteOps|0.Matte Ops|noise_amplitude| float button 7, val=0
S_MatteOps|0.Matte Ops|noise_width| float button 8, val=0.05
S_MatteOps|0.Matte Ops|frequency| float button 9, val=100
S_MatteOps|0.Matte Ops|frequency_rel_x| float button 10, val=1
S_MatteOps|0.Matte Ops|octaves| float button 11, val=1
S_MatteOps|0.Matte Ops|seed| float button 12, val=0.23
S_MatteOps|0.Matte Ops|noise_shift.X| float button 14, val=0
S_MatteOps|0.Matte Ops|noise_shift.Y| float button 15, val=0
S_MatteOps|0.Matte Ops|jitter_frames| float button 16, val=1
S_MatteOpsMsk|0.Matte Ops Mask|shrink-_grow+| float button 0, val=0
S_MatteOpsMsk|0.Matte Ops Mask|edge_softness| float button 1, val=1
S_MatteOpsMsk|0.Matte Ops Mask|post_blur| float button 2, val=0
S_MatteOpsMsk|0.Matte Ops Mask|filter| popup button 3, val=1
S_MatteOpsMsk|0.Matte Ops Mask|invert_matte| bool button 4, val=0
S_MatteOpsMsk|0.Matte Ops Mask|noise_amplitude| float button 7, val=0
S_MatteOpsMsk|0.Matte Ops Mask|noise_width| float button 8, val=0.05
S_MatteOpsMsk|0.Matte Ops Mask|frequency| float button 9, val=100
S_MatteOpsMsk|0.Matte Ops Mask|frequency_rel_x| float button 10, val=1
S_MatteOpsMsk|0.Matte Ops Mask|octaves| float button 11, val=1
S_MatteOpsMsk|0.Matte Ops Mask|seed| float button 12, val=0.23
S_MatteOpsMsk|0.Matte Ops Mask|noise_shift.X| float button 14, val=0
S_MatteOpsMsk|0.Matte Ops Mask|noise_shift.Y| float button 15, val=0
S_MatteOpsMsk|0.Matte Ops Mask|jitter_frames| float button 16, val=1
S_MatteOpsMsk|0.Matte Ops Mask|invert_mask| bool button 21, val=0
S_MatteOpsCmp|0.Matte Ops Comp|grow_amount| float button 0, val=0
S_MatteOpsCmp|0.Matte Ops Comp|shrink_amount| float button 1, val=0
S_MatteOpsCmp|0.Matte Ops Comp|edge_softness| float button 2, val=1
S_MatteOpsCmp|0.Matte Ops Comp|post_blur| float button 3, val=0
S_MatteOpsCmp|0.Matte Ops Comp|filter| popup button 4, val=1
S_MatteOpsCmp|0.Matte Ops Comp|invert_matte| bool button 5, val=0
S_MatteOpsCmp|0.Matte Ops Comp|noise_amplitude| float button 7, val=0
S_MatteOpsCmp|0.Matte Ops Comp|noise_width| float button 8, val=0.05
S_MatteOpsCmp|0.Matte Ops Comp|frequency| float button 9, val=100
S_MatteOpsCmp|0.Matte Ops Comp|frequency_rel_x| float button 10, val=1
S_MatteOpsCmp|0.Matte Ops Comp|octaves| float button 11, val=1
S_MatteOpsCmp|0.Matte Ops Comp|seed| float button 12, val=0.23
S_MatteOpsCmp|0.Matte Ops Comp|noise_shift.X| float button 14, val=0
S_MatteOpsCmp|0.Matte Ops Comp|noise_shift.Y| float button 15, val=0
S_MatteOpsCmp|0.Matte Ops Comp|jitter_frames| float button 16, val=1
S_ColorOps|0.Hue Sat Bright|hue_shift| float button 1, val=0
S_ColorOps|0.Hue Sat Bright|saturation| float button 2, val=1
S_ColorOps|0.Hue Sat Bright|brightness| float button 3, val=1
S_ColorOps|0.Hue Sat Bright|offset_darks| float button 4, val=0
S_ColorOps|0.Hue Sat Bright|scale_colors| color_red button 15, val=1
S_ColorOps|0.Hue Sat Bright|scale_colors| color_green button 8, val=1
S_ColorOps|0.Hue Sat Bright|scale_colors| color_blue button -1, val=1
S_ColorOps|0.Hue Sat Bright|preserve_luma| bool button 22, val=0
S_ColorOps|1.Monochrome|weight_red| float button 1, val=0.3
S_ColorOps|1.Monochrome|weight_green| float button 2, val=0.6
S_ColorOps|1.Monochrome|weight_blue| float button 3, val=0.2
S_ColorOps|1.Monochrome|brightness| float button 4, val=1
S_ColorOps|2.Clamp Chroma|clamp_chroma| float button 1, val=0.5
S_ColorOps|2.Clamp Chroma|scale_chroma| float button 2, val=1
S_ColorOps|2.Clamp Chroma|clamp_luma| float button 8, val=1
S_ColorOps|2.Clamp Chroma|scale_luma| float button 9, val=1
S_ColorOps|3.Pseudo Color|frequency| float button 1, val=2
S_ColorOps|3.Pseudo Color|hue_shift| float button 2, val=0
S_ColorOps|3.Pseudo Color|brightness| float button 8, val=1
S_ColorOps|3.Pseudo Color|saturation| float button 9, val=1
S_ColorOps|3.Pseudo Color|scale_by_source| float button 10, val=1
S_ColorOps|3.Pseudo Color|scale_by_src_amp| float button 11, val=1
S_ColorOps|4.Duo Tone|threshold| float button 1, val=0.5
S_ColorOps|4.Duo Tone|softness| float button 2, val=1
S_ColorOps|4.Duo Tone|color1| color_red button 15, val=1
S_ColorOps|4.Duo Tone|color1| color_green button 8, val=0.9
S_ColorOps|4.Duo Tone|color1| color_blue button -1, val=0.8
S_ColorOps|4.Duo Tone|color0| color_red button 16, val=0
S_ColorOps|4.Duo Tone|color0| color_green button 9, val=0
S_ColorOps|4.Duo Tone|color0| color_blue button -1, val=0.2
S_ColorOps|4.Duo Tone|invert| bool button 22, val=0
S_ColorOps|5.Tri Tone|softness| float button 1, val=1
S_ColorOps|5.Tri Tone|softness_01| float button 2, val=1
S_ColorOps|5.Tri Tone|softness_12| float button 3, val=1
S_ColorOps|5.Tri Tone|color0_at_bright| float button 4, val=0
S_ColorOps|5.Tri Tone|color1_at_bright| float button 5, val=0.5
S_ColorOps|5.Tri Tone|color2_at_bright| float button 6, val=1
S_ColorOps|5.Tri Tone|color0| color_red button 15, val=0
S_ColorOps|5.Tri Tone|color0| color_green button 8, val=0
S_ColorOps|5.Tri Tone|color0| color_blue button -1, val=0
S_ColorOps|5.Tri Tone|color1| color_red button 16, val=0.5
S_ColorOps|5.Tri Tone|color1| color_green button 9, val=0.5
S_ColorOps|5.Tri Tone|color1| color_blue button -1, val=0.5
S_ColorOps|5.Tri Tone|color2| color_red button 17, val=1
S_ColorOps|5.Tri Tone|color2| color_green button 10, val=1
S_ColorOps|5.Tri Tone|color2| color_blue button -1, val=1
S_ColorOps|6.Quad Tone|softness| float button 1, val=1
S_ColorOps|6.Quad Tone|softness_01| float button 2, val=1
S_ColorOps|6.Quad Tone|softness_12| float button 3, val=1
S_ColorOps|6.Quad Tone|softness_23| float button 4, val=1
S_ColorOps|6.Quad Tone|color0_at_bright| float button 5, val=0
S_ColorOps|6.Quad Tone|color1_at_bright| float button 6, val=0.33
S_ColorOps|6.Quad Tone|color0| color_red button 14, val=0
S_ColorOps|6.Quad Tone|color0| color_green button 7, val=0
S_ColorOps|6.Quad Tone|color0| color_blue button -1, val=0
S_ColorOps|6.Quad Tone|color1| color_red button 15, val=0.33
S_ColorOps|6.Quad Tone|color1| color_green button 8, val=0.33
S_ColorOps|6.Quad Tone|color1| color_blue button -1, val=0.33
S_ColorOps|6.Quad Tone|color2| color_red button 16, val=0.66
S_ColorOps|6.Quad Tone|color2| color_green button 9, val=0.66
S_ColorOps|6.Quad Tone|color2| color_blue button -1, val=0.66
S_ColorOps|6.Quad Tone|color3| color_red button 17, val=1
S_ColorOps|6.Quad Tone|color3| color_green button 10, val=1
S_ColorOps|6.Quad Tone|color3| color_blue button -1, val=1
S_ColorOps|6.Quad Tone|color2_at_bright| float button 12, val=0.66
S_ColorOps|6.Quad Tone|color3_at_bright| float button 13, val=1
S_ColorOps|7.Tint|scale_lights| float button 1, val=1
S_ColorOps|7.Tint|offset_darks| float button 2, val=0
S_ColorOps|7.Tint|src_saturation| float button 3, val=1
S_ColorOps|7.Tint|tint_lights| color_red button 15, val=1
S_ColorOps|7.Tint|tint_lights| color_green button 8, val=1
S_ColorOps|7.Tint|tint_lights| color_blue button -1, val=1
S_ColorOps|7.Tint|tint_darks| color_red button 16, val=0
S_ColorOps|7.Tint|tint_darks| color_green button 9, val=0
S_ColorOps|7.Tint|tint_darks| color_blue button -1, val=0
S_ColorOps|8.Threshold|softness| float button 1, val=0.2
S_ColorOps|8.Threshold|soft_rel_red| float button 2, val=1
S_ColorOps|8.Threshold|soft_rel_green| float button 3, val=1
S_ColorOps|8.Threshold|soft_rel_blue| float button 4, val=1
S_ColorOps|8.Threshold|threshold| float button 8, val=0.5
S_ColorOps|8.Threshold|threshold_add_color| color_red button 16, val=0
S_ColorOps|8.Threshold|threshold_add_color| color_green button 9, val=0
S_ColorOps|8.Threshold|threshold_add_color| color_blue button -1, val=0
S_ColorOps|8.Threshold|saturation| float button 10, val=1
S_ColorOps|9.Hotspots|blur_input| float button 1, val=0
S_ColorOps|9.Hotspots|brightness| float button 2, val=1
S_ColorOps|9.Hotspots|saturation| float button 3, val=1
S_ColorOps|9.Hotspots|threshold| float button 8, val=0.7
S_ColorOps|9.Hotspots|threshold_add_color| color_red button 16, val=0
S_ColorOps|9.Hotspots|threshold_add_color| color_green button 9, val=0
S_ColorOps|9.Hotspots|threshold_add_color| color_blue button -1, val=0
S_ColorOps|10.Gamma|gamma| float button 1, val=1
S_ColorOps|10.Gamma|from_gamma| float button 2, val=1
S_ColorOps|10.Gamma|scale_lights| float button 3, val=1
S_ColorOps|10.Gamma|offset_darks| float button 4, val=0
S_ColorOps|10.Gamma|gamma_red| float button 8, val=1
S_ColorOps|10.Gamma|gamma_green| float button 9, val=1
S_ColorOps|10.Gamma|gamma_blue| float button 10, val=1
S_ColorOps|10.Gamma|scale_lights_r| float button 29, val=1
S_ColorOps|10.Gamma|scale_lights_g| float button 30, val=1
S_ColorOps|10.Gamma|scale_lights_b| float button 31, val=1
S_ColorOps|10.Gamma|offset_darks_r| float button 36, val=0
S_ColorOps|10.Gamma|offset_darks_g| float button 37, val=0
S_ColorOps|10.Gamma|offset_darks_b| float button 38, val=0
S_ColorOps|11.Solarize|threshold| float button 1, val=0.5
S_ColorOps|11.Solarize|brightness| float button 2, val=2
S_ColorOps|11.Solarize|offset_darks| float button 3, val=0
S_ColorOps|11.Solarize|saturation| float button 4, val=1
S_ColorOps|11.Solarize|invert| bool button 22, val=0
S_ColorOps|12.ChannelSwitcher|scale_lights_r| float button 4, val=1
S_ColorOps|12.ChannelSwitcher|scale_lights_g| float button 5, val=1
S_ColorOps|12.ChannelSwitcher|scale_lights_b| float button 6, val=1
S_ColorOps|12.ChannelSwitcher|offset_darks_r| float button 11, val=0
S_ColorOps|12.ChannelSwitcher|offset_darks_g| float button 12, val=0
S_ColorOps|12.ChannelSwitcher|offset_darks_b| float button 13, val=0
S_ColorOps|12.ChannelSwitcher|red_<-| popup button 18, val=0
S_ColorOps|12.ChannelSwitcher|green_<-| popup button 19, val=1
S_ColorOps|12.ChannelSwitcher|blue_<-| popup button 20, val=2
S_ColorOps|13.Invert|scale_lights| float button 1, val=1
S_ColorOps|13.Invert|offset_darks| float button 2, val=0
S_ColorOps|13.Invert|saturation| float button 3, val=1
S_ColorOps|13.Invert|tint_lights| color_red button 15, val=1
S_ColorOps|13.Invert|tint_lights| color_green button 8, val=1
S_ColorOps|13.Invert|tint_lights| color_blue button -1, val=1
S_ColorOps|13.Invert|tint_darks| color_red button 16, val=0
S_ColorOps|13.Invert|tint_darks| color_green button 9, val=0
S_ColorOps|13.Invert|tint_darks| color_blue button -1, val=0
S_ColorOps|13.Invert|invert_luma| bool button 22, val=1
S_ColorOps|13.Invert|invert_chroma| bool button 23, val=1
S_ColorOps|13.Invert|invert_red| bool button 44, val=0
S_ColorOps|13.Invert|invert_green| bool button 45, val=0
S_ColorOps|13.Invert|invert_blue| bool button 46, val=0
S_ColorOps|14.Show Bad Colors|min| float button 1, val=0
S_ColorOps|14.Show Bad Colors|max| float button 2, val=1
S_ColorOps|14.Show Bad Colors|min_luma| float button 4, val=0
S_ColorOps|14.Show Bad Colors|max_luma| float button 5, val=1
S_ColorOps|14.Show Bad Colors|high_color| color_red button 14, val=1
S_ColorOps|14.Show Bad Colors|high_color| color_green button 7, val=0
S_ColorOps|14.Show Bad Colors|high_color| color_blue button -1, val=0
S_ColorOps|14.Show Bad Colors|low_color| color_red button 15, val=0
S_ColorOps|14.Show Bad Colors|low_color| color_green button 8, val=0
S_ColorOps|14.Show Bad Colors|low_color| color_blue button -1, val=1
S_ColorOps|14.Show Bad Colors|min_rgb| color_red button 16, val=0
S_ColorOps|14.Show Bad Colors|min_rgb| color_green button 9, val=0
S_ColorOps|14.Show Bad Colors|min_rgb| color_blue button -1, val=0
S_ColorOps|14.Show Bad Colors|max_rgb| color_red button 17, val=1
S_ColorOps|14.Show Bad Colors|max_rgb| color_green button 10, val=1
S_ColorOps|14.Show Bad Colors|max_rgb| color_blue button -1, val=1
S_ColorOps|14.Show Bad Colors|min_chroma| float button 11, val=0
S_ColorOps|14.Show Bad Colors|max_chroma| float button 12, val=1
S_ColorOps|14.Show Bad Colors|output_matte| bool button 22, val=0
S_ColorOps|14.Show Bad Colors|invert_matte| bool button 23, val=0
S_MathOps|0.Add|A_scale| float button 1, val=1
S_MathOps|0.Add|A_offset| float button 2, val=0
S_MathOps|0.Add|A_saturation| float button 3, val=1
S_MathOps|0.Add|B_scale| float button 8, val=1
S_MathOps|0.Add|B_offset| float button 9, val=0
S_MathOps|0.Add|B_saturation| float button 10, val=1
S_MathOps|0.Add|swap_inputs| bool button 14, val=0
S_MathOps|0.Add|dest_scale| float button 15, val=1
S_MathOps|0.Add|dest_offset| float button 16, val=0
S_MathOps|0.Add|dest_saturation| float button 17, val=1
S_MathOps|1.Subtract|A_scale| float button 1, val=1
S_MathOps|1.Subtract|A_offset| float button 2, val=0
S_MathOps|1.Subtract|A_saturation| float button 3, val=1
S_MathOps|1.Subtract|B_scale| float button 8, val=1
S_MathOps|1.Subtract|B_offset| float button 9, val=0
S_MathOps|1.Subtract|B_saturation| float button 10, val=1
S_MathOps|1.Subtract|swap_inputs| bool button 14, val=0
S_MathOps|1.Subtract|dest_scale| float button 15, val=1
S_MathOps|1.Subtract|dest_offset| float button 16, val=0
S_MathOps|1.Subtract|dest_saturation| float button 17, val=1
S_MathOps|2.Multiply|A_scale| float button 1, val=1
S_MathOps|2.Multiply|A_offset| float button 2, val=0
S_MathOps|2.Multiply|A_saturation| float button 3, val=1
S_MathOps|2.Multiply|B_scale| float button 8, val=1
S_MathOps|2.Multiply|B_offset| float button 9, val=0
S_MathOps|2.Multiply|B_saturation| float button 10, val=1
S_MathOps|2.Multiply|swap_inputs| bool button 14, val=0
S_MathOps|2.Multiply|dest_scale| float button 15, val=1
S_MathOps|2.Multiply|dest_offset| float button 16, val=0
S_MathOps|2.Multiply|dest_saturation| float button 17, val=1
S_MathOps|3.Divide|A_scale| float button 1, val=1
S_MathOps|3.Divide|A_offset| float button 2, val=0
S_MathOps|3.Divide|A_saturation| float button 3, val=1
S_MathOps|3.Divide|B_scale| float button 8, val=1
S_MathOps|3.Divide|B_offset| float button 9, val=0
S_MathOps|3.Divide|B_saturation| float button 10, val=1
S_MathOps|3.Divide|swap_inputs| bool button 14, val=0
S_MathOps|3.Divide|dest_scale| float button 15, val=1
S_MathOps|3.Divide|dest_offset| float button 16, val=0
S_MathOps|3.Divide|dest_saturation| float button 17, val=1
S_MathOps|4.Screen|A_scale| float button 1, val=1
S_MathOps|4.Screen|A_offset| float button 2, val=0
S_MathOps|4.Screen|A_saturation| float button 3, val=1
S_MathOps|4.Screen|B_scale| float button 8, val=1
S_MathOps|4.Screen|B_offset| float button 9, val=0
S_MathOps|4.Screen|B_saturation| float button 10, val=1
S_MathOps|4.Screen|swap_inputs| bool button 14, val=0
S_MathOps|4.Screen|dest_scale| float button 15, val=1
S_MathOps|4.Screen|dest_offset| float button 16, val=0
S_MathOps|4.Screen|dest_saturation| float button 17, val=1
S_MathOps|5.Average|A_scale| float button 1, val=1
S_MathOps|5.Average|A_offset| float button 2, val=0
S_MathOps|5.Average|A_saturation| float button 3, val=1
S_MathOps|5.Average|B_scale| float button 8, val=1
S_MathOps|5.Average|B_offset| float button 9, val=0
S_MathOps|5.Average|B_saturation| float button 10, val=1
S_MathOps|5.Average|swap_inputs| bool button 14, val=0
S_MathOps|5.Average|dest_scale| float button 15, val=1
S_MathOps|5.Average|dest_offset| float button 16, val=0
S_MathOps|5.Average|dest_saturation| float button 17, val=1
S_MathOps|6.Overlay|A_scale| float button 1, val=1
S_MathOps|6.Overlay|A_offset| float button 2, val=0
S_MathOps|6.Overlay|A_saturation| float button 3, val=1
S_MathOps|6.Overlay|B_scale| float button 8, val=1
S_MathOps|6.Overlay|B_offset| float button 9, val=0
S_MathOps|6.Overlay|B_saturation| float button 10, val=1
S_MathOps|6.Overlay|swap_inputs| bool button 14, val=0
S_MathOps|6.Overlay|dest_scale| float button 15, val=1
S_MathOps|6.Overlay|dest_offset| float button 16, val=0
S_MathOps|6.Overlay|dest_saturation| float button 17, val=1
S_MathOps|7.Minimum|A_scale| float button 1, val=1
S_MathOps|7.Minimum|A_offset| float button 2, val=0
S_MathOps|7.Minimum|A_saturation| float button 3, val=1
S_MathOps|7.Minimum|B_scale| float button 8, val=1
S_MathOps|7.Minimum|B_offset| float button 9, val=0
S_MathOps|7.Minimum|B_saturation| float button 10, val=1
S_MathOps|7.Minimum|swap_inputs| bool button 14, val=0
S_MathOps|7.Minimum|dest_scale| float button 15, val=1
S_MathOps|7.Minimum|dest_offset| float button 16, val=0
S_MathOps|7.Minimum|dest_saturation| float button 17, val=1
S_MathOps|8.Maximum|A_scale| float button 1, val=1
S_MathOps|8.Maximum|A_offset| float button 2, val=0
S_MathOps|8.Maximum|A_saturation| float button 3, val=1
S_MathOps|8.Maximum|B_scale| float button 8, val=1
S_MathOps|8.Maximum|B_offset| float button 9, val=0
S_MathOps|8.Maximum|B_saturation| float button 10, val=1
S_MathOps|8.Maximum|swap_inputs| bool button 14, val=0
S_MathOps|8.Maximum|dest_scale| float button 15, val=1
S_MathOps|8.Maximum|dest_offset| float button 16, val=0
S_MathOps|8.Maximum|dest_saturation| float button 17, val=1
S_MathOps|9.Difference|A_scale| float button 1, val=1
S_MathOps|9.Difference|A_offset| float button 2, val=0
S_MathOps|9.Difference|A_saturation| float button 3, val=1
S_MathOps|9.Difference|B_scale| float button 8, val=1
S_MathOps|9.Difference|B_offset| float button 9, val=0
S_MathOps|9.Difference|B_saturation| float button 10, val=1
S_MathOps|9.Difference|swap_inputs| bool button 14, val=0
S_MathOps|9.Difference|dest_scale| float button 15, val=1
S_MathOps|9.Difference|dest_offset| float button 16, val=0
S_MathOps|9.Difference|dest_saturation| float button 17, val=1
S_MathOps|10.Xor|A_scale| float button 1, val=1
S_MathOps|10.Xor|A_offset| float button 2, val=0
S_MathOps|10.Xor|A_saturation| float button 3, val=1
S_MathOps|10.Xor|B_scale| float button 8, val=1
S_MathOps|10.Xor|B_offset| float button 9, val=0
S_MathOps|10.Xor|B_saturation| float button 10, val=1
S_MathOps|10.Xor|swap_inputs| bool button 14, val=0
S_MathOps|10.Xor|dest_scale| float button 15, val=1
S_MathOps|10.Xor|dest_offset| float button 16, val=0
S_MathOps|10.Xor|dest_saturation| float button 17, val=1
S_MathOps|11.Xor Bits|A_scale| float button 1, val=1
S_MathOps|11.Xor Bits|A_offset| float button 2, val=0
S_MathOps|11.Xor Bits|A_saturation| float button 3, val=1
S_MathOps|11.Xor Bits|B_scale| float button 8, val=1
S_MathOps|11.Xor Bits|B_offset| float button 9, val=0
S_MathOps|11.Xor Bits|B_saturation| float button 10, val=1
S_MathOps|11.Xor Bits|swap_inputs| bool button 14, val=0
S_MathOps|11.Xor Bits|dest_scale| float button 15, val=1
S_MathOps|11.Xor Bits|dest_offset| float button 16, val=0
S_MathOps|11.Xor Bits|dest_saturation| float button 17, val=1
S_MathOps|12.And Bits|A_scale| float button 1, val=1
S_MathOps|12.And Bits|A_offset| float button 2, val=0
S_MathOps|12.And Bits|A_saturation| float button 3, val=1
S_MathOps|12.And Bits|B_scale| float button 8, val=1
S_MathOps|12.And Bits|B_offset| float button 9, val=0
S_MathOps|12.And Bits|B_saturation| float button 10, val=1
S_MathOps|12.And Bits|swap_inputs| bool button 14, val=0
S_MathOps|12.And Bits|dest_scale| float button 15, val=1
S_MathOps|12.And Bits|dest_offset| float button 16, val=0
S_MathOps|12.And Bits|dest_saturation| float button 17, val=1
S_MathOps|13.Or Bits|A_scale| float button 1, val=1
S_MathOps|13.Or Bits|A_offset| float button 2, val=0
S_MathOps|13.Or Bits|A_saturation| float button 3, val=1
S_MathOps|13.Or Bits|B_scale| float button 8, val=1
S_MathOps|13.Or Bits|B_offset| float button 9, val=0
S_MathOps|13.Or Bits|B_saturation| float button 10, val=1
S_MathOps|13.Or Bits|swap_inputs| bool button 14, val=0
S_MathOps|13.Or Bits|dest_scale| float button 15, val=1
S_MathOps|13.Or Bits|dest_offset| float button 16, val=0
S_MathOps|13.Or Bits|dest_saturation| float button 17, val=1
S_MathOps|14.Mod|A_scale| float button 1, val=1
S_MathOps|14.Mod|A_offset| float button 2, val=0
S_MathOps|14.Mod|A_saturation| float button 3, val=1
S_MathOps|14.Mod|B_scale| float button 8, val=1
S_MathOps|14.Mod|B_offset| float button 9, val=0
S_MathOps|14.Mod|B_saturation| float button 10, val=1
S_MathOps|14.Mod|swap_inputs| bool button 14, val=0
S_MathOps|14.Mod|dest_scale| float button 15, val=1
S_MathOps|14.Mod|dest_offset| float button 16, val=0
S_MathOps|14.Mod|dest_saturation| float button 17, val=1
S_MathOps|15.Round|A_scale| float button 1, val=1
S_MathOps|15.Round|A_offset| float button 2, val=0
S_MathOps|15.Round|A_saturation| float button 3, val=1
S_MathOps|15.Round|B_scale| float button 8, val=1
S_MathOps|15.Round|B_offset| float button 9, val=0
S_MathOps|15.Round|B_saturation| float button 10, val=1
S_MathOps|15.Round|swap_inputs| bool button 14, val=0
S_MathOps|15.Round|dest_scale| float button 15, val=1
S_MathOps|15.Round|dest_offset| float button 16, val=0
S_MathOps|15.Round|dest_saturation| float button 17, val=1
S_MathOps|16.Bounce|A_scale| float button 1, val=1
S_MathOps|16.Bounce|A_offset| float button 2, val=0
S_MathOps|16.Bounce|A_saturation| float button 3, val=1
S_MathOps|16.Bounce|B_scale| float button 8, val=1
S_MathOps|16.Bounce|B_offset| float button 9, val=0
S_MathOps|16.Bounce|B_saturation| float button 10, val=1
S_MathOps|16.Bounce|swap_inputs| bool button 14, val=0
S_MathOps|16.Bounce|dest_scale| float button 15, val=1
S_MathOps|16.Bounce|dest_offset| float button 16, val=0
S_MathOps|16.Bounce|dest_saturation| float button 17, val=1
S_MathOps|17.Atan|A_scale| float button 1, val=1
S_MathOps|17.Atan|A_offset| float button 2, val=0
S_MathOps|17.Atan|A_saturation| float button 3, val=1
S_MathOps|17.Atan|B_scale| float button 8, val=1
S_MathOps|17.Atan|B_offset| float button 9, val=0
S_MathOps|17.Atan|B_saturation| float button 10, val=1
S_MathOps|17.Atan|swap_inputs| bool button 14, val=0
S_MathOps|17.Atan|dest_scale| float button 15, val=1
S_MathOps|17.Atan|dest_offset| float button 16, val=0
S_MathOps|17.Atan|dest_saturation| float button 17, val=1
S_Layer|0.Normal|front_lights| float button 1, val=1
S_Layer|0.Normal|front_darks| float button 2, val=0
S_Layer|0.Normal|front_sat| float button 3, val=1
S_Layer|0.Normal|hue_shift_front| float button 4, val=0
S_Layer|0.Normal|blur_front| float button 5, val=0
S_Layer|0.Normal|opacity| float button 7, val=1
S_Layer|0.Normal|back_lights| float button 8, val=1
S_Layer|0.Normal|back_darks| float button 9, val=0
S_Layer|0.Normal|back_sat| float button 10, val=1
S_Layer|0.Normal|hue_shift_back| float button 11, val=0
S_Layer|0.Normal|blur_back| float button 12, val=0
S_Layer|0.Normal|swap_inputs| bool button 14, val=0
S_Layer|0.Normal|result_lights| float button 15, val=1
S_Layer|0.Normal|result_darks| float button 16, val=0
S_Layer|0.Normal|result_sat| float button 17, val=1
S_Layer|0.Normal|hue_shift_result| float button 18, val=0
S_Layer|0.Normal|blur_subpixel| bool button 19, val=1
S_Layer|1.Dissolve|front_lights| float button 1, val=1
S_Layer|1.Dissolve|front_darks| float button 2, val=0
S_Layer|1.Dissolve|front_sat| float button 3, val=1
S_Layer|1.Dissolve|hue_shift_front| float button 4, val=0
S_Layer|1.Dissolve|blur_front| float button 5, val=0
S_Layer|1.Dissolve|opacity| float button 7, val=1
S_Layer|1.Dissolve|back_lights| float button 8, val=1
S_Layer|1.Dissolve|back_darks| float button 9, val=0
S_Layer|1.Dissolve|back_sat| float button 10, val=1
S_Layer|1.Dissolve|hue_shift_back| float button 11, val=0
S_Layer|1.Dissolve|blur_back| float button 12, val=0
S_Layer|1.Dissolve|swap_inputs| bool button 14, val=0
S_Layer|1.Dissolve|result_lights| float button 15, val=1
S_Layer|1.Dissolve|result_darks| float button 16, val=0
S_Layer|1.Dissolve|result_sat| float button 17, val=1
S_Layer|1.Dissolve|hue_shift_result| float button 18, val=0
S_Layer|1.Dissolve|blur_subpixel| bool button 19, val=1
S_Layer|2.Multiply|front_lights| float button 1, val=1
S_Layer|2.Multiply|front_darks| float button 2, val=0
S_Layer|2.Multiply|front_sat| float button 3, val=1
S_Layer|2.Multiply|hue_shift_front| float button 4, val=0
S_Layer|2.Multiply|blur_front| float button 5, val=0
S_Layer|2.Multiply|opacity| float button 7, val=1
S_Layer|2.Multiply|back_lights| float button 8, val=1
S_Layer|2.Multiply|back_darks| float button 9, val=0
S_Layer|2.Multiply|back_sat| float button 10, val=1
S_Layer|2.Multiply|hue_shift_back| float button 11, val=0
S_Layer|2.Multiply|blur_back| float button 12, val=0
S_Layer|2.Multiply|swap_inputs| bool button 14, val=0
S_Layer|2.Multiply|result_lights| float button 15, val=1
S_Layer|2.Multiply|result_darks| float button 16, val=0
S_Layer|2.Multiply|result_sat| float button 17, val=1
S_Layer|2.Multiply|hue_shift_result| float button 18, val=0
S_Layer|2.Multiply|blur_subpixel| bool button 19, val=1
S_Layer|3.Screen|front_lights| float button 1, val=1
S_Layer|3.Screen|front_darks| float button 2, val=0
S_Layer|3.Screen|front_sat| float button 3, val=1
S_Layer|3.Screen|hue_shift_front| float button 4, val=0
S_Layer|3.Screen|blur_front| float button 5, val=0
S_Layer|3.Screen|opacity| float button 7, val=1
S_Layer|3.Screen|back_lights| float button 8, val=1
S_Layer|3.Screen|back_darks| float button 9, val=0
S_Layer|3.Screen|back_sat| float button 10, val=1
S_Layer|3.Screen|hue_shift_back| float button 11, val=0
S_Layer|3.Screen|blur_back| float button 12, val=0
S_Layer|3.Screen|swap_inputs| bool button 14, val=0
S_Layer|3.Screen|result_lights| float button 15, val=1
S_Layer|3.Screen|result_darks| float button 16, val=0
S_Layer|3.Screen|result_sat| float button 17, val=1
S_Layer|3.Screen|hue_shift_result| float button 18, val=0
S_Layer|3.Screen|blur_subpixel| bool button 19, val=1
S_Layer|4.Overlay|front_lights| float button 1, val=1
S_Layer|4.Overlay|front_darks| float button 2, val=0
S_Layer|4.Overlay|front_sat| float button 3, val=1
S_Layer|4.Overlay|hue_shift_front| float button 4, val=0
S_Layer|4.Overlay|blur_front| float button 5, val=0
S_Layer|4.Overlay|opacity| float button 7, val=1
S_Layer|4.Overlay|back_lights| float button 8, val=1
S_Layer|4.Overlay|back_darks| float button 9, val=0
S_Layer|4.Overlay|back_sat| float button 10, val=1
S_Layer|4.Overlay|hue_shift_back| float button 11, val=0
S_Layer|4.Overlay|blur_back| float button 12, val=0
S_Layer|4.Overlay|swap_inputs| bool button 14, val=0
S_Layer|4.Overlay|result_lights| float button 15, val=1
S_Layer|4.Overlay|result_darks| float button 16, val=0
S_Layer|4.Overlay|result_sat| float button 17, val=1
S_Layer|4.Overlay|hue_shift_result| float button 18, val=0
S_Layer|4.Overlay|blur_subpixel| bool button 19, val=1
S_Layer|5.Soft Light|front_lights| float button 1, val=1
S_Layer|5.Soft Light|front_darks| float button 2, val=0
S_Layer|5.Soft Light|front_sat| float button 3, val=1
S_Layer|5.Soft Light|hue_shift_front| float button 4, val=0
S_Layer|5.Soft Light|blur_front| float button 5, val=0
S_Layer|5.Soft Light|opacity| float button 7, val=1
S_Layer|5.Soft Light|back_lights| float button 8, val=1
S_Layer|5.Soft Light|back_darks| float button 9, val=0
S_Layer|5.Soft Light|back_sat| float button 10, val=1
S_Layer|5.Soft Light|hue_shift_back| float button 11, val=0
S_Layer|5.Soft Light|blur_back| float button 12, val=0
S_Layer|5.Soft Light|swap_inputs| bool button 14, val=0
S_Layer|5.Soft Light|result_lights| float button 15, val=1
S_Layer|5.Soft Light|result_darks| float button 16, val=0
S_Layer|5.Soft Light|result_sat| float button 17, val=1
S_Layer|5.Soft Light|hue_shift_result| float button 18, val=0
S_Layer|5.Soft Light|blur_subpixel| bool button 19, val=1
S_Layer|6.Hard Light|front_lights| float button 1, val=1
S_Layer|6.Hard Light|front_darks| float button 2, val=0
S_Layer|6.Hard Light|front_sat| float button 3, val=1
S_Layer|6.Hard Light|hue_shift_front| float button 4, val=0
S_Layer|6.Hard Light|blur_front| float button 5, val=0
S_Layer|6.Hard Light|opacity| float button 7, val=1
S_Layer|6.Hard Light|back_lights| float button 8, val=1
S_Layer|6.Hard Light|back_darks| float button 9, val=0
S_Layer|6.Hard Light|back_sat| float button 10, val=1
S_Layer|6.Hard Light|hue_shift_back| float button 11, val=0
S_Layer|6.Hard Light|blur_back| float button 12, val=0
S_Layer|6.Hard Light|swap_inputs| bool button 14, val=0
S_Layer|6.Hard Light|result_lights| float button 15, val=1
S_Layer|6.Hard Light|result_darks| float button 16, val=0
S_Layer|6.Hard Light|result_sat| float button 17, val=1
S_Layer|6.Hard Light|hue_shift_result| float button 18, val=0
S_Layer|6.Hard Light|blur_subpixel| bool button 19, val=1
S_Layer|7.Color Dodge|front_lights| float button 1, val=1
S_Layer|7.Color Dodge|front_darks| float button 2, val=0
S_Layer|7.Color Dodge|front_sat| float button 3, val=1
S_Layer|7.Color Dodge|hue_shift_front| float button 4, val=0
S_Layer|7.Color Dodge|blur_front| float button 5, val=0
S_Layer|7.Color Dodge|opacity| float button 7, val=1
S_Layer|7.Color Dodge|back_lights| float button 8, val=1
S_Layer|7.Color Dodge|back_darks| float button 9, val=0
S_Layer|7.Color Dodge|back_sat| float button 10, val=1
S_Layer|7.Color Dodge|hue_shift_back| float button 11, val=0
S_Layer|7.Color Dodge|blur_back| float button 12, val=0
S_Layer|7.Color Dodge|swap_inputs| bool button 14, val=0
S_Layer|7.Color Dodge|result_lights| float button 15, val=1
S_Layer|7.Color Dodge|result_darks| float button 16, val=0
S_Layer|7.Color Dodge|result_sat| float button 17, val=1
S_Layer|7.Color Dodge|hue_shift_result| float button 18, val=0
S_Layer|7.Color Dodge|blur_subpixel| bool button 19, val=1
S_Layer|8.Color Burn|front_lights| float button 1, val=1
S_Layer|8.Color Burn|front_darks| float button 2, val=0
S_Layer|8.Color Burn|front_sat| float button 3, val=1
S_Layer|8.Color Burn|hue_shift_front| float button 4, val=0
S_Layer|8.Color Burn|blur_front| float button 5, val=0
S_Layer|8.Color Burn|opacity| float button 7, val=1
S_Layer|8.Color Burn|back_lights| float button 8, val=1
S_Layer|8.Color Burn|back_darks| float button 9, val=0
S_Layer|8.Color Burn|back_sat| float button 10, val=1
S_Layer|8.Color Burn|hue_shift_back| float button 11, val=0
S_Layer|8.Color Burn|blur_back| float button 12, val=0
S_Layer|8.Color Burn|swap_inputs| bool button 14, val=0
S_Layer|8.Color Burn|result_lights| float button 15, val=1
S_Layer|8.Color Burn|result_darks| float button 16, val=0
S_Layer|8.Color Burn|result_sat| float button 17, val=1
S_Layer|8.Color Burn|hue_shift_result| float button 18, val=0
S_Layer|8.Color Burn|blur_subpixel| bool button 19, val=1
S_Layer|9.Darken|front_lights| float button 1, val=1
S_Layer|9.Darken|front_darks| float button 2, val=0
S_Layer|9.Darken|front_sat| float button 3, val=1
S_Layer|9.Darken|hue_shift_front| float button 4, val=0
S_Layer|9.Darken|blur_front| float button 5, val=0
S_Layer|9.Darken|opacity| float button 7, val=1
S_Layer|9.Darken|back_lights| float button 8, val=1
S_Layer|9.Darken|back_darks| float button 9, val=0
S_Layer|9.Darken|back_sat| float button 10, val=1
S_Layer|9.Darken|hue_shift_back| float button 11, val=0
S_Layer|9.Darken|blur_back| float button 12, val=0
S_Layer|9.Darken|swap_inputs| bool button 14, val=0
S_Layer|9.Darken|result_lights| float button 15, val=1
S_Layer|9.Darken|result_darks| float button 16, val=0
S_Layer|9.Darken|result_sat| float button 17, val=1
S_Layer|9.Darken|hue_shift_result| float button 18, val=0
S_Layer|9.Darken|blur_subpixel| bool button 19, val=1
S_Layer|10.Lighten|front_lights| float button 1, val=1
S_Layer|10.Lighten|front_darks| float button 2, val=0
S_Layer|10.Lighten|front_sat| float button 3, val=1
S_Layer|10.Lighten|hue_shift_front| float button 4, val=0
S_Layer|10.Lighten|blur_front| float button 5, val=0
S_Layer|10.Lighten|opacity| float button 7, val=1
S_Layer|10.Lighten|back_lights| float button 8, val=1
S_Layer|10.Lighten|back_darks| float button 9, val=0
S_Layer|10.Lighten|back_sat| float button 10, val=1
S_Layer|10.Lighten|hue_shift_back| float button 11, val=0
S_Layer|10.Lighten|blur_back| float button 12, val=0
S_Layer|10.Lighten|swap_inputs| bool button 14, val=0
S_Layer|10.Lighten|result_lights| float button 15, val=1
S_Layer|10.Lighten|result_darks| float button 16, val=0
S_Layer|10.Lighten|result_sat| float button 17, val=1
S_Layer|10.Lighten|hue_shift_result| float button 18, val=0
S_Layer|10.Lighten|blur_subpixel| bool button 19, val=1
S_Layer|11.Add|front_lights| float button 1, val=1
S_Layer|11.Add|front_darks| float button 2, val=0
S_Layer|11.Add|front_sat| float button 3, val=1
S_Layer|11.Add|hue_shift_front| float button 4, val=0
S_Layer|11.Add|blur_front| float button 5, val=0
S_Layer|11.Add|opacity| float button 7, val=1
S_Layer|11.Add|back_lights| float button 8, val=1
S_Layer|11.Add|back_darks| float button 9, val=0
S_Layer|11.Add|back_sat| float button 10, val=1
S_Layer|11.Add|hue_shift_back| float button 11, val=0
S_Layer|11.Add|blur_back| float button 12, val=0
S_Layer|11.Add|swap_inputs| bool button 14, val=0
S_Layer|11.Add|result_lights| float button 15, val=1
S_Layer|11.Add|result_darks| float button 16, val=0
S_Layer|11.Add|result_sat| float button 17, val=1
S_Layer|11.Add|hue_shift_result| float button 18, val=0
S_Layer|11.Add|blur_subpixel| bool button 19, val=1
S_Layer|12.Subtract|front_lights| float button 1, val=1
S_Layer|12.Subtract|front_darks| float button 2, val=0
S_Layer|12.Subtract|front_sat| float button 3, val=1
S_Layer|12.Subtract|hue_shift_front| float button 4, val=0
S_Layer|12.Subtract|blur_front| float button 5, val=0
S_Layer|12.Subtract|opacity| float button 7, val=1
S_Layer|12.Subtract|back_lights| float button 8, val=1
S_Layer|12.Subtract|back_darks| float button 9, val=0
S_Layer|12.Subtract|back_sat| float button 10, val=1
S_Layer|12.Subtract|hue_shift_back| float button 11, val=0
S_Layer|12.Subtract|blur_back| float button 12, val=0
S_Layer|12.Subtract|swap_inputs| bool button 14, val=0
S_Layer|12.Subtract|result_lights| float button 15, val=1
S_Layer|12.Subtract|result_darks| float button 16, val=0
S_Layer|12.Subtract|result_sat| float button 17, val=1
S_Layer|12.Subtract|hue_shift_result| float button 18, val=0
S_Layer|12.Subtract|blur_subpixel| bool button 19, val=1
S_Layer|13.Difference|front_lights| float button 1, val=1
S_Layer|13.Difference|front_darks| float button 2, val=0
S_Layer|13.Difference|front_sat| float button 3, val=1
S_Layer|13.Difference|hue_shift_front| float button 4, val=0
S_Layer|13.Difference|blur_front| float button 5, val=0
S_Layer|13.Difference|opacity| float button 7, val=1
S_Layer|13.Difference|back_lights| float button 8, val=1
S_Layer|13.Difference|back_darks| float button 9, val=0
S_Layer|13.Difference|back_sat| float button 10, val=1
S_Layer|13.Difference|hue_shift_back| float button 11, val=0
S_Layer|13.Difference|blur_back| float button 12, val=0
S_Layer|13.Difference|swap_inputs| bool button 14, val=0
S_Layer|13.Difference|result_lights| float button 15, val=1
S_Layer|13.Difference|result_darks| float button 16, val=0
S_Layer|13.Difference|result_sat| float button 17, val=1
S_Layer|13.Difference|hue_shift_result| float button 18, val=0
S_Layer|13.Difference|blur_subpixel| bool button 19, val=1
S_Layer|14.Exclusion|front_lights| float button 1, val=1
S_Layer|14.Exclusion|front_darks| float button 2, val=0
S_Layer|14.Exclusion|front_sat| float button 3, val=1
S_Layer|14.Exclusion|hue_shift_front| float button 4, val=0
S_Layer|14.Exclusion|blur_front| float button 5, val=0
S_Layer|14.Exclusion|opacity| float button 7, val=1
S_Layer|14.Exclusion|back_lights| float button 8, val=1
S_Layer|14.Exclusion|back_darks| float button 9, val=0
S_Layer|14.Exclusion|back_sat| float button 10, val=1
S_Layer|14.Exclusion|hue_shift_back| float button 11, val=0
S_Layer|14.Exclusion|blur_back| float button 12, val=0
S_Layer|14.Exclusion|swap_inputs| bool button 14, val=0
S_Layer|14.Exclusion|result_lights| float button 15, val=1
S_Layer|14.Exclusion|result_darks| float button 16, val=0
S_Layer|14.Exclusion|result_sat| float button 17, val=1
S_Layer|14.Exclusion|hue_shift_result| float button 18, val=0
S_Layer|14.Exclusion|blur_subpixel| bool button 19, val=1
S_Layer|15.Hue|front_lights| float button 1, val=1
S_Layer|15.Hue|front_darks| float button 2, val=0
S_Layer|15.Hue|front_sat| float button 3, val=1
S_Layer|15.Hue|hue_shift_front| float button 4, val=0
S_Layer|15.Hue|blur_front| float button 5, val=0
S_Layer|15.Hue|opacity| float button 7, val=1
S_Layer|15.Hue|back_lights| float button 8, val=1
S_Layer|15.Hue|back_darks| float button 9, val=0
S_Layer|15.Hue|back_sat| float button 10, val=1
S_Layer|15.Hue|hue_shift_back| float button 11, val=0
S_Layer|15.Hue|blur_back| float button 12, val=0
S_Layer|15.Hue|swap_inputs| bool button 14, val=0
S_Layer|15.Hue|result_lights| float button 15, val=1
S_Layer|15.Hue|result_darks| float button 16, val=0
S_Layer|15.Hue|result_sat| float button 17, val=1
S_Layer|15.Hue|hue_shift_result| float button 18, val=0
S_Layer|15.Hue|blur_subpixel| bool button 19, val=1
S_Layer|16.Saturation|front_lights| float button 1, val=1
S_Layer|16.Saturation|front_darks| float button 2, val=0
S_Layer|16.Saturation|front_sat| float button 3, val=1
S_Layer|16.Saturation|hue_shift_front| float button 4, val=0
S_Layer|16.Saturation|blur_front| float button 5, val=0
S_Layer|16.Saturation|opacity| float button 7, val=1
S_Layer|16.Saturation|back_lights| float button 8, val=1
S_Layer|16.Saturation|back_darks| float button 9, val=0
S_Layer|16.Saturation|back_sat| float button 10, val=1
S_Layer|16.Saturation|hue_shift_back| float button 11, val=0
S_Layer|16.Saturation|blur_back| float button 12, val=0
S_Layer|16.Saturation|swap_inputs| bool button 14, val=0
S_Layer|16.Saturation|result_lights| float button 15, val=1
S_Layer|16.Saturation|result_darks| float button 16, val=0
S_Layer|16.Saturation|result_sat| float button 17, val=1
S_Layer|16.Saturation|hue_shift_result| float button 18, val=0
S_Layer|16.Saturation|blur_subpixel| bool button 19, val=1
S_Layer|17.Chroma|front_lights| float button 1, val=1
S_Layer|17.Chroma|front_darks| float button 2, val=0
S_Layer|17.Chroma|front_sat| float button 3, val=1
S_Layer|17.Chroma|hue_shift_front| float button 4, val=0
S_Layer|17.Chroma|blur_front| float button 5, val=0
S_Layer|17.Chroma|opacity| float button 7, val=1
S_Layer|17.Chroma|back_lights| float button 8, val=1
S_Layer|17.Chroma|back_darks| float button 9, val=0
S_Layer|17.Chroma|back_sat| float button 10, val=1
S_Layer|17.Chroma|hue_shift_back| float button 11, val=0
S_Layer|17.Chroma|blur_back| float button 12, val=0
S_Layer|17.Chroma|swap_inputs| bool button 14, val=0
S_Layer|17.Chroma|result_lights| float button 15, val=1
S_Layer|17.Chroma|result_darks| float button 16, val=0
S_Layer|17.Chroma|result_sat| float button 17, val=1
S_Layer|17.Chroma|hue_shift_result| float button 18, val=0
S_Layer|17.Chroma|blur_subpixel| bool button 19, val=1
S_Layer|18.Luminance|front_lights| float button 1, val=1
S_Layer|18.Luminance|front_darks| float button 2, val=0
S_Layer|18.Luminance|front_sat| float button 3, val=1
S_Layer|18.Luminance|hue_shift_front| float button 4, val=0
S_Layer|18.Luminance|blur_front| float button 5, val=0
S_Layer|18.Luminance|opacity| float button 7, val=1
S_Layer|18.Luminance|back_lights| float button 8, val=1
S_Layer|18.Luminance|back_darks| float button 9, val=0
S_Layer|18.Luminance|back_sat| float button 10, val=1
S_Layer|18.Luminance|hue_shift_back| float button 11, val=0
S_Layer|18.Luminance|blur_back| float button 12, val=0
S_Layer|18.Luminance|swap_inputs| bool button 14, val=0
S_Layer|18.Luminance|result_lights| float button 15, val=1
S_Layer|18.Luminance|result_darks| float button 16, val=0
S_Layer|18.Luminance|result_sat| float button 17, val=1
S_Layer|18.Luminance|hue_shift_result| float button 18, val=0
S_Layer|18.Luminance|blur_subpixel| bool button 19, val=1
S_Layer|19.Linear Dodge|front_lights| float button 1, val=1
S_Layer|19.Linear Dodge|front_darks| float button 2, val=0
S_Layer|19.Linear Dodge|front_sat| float button 3, val=1
S_Layer|19.Linear Dodge|hue_shift_front| float button 4, val=0
S_Layer|19.Linear Dodge|blur_front| float button 5, val=0
S_Layer|19.Linear Dodge|opacity| float button 7, val=1
S_Layer|19.Linear Dodge|back_lights| float button 8, val=1
S_Layer|19.Linear Dodge|back_darks| float button 9, val=0
S_Layer|19.Linear Dodge|back_sat| float button 10, val=1
S_Layer|19.Linear Dodge|hue_shift_back| float button 11, val=0
S_Layer|19.Linear Dodge|blur_back| float button 12, val=0
S_Layer|19.Linear Dodge|swap_inputs| bool button 14, val=0
S_Layer|19.Linear Dodge|result_lights| float button 15, val=1
S_Layer|19.Linear Dodge|result_darks| float button 16, val=0
S_Layer|19.Linear Dodge|result_sat| float button 17, val=1
S_Layer|19.Linear Dodge|hue_shift_result| float button 18, val=0
S_Layer|19.Linear Dodge|blur_subpixel| bool button 19, val=1
S_Layer|20.Linear Burn|front_lights| float button 1, val=1
S_Layer|20.Linear Burn|front_darks| float button 2, val=0
S_Layer|20.Linear Burn|front_sat| float button 3, val=1
S_Layer|20.Linear Burn|hue_shift_front| float button 4, val=0
S_Layer|20.Linear Burn|blur_front| float button 5, val=0
S_Layer|20.Linear Burn|opacity| float button 7, val=1
S_Layer|20.Linear Burn|back_lights| float button 8, val=1
S_Layer|20.Linear Burn|back_darks| float button 9, val=0
S_Layer|20.Linear Burn|back_sat| float button 10, val=1
S_Layer|20.Linear Burn|hue_shift_back| float button 11, val=0
S_Layer|20.Linear Burn|blur_back| float button 12, val=0
S_Layer|20.Linear Burn|swap_inputs| bool button 14, val=0
S_Layer|20.Linear Burn|result_lights| float button 15, val=1
S_Layer|20.Linear Burn|result_darks| float button 16, val=0
S_Layer|20.Linear Burn|result_sat| float button 17, val=1
S_Layer|20.Linear Burn|hue_shift_result| float button 18, val=0
S_Layer|20.Linear Burn|blur_subpixel| bool button 19, val=1
S_Layer|21.Linear Light|front_lights| float button 1, val=1
S_Layer|21.Linear Light|front_darks| float button 2, val=0
S_Layer|21.Linear Light|front_sat| float button 3, val=1
S_Layer|21.Linear Light|hue_shift_front| float button 4, val=0
S_Layer|21.Linear Light|blur_front| float button 5, val=0
S_Layer|21.Linear Light|opacity| float button 7, val=1
S_Layer|21.Linear Light|back_lights| float button 8, val=1
S_Layer|21.Linear Light|back_darks| float button 9, val=0
S_Layer|21.Linear Light|back_sat| float button 10, val=1
S_Layer|21.Linear Light|hue_shift_back| float button 11, val=0
S_Layer|21.Linear Light|blur_back| float button 12, val=0
S_Layer|21.Linear Light|swap_inputs| bool button 14, val=0
S_Layer|21.Linear Light|result_lights| float button 15, val=1
S_Layer|21.Linear Light|result_darks| float button 16, val=0
S_Layer|21.Linear Light|result_sat| float button 17, val=1
S_Layer|21.Linear Light|hue_shift_result| float button 18, val=0
S_Layer|21.Linear Light|blur_subpixel| bool button 19, val=1
S_Layer|22.Vivid Light|front_lights| float button 1, val=1
S_Layer|22.Vivid Light|front_darks| float button 2, val=0
S_Layer|22.Vivid Light|front_sat| float button 3, val=1
S_Layer|22.Vivid Light|hue_shift_front| float button 4, val=0
S_Layer|22.Vivid Light|blur_front| float button 5, val=0
S_Layer|22.Vivid Light|opacity| float button 7, val=1
S_Layer|22.Vivid Light|back_lights| float button 8, val=1
S_Layer|22.Vivid Light|back_darks| float button 9, val=0
S_Layer|22.Vivid Light|back_sat| float button 10, val=1
S_Layer|22.Vivid Light|hue_shift_back| float button 11, val=0
S_Layer|22.Vivid Light|blur_back| float button 12, val=0
S_Layer|22.Vivid Light|swap_inputs| bool button 14, val=0
S_Layer|22.Vivid Light|result_lights| float button 15, val=1
S_Layer|22.Vivid Light|result_darks| float button 16, val=0
S_Layer|22.Vivid Light|result_sat| float button 17, val=1
S_Layer|22.Vivid Light|hue_shift_result| float button 18, val=0
S_Layer|22.Vivid Light|blur_subpixel| bool button 19, val=1
S_Layer|23.Pin Light|front_lights| float button 1, val=1
S_Layer|23.Pin Light|front_darks| float button 2, val=0
S_Layer|23.Pin Light|front_sat| float button 3, val=1
S_Layer|23.Pin Light|hue_shift_front| float button 4, val=0
S_Layer|23.Pin Light|blur_front| float button 5, val=0
S_Layer|23.Pin Light|opacity| float button 7, val=1
S_Layer|23.Pin Light|back_lights| float button 8, val=1
S_Layer|23.Pin Light|back_darks| float button 9, val=0
S_Layer|23.Pin Light|back_sat| float button 10, val=1
S_Layer|23.Pin Light|hue_shift_back| float button 11, val=0
S_Layer|23.Pin Light|blur_back| float button 12, val=0
S_Layer|23.Pin Light|swap_inputs| bool button 14, val=0
S_Layer|23.Pin Light|result_lights| float button 15, val=1
S_Layer|23.Pin Light|result_darks| float button 16, val=0
S_Layer|23.Pin Light|result_sat| float button 17, val=1
S_Layer|23.Pin Light|hue_shift_result| float button 18, val=0
S_Layer|23.Pin Light|blur_subpixel| bool button 19, val=1
S_LayerComp|0.Normal|front_lights| float button 1, val=1
S_LayerComp|0.Normal|front_darks| float button 2, val=0
S_LayerComp|0.Normal|front_sat| float button 3, val=1
S_LayerComp|0.Normal|hue_shift_front| float button 4, val=0
S_LayerComp|0.Normal|blur_front| float button 5, val=0
S_LayerComp|0.Normal|opacity| float button 7, val=1
S_LayerComp|0.Normal|back_lights| float button 8, val=1
S_LayerComp|0.Normal|back_darks| float button 9, val=0
S_LayerComp|0.Normal|back_sat| float button 10, val=1
S_LayerComp|0.Normal|hue_shift_back| float button 11, val=0
S_LayerComp|0.Normal|blur_back| float button 12, val=0
S_LayerComp|0.Normal|result_lights| float button 15, val=1
S_LayerComp|0.Normal|result_darks| float button 16, val=0
S_LayerComp|0.Normal|result_sat| float button 17, val=1
S_LayerComp|0.Normal|hue_shift_result| float button 18, val=0
S_LayerComp|0.Normal|blur_subpixel| bool button 19, val=1
S_LayerComp|0.Normal|comp_premult| bool button 22, val=0
S_LayerComp|0.Normal|invert_matte| bool button 23, val=0
S_LayerComp|1.Dissolve|front_lights| float button 1, val=1
S_LayerComp|1.Dissolve|front_darks| float button 2, val=0
S_LayerComp|1.Dissolve|front_sat| float button 3, val=1
S_LayerComp|1.Dissolve|hue_shift_front| float button 4, val=0
S_LayerComp|1.Dissolve|blur_front| float button 5, val=0
S_LayerComp|1.Dissolve|opacity| float button 7, val=1
S_LayerComp|1.Dissolve|back_lights| float button 8, val=1
S_LayerComp|1.Dissolve|back_darks| float button 9, val=0
S_LayerComp|1.Dissolve|back_sat| float button 10, val=1
S_LayerComp|1.Dissolve|hue_shift_back| float button 11, val=0
S_LayerComp|1.Dissolve|blur_back| float button 12, val=0
S_LayerComp|1.Dissolve|result_lights| float button 15, val=1
S_LayerComp|1.Dissolve|result_darks| float button 16, val=0
S_LayerComp|1.Dissolve|result_sat| float button 17, val=1
S_LayerComp|1.Dissolve|hue_shift_result| float button 18, val=0
S_LayerComp|1.Dissolve|blur_subpixel| bool button 19, val=1
S_LayerComp|1.Dissolve|comp_premult| bool button 22, val=0
S_LayerComp|1.Dissolve|invert_matte| bool button 23, val=0
S_LayerComp|2.Multiply|front_lights| float button 1, val=1
S_LayerComp|2.Multiply|front_darks| float button 2, val=0
S_LayerComp|2.Multiply|front_sat| float button 3, val=1
S_LayerComp|2.Multiply|hue_shift_front| float button 4, val=0
S_LayerComp|2.Multiply|blur_front| float button 5, val=0
S_LayerComp|2.Multiply|opacity| float button 7, val=1
S_LayerComp|2.Multiply|back_lights| float button 8, val=1
S_LayerComp|2.Multiply|back_darks| float button 9, val=0
S_LayerComp|2.Multiply|back_sat| float button 10, val=1
S_LayerComp|2.Multiply|hue_shift_back| float button 11, val=0
S_LayerComp|2.Multiply|blur_back| float button 12, val=0
S_LayerComp|2.Multiply|result_lights| float button 15, val=1
S_LayerComp|2.Multiply|result_darks| float button 16, val=0
S_LayerComp|2.Multiply|result_sat| float button 17, val=1
S_LayerComp|2.Multiply|hue_shift_result| float button 18, val=0
S_LayerComp|2.Multiply|blur_subpixel| bool button 19, val=1
S_LayerComp|2.Multiply|comp_premult| bool button 22, val=0
S_LayerComp|2.Multiply|invert_matte| bool button 23, val=0
S_LayerComp|3.Screen|front_lights| float button 1, val=1
S_LayerComp|3.Screen|front_darks| float button 2, val=0
S_LayerComp|3.Screen|front_sat| float button 3, val=1
S_LayerComp|3.Screen|hue_shift_front| float button 4, val=0
S_LayerComp|3.Screen|blur_front| float button 5, val=0
S_LayerComp|3.Screen|opacity| float button 7, val=1
S_LayerComp|3.Screen|back_lights| float button 8, val=1
S_LayerComp|3.Screen|back_darks| float button 9, val=0
S_LayerComp|3.Screen|back_sat| float button 10, val=1
S_LayerComp|3.Screen|hue_shift_back| float button 11, val=0
S_LayerComp|3.Screen|blur_back| float button 12, val=0
S_LayerComp|3.Screen|result_lights| float button 15, val=1
S_LayerComp|3.Screen|result_darks| float button 16, val=0
S_LayerComp|3.Screen|result_sat| float button 17, val=1
S_LayerComp|3.Screen|hue_shift_result| float button 18, val=0
S_LayerComp|3.Screen|blur_subpixel| bool button 19, val=1
S_LayerComp|3.Screen|comp_premult| bool button 22, val=0
S_LayerComp|3.Screen|invert_matte| bool button 23, val=0
S_LayerComp|4.Overlay|front_lights| float button 1, val=1
S_LayerComp|4.Overlay|front_darks| float button 2, val=0
S_LayerComp|4.Overlay|front_sat| float button 3, val=1
S_LayerComp|4.Overlay|hue_shift_front| float button 4, val=0
S_LayerComp|4.Overlay|blur_front| float button 5, val=0
S_LayerComp|4.Overlay|opacity| float button 7, val=1
S_LayerComp|4.Overlay|back_lights| float button 8, val=1
S_LayerComp|4.Overlay|back_darks| float button 9, val=0
S_LayerComp|4.Overlay|back_sat| float button 10, val=1
S_LayerComp|4.Overlay|hue_shift_back| float button 11, val=0
S_LayerComp|4.Overlay|blur_back| float button 12, val=0
S_LayerComp|4.Overlay|result_lights| float button 15, val=1
S_LayerComp|4.Overlay|result_darks| float button 16, val=0
S_LayerComp|4.Overlay|result_sat| float button 17, val=1
S_LayerComp|4.Overlay|hue_shift_result| float button 18, val=0
S_LayerComp|4.Overlay|blur_subpixel| bool button 19, val=1
S_LayerComp|4.Overlay|comp_premult| bool button 22, val=0
S_LayerComp|4.Overlay|invert_matte| bool button 23, val=0
S_LayerComp|5.Soft Light|front_lights| float button 1, val=1
S_LayerComp|5.Soft Light|front_darks| float button 2, val=0
S_LayerComp|5.Soft Light|front_sat| float button 3, val=1
S_LayerComp|5.Soft Light|hue_shift_front| float button 4, val=0
S_LayerComp|5.Soft Light|blur_front| float button 5, val=0
S_LayerComp|5.Soft Light|opacity| float button 7, val=1
S_LayerComp|5.Soft Light|back_lights| float button 8, val=1
S_LayerComp|5.Soft Light|back_darks| float button 9, val=0
S_LayerComp|5.Soft Light|back_sat| float button 10, val=1
S_LayerComp|5.Soft Light|hue_shift_back| float button 11, val=0
S_LayerComp|5.Soft Light|blur_back| float button 12, val=0
S_LayerComp|5.Soft Light|result_lights| float button 15, val=1
S_LayerComp|5.Soft Light|result_darks| float button 16, val=0
S_LayerComp|5.Soft Light|result_sat| float button 17, val=1
S_LayerComp|5.Soft Light|hue_shift_result| float button 18, val=0
S_LayerComp|5.Soft Light|blur_subpixel| bool button 19, val=1
S_LayerComp|5.Soft Light|comp_premult| bool button 22, val=0
S_LayerComp|5.Soft Light|invert_matte| bool button 23, val=0
S_LayerComp|6.Hard Light|front_lights| float button 1, val=1
S_LayerComp|6.Hard Light|front_darks| float button 2, val=0
S_LayerComp|6.Hard Light|front_sat| float button 3, val=1
S_LayerComp|6.Hard Light|hue_shift_front| float button 4, val=0
S_LayerComp|6.Hard Light|blur_front| float button 5, val=0
S_LayerComp|6.Hard Light|opacity| float button 7, val=1
S_LayerComp|6.Hard Light|back_lights| float button 8, val=1
S_LayerComp|6.Hard Light|back_darks| float button 9, val=0
S_LayerComp|6.Hard Light|back_sat| float button 10, val=1
S_LayerComp|6.Hard Light|hue_shift_back| float button 11, val=0
S_LayerComp|6.Hard Light|blur_back| float button 12, val=0
S_LayerComp|6.Hard Light|result_lights| float button 15, val=1
S_LayerComp|6.Hard Light|result_darks| float button 16, val=0
S_LayerComp|6.Hard Light|result_sat| float button 17, val=1
S_LayerComp|6.Hard Light|hue_shift_result| float button 18, val=0
S_LayerComp|6.Hard Light|blur_subpixel| bool button 19, val=1
S_LayerComp|6.Hard Light|comp_premult| bool button 22, val=0
S_LayerComp|6.Hard Light|invert_matte| bool button 23, val=0
S_LayerComp|7.Color Dodge|front_lights| float button 1, val=1
S_LayerComp|7.Color Dodge|front_darks| float button 2, val=0
S_LayerComp|7.Color Dodge|front_sat| float button 3, val=1
S_LayerComp|7.Color Dodge|hue_shift_front| float button 4, val=0
S_LayerComp|7.Color Dodge|blur_front| float button 5, val=0
S_LayerComp|7.Color Dodge|opacity| float button 7, val=1
S_LayerComp|7.Color Dodge|back_lights| float button 8, val=1
S_LayerComp|7.Color Dodge|back_darks| float button 9, val=0
S_LayerComp|7.Color Dodge|back_sat| float button 10, val=1
S_LayerComp|7.Color Dodge|hue_shift_back| float button 11, val=0
S_LayerComp|7.Color Dodge|blur_back| float button 12, val=0
S_LayerComp|7.Color Dodge|result_lights| float button 15, val=1
S_LayerComp|7.Color Dodge|result_darks| float button 16, val=0
S_LayerComp|7.Color Dodge|result_sat| float button 17, val=1
S_LayerComp|7.Color Dodge|hue_shift_result| float button 18, val=0
S_LayerComp|7.Color Dodge|blur_subpixel| bool button 19, val=1
S_LayerComp|7.Color Dodge|comp_premult| bool button 22, val=0
S_LayerComp|7.Color Dodge|invert_matte| bool button 23, val=0
S_LayerComp|8.Color Burn|front_lights| float button 1, val=1
S_LayerComp|8.Color Burn|front_darks| float button 2, val=0
S_LayerComp|8.Color Burn|front_sat| float button 3, val=1
S_LayerComp|8.Color Burn|hue_shift_front| float button 4, val=0
S_LayerComp|8.Color Burn|blur_front| float button 5, val=0
S_LayerComp|8.Color Burn|opacity| float button 7, val=1
S_LayerComp|8.Color Burn|back_lights| float button 8, val=1
S_LayerComp|8.Color Burn|back_darks| float button 9, val=0
S_LayerComp|8.Color Burn|back_sat| float button 10, val=1
S_LayerComp|8.Color Burn|hue_shift_back| float button 11, val=0
S_LayerComp|8.Color Burn|blur_back| float button 12, val=0
S_LayerComp|8.Color Burn|result_lights| float button 15, val=1
S_LayerComp|8.Color Burn|result_darks| float button 16, val=0
S_LayerComp|8.Color Burn|result_sat| float button 17, val=1
S_LayerComp|8.Color Burn|hue_shift_result| float button 18, val=0
S_LayerComp|8.Color Burn|blur_subpixel| bool button 19, val=1
S_LayerComp|8.Color Burn|comp_premult| bool button 22, val=0
S_LayerComp|8.Color Burn|invert_matte| bool button 23, val=0
S_LayerComp|9.Darken|front_lights| float button 1, val=1
S_LayerComp|9.Darken|front_darks| float button 2, val=0
S_LayerComp|9.Darken|front_sat| float button 3, val=1
S_LayerComp|9.Darken|hue_shift_front| float button 4, val=0
S_LayerComp|9.Darken|blur_front| float button 5, val=0
S_LayerComp|9.Darken|opacity| float button 7, val=1
S_LayerComp|9.Darken|back_lights| float button 8, val=1
S_LayerComp|9.Darken|back_darks| float button 9, val=0
S_LayerComp|9.Darken|back_sat| float button 10, val=1
S_LayerComp|9.Darken|hue_shift_back| float button 11, val=0
S_LayerComp|9.Darken|blur_back| float button 12, val=0
S_LayerComp|9.Darken|result_lights| float button 15, val=1
S_LayerComp|9.Darken|result_darks| float button 16, val=0
S_LayerComp|9.Darken|result_sat| float button 17, val=1
S_LayerComp|9.Darken|hue_shift_result| float button 18, val=0
S_LayerComp|9.Darken|blur_subpixel| bool button 19, val=1
S_LayerComp|9.Darken|comp_premult| bool button 22, val=0
S_LayerComp|9.Darken|invert_matte| bool button 23, val=0
S_LayerComp|10.Lighten|front_lights| float button 1, val=1
S_LayerComp|10.Lighten|front_darks| float button 2, val=0
S_LayerComp|10.Lighten|front_sat| float button 3, val=1
S_LayerComp|10.Lighten|hue_shift_front| float button 4, val=0
S_LayerComp|10.Lighten|blur_front| float button 5, val=0
S_LayerComp|10.Lighten|opacity| float button 7, val=1
S_LayerComp|10.Lighten|back_lights| float button 8, val=1
S_LayerComp|10.Lighten|back_darks| float button 9, val=0
S_LayerComp|10.Lighten|back_sat| float button 10, val=1
S_LayerComp|10.Lighten|hue_shift_back| float button 11, val=0
S_LayerComp|10.Lighten|blur_back| float button 12, val=0
S_LayerComp|10.Lighten|result_lights| float button 15, val=1
S_LayerComp|10.Lighten|result_darks| float button 16, val=0
S_LayerComp|10.Lighten|result_sat| float button 17, val=1
S_LayerComp|10.Lighten|hue_shift_result| float button 18, val=0
S_LayerComp|10.Lighten|blur_subpixel| bool button 19, val=1
S_LayerComp|10.Lighten|comp_premult| bool button 22, val=0
S_LayerComp|10.Lighten|invert_matte| bool button 23, val=0
S_LayerComp|11.Add|front_lights| float button 1, val=1
S_LayerComp|11.Add|front_darks| float button 2, val=0
S_LayerComp|11.Add|front_sat| float button 3, val=1
S_LayerComp|11.Add|hue_shift_front| float button 4, val=0
S_LayerComp|11.Add|blur_front| float button 5, val=0
S_LayerComp|11.Add|opacity| float button 7, val=1
S_LayerComp|11.Add|back_lights| float button 8, val=1
S_LayerComp|11.Add|back_darks| float button 9, val=0
S_LayerComp|11.Add|back_sat| float button 10, val=1
S_LayerComp|11.Add|hue_shift_back| float button 11, val=0
S_LayerComp|11.Add|blur_back| float button 12, val=0
S_LayerComp|11.Add|result_lights| float button 15, val=1
S_LayerComp|11.Add|result_darks| float button 16, val=0
S_LayerComp|11.Add|result_sat| float button 17, val=1
S_LayerComp|11.Add|hue_shift_result| float button 18, val=0
S_LayerComp|11.Add|blur_subpixel| bool button 19, val=1
S_LayerComp|11.Add|comp_premult| bool button 22, val=0
S_LayerComp|11.Add|invert_matte| bool button 23, val=0
S_LayerComp|12.Subtract|front_lights| float button 1, val=1
S_LayerComp|12.Subtract|front_darks| float button 2, val=0
S_LayerComp|12.Subtract|front_sat| float button 3, val=1
S_LayerComp|12.Subtract|hue_shift_front| float button 4, val=0
S_LayerComp|12.Subtract|blur_front| float button 5, val=0
S_LayerComp|12.Subtract|opacity| float button 7, val=1
S_LayerComp|12.Subtract|back_lights| float button 8, val=1
S_LayerComp|12.Subtract|back_darks| float button 9, val=0
S_LayerComp|12.Subtract|back_sat| float button 10, val=1
S_LayerComp|12.Subtract|hue_shift_back| float button 11, val=0
S_LayerComp|12.Subtract|blur_back| float button 12, val=0
S_LayerComp|12.Subtract|result_lights| float button 15, val=1
S_LayerComp|12.Subtract|result_darks| float button 16, val=0
S_LayerComp|12.Subtract|result_sat| float button 17, val=1
S_LayerComp|12.Subtract|hue_shift_result| float button 18, val=0
S_LayerComp|12.Subtract|blur_subpixel| bool button 19, val=1
S_LayerComp|12.Subtract|comp_premult| bool button 22, val=0
S_LayerComp|12.Subtract|invert_matte| bool button 23, val=0
S_LayerComp|13.Difference|front_lights| float button 1, val=1
S_LayerComp|13.Difference|front_darks| float button 2, val=0
S_LayerComp|13.Difference|front_sat| float button 3, val=1
S_LayerComp|13.Difference|hue_shift_front| float button 4, val=0
S_LayerComp|13.Difference|blur_front| float button 5, val=0
S_LayerComp|13.Difference|opacity| float button 7, val=1
S_LayerComp|13.Difference|back_lights| float button 8, val=1
S_LayerComp|13.Difference|back_darks| float button 9, val=0
S_LayerComp|13.Difference|back_sat| float button 10, val=1
S_LayerComp|13.Difference|hue_shift_back| float button 11, val=0
S_LayerComp|13.Difference|blur_back| float button 12, val=0
S_LayerComp|13.Difference|result_lights| float button 15, val=1
S_LayerComp|13.Difference|result_darks| float button 16, val=0
S_LayerComp|13.Difference|result_sat| float button 17, val=1
S_LayerComp|13.Difference|hue_shift_result| float button 18, val=0
S_LayerComp|13.Difference|blur_subpixel| bool button 19, val=1
S_LayerComp|13.Difference|comp_premult| bool button 22, val=0
S_LayerComp|13.Difference|invert_matte| bool button 23, val=0
S_LayerComp|14.Exclusion|front_lights| float button 1, val=1
S_LayerComp|14.Exclusion|front_darks| float button 2, val=0
S_LayerComp|14.Exclusion|front_sat| float button 3, val=1
S_LayerComp|14.Exclusion|hue_shift_front| float button 4, val=0
S_LayerComp|14.Exclusion|blur_front| float button 5, val=0
S_LayerComp|14.Exclusion|opacity| float button 7, val=1
S_LayerComp|14.Exclusion|back_lights| float button 8, val=1
S_LayerComp|14.Exclusion|back_darks| float button 9, val=0
S_LayerComp|14.Exclusion|back_sat| float button 10, val=1
S_LayerComp|14.Exclusion|hue_shift_back| float button 11, val=0
S_LayerComp|14.Exclusion|blur_back| float button 12, val=0
S_LayerComp|14.Exclusion|result_lights| float button 15, val=1
S_LayerComp|14.Exclusion|result_darks| float button 16, val=0
S_LayerComp|14.Exclusion|result_sat| float button 17, val=1
S_LayerComp|14.Exclusion|hue_shift_result| float button 18, val=0
S_LayerComp|14.Exclusion|blur_subpixel| bool button 19, val=1
S_LayerComp|14.Exclusion|comp_premult| bool button 22, val=0
S_LayerComp|14.Exclusion|invert_matte| bool button 23, val=0
S_LayerComp|15.Hue|front_lights| float button 1, val=1
S_LayerComp|15.Hue|front_darks| float button 2, val=0
S_LayerComp|15.Hue|front_sat| float button 3, val=1
S_LayerComp|15.Hue|hue_shift_front| float button 4, val=0
S_LayerComp|15.Hue|blur_front| float button 5, val=0
S_LayerComp|15.Hue|opacity| float button 7, val=1
S_LayerComp|15.Hue|back_lights| float button 8, val=1
S_LayerComp|15.Hue|back_darks| float button 9, val=0
S_LayerComp|15.Hue|back_sat| float button 10, val=1
S_LayerComp|15.Hue|hue_shift_back| float button 11, val=0
S_LayerComp|15.Hue|blur_back| float button 12, val=0
S_LayerComp|15.Hue|result_lights| float button 15, val=1
S_LayerComp|15.Hue|result_darks| float button 16, val=0
S_LayerComp|15.Hue|result_sat| float button 17, val=1
S_LayerComp|15.Hue|hue_shift_result| float button 18, val=0
S_LayerComp|15.Hue|blur_subpixel| bool button 19, val=1
S_LayerComp|15.Hue|comp_premult| bool button 22, val=0
S_LayerComp|15.Hue|invert_matte| bool button 23, val=0
S_LayerComp|16.Saturation|front_lights| float button 1, val=1
S_LayerComp|16.Saturation|front_darks| float button 2, val=0
S_LayerComp|16.Saturation|front_sat| float button 3, val=1
S_LayerComp|16.Saturation|hue_shift_front| float button 4, val=0
S_LayerComp|16.Saturation|blur_front| float button 5, val=0
S_LayerComp|16.Saturation|opacity| float button 7, val=1
S_LayerComp|16.Saturation|back_lights| float button 8, val=1
S_LayerComp|16.Saturation|back_darks| float button 9, val=0
S_LayerComp|16.Saturation|back_sat| float button 10, val=1
S_LayerComp|16.Saturation|hue_shift_back| float button 11, val=0
S_LayerComp|16.Saturation|blur_back| float button 12, val=0
S_LayerComp|16.Saturation|result_lights| float button 15, val=1
S_LayerComp|16.Saturation|result_darks| float button 16, val=0
S_LayerComp|16.Saturation|result_sat| float button 17, val=1
S_LayerComp|16.Saturation|hue_shift_result| float button 18, val=0
S_LayerComp|16.Saturation|blur_subpixel| bool button 19, val=1
S_LayerComp|16.Saturation|comp_premult| bool button 22, val=0
S_LayerComp|16.Saturation|invert_matte| bool button 23, val=0
S_LayerComp|17.Chroma|front_lights| float button 1, val=1
S_LayerComp|17.Chroma|front_darks| float button 2, val=0
S_LayerComp|17.Chroma|front_sat| float button 3, val=1
S_LayerComp|17.Chroma|hue_shift_front| float button 4, val=0
S_LayerComp|17.Chroma|blur_front| float button 5, val=0
S_LayerComp|17.Chroma|opacity| float button 7, val=1
S_LayerComp|17.Chroma|back_lights| float button 8, val=1
S_LayerComp|17.Chroma|back_darks| float button 9, val=0
S_LayerComp|17.Chroma|back_sat| float button 10, val=1
S_LayerComp|17.Chroma|hue_shift_back| float button 11, val=0
S_LayerComp|17.Chroma|blur_back| float button 12, val=0
S_LayerComp|17.Chroma|result_lights| float button 15, val=1
S_LayerComp|17.Chroma|result_darks| float button 16, val=0
S_LayerComp|17.Chroma|result_sat| float button 17, val=1
S_LayerComp|17.Chroma|hue_shift_result| float button 18, val=0
S_LayerComp|17.Chroma|blur_subpixel| bool button 19, val=1
S_LayerComp|17.Chroma|comp_premult| bool button 22, val=0
S_LayerComp|17.Chroma|invert_matte| bool button 23, val=0
S_LayerComp|18.Luminance|front_lights| float button 1, val=1
S_LayerComp|18.Luminance|front_darks| float button 2, val=0
S_LayerComp|18.Luminance|front_sat| float button 3, val=1
S_LayerComp|18.Luminance|hue_shift_front| float button 4, val=0
S_LayerComp|18.Luminance|blur_front| float button 5, val=0
S_LayerComp|18.Luminance|opacity| float button 7, val=1
S_LayerComp|18.Luminance|back_lights| float button 8, val=1
S_LayerComp|18.Luminance|back_darks| float button 9, val=0
S_LayerComp|18.Luminance|back_sat| float button 10, val=1
S_LayerComp|18.Luminance|hue_shift_back| float button 11, val=0
S_LayerComp|18.Luminance|blur_back| float button 12, val=0
S_LayerComp|18.Luminance|result_lights| float button 15, val=1
S_LayerComp|18.Luminance|result_darks| float button 16, val=0
S_LayerComp|18.Luminance|result_sat| float button 17, val=1
S_LayerComp|18.Luminance|hue_shift_result| float button 18, val=0
S_LayerComp|18.Luminance|blur_subpixel| bool button 19, val=1
S_LayerComp|18.Luminance|comp_premult| bool button 22, val=0
S_LayerComp|18.Luminance|invert_matte| bool button 23, val=0
S_LayerComp|19.Linear Dodge|front_lights| float button 1, val=1
S_LayerComp|19.Linear Dodge|front_darks| float button 2, val=0
S_LayerComp|19.Linear Dodge|front_sat| float button 3, val=1
S_LayerComp|19.Linear Dodge|hue_shift_front| float button 4, val=0
S_LayerComp|19.Linear Dodge|blur_front| float button 5, val=0
S_LayerComp|19.Linear Dodge|opacity| float button 7, val=1
S_LayerComp|19.Linear Dodge|back_lights| float button 8, val=1
S_LayerComp|19.Linear Dodge|back_darks| float button 9, val=0
S_LayerComp|19.Linear Dodge|back_sat| float button 10, val=1
S_LayerComp|19.Linear Dodge|hue_shift_back| float button 11, val=0
S_LayerComp|19.Linear Dodge|blur_back| float button 12, val=0
S_LayerComp|19.Linear Dodge|result_lights| float button 15, val=1
S_LayerComp|19.Linear Dodge|result_darks| float button 16, val=0
S_LayerComp|19.Linear Dodge|result_sat| float button 17, val=1
S_LayerComp|19.Linear Dodge|hue_shift_result| float button 18, val=0
S_LayerComp|19.Linear Dodge|blur_subpixel| bool button 19, val=1
S_LayerComp|19.Linear Dodge|comp_premult| bool button 22, val=0
S_LayerComp|19.Linear Dodge|invert_matte| bool button 23, val=0
S_LayerComp|20.Linear Burn|front_lights| float button 1, val=1
S_LayerComp|20.Linear Burn|front_darks| float button 2, val=0
S_LayerComp|20.Linear Burn|front_sat| float button 3, val=1
S_LayerComp|20.Linear Burn|hue_shift_front| float button 4, val=0
S_LayerComp|20.Linear Burn|blur_front| float button 5, val=0
S_LayerComp|20.Linear Burn|opacity| float button 7, val=1
S_LayerComp|20.Linear Burn|back_lights| float button 8, val=1
S_LayerComp|20.Linear Burn|back_darks| float button 9, val=0
S_LayerComp|20.Linear Burn|back_sat| float button 10, val=1
S_LayerComp|20.Linear Burn|hue_shift_back| float button 11, val=0
S_LayerComp|20.Linear Burn|blur_back| float button 12, val=0
S_LayerComp|20.Linear Burn|result_lights| float button 15, val=1
S_LayerComp|20.Linear Burn|result_darks| float button 16, val=0
S_LayerComp|20.Linear Burn|result_sat| float button 17, val=1
S_LayerComp|20.Linear Burn|hue_shift_result| float button 18, val=0
S_LayerComp|20.Linear Burn|blur_subpixel| bool button 19, val=1
S_LayerComp|20.Linear Burn|comp_premult| bool button 22, val=0
S_LayerComp|20.Linear Burn|invert_matte| bool button 23, val=0
S_LayerComp|21.Linear Light|front_lights| float button 1, val=1
S_LayerComp|21.Linear Light|front_darks| float button 2, val=0
S_LayerComp|21.Linear Light|front_sat| float button 3, val=1
S_LayerComp|21.Linear Light|hue_shift_front| float button 4, val=0
S_LayerComp|21.Linear Light|blur_front| float button 5, val=0
S_LayerComp|21.Linear Light|opacity| float button 7, val=1
S_LayerComp|21.Linear Light|back_lights| float button 8, val=1
S_LayerComp|21.Linear Light|back_darks| float button 9, val=0
S_LayerComp|21.Linear Light|back_sat| float button 10, val=1
S_LayerComp|21.Linear Light|hue_shift_back| float button 11, val=0
S_LayerComp|21.Linear Light|blur_back| float button 12, val=0
S_LayerComp|21.Linear Light|result_lights| float button 15, val=1
S_LayerComp|21.Linear Light|result_darks| float button 16, val=0
S_LayerComp|21.Linear Light|result_sat| float button 17, val=1
S_LayerComp|21.Linear Light|hue_shift_result| float button 18, val=0
S_LayerComp|21.Linear Light|blur_subpixel| bool button 19, val=1
S_LayerComp|21.Linear Light|comp_premult| bool button 22, val=0
S_LayerComp|21.Linear Light|invert_matte| bool button 23, val=0
S_LayerComp|22.Vivid Light|front_lights| float button 1, val=1
S_LayerComp|22.Vivid Light|front_darks| float button 2, val=0
S_LayerComp|22.Vivid Light|front_sat| float button 3, val=1
S_LayerComp|22.Vivid Light|hue_shift_front| float button 4, val=0
S_LayerComp|22.Vivid Light|blur_front| float button 5, val=0
S_LayerComp|22.Vivid Light|opacity| float button 7, val=1
S_LayerComp|22.Vivid Light|back_lights| float button 8, val=1
S_LayerComp|22.Vivid Light|back_darks| float button 9, val=0
S_LayerComp|22.Vivid Light|back_sat| float button 10, val=1
S_LayerComp|22.Vivid Light|hue_shift_back| float button 11, val=0
S_LayerComp|22.Vivid Light|blur_back| float button 12, val=0
S_LayerComp|22.Vivid Light|result_lights| float button 15, val=1
S_LayerComp|22.Vivid Light|result_darks| float button 16, val=0
S_LayerComp|22.Vivid Light|result_sat| float button 17, val=1
S_LayerComp|22.Vivid Light|hue_shift_result| float button 18, val=0
S_LayerComp|22.Vivid Light|blur_subpixel| bool button 19, val=1
S_LayerComp|22.Vivid Light|comp_premult| bool button 22, val=0
S_LayerComp|22.Vivid Light|invert_matte| bool button 23, val=0
S_LayerComp|23.Pin Light|front_lights| float button 1, val=1
S_LayerComp|23.Pin Light|front_darks| float button 2, val=0
S_LayerComp|23.Pin Light|front_sat| float button 3, val=1
S_LayerComp|23.Pin Light|hue_shift_front| float button 4, val=0
S_LayerComp|23.Pin Light|blur_front| float button 5, val=0
S_LayerComp|23.Pin Light|opacity| float button 7, val=1
S_LayerComp|23.Pin Light|back_lights| float button 8, val=1
S_LayerComp|23.Pin Light|back_darks| float button 9, val=0
S_LayerComp|23.Pin Light|back_sat| float button 10, val=1
S_LayerComp|23.Pin Light|hue_shift_back| float button 11, val=0
S_LayerComp|23.Pin Light|blur_back| float button 12, val=0
S_LayerComp|23.Pin Light|result_lights| float button 15, val=1
S_LayerComp|23.Pin Light|result_darks| float button 16, val=0
S_LayerComp|23.Pin Light|result_sat| float button 17, val=1
S_LayerComp|23.Pin Light|hue_shift_result| float button 18, val=0
S_LayerComp|23.Pin Light|blur_subpixel| bool button 19, val=1
S_LayerComp|23.Pin Light|comp_premult| bool button 22, val=0
S_LayerComp|23.Pin Light|invert_matte| bool button 23, val=0
S_Temporal|0.Get Frame|get_frame| float button 1, val=1
S_Temporal|0.Get Frame|interp_frames| bool button 8, val=0
S_Temporal|1.Time Warp RGB|shift_frames_red| float button 1, val=1
S_Temporal|1.Time Warp RGB|shift_frames_green| float button 2, val=0
S_Temporal|1.Time Warp RGB|shift_frames_blue| float button 3, val=-1
S_Temporal|1.Time Warp RGB|clamp_chroma| float button 4, val=1
S_Temporal|2.Motion Detect|delay_frames| float button 1, val=1
S_Temporal|2.Motion Detect|scale_result| float button 2, val=1
S_Temporal|2.Motion Detect|saturation| float button 3, val=1
S_Temporal|2.Motion Detect|offset_darks| float button 4, val=0
S_Temporal|2.Motion Detect|motion| popup button 9, val=0
S_Temporal|2.Motion Detect|combine| popup button 10, val=0
S_Temporal|3.Time Slice|slice_direction| float button 1, val=90
S_Temporal|3.Time Slice|slice_number| float button 2, val=12
S_Temporal|3.Time Slice|frame_offset| float button 3, val=0
S_Temporal|3.Time Slice|interp_frames| bool button 8, val=0
S_Temporal|3.Time Slice|wenable0| bool button 22, val=1
S_Temporal|4.Freeze Frame|freeze_frames| float button 1, val=5
S_Temporal|4.Freeze Frame|frame_start| float button 2, val=1
S_Temporal|5.Jitter Frames|edit_frame_length| float button 1, val=1
S_Temporal|5.Jitter Frames|jitter_frame_dist| float button 2, val=10
S_Temporal|5.Jitter Frames|seed| float button 3, val=0.123
S_Temporal|6.Random Edits|edit_frame_length| float button 1, val=2
S_Temporal|6.Random Edits|seed| float button 2, val=0.123
S_Temporal|7.Reverse Edits|edit_frame_length| float button 1, val=5
S_Temporal|7.Reverse Edits|edits_start| float button 2, val=1
S_Temporal|7.Reverse Edits|reverse_all| bool button 8, val=0
S_Temporal|7.Reverse Edits|swap_fields| popup button 9, val=0
S_Temporal|8.Reverse Clip|swap_fields| popup button 9, val=2
S_TimeDisplace|0.TimeDisplace|black_time_shift| float button 1, val=-10
S_TimeDisplace|0.TimeDisplace|white_time_shift| float button 2, val=10
S_TimeDisplace|0.TimeDisplace|shift_rel_to| popup button 3, val=1
S_TimeDisplace|0.TimeDisplace|interp_frames| bool button 8, val=0
S_TimeDisplace|0.TimeDisplace|blur_displace| float button 9, val=0.1
S_TimeDisplaceMask|0.TimeDisplaceMask|black_time_shift| float button 1, val=-10
S_TimeDisplaceMask|0.TimeDisplaceMask|white_time_shift| float button 2, val=10
S_TimeDisplaceMask|0.TimeDisplaceMask|shift_rel_to| popup button 3, val=1
S_TimeDisplaceMask|0.TimeDisplaceMask|interp_frames| bool button 8, val=0
S_TimeDisplaceMask|0.TimeDisplaceMask|blur_displace| float button 9, val=0.1
S_TimeDisplaceMask|0.TimeDisplaceMask|blur_mask| float button 10, val=0
S_TimeDisplaceMask|0.TimeDisplaceMask|invert_mask| bool button 11, val=0
S_FieldTool|0.Dest Frame Cycle: 1|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|0.Dest Frame Cycle: 1|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|0.Dest Frame Cycle: 1|SourceFrameCycle| float button 7, val=1
S_FieldTool|0.Dest Frame Cycle: 1|rev_field_mode| popup button 22, val=0
S_FieldTool|0.Dest Frame Cycle: 1|field_dominance| popup button 23, val=0
S_FieldTool|1.Dest Frame Cycle: 2|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|1.Dest Frame Cycle: 2|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|1.Dest Frame Cycle: 2|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|1.Dest Frame Cycle: 2|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|1.Dest Frame Cycle: 2|SourceFrameCycle| float button 7, val=2
S_FieldTool|1.Dest Frame Cycle: 2|rev_field_mode| popup button 22, val=0
S_FieldTool|1.Dest Frame Cycle: 2|field_dominance| popup button 23, val=0
S_FieldTool|2.Dest Frame Cycle: 3|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|2.Dest Frame Cycle: 3|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|2.Dest Frame Cycle: 3|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|2.Dest Frame Cycle: 3|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|2.Dest Frame Cycle: 3|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|2.Dest Frame Cycle: 3|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|2.Dest Frame Cycle: 3|SourceFrameCycle| float button 7, val=3
S_FieldTool|2.Dest Frame Cycle: 3|rev_field_mode| popup button 22, val=0
S_FieldTool|2.Dest Frame Cycle: 3|field_dominance| popup button 23, val=0
S_FieldTool|3.Dest Frame Cycle: 4|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|3.Dest Frame Cycle: 4|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|3.Dest Frame Cycle: 4|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|3.Dest Frame Cycle: 4|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|3.Dest Frame Cycle: 4|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|3.Dest Frame Cycle: 4|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|3.Dest Frame Cycle: 4|SourceFrameCycle| float button 7, val=4
S_FieldTool|3.Dest Frame Cycle: 4|f4_Dfld_7<-Sfld| float button 8, val=7
S_FieldTool|3.Dest Frame Cycle: 4|_____Dfld_8<-Sfld| float button 9, val=8
S_FieldTool|3.Dest Frame Cycle: 4|rev_field_mode| popup button 22, val=0
S_FieldTool|3.Dest Frame Cycle: 4|field_dominance| popup button 23, val=0
S_FieldTool|4.Dest Frame Cycle: 5|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|4.Dest Frame Cycle: 5|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|4.Dest Frame Cycle: 5|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|4.Dest Frame Cycle: 5|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|4.Dest Frame Cycle: 5|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|4.Dest Frame Cycle: 5|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|4.Dest Frame Cycle: 5|SourceFrameCycle| float button 7, val=5
S_FieldTool|4.Dest Frame Cycle: 5|f4_Dfld_7<-Sfld| float button 8, val=7
S_FieldTool|4.Dest Frame Cycle: 5|_____Dfld_8<-Sfld| float button 9, val=8
S_FieldTool|4.Dest Frame Cycle: 5|f5_Dfld_9<-Sfld| float button 10, val=9
S_FieldTool|4.Dest Frame Cycle: 5|_____Dfld10<-Sfld| float button 11, val=10
S_FieldTool|4.Dest Frame Cycle: 5|rev_field_mode| popup button 22, val=0
S_FieldTool|4.Dest Frame Cycle: 5|field_dominance| popup button 23, val=0
S_FieldTool|5.Dest Frame Cycle: 6|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|5.Dest Frame Cycle: 6|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|5.Dest Frame Cycle: 6|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|5.Dest Frame Cycle: 6|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|5.Dest Frame Cycle: 6|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|5.Dest Frame Cycle: 6|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|5.Dest Frame Cycle: 6|SourceFrameCycle| float button 7, val=6
S_FieldTool|5.Dest Frame Cycle: 6|f4_Dfld_7<-Sfld| float button 8, val=7
S_FieldTool|5.Dest Frame Cycle: 6|_____Dfld_8<-Sfld| float button 9, val=8
S_FieldTool|5.Dest Frame Cycle: 6|f5_Dfld_9<-Sfld| float button 10, val=9
S_FieldTool|5.Dest Frame Cycle: 6|_____Dfld10<-Sfld| float button 11, val=10
S_FieldTool|5.Dest Frame Cycle: 6|f6_Dfld11<-Sfld| float button 12, val=11
S_FieldTool|5.Dest Frame Cycle: 6|_____Dfld12<-Sfld| float button 13, val=12
S_FieldTool|5.Dest Frame Cycle: 6|rev_field_mode| popup button 22, val=0
S_FieldTool|5.Dest Frame Cycle: 6|field_dominance| popup button 23, val=0
S_FieldTool|6.Dest Frame Cycle: 7|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|6.Dest Frame Cycle: 7|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|6.Dest Frame Cycle: 7|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|6.Dest Frame Cycle: 7|SourceFrameCycle| float button 7, val=7
S_FieldTool|6.Dest Frame Cycle: 7|f4_Dfld_7<-Sfld| float button 8, val=7
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld_8<-Sfld| float button 9, val=8
S_FieldTool|6.Dest Frame Cycle: 7|f5_Dfld_9<-Sfld| float button 10, val=9
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld10<-Sfld| float button 11, val=10
S_FieldTool|6.Dest Frame Cycle: 7|f6_Dfld11<-Sfld| float button 12, val=11
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld12<-Sfld| float button 13, val=12
S_FieldTool|6.Dest Frame Cycle: 7|f7_Dfld13<-Sfld| float button 15, val=13
S_FieldTool|6.Dest Frame Cycle: 7|_____Dfld14<-Sfld| float button 16, val=14
S_FieldTool|6.Dest Frame Cycle: 7|rev_field_mode| popup button 22, val=0
S_FieldTool|6.Dest Frame Cycle: 7|field_dominance| popup button 23, val=0
S_FieldTool|7.Dest Frame Cycle: 8|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|7.Dest Frame Cycle: 8|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|7.Dest Frame Cycle: 8|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|7.Dest Frame Cycle: 8|SourceFrameCycle| float button 7, val=8
S_FieldTool|7.Dest Frame Cycle: 8|f4_Dfld_7<-Sfld| float button 8, val=7
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld_8<-Sfld| float button 9, val=8
S_FieldTool|7.Dest Frame Cycle: 8|f5_Dfld_9<-Sfld| float button 10, val=9
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld10<-Sfld| float button 11, val=10
S_FieldTool|7.Dest Frame Cycle: 8|f6_Dfld11<-Sfld| float button 12, val=11
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld12<-Sfld| float button 13, val=12
S_FieldTool|7.Dest Frame Cycle: 8|f7_Dfld13<-Sfld| float button 15, val=13
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld14<-Sfld| float button 16, val=14
S_FieldTool|7.Dest Frame Cycle: 8|f8_Dfld15<-Sfld| float button 17, val=15
S_FieldTool|7.Dest Frame Cycle: 8|_____Dfld16<-Sfld| float button 18, val=16
S_FieldTool|7.Dest Frame Cycle: 8|rev_field_mode| popup button 22, val=0
S_FieldTool|7.Dest Frame Cycle: 8|field_dominance| popup button 23, val=0
S_FieldTool|8.Dest Frame Cycle: 9|f1_Dfld_1<-Sfld| float button 1, val=1
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld_2<-Sfld| float button 2, val=2
S_FieldTool|8.Dest Frame Cycle: 9|f2_Dfld_3<-Sfld| float button 3, val=3
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld_4<-Sfld| float button 4, val=4
S_FieldTool|8.Dest Frame Cycle: 9|f3_Dfld_5<-Sfld| float button 5, val=5
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld_6<-Sfld| float button 6, val=6
S_FieldTool|8.Dest Frame Cycle: 9|SourceFrameCycle| float button 7, val=9
S_FieldTool|8.Dest Frame Cycle: 9|f4_Dfld_7<-Sfld| float button 8, val=7
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld_8<-Sfld| float button 9, val=8
S_FieldTool|8.Dest Frame Cycle: 9|f5_Dfld_9<-Sfld| float button 10, val=9
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld10<-Sfld| float button 11, val=10
S_FieldTool|8.Dest Frame Cycle: 9|f6_Dfld11<-Sfld| float button 12, val=11
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld12<-Sfld| float button 13, val=12
S_FieldTool|8.Dest Frame Cycle: 9|f7_Dfld13<-Sfld| float button 15, val=13
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld14<-Sfld| float button 16, val=14
S_FieldTool|8.Dest Frame Cycle: 9|f8_Dfld15<-Sfld| float button 17, val=15
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld16<-Sfld| float button 18, val=16
S_FieldTool|8.Dest Frame Cycle: 9|f9_Dfld17<-Sfld| float button 19, val=17
S_FieldTool|8.Dest Frame Cycle: 9|_____Dfld18<-Sfld| float button 20, val=18
S_FieldTool|8.Dest Frame Cycle: 9|rev_field_mode| popup button 22, val=0
S_FieldTool|8.Dest Frame Cycle: 9|field_dominance| popup button 23, val=0
S_FieldRemove|0.Field Remove|scale_mo_matte| float button 1, val=4
S_FieldRemove|0.Field Remove|threshold_matte| float button 2, val=0.05
S_FieldRemove|0.Field Remove|blur_mo_matte| float button 3, val=0.1
S_FieldRemove|0.Field Remove|show| popup button 4, val=0
S_FieldRemove|0.Field Remove|use_field| popup button 5, val=0
S_FieldRemove|1.NTSC to Film|scale_mo_matte| float button 1, val=4
S_FieldRemove|1.NTSC to Film|threshold_matte| float button 2, val=0.05
S_FieldRemove|1.NTSC to Film|blur_mo_matte| float button 3, val=0.1
S_FieldRemove|1.NTSC to Film|show| popup button 4, val=0
S_FieldRemove|2.Deinterlace|scale_mo_matte| float button 1, val=4
S_FieldRemove|2.Deinterlace|threshold_matte| float button 2, val=0.05
S_FieldRemove|2.Deinterlace|blur_mo_matte| float button 3, val=0.1
S_FieldRemove|2.Deinterlace|show| popup button 4, val=0
S_FieldRemove|2.Deinterlace|field_dominance| popup button 5, val=0
S_Feedback|0.Feedback|fade| float button 1, val=0.8
S_Feedback|0.Feedback|brightness| float button 2, val=1
S_Feedback|0.Feedback|blur_amount| float button 3, val=0
S_Feedback|0.Feedback|diffuse_amount| float button 4, val=0
S_Feedback|0.Feedback|amount_rel.X| float button 5, val=1
S_Feedback|0.Feedback|amount_rel.Y| float button 6, val=1
S_Feedback|0.Feedback|combine| popup button 7, val=0
S_Feedback|0.Feedback|fade_color| color_red button 15, val=1
S_Feedback|0.Feedback|fade_color| color_green button 8, val=1
S_Feedback|0.Feedback|fade_color| color_blue button -1, val=1
S_Feedback|0.Feedback|color| color_red button 16, val=1
S_Feedback|0.Feedback|color| color_green button 9, val=1
S_Feedback|0.Feedback|color| color_blue button -1, val=1
S_Feedback|0.Feedback|center.X| float button 10, val=0
S_Feedback|0.Feedback|center.Y| float button 11, val=0
S_Feedback|0.Feedback|z_dist| float button 12, val=0.95
S_Feedback|0.Feedback|rotate| float button 13, val=3
S_Feedback|0.Feedback|hue_shift| float button 14, val=0
S_Feedback|0.Feedback|shift.X| float button 17, val=0
S_Feedback|0.Feedback|shift.Y| float button 18, val=0
S_Feedback|0.Feedback|wrap.X| popup button 19, val=0
S_Feedback|0.Feedback|wrap.Y| popup button 20, val=0
S_Feedback|0.Feedback|wenable0| bool button 23, val=0
S_Feedback|0.Feedback|wenable1| bool button 21, val=1
S_Feedback|0.Feedback|wenable2| bool button 22, val=1
S_Feedback|1.Trails|fade| float button 1, val=0.8
S_Feedback|1.Trails|brightness| float button 2, val=1
S_Feedback|1.Trails|blur_amount| float button 4, val=0
S_Feedback|1.Trails|blur_rel.X| float button 5, val=1
S_Feedback|1.Trails|blur_rel.Y| float button 6, val=1
S_Feedback|1.Trails|combine| popup button 7, val=0
S_Feedback|1.Trails|fade_color| color_red button 15, val=1
S_Feedback|1.Trails|fade_color| color_green button 8, val=1
S_Feedback|1.Trails|fade_color| color_blue button -1, val=1
S_Feedback|1.Trails|color| color_red button 16, val=1
S_Feedback|1.Trails|color| color_green button 9, val=1
S_Feedback|1.Trails|color| color_blue button -1, val=1
S_Feedback|1.Trails|hue_shift| float button 14, val=0
S_Feedback|2.Trails Diffuse|fade| float button 1, val=0.8
S_Feedback|2.Trails Diffuse|brightness| float button 2, val=1
S_Feedback|2.Trails Diffuse|diffuse_amount| float button 4, val=0.05
S_Feedback|2.Trails Diffuse|diffuse_rel.X| float button 5, val=1
S_Feedback|2.Trails Diffuse|diffuse_rel.Y| float button 6, val=1
S_Feedback|2.Trails Diffuse|combine| popup button 7, val=0
S_Feedback|2.Trails Diffuse|fade_color| color_red button 15, val=1
S_Feedback|2.Trails Diffuse|fade_color| color_green button 8, val=1
S_Feedback|2.Trails Diffuse|fade_color| color_blue button -1, val=1
S_Feedback|2.Trails Diffuse|color| color_red button 16, val=1
S_Feedback|2.Trails Diffuse|color| color_green button 9, val=1
S_Feedback|2.Trails Diffuse|color| color_blue button -1, val=1
S_Feedback|2.Trails Diffuse|hue_shift| float button 14, val=0
S_Feedback|2.Trails Diffuse|wrap.X| popup button 19, val=2
S_Feedback|2.Trails Diffuse|wrap.Y| popup button 20, val=2
S_Feedback|3.Time Average|ave_over_frames| float button 1, val=10
S_Feedback|3.Time Average|brightness| float button 2, val=1
S_Feedback|4.Nearest Color|chroma_weight| float button 1, val=1
S_Feedback|4.Nearest Color|match_color| color_red button 15, val=0
S_Feedback|4.Nearest Color|match_color| color_green button 8, val=0
S_Feedback|4.Nearest Color|match_color| color_blue button -1, val=1
S_Feedback|5.Feedback Bubble|fade| float button 1, val=0.8
S_Feedback|5.Feedback Bubble|brightness| float button 2, val=1
S_Feedback|5.Feedback Bubble|blur_amount| float button 3, val=0
S_Feedback|5.Feedback Bubble|diffuse_amount| float button 4, val=0
S_Feedback|5.Feedback Bubble|amount_rel.X| float button 5, val=1
S_Feedback|5.Feedback Bubble|amount_rel.Y| float button 6, val=1
S_Feedback|5.Feedback Bubble|combine| popup button 7, val=0
S_Feedback|5.Feedback Bubble|fade_color| color_red button 15, val=1
S_Feedback|5.Feedback Bubble|fade_color| color_green button 8, val=1
S_Feedback|5.Feedback Bubble|fade_color| color_blue button -1, val=1
S_Feedback|5.Feedback Bubble|color| color_red button 16, val=1
S_Feedback|5.Feedback Bubble|color| color_green button 9, val=1
S_Feedback|5.Feedback Bubble|color| color_blue button -1, val=1
S_Feedback|5.Feedback Bubble|center.X| float button 10, val=0
S_Feedback|5.Feedback Bubble|center.Y| float button 11, val=0
S_Feedback|5.Feedback Bubble|z_dist| float button 12, val=0.95
S_Feedback|5.Feedback Bubble|rotate| float button 13, val=0
S_Feedback|5.Feedback Bubble|hue_shift| float button 14, val=0
S_Feedback|5.Feedback Bubble|shift.X| float button 17, val=0
S_Feedback|5.Feedback Bubble|shift.Y| float button 18, val=0
S_Feedback|5.Feedback Bubble|wrap.X| popup button 19, val=0
S_Feedback|5.Feedback Bubble|wrap.Y| popup button 20, val=0
S_Feedback|5.Feedback Bubble|bubble_amount| float button 29, val=0.05
S_Feedback|5.Feedback Bubble|bubble_freq| float button 30, val=64
S_Feedback|5.Feedback Bubble|freq_rel_x| float button 31, val=1
S_Feedback|5.Feedback Bubble|bubble_octaves| float button 32, val=1
S_Feedback|5.Feedback Bubble|bubble_seed| float button 33, val=0.123
S_Feedback|5.Feedback Bubble|bubble_shift.X| float button 36, val=0
S_Feedback|5.Feedback Bubble|bubble_shift.Y| float button 37, val=0
S_Feedback|5.Feedback Bubble|shift_speed.X| float button 38, val=0
S_Feedback|5.Feedback Bubble|shift_speed.Y| float button 39, val=25
S_Feedback|5.Feedback Bubble|wenable0| bool button 23, val=0
S_Feedback|5.Feedback Bubble|wenable1| bool button 21, val=1
S_Feedback|5.Feedback Bubble|wenable2| bool button 22, val=1
S_FeedbackMatte|0.Feedback Matte|fade| float button 1, val=0.8
S_FeedbackMatte|0.Feedback Matte|brightness| float button 2, val=1
S_FeedbackMatte|0.Feedback Matte|blur_amount| float button 3, val=0
S_FeedbackMatte|0.Feedback Matte|diffuse_amount| float button 4, val=0
S_FeedbackMatte|0.Feedback Matte|amount_rel.X| float button 5, val=1
S_FeedbackMatte|0.Feedback Matte|amount_rel.Y| float button 6, val=1
S_FeedbackMatte|0.Feedback Matte|comp_premult| bool button 7, val=0
S_FeedbackMatte|0.Feedback Matte|fade_color| color_red button 15, val=1
S_FeedbackMatte|0.Feedback Matte|fade_color| color_green button 8, val=1
S_FeedbackMatte|0.Feedback Matte|fade_color| color_blue button -1, val=1
S_FeedbackMatte|0.Feedback Matte|color| color_red button 16, val=1
S_FeedbackMatte|0.Feedback Matte|color| color_green button 9, val=1
S_FeedbackMatte|0.Feedback Matte|color| color_blue button -1, val=1
S_FeedbackMatte|0.Feedback Matte|center.X| float button 10, val=0
S_FeedbackMatte|0.Feedback Matte|center.Y| float button 11, val=0
S_FeedbackMatte|0.Feedback Matte|z_dist| float button 12, val=1.05
S_FeedbackMatte|0.Feedback Matte|rotate| float button 13, val=3
S_FeedbackMatte|0.Feedback Matte|hue_shift| float button 14, val=0
S_FeedbackMatte|0.Feedback Matte|shift.X| float button 17, val=0
S_FeedbackMatte|0.Feedback Matte|shift.Y| float button 18, val=0
S_FeedbackMatte|0.Feedback Matte|wrap.X| popup button 19, val=0
S_FeedbackMatte|0.Feedback Matte|wrap.Y| popup button 20, val=0
S_FeedbackMatte|0.Feedback Matte|output_matte| bool button 24, val=0
S_FeedbackMatte|0.Feedback Matte|wenable0| bool button 23, val=0
S_FeedbackMatte|0.Feedback Matte|wenable1| bool button 21, val=1
S_FeedbackMatte|0.Feedback Matte|wenable2| bool button 22, val=1
S_FeedbackMatte|1.Trails Matte|fade| float button 1, val=0.8
S_FeedbackMatte|1.Trails Matte|brightness| float button 2, val=1
S_FeedbackMatte|1.Trails Matte|blur_amount| float button 4, val=0
S_FeedbackMatte|1.Trails Matte|blur_rel.X| float button 5, val=1
S_FeedbackMatte|1.Trails Matte|blur_rel.Y| float button 6, val=1
S_FeedbackMatte|1.Trails Matte|comp_premult| bool button 7, val=0
S_FeedbackMatte|1.Trails Matte|fade_color| color_red button 15, val=1
S_FeedbackMatte|1.Trails Matte|fade_color| color_green button 8, val=1
S_FeedbackMatte|1.Trails Matte|fade_color| color_blue button -1, val=1
S_FeedbackMatte|1.Trails Matte|color| color_red button 16, val=1
S_FeedbackMatte|1.Trails Matte|color| color_green button 9, val=1
S_FeedbackMatte|1.Trails Matte|color| color_blue button -1, val=1
S_FeedbackMatte|1.Trails Matte|hue_shift| float button 14, val=0
S_FeedbackMatte|1.Trails Matte|output_matte| bool button 24, val=0
S_FeedbackMatte|2.Trails Diffuse Matte|fade| float button 1, val=0.8
S_FeedbackMatte|2.Trails Diffuse Matte|brightness| float button 2, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|diffuse_amount| float button 4, val=0.05
S_FeedbackMatte|2.Trails Diffuse Matte|diffuse_rel.X| float button 5, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|diffuse_rel.Y| float button 6, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|comp_premult| bool button 7, val=0
S_FeedbackMatte|2.Trails Diffuse Matte|fade_color| color_red button 15, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|fade_color| color_green button 8, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|fade_color| color_blue button -1, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|color| color_red button 16, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|color| color_green button 9, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|color| color_blue button -1, val=1
S_FeedbackMatte|2.Trails Diffuse Matte|hue_shift| float button 14, val=0
S_FeedbackMatte|2.Trails Diffuse Matte|wrap.X| popup button 19, val=2
S_FeedbackMatte|2.Trails Diffuse Matte|wrap.Y| popup button 20, val=2
S_FeedbackMatte|2.Trails Diffuse Matte|output_matte| bool button 24, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|fade| float button 1, val=0.8
S_FeedbackMatte|3.Feedback Bubble Matte|brightness| float button 2, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|blur_amount| float button 3, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|diffuse_amount| float button 4, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|amount_rel.X| float button 5, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|amount_rel.Y| float button 6, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|comp_premult| bool button 7, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|fade_color| color_red button 15, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|fade_color| color_green button 8, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|fade_color| color_blue button -1, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|color| color_red button 16, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|color| color_green button 9, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|color| color_blue button -1, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|center.X| float button 10, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|center.Y| float button 11, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|z_dist| float button 12, val=0.95
S_FeedbackMatte|3.Feedback Bubble Matte|rotate| float button 13, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|hue_shift| float button 14, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|shift.X| float button 17, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|shift.Y| float button 18, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|wrap.X| popup button 19, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|wrap.Y| popup button 20, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|output_matte| bool button 24, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|bubble_amount| float button 29, val=0.05
S_FeedbackMatte|3.Feedback Bubble Matte|bubble_freq| float button 30, val=16
S_FeedbackMatte|3.Feedback Bubble Matte|freq_rel_x| float button 31, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|bubble_shift.X| float button 32, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|bubble_shift.Y| float button 33, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|shift_speed.X| float button 34, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|shift_speed.Y| float button 35, val=25
S_FeedbackMatte|3.Feedback Bubble Matte|bubble_octaves| float button 41, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|bubble_seed| float button 42, val=0.123
S_FeedbackMatte|3.Feedback Bubble Matte|wenable0| bool button 37, val=0
S_FeedbackMatte|3.Feedback Bubble Matte|wenable1| bool button 38, val=1
S_FeedbackMatte|3.Feedback Bubble Matte|wenable2| bool button 39, val=1
S_FeedbackDistort|0.FeedbackDistort|fade| float button 0, val=0.8
S_FeedbackDistort|0.FeedbackDistort|brightness| float button 1, val=1
S_FeedbackDistort|0.FeedbackDistort|distort_amount| float button 2, val=0.1
S_FeedbackDistort|0.FeedbackDistort|rotate_distort| float button 3, val=90
S_FeedbackDistort|0.FeedbackDistort|blur_lens| float button 4, val=0.1
S_FeedbackDistort|0.FeedbackDistort|combine| popup button 7, val=0
S_FeedbackDistort|0.FeedbackDistort|fade_color| color_red button 15, val=1
S_FeedbackDistort|0.FeedbackDistort|fade_color| color_green button 8, val=1
S_FeedbackDistort|0.FeedbackDistort|fade_color| color_blue button -1, val=1
S_FeedbackDistort|0.FeedbackDistort|color| color_red button 16, val=1
S_FeedbackDistort|0.FeedbackDistort|color| color_green button 9, val=1
S_FeedbackDistort|0.FeedbackDistort|color| color_blue button -1, val=1
S_FeedbackDistort|0.FeedbackDistort|center.X| float button 10, val=0
S_FeedbackDistort|0.FeedbackDistort|center.Y| float button 11, val=0
S_FeedbackDistort|0.FeedbackDistort|z_dist| float button 12, val=1
S_FeedbackDistort|0.FeedbackDistort|rotate| float button 13, val=0
S_FeedbackDistort|0.FeedbackDistort|hue_shift| float button 14, val=0
S_FeedbackDistort|0.FeedbackDistort|shift.X| float button 17, val=0
S_FeedbackDistort|0.FeedbackDistort|shift.Y| float button 18, val=0
S_FeedbackDistort|0.FeedbackDistort|wrap.X| popup button 19, val=0
S_FeedbackDistort|0.FeedbackDistort|wrap.Y| popup button 20, val=0
S_FeedbackDistort|0.FeedbackDistort|blur_amount| float button 21, val=0
S_FeedbackDistort|0.FeedbackDistort|diffuse_amount| float button 22, val=0
S_FeedbackDistort|0.FeedbackDistort|amount_rel.X| float button 23, val=1
S_FeedbackDistort|0.FeedbackDistort|amount_rel.Y| float button 24, val=1
S_FeedbackDistort|0.FeedbackDistort|wenable0| bool button 37, val=0
S_FeedbackDistort|0.FeedbackDistort|wenable1| bool button 38, val=0
S_FeedbackDistort|0.FeedbackDistort|wenable2| bool button 39, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|fade| float button 0, val=0.8
S_FeedbackDistortMatte|0.Feedback Distort Matte|brightness| float button 1, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|distort_amount| float button 2, val=0.1
S_FeedbackDistortMatte|0.Feedback Distort Matte|rotate_distort| float button 3, val=90
S_FeedbackDistortMatte|0.Feedback Distort Matte|blur_lens| float button 4, val=0.1
S_FeedbackDistortMatte|0.Feedback Distort Matte|comp_premult| bool button 5, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|output_matte| bool button 6, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|fade_color| color_red button 15, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|fade_color| color_green button 8, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|fade_color| color_blue button -1, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|color| color_red button 16, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|color| color_green button 9, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|color| color_blue button -1, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|center.X| float button 10, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|center.Y| float button 11, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|z_dist| float button 12, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|rotate| float button 13, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|hue_shift| float button 14, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|shift.X| float button 17, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|shift.Y| float button 18, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|wrap.X| popup button 19, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|wrap.Y| popup button 20, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|blur_amount| float button 21, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|diffuse_amount| float button 22, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|amount_rel.X| float button 23, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|amount_rel.Y| float button 24, val=1
S_FeedbackDistortMatte|0.Feedback Distort Matte|wenable0| bool button 37, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|wenable1| bool button 38, val=0
S_FeedbackDistortMatte|0.Feedback Distort Matte|wenable2| bool button 39, val=0
S_DeinterlaceAuto|0.Deinterlace|find_pattern| pushbutton button 1, val=0
S_DeinterlaceAuto|0.Deinterlace|pattern| none button 2, val=0
S_DeinterlaceAuto|0.Deinterlace|pattern_phase| float button 3, val=0
S_DeinterlaceAuto|0.Deinterlace|field_dominance| popup button 4, val=0
S_DeinterlaceAuto|0.Deinterlace|max_pattern_fields| float button 8, val=10
S_DeinterlaceAuto|0.Deinterlace|detect_dominance| bool button 15, val=1
S_DeinterlaceAuto|1.Reinterlace|pattern| none button 2, val=0
S_DeinterlaceAuto|1.Reinterlace|pattern_phase| float button 3, val=0
S_DeinterlaceAuto|1.Reinterlace|field_dominance| popup button 4, val=0
S_Flicker|0.Flicker|amplitude| float button 1, val=0.2
S_Flicker|0.Flicker|rand_freq| float button 2, val=30
S_Flicker|0.Flicker|red_amp| float button 3, val=1
S_Flicker|0.Flicker|blue_amp| float button 4, val=1
S_Flicker|0.Flicker|green_amp| float button 5, val=1
S_Flicker|0.Flicker|rand_luma_amp| float button 6, val=1
S_Flicker|0.Flicker|wave_amp| float button 8, val=0
S_Flicker|0.Flicker|wave_freq| float button 9, val=5
S_Flicker|0.Flicker|wave_g_phase| float button 10, val=0
S_Flicker|0.Flicker|wave_b_phase| float button 11, val=0
S_Flicker|0.Flicker|wave_r_phase| float button 12, val=0
S_Flicker|0.Flicker|rand_color_amp| float button 13, val=0
S_Flicker|0.Flicker|seed| float button 15, val=0.123
S_Flicker|0.Flicker|brightness| float button 16, val=1
S_FlickerRemove|0.Flicker Remove|rect_center.X| float button 1, val=0
S_FlickerRemove|0.Flicker Remove|rect_center.Y| float button 2, val=0
S_FlickerRemove|0.Flicker Remove|rect_size.X| float button 3, val=600
S_FlickerRemove|0.Flicker Remove|rect_size.Y| float button 4, val=400
S_FlickerRemove|0.Flicker Remove|set_hold_level| pushbutton button 8, val=0
S_FlickerRemove|0.Flicker Remove|hold_level| float button 9, val=0.5
S_FlickerRemove|0.Flicker Remove|measured_flicker| float button 11, val=0
S_FlickerRemove|0.Flicker Remove|center_shift.X| float button 30, val=0
S_FlickerRemove|0.Flicker Remove|center_shift.Y| float button 31, val=0
S_FlickerRemove|0.Flicker Remove|negate_shift| bool button 32, val=0
S_FlickerRemove|0.Flicker Remove|wenable0| bool button 22, val=1
S_FlickerRemove|1.Flicker Remove Color|rect_center.X| float button 1, val=0
S_FlickerRemove|1.Flicker Remove Color|rect_center.Y| float button 2, val=0
S_FlickerRemove|1.Flicker Remove Color|rect_size.X| float button 3, val=600
S_FlickerRemove|1.Flicker Remove Color|rect_size.Y| float button 4, val=400
S_FlickerRemove|1.Flicker Remove Color|set_hold_color| pushbutton button 8, val=0
S_FlickerRemove|1.Flicker Remove Color|hold_color| color_red button 16, val=0.5
S_FlickerRemove|1.Flicker Remove Color|hold_color| color_green button 9, val=0.5
S_FlickerRemove|1.Flicker Remove Color|hold_color| color_blue button -1, val=0.5
S_FlickerRemove|1.Flicker Remove Color|measured_flicker_r| float button 11, val=0
S_FlickerRemove|1.Flicker Remove Color|measured_flicker_g| float button 12, val=0
S_FlickerRemove|1.Flicker Remove Color|measured_flicker_b| float button 13, val=0
S_FlickerRemove|1.Flicker Remove Color|center_shift.X| float button 30, val=0
S_FlickerRemove|1.Flicker Remove Color|center_shift.Y| float button 31, val=0
S_FlickerRemove|1.Flicker Remove Color|negate_shift| bool button 32, val=0
S_FlickerRemove|1.Flicker Remove Color|wenable0| bool button 22, val=1
S_FlickerMatch|0.Flicker Match|rect_center.X| float button 1, val=0
S_FlickerMatch|0.Flicker Match|rect_center.Y| float button 2, val=0
S_FlickerMatch|0.Flicker Match|rect_size.X| float button 3, val=600
S_FlickerMatch|0.Flicker Match|rect_size.Y| float button 4, val=400
S_FlickerMatch|0.Flicker Match|set_match_level| pushbutton button 8, val=0
S_FlickerMatch|0.Flicker Match|match_level| float button 9, val=0.5
S_FlickerMatch|0.Flicker Match|measured_flicker| float button 11, val=0
S_FlickerMatch|0.Flicker Match|center_shift.X| float button 30, val=0
S_FlickerMatch|0.Flicker Match|center_shift.Y| float button 31, val=0
S_FlickerMatch|0.Flicker Match|negate_shift| bool button 32, val=0
S_FlickerMatch|0.Flicker Match|wenable0| bool button 22, val=1
S_FlickerMatch|1.Flicker Match Color|rect_center.X| float button 1, val=0
S_FlickerMatch|1.Flicker Match Color|rect_center.Y| float button 2, val=0
S_FlickerMatch|1.Flicker Match Color|rect_size.X| float button 3, val=600
S_FlickerMatch|1.Flicker Match Color|rect_size.Y| float button 4, val=400
S_FlickerMatch|1.Flicker Match Color|set_match_color| pushbutton button 8, val=0
S_FlickerMatch|1.Flicker Match Color|match_color| color_red button 16, val=0.5
S_FlickerMatch|1.Flicker Match Color|match_color| color_green button 9, val=0.5
S_FlickerMatch|1.Flicker Match Color|match_color| color_blue button -1, val=0.5
S_FlickerMatch|1.Flicker Match Color|measured_flicker_r| float button 11, val=0
S_FlickerMatch|1.Flicker Match Color|measured_flicker_g| float button 12, val=0
S_FlickerMatch|1.Flicker Match Color|measured_flicker_b| float button 13, val=0
S_FlickerMatch|1.Flicker Match Color|center_shift.X| float button 30, val=0
S_FlickerMatch|1.Flicker Match Color|center_shift.Y| float button 31, val=0
S_FlickerMatch|1.Flicker Match Color|negate_shift| bool button 32, val=0
S_FlickerMatch|1.Flicker Match Color|wenable0| bool button 22, val=1
S_FlickerRmMatte|0.Flicker Remove Matte|set_hold_level| pushbutton button 8, val=0
S_FlickerRmMatte|0.Flicker Remove Matte|hold_level| float button 9, val=0.5
S_FlickerRmMatte|0.Flicker Remove Matte|invert_matte| bool button 10, val=0
S_FlickerRmMatte|0.Flicker Remove Matte|measured_flicker| float button 11, val=0
S_FlickerRmMatte|1.Flicker Rm Matte Color|set_hold_color| pushbutton button 8, val=0
S_FlickerRmMatte|1.Flicker Rm Matte Color|hold_color| color_red button 16, val=0.5
S_FlickerRmMatte|1.Flicker Rm Matte Color|hold_color| color_green button 9, val=0.5
S_FlickerRmMatte|1.Flicker Rm Matte Color|hold_color| color_blue button -1, val=0.5
S_FlickerRmMatte|1.Flicker Rm Matte Color|invert_matte| bool button 10, val=0
S_FlickerRmMatte|1.Flicker Rm Matte Color|measured_flicker_r| float button 11, val=0
S_FlickerRmMatte|1.Flicker Rm Matte Color|measured_flicker_g| float button 12, val=0
S_FlickerRmMatte|1.Flicker Rm Matte Color|measured_flicker_b| float button 13, val=0
S_FlickerMchMatte|0.Flicker Match Matte|set_match_level| pushbutton button 8, val=0
S_FlickerMchMatte|0.Flicker Match Matte|match_level| float button 9, val=0.5
S_FlickerMchMatte|0.Flicker Match Matte|invert_matte| bool button 10, val=0
S_FlickerMchMatte|0.Flicker Match Matte|measured_flicker| float button 11, val=0
S_FlickerMchMatte|1.Flicker Mch Matte Color|set_match_color| pushbutton button 8, val=0
S_FlickerMchMatte|1.Flicker Mch Matte Color|match_color| color_red button 16, val=0.5
S_FlickerMchMatte|1.Flicker Mch Matte Color|match_color| color_green button 9, val=0.5
S_FlickerMchMatte|1.Flicker Mch Matte Color|match_color| color_blue button -1, val=0.5
S_FlickerMchMatte|1.Flicker Mch Matte Color|invert_matte| bool button 10, val=0
S_FlickerMchMatte|1.Flicker Mch Matte Color|measured_flicker_r| float button 11, val=0
S_FlickerMchMatte|1.Flicker Mch Matte Color|measured_flicker_g| float button 12, val=0
S_FlickerMchMatte|1.Flicker Mch Matte Color|measured_flicker_b| float button 13, val=0
S_Zap|0.Zap|bolts| float button 0, val=1
S_Zap|0.Zap|start.X| float button 1, val=180
S_Zap|0.Zap|start.Y| float button 2, val=420
S_Zap|0.Zap|end.X| float button 3, val=540
S_Zap|0.Zap|end.Y| float button 4, val=60
S_Zap|0.Zap|vary_endpoint| float button 5, val=0
S_Zap|0.Zap|width| float button 7, val=0.1
S_Zap|0.Zap|vary_width| float button 8, val=0
S_Zap|0.Zap|end_pointiness| float button 9, val=0.1
S_Zap|0.Zap|wiggle_start| float button 10, val=0
S_Zap|0.Zap|wiggle_speed| float button 11, val=1
S_Zap|0.Zap|jitter_frames| float button 12, val=0
S_Zap|0.Zap|rand_seed| float button 13, val=0.123
S_Zap|0.Zap|brightness| float button 14, val=1
S_Zap|0.Zap|color| color_red button 22, val=1
S_Zap|0.Zap|color| color_green button 15, val=1
S_Zap|0.Zap|color| color_blue button -1, val=1
S_Zap|0.Zap|wrinkle_amp| float button 16, val=1
S_Zap|0.Zap|curve_amp| float button 17, val=0.5
S_Zap|0.Zap|branchiness| float button 18, val=1
S_Zap|0.Zap|branch_angle| float button 19, val=65
S_Zap|0.Zap|branch_length| float button 20, val=0.5
S_Zap|0.Zap|scale_back| float button 21, val=1
S_Zap|0.Zap|combine| popup button 23, val=0
S_Zap|0.Zap|start_offset| float button 29, val=0
S_Zap|0.Zap|length| float button 30, val=1
S_Zap|0.Zap|glow_bright| float button 36, val=2
S_Zap|0.Zap|glow_color| color_red button 44, val=0.5
S_Zap|0.Zap|glow_color| color_green button 37, val=0.5
S_Zap|0.Zap|glow_color| color_blue button -1, val=1
S_Zap|0.Zap|glow_width| float button 38, val=0.2
S_Zap|0.Zap|glow_width_red| float button 39, val=0.5
S_Zap|0.Zap|glow_width_grn| float button 40, val=1
S_Zap|0.Zap|glow_width_blue| float button 41, val=1.5
S_Zap|0.Zap|wenable0| bool button 33, val=1
S_Zap|0.Zap|wenable1| bool button 34, val=1
S_Zap|0.Zap|wenable2| bool button 45, val=0
S_ZapTo|0.ZapTo|surface_points| float button 0, val=10
S_ZapTo|0.ZapTo|start.X| float button 1, val=360
S_ZapTo|0.ZapTo|start.Y| float button 2, val=242
S_ZapTo|0.ZapTo|max_dist| float button 3, val=1
S_ZapTo|0.ZapTo|threshold| float button 4, val=0.5
S_ZapTo|0.ZapTo|blur_to_obj| float button 5, val=0.025
S_ZapTo|0.ZapTo|show| popup button 6, val=0
S_ZapTo|0.ZapTo|width| float button 7, val=0.1
S_ZapTo|0.ZapTo|vary_width| float button 8, val=0
S_ZapTo|0.ZapTo|end_pointiness| float button 9, val=0.25
S_ZapTo|0.ZapTo|wiggle_start| float button 10, val=0
S_ZapTo|0.ZapTo|wiggle_speed| float button 11, val=1
S_ZapTo|0.ZapTo|jitter_frames| float button 12, val=0
S_ZapTo|0.ZapTo|rand_seed| float button 13, val=0.123
S_ZapTo|0.ZapTo|brightness| float button 14, val=1
S_ZapTo|0.ZapTo|color| color_red button 22, val=1
S_ZapTo|0.ZapTo|color| color_green button 15, val=1
S_ZapTo|0.ZapTo|color| color_blue button -1, val=1
S_ZapTo|0.ZapTo|wrinkle_amp| float button 16, val=1
S_ZapTo|0.ZapTo|branchiness| float button 17, val=1
S_ZapTo|0.ZapTo|branch_angle| float button 18, val=65
S_ZapTo|0.ZapTo|branch_length| float button 19, val=0.5
S_ZapTo|0.ZapTo|scale_back| float button 21, val=1
S_ZapTo|0.ZapTo|combine| popup button 23, val=0
S_ZapTo|0.ZapTo|start_offset| float button 29, val=0
S_ZapTo|0.ZapTo|length| float button 30, val=1
S_ZapTo|0.ZapTo|bolts| float button 31, val=1
S_ZapTo|0.ZapTo|glow_bright| float button 36, val=2
S_ZapTo|0.ZapTo|glow_color| color_red button 44, val=0.5
S_ZapTo|0.ZapTo|glow_color| color_green button 37, val=0.5
S_ZapTo|0.ZapTo|glow_color| color_blue button -1, val=1
S_ZapTo|0.ZapTo|glow_width| float button 38, val=0.2
S_ZapTo|0.ZapTo|glow_width_red| float button 39, val=0.5
S_ZapTo|0.ZapTo|glow_width_grn| float button 40, val=1
S_ZapTo|0.ZapTo|glow_width_blue| float button 41, val=1.5
S_ZapTo|0.ZapTo|wenable0| bool button 34, val=1
S_ZapTo|0.ZapTo|wenable1| bool button 45, val=0
S_ZapFrom|0.ZapFrom|surface_bolts| float button 0, val=25
S_ZapFrom|0.ZapFrom|threshold| float button 1, val=0.5
S_ZapFrom|0.ZapFrom|blur_from_obj| float button 2, val=0.1
S_ZapFrom|0.ZapFrom|show| popup button 3, val=0
S_ZapFrom|0.ZapFrom|max_length| float button 4, val=0.25
S_ZapFrom|0.ZapFrom|vary_length| float button 5, val=0.5
S_ZapFrom|0.ZapFrom|vary_spacing| float button 6, val=0.5
S_ZapFrom|0.ZapFrom|width| float button 7, val=0.1
S_ZapFrom|0.ZapFrom|vary_width| float button 8, val=0
S_ZapFrom|0.ZapFrom|end_pointiness| float button 9, val=1
S_ZapFrom|0.ZapFrom|wiggle_start| float button 10, val=0
S_ZapFrom|0.ZapFrom|wiggle_speed| float button 11, val=1
S_ZapFrom|0.ZapFrom|jitter_frames| float button 12, val=0
S_ZapFrom|0.ZapFrom|rand_seed| float button 13, val=0.123
S_ZapFrom|0.ZapFrom|brightness| float button 14, val=1
S_ZapFrom|0.ZapFrom|color| color_red button 22, val=1
S_ZapFrom|0.ZapFrom|color| color_green button 15, val=1
S_ZapFrom|0.ZapFrom|color| color_blue button -1, val=1
S_ZapFrom|0.ZapFrom|wrinkle_amp| float button 16, val=1
S_ZapFrom|0.ZapFrom|curve_amp| float button 17, val=0.5
S_ZapFrom|0.ZapFrom|branchiness| float button 18, val=1
S_ZapFrom|0.ZapFrom|branch_angle| float button 19, val=65
S_ZapFrom|0.ZapFrom|branch_length| float button 20, val=0.5
S_ZapFrom|0.ZapFrom|scale_back| float button 21, val=1
S_ZapFrom|0.ZapFrom|combine| popup button 23, val=0
S_ZapFrom|0.ZapFrom|start_offset| float button 29, val=0
S_ZapFrom|0.ZapFrom|length| float button 30, val=1
S_ZapFrom|0.ZapFrom|glow_bright| float button 36, val=2
S_ZapFrom|0.ZapFrom|glow_color| color_red button 44, val=0.5
S_ZapFrom|0.ZapFrom|glow_color| color_green button 37, val=0.5
S_ZapFrom|0.ZapFrom|glow_color| color_blue button -1, val=1
S_ZapFrom|0.ZapFrom|glow_width| float button 38, val=0.2
S_ZapFrom|0.ZapFrom|glow_width_red| float button 39, val=0.5
S_ZapFrom|0.ZapFrom|glow_width_grn| float button 40, val=1
S_ZapFrom|0.ZapFrom|glow_width_blue| float button 41, val=1.5
S_ZapFrom|0.ZapFrom|wenable0| bool button 45, val=0
S_ZapFromMask|0.ZapFromMask|surface_bolts| float button 0, val=25
S_ZapFromMask|0.ZapFromMask|threshold| float button 1, val=0.5
S_ZapFromMask|0.ZapFromMask|blur_from_obj| float button 2, val=0.1
S_ZapFromMask|0.ZapFromMask|show| popup button 3, val=0
S_ZapFromMask|0.ZapFromMask|max_length| float button 4, val=0.25
S_ZapFromMask|0.ZapFromMask|vary_length| float button 5, val=0.5
S_ZapFromMask|0.ZapFromMask|vary_spacing| float button 6, val=0.5
S_ZapFromMask|0.ZapFromMask|width| float button 7, val=0.1
S_ZapFromMask|0.ZapFromMask|vary_width| float button 8, val=0
S_ZapFromMask|0.ZapFromMask|end_pointiness| float button 9, val=1
S_ZapFromMask|0.ZapFromMask|wiggle_start| float button 10, val=0
S_ZapFromMask|0.ZapFromMask|wiggle_speed| float button 11, val=1
S_ZapFromMask|0.ZapFromMask|jitter_frames| float button 12, val=0
S_ZapFromMask|0.ZapFromMask|rand_seed| float button 13, val=0.123
S_ZapFromMask|0.ZapFromMask|brightness| float button 14, val=1
S_ZapFromMask|0.ZapFromMask|color| color_red button 22, val=1
S_ZapFromMask|0.ZapFromMask|color| color_green button 15, val=1
S_ZapFromMask|0.ZapFromMask|color| color_blue button -1, val=1
S_ZapFromMask|0.ZapFromMask|wrinkle_amp| float button 16, val=1
S_ZapFromMask|0.ZapFromMask|curve_amp| float button 17, val=0.5
S_ZapFromMask|0.ZapFromMask|branchiness| float button 18, val=1
S_ZapFromMask|0.ZapFromMask|branch_angle| float button 19, val=65
S_ZapFromMask|0.ZapFromMask|branch_length| float button 20, val=0.5
S_ZapFromMask|0.ZapFromMask|scale_back| float button 21, val=1
S_ZapFromMask|0.ZapFromMask|combine| popup button 23, val=0
S_ZapFromMask|0.ZapFromMask|start_offset| float button 29, val=0
S_ZapFromMask|0.ZapFromMask|length| float button 30, val=1
S_ZapFromMask|0.ZapFromMask|blur_mask| float button 31, val=0
S_ZapFromMask|0.ZapFromMask|invert_mask| bool button 32, val=0
S_ZapFromMask|0.ZapFromMask|glow_bright| float button 36, val=2
S_ZapFromMask|0.ZapFromMask|glow_color| color_red button 44, val=0.5
S_ZapFromMask|0.ZapFromMask|glow_color| color_green button 37, val=0.5
S_ZapFromMask|0.ZapFromMask|glow_color| color_blue button -1, val=1
S_ZapFromMask|0.ZapFromMask|glow_width| float button 38, val=0.2
S_ZapFromMask|0.ZapFromMask|glow_width_red| float button 39, val=0.5
S_ZapFromMask|0.ZapFromMask|glow_width_grn| float button 40, val=1
S_ZapFromMask|0.ZapFromMask|glow_width_blue| float button 41, val=1.5
S_ZapFromMask|0.ZapFromMask|wenable0| bool button 45, val=0
