ZConvolve
Convolves areas of the source clip using a kernel which
is made larger or smaller using depth values from a ZBuffer
input. Separates the input into a number of layers and applies
different sized convolution blurs depending on the distance from the
focal depth, and depth of field. This is similar to ZDefocus but with
an iris shape (or Kernel) that comes from a clip.
Inputs:
-
Source: The clip to be processed.
-
Kernel: The filter kernel or shape for the convolution. This
should normally be all black around the edges (outside the specified
Kernel Crop region), with a non-black central part. A larger
shape normally produces blurrier results. Only the part of the
kernel within the two Kernel Crop params is considered; the part
outside that boundary is ignored.
-
ZBuffer: The input clip containing depth values for each Source
pixel. These values should be in the range of black to white, and
it is best if not anti-aliased. Normally black corresponds to the
farthest objects and white to the nearest, though this can be
adjusted using Z Buffer parameter.
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