ZComp

Layers a source input over or under a second source input based on the difference of two depth images. The DepthA input should be a 'z' depth image corresponding to the objects in the first input, and DepthB should be a 'z' depth image corresponding to the objects in the second input.

Inputs:

SourceA:  The first input image.

SourceB:  The second input image.

DepthA:  The depth image corresponding to the objects in SourceA

DepthB:  The depth image corresponding to the objects in SourceB
        

Parameters:

Anti Alias:   Default: 0,  Range: 0 or greater.
The amount of depth difference over which to interpolate the source inputs instead of taking just the closer one. Specified as a fraction of the entire depth range: 0 does no antialiasing, 1 interpolates over the entire depth range.

Z Buffer:   Popup menu,  Default: White is Near.
How to interpret the values in the Z buffer.
Black is Near:  Black pixels in the Z buffer indicate that the object at that point is near (close to you), and white means far away.
White is Near:  White pixels in the Z buffer indicate that the object at that point is near (close to you), and black means far away.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

ZBlur
ZGlow
ZFogLinear
Sapphire Plug-ins Introduction


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