TileScrambleMask

Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image. The amount of shifting is scaled by the brightness of the Mask input.

Inputs:

Source:  The input clip to be warped.

Mask:  The amplitude of warping is scaled by the values of this input clip. Gray values internally scale the warping amplitude rather than simply cross-fading between the effect and the original source to allow more continuous results at the Mask edges and more detailed control over the warping amounts. Only the red channel of this input is used. This input can optionally be blurred or inverted using the Blur Mask or Invert Mask parameters.
        

Parameters:

Tiles:   Default: 10,  Range: 1 or greater.
How many tiles across the image. Increase for many tiny tiles; decrease for a few large ones.

Tile Rel Width:   Default: 1,  Range: 0.01 or greater.
Scales the height of each tile.

Tile Rel Height:   Default: 1,  Range: 0.01 or greater.
Scales the width of each tile.

Tile Shift:   X & Y,   Default: [0 0],  Range: any.
shifts the edges of the tiles in X and Y. This doesn't shift the contents of the tiles, just the boundaries. Animate for an interesting effect.

Scramble Speed:   Default: 0.1,  Range: any.
How much scrambling to apply to each tile. Zero gives the original image.

Scramble Rel X:   Default: 1,  Range: 0 or greater.
Relative scramble amount in X. Set to zero to get only vertical scrambling.

Scramble Rel Y:   Default: 1,  Range: 0 or greater.
Relative scramble amount in Y. Set to zero to get only horizontal scrambling.

Rotate Warp Dir:   Default: 0,  Range: any.
Rotates the warping direction by this many degrees. Animate to rotate the tiles around for an interesting effect.

Z Dist:   Default: 1,  Range: 0.01 or greater.
Scales the distance of the image in each tile in or out from its center. Increase to zoom out, decrease to zoom in.

Seed:   Default: 0.123,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Wrap:   Popup menu,  Default: No.
Determines the method for accessing outside the borders of the source image.
No:  gives black beyond the borders.
Tile:  repeats a copy of the image.
Reflect:  repeats a mirrored copy. Edges are often less visible with this method.

Filter:   Check-box,  Default: off.
If enabled, the image is filtered when it is resampled smaller. This gives a better quality result when Z Dist is greater than 1. Has no effect when Z Dist is 1 or less.

Blur Mask:   Default: 0,  Range: 0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas.

Invert Mask:   Check-box,  Default: off.
If enabled, inverts the mask input so the effect is applied to areas where the Mask is black instead of white.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

TileScramble
FlysEyeRect
Mosaic
KaleidoSquares
WipeTiles
TileScramble
Sapphire Plug-ins Introduction


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