Creates an abstract texture resembling perpendicular
woven strands, then combines the texture with a background clip.
Inputs:
Back: The clip to combine the texture image with. This may
be ignored if the Combine option is set to Texture Only, but the
output clip will default to the same length as this clip.
Parameters:
Frequency: Default: 20, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom
out, decrease to zoom in.
H Freq Rel X: Default: 0.2, Range: 0.01 or greater.
The relative horizontal frequency of the horizontal
strands. Increase to make shorter, decrease to make longer.
H Octaves: Integer, Default: 2, Range: 1 to 10.
The number of noise octaves to use for the horizontal strands.
H Speed X: Default: 0, Range: any.
The horizontal speed of the horizontal strands. If
non-zero, the horizontal strands will automatically crawl along
their lengths at this rate.
Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
V Frequency: Default: 1, Range: 0.01 or greater.
The relative frequency of the vertical strands.
Increase to make smaller, decrease to make larger.
V Freq Rel Y: Default: 0.2, Range: 0.01 or greater.
The relative vertical frequency of the vertical
strands. Increase to make shorter, decrease to make longer.
V Octaves: Integer, Default: 2, Range: 1 to 10.
The number of noise octaves to use for the vertical strands.
V Speed Y: Default: 0, Range: any.
The vertical speed of the vertical strands. If
non-zero, the vertical strands will automatically crawl along their
lengths at this rate.
Sharpen: Default: 1, Range: 0 or greater.
The amount of post-process sharpening applied.
Sharpen Width: Default: 0.1, Range: 0 or greater.
The width at which to apply the post-process
sharpening filter, relative to the texture size. Higher values
affect wider areas from the edges, lower values only affect areas
near sharp edges.
Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more
contrast.
Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The
colors of the result are determined by an interpolation between
Color0 and Color1.
Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.
Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value
for more contrast.
Combine: Popup menu, Default: Screen.
Determines how the texture is combined with the Background.
Texture Only: gives only the texture image with no Background.
Mult: the texture is multiplied by the Background.
Add: the texture is added to the Background.
Screen: the texture is blended with the Background using a screen operation.
Difference: the result is the difference between the texture and Background.
Overlay: the texture is combined with the Background using an overlay function.
Scale Back: Default: 1, Range: any, Shared.
The background brightness is scaled by this value before
being combined with the texture.
Params2:
Shift Start: X & Y, Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is
procedurally generated it can be shifted with no repeating units or
seams occurring.
Shift Speed: X & Y, Default: [0 0], Range: any.
Translation speed of the texture. If non-zero, the
result is automatically animated to shift at this rate. The result
of animated Speed values may not be intuitive, so for variable
speed motion it is usually best to set this to 0 and animate the
Shift Start values instead.