TextureWeave

In the S_Textures Plugin.

Creates an abstract texture resembling perpendicular woven strands. The two sets of strands, horizontal and vertical, can be adjusted independently using frequency, octaves, and speed parameters.

Inputs:

None
        

Parameters:

Frequency:   Default: 20,  Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

H Freq Rel X:   Default: 0.2,  Range: 0.01 or greater.
The relative horizontal frequency of the horizontal strands. Increase to make shorter, decrease to make longer.

H Octaves:   Integer,  Default: 2,  Range: 1 to 10.
The number of noise octaves to use for the horizontal strands.

H Speed X:   Default: 0,  Range: any.
The horizontal speed of the horizontal strands. If non-zero, the horizontal strands will automatically crawl along their lengths at this rate.

Seed:   Default: 0.123,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

V Frequency:   Default: 1,  Range: 0.01 or greater.
The relative frequency of the vertical strands. Increase to make smaller, decrease to make larger.

V Freq Rel Y:   Default: 0.2,  Range: 0.01 or greater.
The relative vertical frequency of the vertical strands. Increase to make shorter, decrease to make longer.

V Octaves:   Integer,  Default: 2,  Range: 1 to 10.
The number of noise octaves to use for the vertical strands.

V Speed Y:   Default: 0,  Range: any.
The vertical speed of the vertical strands. If non-zero, the vertical strands will automatically crawl along their lengths at this rate.

Sharpen:   Default: 1,  Range: 0 or greater.
The amount of post-process sharpening applied.

Sharpen Width:   Default: 0.1,  Range: 0 or greater.
The width at which to apply the post-process sharpening filter, relative to the texture size. Higher values affect wider areas from the edges, lower values only affect areas near sharp edges.

Brightness1:   Default: 1,  Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1:   Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0:   Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0:   Default: 0,  Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Params2:

Shift Start:   X & Y,   Default: [0 0],  Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Shift Speed:   X & Y,   Default: [0 0],  Range: any.
Translation speed of the texture. If non-zero, the result is automatically animated to shift at this rate. The result of animated Speed values may not be intuitive, so for variable speed motion it is usually best to set this to 0 and animate the Shift Start values instead.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

TextureFolded
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
TextureWeaveComp
Clouds
Sapphire Plug-ins Introduction


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