Draws a repeating pattern of tiles, then
combines that texture with a background clip.
Inputs:
Back: The clip to combine the texture image with. This may
be ignored if the Combine option is set to Texture Only, but the
output clip will default to the same length as this clip.
Parameters:
Frequency: Default: 5, Range: 0.01 or greater.
Spatial frequency of the tile pattern; increase for many
smaller tiles, decrease for fewer large tiles. This parameter can be adjusted using the Frequency Widget.
Angle: Default: 0, Range: any.
Rotates the whole pattern around the center point. Use Shift
to adjust the center of rotation.
Size: Default: 0.5, Range: 0 to 1.
The size of each tile, within its cell. Zero will give all
color0, one will give all color1. This doesn't change the overall
size of the pattern; use Frequency for that.
Size Grad Add: Default: 0, Range: -10 to 10.
Change the size of the shapes (like the Size parameter) differently across the image.
Size Grad Angle: Default: 0, Range: any.
Angle of the size gradient. If Size Grad Add is zero, this has no effect.
Size Radial: Default: 0, Range: any.
Change the size of the shapes (like the Size parameter)
according to the distance from the center point. Increase to make
the sizes smaller around the edges.
Rel Width: Default: 1, Range: 0.1 or greater.
Squashes or stretches the pattern.
Rel Wid Pre Rot: Default: 1, Range: 0.1 or greater.
Squashes or stretches the pattern before
rotating by Angle. Use this if you want to squash or stretch and
have the whole squashed/stretched pattern rotate around the center.
If Angle is zero, this has the same effect as Rel Width.
Morph Shapes: Default: 0, Range: any.
Changes the shapes of the tiles smoothly, from
hexagons to triangles, diamonds, and stars.
Morph Speed: Default: 0.1, Range: any.
Automatically animates the shape morphing over time. A
value of one means a complete morph cycle once per second.
Morph Grad Add: Default: 0, Range: any.
Change the shape morphing across the image, so the
left side has one shape, and the right side another. See Morph Grad
Angle to change the angle of this gradient.
Morph Grad Angle: Default: 0, Range: any.
Angle of the morph gradient. If Morph Grad Add is
zero, this has no effect.
Morph Radial: Default: 0, Range: any.
Morph the shapes radially away from the center point;
the shapes will be (for instance) hexagons in the center, smoothly
becoming different toward the edges of the image. Morph Shapes and
Morph Speed also interact with this parameter.
Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more
contrast.
Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The
colors of the result are determined by an interpolation between
Color0 and Color1.
Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.
Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value
for more contrast.
Edge Softness: Default: 0.15, Range: 0 or greater.
Softens the edges of each tile. If Softness
Red/Green/Blue are not one, there will be some color fringing around
the edges of the tiles when this is on.
Combine: Popup menu, Default: Screen.
Determines how the texture is combined with the Background.
Texture Only: gives only the texture image with no Background.
Mult: the texture is multiplied by the Background.
Add: the texture is added to the Background.
Screen: the texture is blended with the Background using a screen operation.
Difference: the result is the difference between the texture and Background.
Overlay: the texture is combined with the Background using an overlay function.
Scale Back: Default: 1, Range: any, Shared.
The background brightness is scaled by this value before
being combined with the texture.
Invert: Popup YES-NO, Default: No.
Invert the whole pattern, swapping the dark and bright areas.
Params2:
Shift: X & Y, Default: [0 0], Range: any.
Shift the whole pattern on the screen. Also sets the center
point for rotation, Morph Radial, and Size Radial. This parameter can be adjusted using the Shift Widget.
Softness Red: Default: 0, Range: 0 or greater.
Relative softness of the red channel; see Edge
Softness. To remove the color fringing around the edges of the
tiles, set all the Softness Red/Green/Blue to one.
Softness Green: Default: 1, Range: 0 or greater.
Relative softness of the green channel; see Edge
Softness. To remove the color fringing around the edges of the
tiles, set all the Softness Red/Green/Blue to one.
Softness Blue: Default: 2, Range: 0 or greater.
Relative softness of the blue channel; see Edge
Softness. To remove the color fringing around the edges of the
tiles, set all the Softness Red/Green/Blue to one.