TextureSpotsComp

In the S_TexturesComp Plugin.

Creates a field of spots that can be distorted and animated, then combines the texture with a background clip.

Inputs:

Back:  The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only, but the output clip will default to the same length as this clip.
        

Parameters:

Frequency:   Default: 8,  Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Radius:   Default: 1,  Range: 0 to 2.
The radius of the spots. Adjust this to change the size of the spots without changing the number of spots.

Shift:   X & Y,   Default: [0 0],  Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Seed:   Default: 0.23,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Rand Warp Amp:   Default: 0.2,  Range: 0 or greater.
The amplitude of a bubble warping distortion applied to the spots.

Rand Warp Freq:   Default: 1,  Range: 0.01 or greater.
The spatial frequency of the noise used for the warping distortion. This has no effect unless Rand Warp Amp is positive.

Warp Start:   X & Y,   Default: [0 0],  Range: any.
The translation offset warping pattern. This has no effect unless Rand Warp Amp is positive.

Warp Speed:   X & Y,   Default: [0.5 0],  Range: any.
The translation speed of the warping pattern. If non-zero the spots are animated to wiggle at this rate. This has no effect unless Rand Warp Amp is positive.

Brightness1:   Default: 1,  Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1:   Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0:   Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0:   Default: 0,  Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Combine:   Popup menu,  Default: Screen.
Determines how the texture is combined with the Background.
Texture Only:  gives only the texture image with no Background.
Mult:  the texture is multiplied by the Background.
Add:  the texture is added to the Background.
Screen:  the texture is blended with the Background using a screen operation.
Difference:  the result is the difference between the texture and Background.
Overlay:  the texture is combined with the Background using an overlay function.

Scale Back:   Default: 1,  Range: any,  Shared.
The background brightness is scaled by this value before being combined with the texture.

Invert:   Popup YES-NO,  Default: No.
If enabled, the resulting texture colors are inverted. This is similar to swapping Color0 and Color1.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

TextureFoldedComp
TextureWeaveComp
TexturePlasmaComp
TextureNoiseEmbossCmp
TextureNoisePaintComp
TextureCellsComp
TextureChromaSpiralCmp
TextureMoireComp
TextureTilesComp
TextureNeuronsComp
TextureLoopsComp
TextureFluxComp
TextureSpots
WarpBubble
Sapphire Plug-ins Introduction


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