TexturePlasma

In the S_Textures Plugin.

Creates an abstract texture resembling an electrical plasma effect. The Phase Speed parameter causes the pattern to automatically undulate over time.

Inputs:

None
        

Parameters:

Noise Frequency:   Default: 1.2,  Range: 0.01 or greater.
The spatial frequency of the initial noise texture. Increase to zoom out, decrease to zoom in.

Noise Freq Rel X:   Default: 1,  Range: 0.01 or greater.
The relative horizontal frequency of the initial noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Octaves:   Integer,  Default: 4,  Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Noise Seed:   Default: 0.12,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Add Grad:   X & Y,   Default: [0.1 0],  Range: any.
Determines the amplitude and direction of a gradient which orients the plasma lines. Increasing X makes the lines more vertical, and increasing Y makes them horizontal.

Layers:   Default: 4.5,  Range: 0 or greater.
The number of layers of plasma lines. Increase for a more striped effect.

Threshold:   Default: 0.5,  Range: 0 or greater.
Determines the thickness of the plasma lines. Increase for thinner lines, decrease for thicker and brighter ones.

Shift:   X & Y,   Default: [0 0],  Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Phase Start:   Default: 0,  Range: any.
Phase offset of the plasma lines.

Phase Speed:   Default: 1,  Range: any.
Phase speed of the plasma lines. If non-zero, the lines are automatically animated to undulate at this rate.

Brightness:   Default: 1,  Range: 0 or greater.
Scales the brightness of the result.

Color:   Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.

Glow Color:   Default rgb: [0.6 0.8 1].
Scales the color of the glow applied to the plasma texture.

Glow Brightness:   Default: 3,  Range: 0 or greater.
Scales the brightness of the glow applied to the plasma texture.

Glow Width:   Default: 1,  Range: 0 or greater.
The width of the glow applied to the plasma texture.

Params2:

Glow Width Red:   Default: 0.6,  Range: 0 or greater.
The relative red width of the glow.

Glow Width Grn:   Default: 1.2,  Range: 0 or greater.
The relative green width of the glow.

Glow Width Blue:   Default: 1.8,  Range: 0 or greater.
The relative blue width of the glow.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

TextureFolded
TextureWeave
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
TexturePlasmaComp
Clouds
Glow
Sapphire Plug-ins Introduction


© 2010, GenArts, Inc. All rights reserved.