Creates an abstract texture resembling an electrical plasma effect. The
Phase Speed parameter causes the pattern to automatically undulate over
time.
Inputs:
None
Parameters:
Noise Frequency: Default: 1.2, Range: 0.01 or greater.
The spatial frequency of the initial noise
texture. Increase to zoom out, decrease to zoom in.
Noise Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the initial
noise texture. Increase to stretch it vertically or decrease to
stretch it horizontally.
Noise Octaves: Integer, Default: 4, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice
the frequency and half the amplitude of the previous. A single octave
gives a smooth texture. Adding octaves makes the result approach a
fractal (1/f) noise texture.
Noise Seed: Default: 0.12, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Add Grad: X & Y, Default: [0.1 0], Range: any.
Determines the amplitude and direction of a gradient
which orients the plasma lines. Increasing X makes the lines more
vertical, and increasing Y makes them horizontal.
Layers: Default: 4.5, Range: 0 or greater.
The number of layers of plasma lines. Increase for a more
striped effect.
Threshold: Default: 0.5, Range: 0 or greater.
Determines the thickness of the plasma lines. Increase
for thinner lines, decrease for thicker and brighter ones.
Shift: X & Y, Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is
procedurally generated it can be shifted with no repeating units or
seams occurring.
Phase Start: Default: 0, Range: any.
Phase offset of the plasma lines.
Phase Speed: Default: 1, Range: any.
Phase speed of the plasma lines. If non-zero, the lines
are automatically animated to undulate at this rate.
Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.
Color: Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow
[1 1 0], the blue of the result will be 0.
Glow Color: Default rgb: [0.6 0.8 1].
Scales the color of the glow applied to the plasma texture.
Glow Brightness: Default: 3, Range: 0 or greater.
Scales the brightness of the glow applied to the plasma texture.
Glow Width: Default: 1, Range: 0 or greater.
The width of the glow applied to the plasma texture.
Params2:
Glow Width Red: Default: 0.6, Range: 0 or greater.
The relative red width of the glow.
Glow Width Grn: Default: 1.2, Range: 0 or greater.
The relative green width of the glow.
Glow Width Blue: Default: 1.8, Range: 0 or greater.
The relative blue width of the glow.