Creates an abstract texture by applying an
AutoPaint effect to a procedurally generated noise texture.
Inputs:
None
Parameters:
Noise Frequency: Default: 4, Range: 0.1 or greater.
The spatial frequency of the initial noise
texture. Increase to zoom out, decrease to zoom in.
Noise Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the initial
noise texture. Increase to stretch it vertically or decrease to
stretch it horizontally.
Noise Octaves: Integer, Default: 1, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice
the frequency and half the amplitude of the previous. A single octave
gives a smooth texture. Adding octaves makes the result approach a
fractal (1/f) noise texture.
Noise Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Noise Shift: X & Y, Default: [0 0], Range: any.
Translation offset of the initial noise texture.
Stroke Frequency: Default: 32, Range: 0.1 or greater.
The density of brush strokes in the frame. Increase
for smaller strokes.
Stroke Length: Default: -5, Range: any.
Determines the length of the brush strokes along
the directions of edges in the source clip. If this is negative the
strokes will align perpendicular to the edges for a 'HairyPaint'
style.
Stroke Align: Default: 0, Range: 0 or greater.
Increase to smooth out the directions of the strokes
so nearby strokes are more parallel.
Sharpen: Default: 1, Range: any.
The amount of post-process sharpening applied.
Sharpen Width: Default: 0.1, Range: 0 or greater.
The width at which to apply the post-process
sharpening filter, relative to the stroke sizes. Higher values
affect wider areas from the edges, lower values only affect
areas near sharp edges.
Jitter Frames: Integer, Default: 0, Range: 0 or greater.
If this is 0, the locations of the strokes will
remain the same for every frame processed. If it is 1, the
locations of the stokes are re-randomized for each frame. If it is
2, they are re-randomized every second frame, and so on.
Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.
Color: Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow
[1 1 0], the blue of the result will be 0.
Saturation: Default: 0.8, Range: 0 or greater.
Scales the color saturation. Increase for more intense
colors. Set to 0 for monochrome.
Offset: Default: 0, Range: any.
Adds this gray value to the result (or subtracts if
negative). 0 has no effect, .5 is middle gray, and 1 is white.