TextureNeurons

In the S_Textures Plugin.

Creates an abstract texture resembling moving nerve cell tendrils. The Phase Speed and Morph Speed parameters cause the pattern to automatically change over time.

Inputs:

None
        

Parameters:

Frequency:   Default: 3,  Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Freq Rel X:   Default: 1,  Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Seed:   Default: 1,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Phase Start:   Default: 0,  Range: any.
Amount to rotate the arms about their centers.

Phase Speed:   Default: 0.05,  Range: any.
Speed to automatically rotate the arms and move the lines over time.

Morph Speed:   Default: 0.05,  Range: any.
Speed to automatically undulate the underlying noise pattern over time.

Arms:   Integer,  Default: 9,  Range: 0 to 50.
The number of tendrils emanating from each center point in the texture.

Softness:   Default: 0.5,  Range: 0.1 or greater.
Decrease for sharper line edges. Increase for smoother line edges or to reduce aliasing.

Thickness:   Default: 1.1,  Range: 0 or greater.
Decrease for thinner lines. Increase for stronger brighter lines.

Outer Bright:   Default: 0.4,  Range: 0.01 or greater.
Scales the brightness of the regions away from the neuron centers. Decrease to remove the connecting lines and leave only the star shapes at the centers.

Wiggle Amp:   Default: 0.1,  Range: 0 or greater.
Amount of additional noise too apply along the pattern of lines. Turn down to get smoother lines.

Wiggle Freq Rel:   Default: 2,  Range: 0 or greater.
Frequency of the additional noise.

Wiggle Octaves:   Integer,  Default: 4,  Range: 1 to 10.
The number of octaves to use for the additional noise.

Brightness:   Default: 1,  Range: 0 or greater.
Brightness of the result.

Color:   Default rgb: [1 1 1].
Scales the color of the result.

Glow Color:   Default rgb: [1 0.8 0.8].
Color of the glow applied to the texture.

Glow Brightness:   Default: 2,  Range: 0 or greater.
Brightness of the glow applied to the texture.

Glow Width:   Default: 1,  Range: 0 or greater.
The width of the glow applied to the texture.

Params2:

Smooth:   Default: 0,  Range: 0 or greater.
Amount to blur the line pattern. Increase for a defocus look, or to help remove aliasing artifacts.

Shift:   X & Y,   Default: [0 0],  Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Morph:   X & Y,   Default: [1 0],  Range: any.
The horizontal and vertical directions to undulate the underlying noise pattern, when using Morph Speed.

Twist:   Default: 0,  Range: any.
Amount to rotate the centers to cause a twisting effect.

Glow Width Red:   Default: 0.4,  Range: 0 or greater.
The relative red width of the glow.

Glow Width Grn:   Default: 0.6,  Range: 0 or greater.
The relative green width of the glow.

Glow Width Blue:   Default: 0.8,  Range: 0 or greater.
The relative blue width of the glow.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureLoops
TextureFlux
TextureNeuronsComp
Sapphire Plug-ins Introduction


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