TextureFolded

In the S_Textures Plugin.

Creates an abstract texture resembling folded cloth or liquid that can be animated to give a dynamic turbulent effect. The Fold Speed parameters cause the pattern to automatically undulate over time.

Inputs:

None
        

Parameters:

Frequency:   Default: 4,  Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Frequency Rel X:   Default: 1,  Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Octaves:   Integer,  Default: 1,  Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Seed:   Default: 0.432,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Shift Start:   X & Y,   Default: [0 0],  Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Fold Amp:   Default: 72,  Range: any.
The angle of the folding distortions.

Fold Freq:   Default: 0.5,  Range: 0.01 or greater.
The frequency of the noise used for the folding distortions.

Fold Octaves:   Integer,  Default: 1,  Range: 1 to 10.
The number of octaves of noise to use for the folding distortions.

Fold Start:   X & Y,   Default: [0 0],  Range: any.
The offset of the folding effect.

Fold Speed:   X & Y,   Default: [1 0],  Range: any.
The speed of the animated folding effect. If non-zero, the folding effect automatically undulates at this rate.

Brightness1:   Default: 1,  Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1:   Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0:   Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0:   Default: 0,  Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
TextureFoldedComp
Clouds
Sapphire Plug-ins Introduction


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