Creates abstract textures of fluctuating liquid
or cellular patterns, then combines the texture with a background
clip.
Inputs:
Back: The clip to combine the texture image with. This may
be ignored if the Combine option is set to Texture Only, but the
output clip will default to the same length as this clip.
Parameters:
Frequency: Default: 4, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom
out, decrease to zoom in.
Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the texture.
Increase to stretch it vertically or decrease to stretch it
horizontally.
Octaves: Integer, Default: 2, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice
the frequency and half the amplitude of the previous. A single octave
gives a smooth texture. Adding octaves makes the result approach a
fractal (1/f) noise texture.
Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Shift: X & Y, Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is
procedurally generated it can be shifted with no repeating units or
seams occurring.
Bubble Amount: Default: 1, Range: any.
Amplitude of warping applied to generate the bubble
shapes. This can be negative to generate brighter bubble shapes
with dark edges.
Bubble Smooth: Default: 0.25, Range: 0.01 or greater.
Smooths the warping pattern by this amount.
Rotate Warp Dir: Default: 0, Range: any.
Rotates the direction of the warping. This can
cause a twisting effect or an inverted effect when set to 180.
Morph Speed: Default: 0.3, Range: any.
Speed to automatically undulate the underlying noise pattern over time.
Morph: X & Y, Default: [0 1], Range: any.
The horizontal and vertical directions to undulate the underlying noise pattern, when using Morph Speed.
Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more
contrast.
Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The
colors of the result are determined by an interpolation between
Color0 and Color1.
Color0: Default rgb: [0 0.12 0.15].
The color of the 'darker' parts of the texture.
Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value
for more contrast.
Combine: Popup menu, Default: Screen.
Determines how the texture is combined with the Background.
Texture Only: gives only the texture image with no Background.
Mult: the texture is multiplied by the Background.
Add: the texture is added to the Background.
Screen: the texture is blended with the Background using a screen operation.
Difference: the result is the difference between the texture and Background.
Overlay: the texture is combined with the Background using an overlay function.
Scale Back: Default: 1, Range: any, Shared.
The background brightness is scaled by this value before
being combined with the texture.
Filter: Popup YES-NO, Default: No.
The type of convolution filter to blur with.