Creates abstract textures of fluctuating liquid or cellular patterns.
The Morph Speed parameter causes the pattern to automatically undulate over time.
Inputs:
None
Parameters:
Frequency: Default: 4, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom
out, decrease to zoom in.
Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the texture.
Increase to stretch it vertically or decrease to stretch it
horizontally.
Octaves: Integer, Default: 2, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice
the frequency and half the amplitude of the previous. A single octave
gives a smooth texture. Adding octaves makes the result approach a
fractal (1/f) noise texture.
Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Shift: X & Y, Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is
procedurally generated it can be shifted with no repeating units or
seams occurring.
Bubble Amount: Default: 1, Range: any.
Amplitude of warping applied to generate the bubble
shapes. This can be negative to generate brighter bubble shapes
with dark edges.
Bubble Smooth: Default: 0.25, Range: 0.01 or greater.
Smooths the warping pattern by this amount.
Rotate Warp Dir: Default: 0, Range: any.
Rotates the direction of the warping. This can
cause a twisting effect or an inverted effect when set to 180.
Morph Speed: Default: 0.3, Range: any.
Speed to automatically undulate the underlying noise pattern over time.
Morph: X & Y, Default: [0 1], Range: any.
The horizontal and vertical directions to undulate the underlying noise pattern, when using Morph Speed.
Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more
contrast.
Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The
colors of the result are determined by an interpolation between
Color0 and Color1.
Color0: Default rgb: [0 0.12 0.15].
The color of the 'darker' parts of the texture.
Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value
for more contrast.
Filter: Popup YES-NO, Default: No.
The type of convolution filter to blur with.