Creates an abstract texture by applying a
WarpChroma effect to a procedurally generated noise texture.
Inputs:
None
Parameters:
Noise Frequency: Default: 6, Range: 0 or greater.
The spatial frequency of the initial noise
texture. Increase to zoom out, decrease to zoom in.
Noise Octaves: Integer, Default: 3, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice
the frequency and half the amplitude of the previous. A single octave
gives a smooth texture. Adding octaves makes the result approach a
fractal (1/f) noise texture.
Noise Shift: X & Y, Default: [0 0], Range: 0 or greater.
Translation offset of the initial noise texture.
Noise Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Center: X & Y, Default: [0 0], Range: any.
The center location of the chroma warp, in screen
coordinates relative to the center of the frame. This parameter can be adjusted using the Center Widget.
Z Dist: Default: 0.7, Range: any.
The distance that the chroma warp effect is applied over.
Rotate: Default: -8, Range: any.
The rotation of the spiral, in degrees. Set to 0 for a
straight zoom.
Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.
Color: Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow
[1 1 0], the blue of the result will be 0.
Steps: Integer, Default: 12, Range: 3 to 100.
The number of color samples along the spectrum to include.
More steps give a smoother result, but require more time to process.
Offset: Default: 0, Range: any.
Adds this gray value to the result (or subtracts if
negative). 0 has no effect, .5 is middle gray, and 1 is white.
Wrap: Popup menu, Default: REFLECT.
Determines the method for accessing outside the borders of the
source image.
NO: gives black beyond the borders.
TILE: repeats a copy of the image.
REFLECT: repeats a mirrored copy. Edges are often less
visible with this method.