Generates an image of procedural cellular shapes. The Rotate Speed parameter
causes the cell centers to rotate within each cell over time.
Inputs:
None
Parameters:
Frequency: Default: 16, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom
out, decrease to zoom in.
Frequency Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the texture.
Increase to stretch it vertically or decrease to stretch it
horizontally.
Shift: X & Y, Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is
procedurally generated it can be shifted with no repeating units or
seams occurring.
Rotate Centers: Default: 0, Range: any.
Rotation offset of the cell centers, in
counter-clockwise degrees.
Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Rotate Speed: Default: 90, Range: any.
The speed of cell center rotation, in
counter-clockwise degrees per second. If non-zero, the cell centers
are automatically animated to wiggle at this rate.
Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more
contrast.
Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The
colors of the result are determined by an interpolation between
Color0 and Color1.
Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.
Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value
for more contrast.
Invert: Popup YES-NO, Default: No.
If enabled, the resulting texture colors are inverted. This
is similar to swapping Color0 and Color1.