RackDefocusMono

In the S_RackDefocus Plugin.

Similar to RackDefocus, but first makes the source monochrome and then defocuses the resulting single channel (faster), using a 'circle of confusion' convolution. This effect is often preferable to a gaussian blur for simulating a real defocused camera lens, because bright spots can be defocused into clean circles instead of being smoothed away.

Inputs:

Source:  The clip to be processed.
        

Parameters:

Defocus Width:   Default: 0.1,  Range: 0 or greater,  Shared.
The width of the defocus. This parameter can be adjusted using the Width Widget.

Rel Height:   Default: 1,  Range: 0.01 or greater,  Shared.
The relative height of the iris shape. If it is not 1, circles become ellipses, etc.

Gauss Blur:   Default: 0,  Range: 0 or greater,  Shared.
If positive, a gaussian blur is also applied which smooths out the edges of the shapes. This might also darken the highlights because Gamma is not considered in the gaussian blur.

Use Gamma:   Default: 1,  Range: 0.1 or greater,  Shared.
Values above 1 cause highlights in the source clip to keep their brightness after the defocus is applied.

Boost Highlights:   Default: 0,  Range: 0 or greater,  Shared.
The amount to increase the luma of the highlights in the source clip. Increase this parameter to blow out the highlights without affecting the darks or mid-tones.

Hilite Threshold:   Default: 0.9,  Range: 0 or greater,  Shared.
The minimum luma value for highlights. Pixels brighter than this will be brightened according to the Boost Highlights parameter.

Shape:   Popup menu,  Default: Circle.
Determines the shape of the simulated camera iris.
Circle:  round.
3 sides:  triangle.
4 sides:  square.
5 sides:  pentagon.
6 sides:  hexagon.
7 sides:  etc.

Roundness:   Default: 0,  Range: any,  Shared.
Modifies the shape of the simulated camera iris. A value of 1 produces a circle; 0 gives a flat-sided polygon with a number of sides given by the Shape parameter. Less than 0 causes the sides to squeeze inward giving a star shape, while a value greater than 1 causes the corners to squeeze inward, giving a flowery shape. Has no effect if the Shape is set to Circle.

Rotate:   Default: 0,  Range: any,  Shared.
Rotates the iris shape.

Bokeh:   Default: 0,  Range: any,  Shared.
Softens the outer edge of the iris shape, which gives a softer look to the defocused highlights. A negative value darkens the center of the iris shape, producing a ring-like defocus shape.

Scale Result:   Default: 1,  Range: 0 or greater,  Shared.
Scales the brightness of the result.

Offset Darks:   Default: 0,  Range: any,  Shared.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.

Edge Mode:   Popup menu,  Default: REFLECT.
Determines the behavior when accessing areas outside the source image.
BLACK:  Areas outside the source image are treated as black, which can produce dark areas around the edges of the image. Select this for fastest rendering.
REPEAT:  Repeats the last pixel outside the border of the image.
REFLECT:  Reflects the image outside the border.

Mix With Source:   Default: 0,  Range: 0 to 1,  Shared.
Interpolates between the defocused result and the original source. Set this to 1 for the original source.

Show Shape:   Check-box,  Default: off,  Shared.
Show the iris shape instead of the defocused image.

Params2:

Lens Noise:   Default: 0,  Range: 0 or greater,  Shared.
Increase to add noise to the iris shape, dirtying up the defocus a little. Can make the result more realistic. Turn up past 1 for a more stylistic result.

Noise Freq:   Default: 10,  Range: 0.01 or greater,  Shared.
The frequency of the added noise. Ignored if Lens Noise is zero.

Noise Freq Rel X:   Default: 1,  Range: 0.01 or greater,  Shared.
The relative horizontal frequency of the added iris noise. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Seed:   Default: 0.123,  Range: 0 or greater,  Shared.
The seed value for the added noise. To make the noise appear different on each frame, animate this to be different on each frame. The actual value doesn't matter; only that it's different.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

RackDefocus
DefocusPrism
RackDfComp
Blur
BlurChannels
BlurChroma
ZDefocus
Convolve
Sapphire Plug-ins Introduction


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