Grows, shrinks, or adds noise to the edges of a Matte input, and
outputs the resulting matte.
Inputs:
Matte: The matte input clip to process. It is assumed to have
anti-aliased but hard edges, because very soft edges might not be
affected in a useful way. Only the red channel of this input is
used.
Parameters:
Shrink- Grow+: Default: 0, Range: any.
Amount to grow the matte edges in
approximate pixels, or shrink if negative.
Edge Softness: Default: 1, Range: 0.01 or greater.
The resulting softness of the edges.
Post Blur: Default: 0, Range: 0 or greater.
If positive, the result is blurred by this amount.
This is an alternative method for softening the edges.
Filter: Popup menu, Default: TRIANGLE.
The type of blur filter to use for the shrink or grow process.
BOX: uses a rectangular shaped filter.
TRIANGLE: smoother, uses a pyramid shaped filter.
GAUSS: smoothest, uses a gaussian shaped filter.
Invert Matte: Check-box, Default: off.
If enabled, the black and white of the output matte
are inverted.
Noise Amplitude: Default: 0, Range: 0 or greater.
The amount of noise texture to add to the edges.
Noise Width: Default: 0.05, Range: 0 or greater.
The width of the area at the matte edges where the
noise is included. This has no effect unless Noise Amplitude is
positive
Frequency: Default: 100, Range: 0.1 or greater.
The frequency of the noise. Increase for finer grain
noise, decrease for coarser noise. This has no effect unless Noise
Amplitude is positive.
Frequency Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the noise.
Increase to stretch the noise vertically, decrease to stretch it
horizontally. This has no effect unless Noise Amplitude is
positive.
Octaves: Integer, Default: 1, Range: 1 to 10.
The number of summed layers of noise. Each octave is
twice the frequency and half the magnitude of the previous. This
has no effect unless Noise Amplitude is positive.
Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Noise Shift: X & Y, Default: [0 0], Range: any.
The horizontal and vertical translation of
the noise texture.
Jitter Frames: Integer, Default: 1, Range: 0 or greater.
If this is 0, the noise texture will remain the same
for every frame processed. If it is 1, a new noise texture is used
for each frame. If it is 2, a new noise texture is used for every
other frame, and so on.