Light3DMask
Performs 3D relighting using a source input with
surface colors, and a normal vector input clip. The Mask input is
used to interpolate between the original image and the result.
Inputs:
-
Source: The 3d surface colors.
-
Normals: Contains the normal vectors matching the Source clip.
Typically the red channel will have the X component of the normal,
green will have Y, and blue will have Z, but you can adjust this
mapping using the Normal Offset and Invert parameters on the
second page.
-
Mask: Used to interpolate between the original image and the
result. Where the mask is black, no lighting is applied and the
original Source image is visible.
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