GlareMaskCmp
Generates rainbow halos and/or glint-like rays at
locations where the Source clip is brighter than the threshold.
Each glare's color is scaled by the color of the Mask input, and
then the glares are combined with the Back input clip. This is
similar to Glare, but here a Mask input is provided, and also the
glint source and background can be different clips.
Inputs:
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Front: The clip to use as foreground.
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Back: The clip to combine the glares with.
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Matte: Specifies the opacities of the Front clip. These
values are scaled by the Source Opacity parameter before being used.
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Mask: The source glare colors are scaled by this input. A
monochrome Mask can be used to choose a subset of Source areas that
will generate glares. A color Mask can be used to selectively adjust
the glare colors in different regions. The Mask is applied to the
source before the glares are generated so it will not clip the
resulting glares.
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