GlareMask
Generates rainbow halos and/or glint-like rays at
locations where the Source clip is brighter than the threshold. Each
glare's color is scaled by the color of the Mask input, and then the
glares are combined with the Source image. Glares are best observed
on dark images with a few bright spots.
Inputs:
-
Source: The input clip that determines the glare locations
and colors. This clip is also used as the background and the glares are
layered back onto it.
-
Mask: The source glare colors are scaled by this input. A
monochrome Mask can be used to choose a subset of Source areas that
will generate glares. A color Mask can be used to selectively adjust
the glare colors in different regions. The Mask is applied to the
source before the glares are generated so it will not clip the
resulting glares.
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