Scales the colors of the source clip by different
amounts over time for a flickering effect. The pattern of flickering
can be random, a periodic wave, or a combination of the two.
Inputs:
Source: The clip to be processed.
Parameters:
Amplitude: Default: 0.2, Range: 0 or greater.
Scales the amplitude of all flickering.
Rand Freq: Default: 30, Range: 0 or greater.
The frequency of the random flickering. Increase for
more variation between frames. Decrease for slower flickering.
Red Amp: Default: 1, Range: 0 or greater.
Scales the amount of flicker applied to the red channel.
Blue Amp: Default: 1, Range: 0 or greater.
Scales the amount of flicker applied to the blue channel.
Green Amp: Default: 1, Range: 0 or greater.
Scales the amount of flicker applied to the green channel.
Rand Luma Amp: Default: 1, Range: 0 or greater.
The amplitude of smooth but random flickering affecting the brightness.
Wave Amp: Default: 0, Range: 0 or greater.
The amplitude of periodic wave flickering.
Wave Freq: Default: 5, Range: 0 or greater.
The frequency of the wave flickering. Increase for
faster flickering, decrease for slower. This has no effect if Wave
Amp is 0.
Wave G Phase: Default: 0, Range: 0 or greater.
Shifts the wave pattern in time, for the green channel.
Wave B Phase: Default: 0, Range: 0 or greater.
Shifts the wave pattern in time, for the blue channel.
Wave R Phase: Default: 0, Range: 0 or greater.
Shifts the wave pattern in time, for the red channel.
Rand Color Amp: Default: 0, Range: 0 or greater.
The amplitude of random flickering affecting the color channels independently.
Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.