EmbossShiny

In the S_Emboss Plugin.

Embosses the Source clip using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections. Increase the Bumps Smooth parameter for bolder bumps, and adjust the Light Dir to illuminate the bumps from different angles.

Inputs:

Source:  The clip to be processed.

Bumps:  The bump map for the emboss. Only the luminance of this input is used.
        

Parameters:

Light Dir:   X & Y,   Default: [0.3 0.3],  Range: any,  Shared.
The direction vector for the light source. Surface shading is calculated using light from this direction shining onto the Bumps input. This parameter can be adjusted using the Light Dir Widget.

Bumps Scale:   Default: 1,  Range: any,  Shared.
Scales the amplitude of the bump map.

Bumps Threshold:   Default: 0,  Range: 0 or greater,  Shared.
This value is subtracted from the Bumps input before it is used.

Bumps Smooth:   Default: 0.01,  Range: 0 or greater.
If positive, the Bumps input is blurred by this amount before being used. Increase for a softer emboss effect.

Subpixel Smooth:   Check-box,  Default: off,  Shared.
If enabled, the amount of pre-smoothing of the Bumps input is performed at subpixel accuracy. It can be helpful if Bumps Smooth is very small or is being animated. This parameter has no effect unless Bumps Smooth is positive.

Hilite Brightnss:   Default: 0.8,  Range: 0 or greater.
Scales the brightness of the specular highlights.

Hilite Size:   Default: 0.5,  Range: 0.1 or greater.
Adjusts the size of the specular highlights.

Brightness:   Default: 1,  Range: 0 or greater,  Shared.
Scales the brightness of the result.

Light Color:   Default rgb: [1 1 1],  Shared.
The color of the light source that creates the embossed result.

See general info for: Res, On Fields, Redraw, Undo, Load Defaults, Crop, Add Noise, and Use Gamma.


See Also:

Emboss
EmbossDistort
EmbossGlass
EmbossShinyMask
TextureNoiseEmboss
Sapphire Plug-ins Introduction


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