S_TextureNoisePaint

Creates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.

In the Sapphire Render effects submenu.


Inputs:

Background:  Optional.   The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only.
        

Parameters:

Noise Frequency:   Default: 5,  Range: 0.1 or greater.
The spatial frequency of the initial noise texture. Increase to zoom out, decrease to zoom in.

Noise Freq Rel X:   Default: 1,  Range: 0.01 or greater.
The relative horizontal frequency of the initial noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Octaves:   Integer,  Default: 1,  Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Noise Seed:   Default: 0.23,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Noise Shift:   X & Y,   Default: [0 0],  Range: any.
Translation offset of the initial noise texture.

Stroke Frequency:   Default: 30,  Range: 0.1 or greater.
The density of brush strokes in the frame. Increase for smaller strokes.

Stroke Length:   Default: -5,  Range: any.
Determines the length of the brush strokes along the directions of edges in the source clip. If this is negative the strokes will align perpendicular to the edges for a 'HairyPaint' style.

Stroke Align:   Default: 0,  Range: 0 or greater.
Increase to smooth out the directions of the strokes so nearby strokes are more parallel.

Sharpen:   Default: 2,  Range: any.
The amount of post-process sharpening applied.

Sharpen Width:   Default: 0.1,  Range: 0 or greater.
The width at which to apply the post-process sharpening filter, relative to the stroke sizes. Higher values affect wider areas from the edges, lower values only affect areas near sharp edges.

Jitter Frames:   Integer,  Default: 0,  Range: 0 or greater.
If this is 0, the locations of the strokes will remain the same for every frame processed. If it is 1, the locations of the stokes are re-randomized for each frame. If it is 2, they are re-randomized every second frame, and so on.

Brightness:   Default: 1,  Range: 0 or greater.
Scales the brightness of the result.

Color:   Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.

Saturation:   Default: 0.8,  Range: 0 to 10.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.

Offset:   Default: 0,  Range: -8 to 2.
Adds this gray value to the result (or subtracts if negative). 0 has no effect, .5 is middle gray, and 1 is white.

Bg Brightness:   Default: 1,  Range: 0 or greater.
The background brightness is scaled by this value before being combined with the texture.

Combine:   Popup menu,  Default: Screen.
Determines how the texture is combined with the Background.
Texture Only:  gives only the texture image with no Background.
Mult:  the texture is multiplied by the Background.
Add:  the texture is added to the Background.
Screen:  the texture is blended with the Background using a screen operation.
Difference:  the result is the difference between the texture and Background.
Overlay:  the texture is combined with the Background using an overlay function.


See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
CloudsColorSmooth
AutoPaint
Sapphire Plug-ins Introduction


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