SpeedSix.TrailStopMo   (Discreet Trailz Raptor)



PURPOSE

Has the features and abilities of TrailAll and TrailDecay but with the opertunity of adding in motion estimation to give that lovely smoothness. It can also present 'strobe-like' trails.

trailstopmoa.jpg trailstopmob.jpg



INPUT CLIPS

 1: Input Clip : Clip to create the trails.
 2: Background : Background to composite result over.
 3: Matte : Matte to control trail locations.



TrailStopMo   CONTROL PAGE

Restart  (Pushbutton)
     When changing styles or skipping frames, the true image will not be created. The new output image will be using the frame created from the old settings. Therefore to be sure, click on Restart and process a few frames to see the true picture.

With Motion  (Checkbox  Default: Off)
On: Turns on the motion analysis to add motion blur and a smoother result.

Image  (List Box  Options: Full Frame | NTSC Fields | NTSC Fields (Rev) | PAL Fields | PAL Fields (Rev), Default: Full Frame)
This specifies whether the images in the input sequence are frame based or fields based. If they are fields based (interlaced), it also specifies the field order (based on the TV system type). Output images will be frame or field based to match the input image type as selected here.
Full Frame: Images are not interlaced. This is the case with film and progressive video formats (and is, of course, the One True and Proper Way).
NTSC Fields: Images are interlaced, with fields in the normal order for the NTSC television standard.
NTSC Field (Rev): Images are interlaced, with fields the other way around from the normal order for the NTSC television standard.
PAL Fields: Images are interlaced, with fields in the normal order for the PAL television standard.
PAL Fields (Rev): Images are interlaced, with fields the other way around from the normal order for the PAL television standard.
Note: "PAL" and NTSC" don't necessarily imply anything about the image resolution in this case.
Plugin Status  (Text String)
     This gives you information on what TrailStopMo is doing in Motion mode, and displays error messages if appropriate. Keep an eye on it as itis very useful to know what is going on especially if you have any problems.

Type  (List Box  Options: Direct | Direct and Save Flows | Only Save Flows | Reuse Flows, Default: Direct)
Direct:Calculates the flow fields and draws the trails.
Direct and Save Flows: Calculates the flows, saves them to disk and draws the trails,
Only Save Flows: Calculates the flows and saves them to disk. No trails are drawn,
Reuse Flows: Reads saved flows back from disk and draws the trails.
Note: Currently all the saved flows are put into a fixed location with a fixed name.
Windows:The location is S6_HOME_DIR\SpeedSix\flow_store\flowa_<4digit_number>.ts6
The usual value of S6_HOME_DIR is C:\Program files\SpeedSix
Linux or Irix: The location is S6_HOME_DIR/SpeedSix/flow_store/flowa_<4digit_number>.ts6
The usual value of S6_HOME_DIR is /usr/local/SpeedSix
Use Matte Clip  (Checkbox  Default: Off)
On: Take the red channel from the Matte clip and use it for the Alpha channel of the Input clip.
Off: Leave well alone.

Matte PreMultiply  (Checkbox  Default: Off)
On: Pre-multiply the Input clip by the Matte clip using the Red channel
Off: Do not pre-multiply.

Composite  (Checkbox  Default: Off)
     Optionally composite over background.

Pre Multiplied  (Checkbox  Default: Off)
     Are the images pre-multiplied or not?

Endurance  (Number  Min: 2.0, Max: 100.0, Default: 90.0)
     How long the traily effect should last.

Fluctuate  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     Fluctuate the brightness of the input clip.

Use Blur  (Checkbox  Default: Off)
     Use the Blur value to soften the trails.

Blurring  (Number  Min: 0.0, Max: 10.0, Default: 1.0)
     Defocus the image before adding it to the result.

Restart On Process  (Checkbox  Default: Off)
     If available turn On immediately before processing to ensure that the first frame is taken from the clip with no flowing affecting it.



Tuning   CONTROL PAGE

Motion Samples  (Number  Min: 4, Max: 32, Default: 4)
     This is the number of samples taken while the shutter is open. The samples are uniformly spaced in time over the shutter open interval, but the motion vectors at each pixel are perturbed randomly to an extent related to the time between samples to reduce potential artefacts due to sampling. (More samples means more computation, hence more time to calculate a result frame).

Flow Resolution  (List Box  Options: Full | Half | Quarter, Default: Quarter)
Resolution at which to compute optical flow. The basic algorithm used by TrailStopMo System is optical flow. This treats brightness in an image as it it were a sort of fluid (like water), and it tries to see in which direction the brightness has flowed out of each pixel from one input frame to the next. To capture big motions, it does this on a "pyramid" of image resolutions, starting from the very small and refining the estimates up to a fairly high resolution (potentially the full image resolution). The maximum image resolution it will use for this pyramid is called the Flow Resolution.
Note: This not the resolution at which your result images are computed!
Show Vectors  (List Box  Options: None | Forward | Backward | Both, Default: None)
None: Motion vectors will not be drawn.
Forward: Draw forward motion vectors (from the earlier image of a pair to the later).
Backward: Draw backward motion vectors (from the later image of a pair to the earlier).
Both: Draw the forward and backward motion vectors.

Index