SpeedSix.Pool3D   (Discreet Box21)



PURPOSE

Simulates pools, swirls, radial twirls mapped onto a 3D plane.

pool3da.jpg pool3db.jpg



INPUT CLIPS

 1: Pool Surface
 2: Regional Matte



Pool   CONTROL PAGE

Center  (Position  Default: 0.5, 0.5)
     Location of the pool center.

Radius  (Number  Min: 0.001, Max: 10.0, Default: 0.5)
     Radius of the pool.

Frequency  (Number  Min: 0.01, Max: 100.0, Default: 8.0)
     The number of ripples in the pool.

Phase  (Number  Min: 0.0, Max: 100.0, Default: 0.0)
     The motion between one peak and the next; controls the movement of the waves by changing the way in which the frequency values are displaced from their default positions. Animating this makes the wave appear to 'move'. If you animate this and the Radius together, the wave will appear to spread out (or contract in) from (to) the Centre point.

Height  (Number  Min: 0.0, Max: 10.0, Default: 1.0)
     Sets the maximum height of the wave before it begins fading away.

FillMode  (List Box  Options: EdgeDup | Black | Wrap, Default: EdgeDup)
What is used to fill the output image when a region beyond the edges of the input image is needed.

Edge Duplicate: the nearest edge of the input image is used.
Black: the output image areas are filled with black.
Wrap: the input image is treated, as it were an infinitely repeating tiling of the actual input image.
PoolMode  (List Box  Options: Pond | Swirl | Central | Twirl+Tightness, Default: Pond)
Sets the style of wave to be used.
Pond: is a circular wave.
Swirl: is a radial wave, like a ballerina's skirt.
Central: a corkscrew or snail shell wave.
Twirl+Tightness: is a helical wave whose tightness and twist direction is controlled by the Tightness control.
Tightness  (Number  Min: -20.0, Max: 20.0, Default: 4.0)
     Controls how tightly curled up the Twirl version of the wave is. You can make it twirl clockwise by making this negative, otherwise it will twirl anti- clockwise.

Use Matte  (Checkbox  Default: Off)
     The luminance of this clip is used to modulate the whole effect. Where white it is drawn at full intensity; black the effect will not be seen.

Invert Matte  (Checkbox  Default: Off)
     Reverse the application of Black to White.



Light   CONTROL PAGE

ChromaticAb  (Number  Min: 0.0, Max: 200.0, Default: 0.0)
     Interesting colour anomalies caused by diverging the RGB channels when refracting the light.

Lighting  (Checkbox  Default: Off)
     Turn on the lighting effects.

Light Bright  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
     The brightness of the light.

Light  (Position  Default: 0.75, 0.75)

LightZ  (Number  Min: 0.05, Max: 5.0, Default: 0.5)
     Position of the light in X, Y and Z

Gloss  (Number  Min: 1.0, Max: 1000.0, Default: 45.0)
     How shiney the surface is.

Contrast  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     Reduces the intensity of the input clip, leaving the ripples paramount.

Light Colour  (Colour Box  Default: white)
     The light source colour.



Perspective   CONTROL PAGE

Use Perspective  (Checkbox  Default: On)
      Turn on perspective mapping.

Top Left  (Position  Default: 0.2,0.5)

Bottom Left  (Position  Default: 0.0,0.0)

Top Right  (Position  Default: 0.8, 0.5)

Bottom Right  (Position  Default: 1.0,0.0)
     The four corners of the mapped plane.

Index