SpeedSix.Ripple3D (Discreet Box21)
PURPOSE
Simulates the movement of two planes of waves at right angles to one another, and distorts an input clip as viewed through the water. The perspective of the plane can be set to match the surface in the scene you are working with. The working method is exactly the same as the 2D Ripple.
INPUT CLIPS
1: Clip to Ripple
2: Matte
Ripple CONTROL PAGE
X Wave Height (Number Min: 0.0, Max: 100.0, Default: 20.0)
Wave amplitude [height] in X direction.
Y Wave Height (Number Min: 0.0, Max: 100.0, Default: 20.0)
Wave amplitude [height] in Y direction.
FillMode (List Box Options: EdgeDup | Black | Wrap, Default: EdgeDup)
What to do when the ripple needs information outside the image area.
XY X Freq (Number Min: 0.0, Max: 100.0, Default: 10.0)
How many ripples in X.
XY Y Freq (Number Min: 0.0, Max: 100.0, Default: 10.0)
How many ripples in Y
Refract Index (Number Min: 1.0, Max: 10.0, Default: 1.45)
The 'thickness' of the refractive medium.
XY X Phase (Number Min: 0.0, Max: 100.0, Default: 0.0)
Horizontal motion [phase offset]. Starting point in the cycle of the X wave. Animating this will make the X wave 'move'.
XY Y Phase (Number Min: 0.0, Max: 100, Default: 0.0)
Vertical motion [phase offset]. Starting point in the cycle of the Y wave. Animating this will make the Y wave 'move'.
ChromaticAb (Number Min: 0.0, Max: 200.0, Default: 0.0)
Interesting colour anomalies caused by diverging the RGB channels when refracting the light.
Use Matte (Checkbox Default: Off)
Use the matte input to limit the area of the effect.
Invert Matte (Checkbox Default: Off)
Invert intensity of the matte clip: black->white and white->black.
Lights CONTROL PAGE
Lighting (Checkbox Default: Off)
Turn on the lighting effects.
Light (Position Default: 0.5, 0.5)
LightZ (Number Min: 0.05, Max: 5.0, Default: 0.5)
Light in X, Y and Z.
Light Bright (Number Min: 0.0, Max: 200.0, Default: 100.0)
The brightness of the light when turned on.
Gloss (Number Min: 1.0, Max: 1000.0, Default: 45.0)
How shiney the surface is.
Contrast (Number Min: 0.0, Max: 100.0, Default: 100.0)
Reduces the intensity of the input clip, leaving the ripples paramount.
Light Colour (Colour Box Default: white)
The colour of the light.
Perspective CONTROL PAGE
Use Perspective (Checkbox Default: On)
Turn on perspective mapping.
Radial Fade (Checkbox Default: Off)
Turn on a radial trim to remove noise.
Fade Radius (Number Min: 0.0, Max: 1000.0, Default: 200.0)
The height of the ripples starts to drop from this point to help minimise noise.
Top Left (Position Default: 0.2,0.5)
Bottom Left (Position Default: 0.06,0.1)
Top Right (Position Default: 0.8, 0.5)
Bottom Right (Position Default: 0.94,0.1)
The four corners of the mapped plane.