SpeedSix.FireBall   (Discreet Box9)



PURPOSE

A ball of fire with a tail.

fireballa.jpg fireballb.jpg



INPUT CLIPS

 1: Background Clip
 2: Matte



FireBall   CONTROL PAGE

Origin  (Position  Default: 0.5,0.5)
     The centre of the fireball.

Radius  (Number  Min: 0.0, Max: 5.0, Default: 0.1)
     The size of the ball.

Use Matte  (Checkbox  Default: Off)
     Modulate the density of the flames by the luminance of this clip.

Invert Matte  (Checkbox  Default: Off)
     Invert the luminance of the matte clip.

Seed  (Number  Min: 1, Max: 999, Default: 100)
     Changing the seed creates a completely new fireball structure.

Tail  (Position  Default: 0.3,0.3)
     The length and direction of the tail.

Flares  (Number  Min: 0, Max: 1000, Default: 0)
     How many flares the fireball can have.

Flare Size  (Number  Min: 0.0, Max: 100.0, Default: 2.0)
     The extent of the flares.

Edge Softness  (Number  Min: 0.0, Max: 100.0, Default: 50.0)
     Softens the edges of the fireball and flares.

TMode  (List Box  Options: Turbulence | Noise, Default: Turbulence)
A choice of flame structuring.
Density  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     The opacity of the fireball.

Interior Flicker  (Number  Min: 0.0, Max: 100.0, Default: 40.0)
     The speed of flicker in the central region of the ball.

Flare Flicker  (Number  Min: 0.0, Max: 100.0, Default: 40.0)
     When flares are active this sets the speed of flickering of the flares.

Turbulence  (Number  Min: 0.0, Max: 100.0, Default: 40.0)
     Turbulence disturbs the flames in the fireball; at 0.0 a smooth fireball, distorting the ball as it increases.

Frequency 1  (Number  Min: 0.0, Max: 100.0, Default: 30.0)
Frequency 2  (Number  Min: 0.0, Max: 100.0, Default: 70.0)
     Define the internal features of the turbulence of the flames. The ratio of the two frequencies creates the structure combined with the turbulence value. Swapping frequency values results in the same flame patterns.

Tip: If the turbulence is low and the both frequencies are low the flames are broad and sweeping; with the turbulence high and both frequencies high the flames are finely detailed. As the frequencies become closer together the detailing gets less.



Colour   CONTROL PAGE

Core  (Colour Box  Default: white)
Proportion 1  (Number  Min: 0.0, Max: 100.0, Default: 50.0)
Centre  (Colour Box  Default: R: 65535, G: 65535, B: 320, A: 35535)
Proportion 2  (Number  Min: 0.0, Max: 100.0, Default: 50.0)
Edge  (Colour Box  Default: R: 65535, G: 535, B: 320, A: 35535)
Proportion 3  (Number  Min: 0.0, Max: 100.0, Default: 50.0)
     The fireball comprise of 3 colour regions in varing proportions. The distribution of the fireball colours can be weighted. With all three at 50.0 the three colours are distributed evenly throughout the fireball. The ratio of the three numbers will change the balance of distribution. e.g. to extend the core colour, increase Proportion Col 1.

Index