SpeedSix.BitsFly   (Discreet Box12)



PURPOSE

Twirls away tiles of the image. Interesting effects can be achieved with mattes and light sources. The effect is nearly 3D; the tiles move in all 3 directions, X,Y and Z, with a camera observing the scene.

bitsflya.jpg bitsflyb.jpg



INPUT CLIPS

 1: Disintegrate : The clip will be broken into tiles which twirl away. You can choose the size of each tile.
 2: Background : As the tiles twirl they reveal the background clip.
 3: 2D Matte : The clip is not affected by any movement and can be used to composite selected areas of the twirling clip over the background.
 4: 3D Matte : This matte will move in sync with the disintegrating clip.



BitsFly   CONTROL PAGE

X Elements  (Number  Min: 1, Max: 100, Default: 12)
Y Elements  (Number  Min: 1, Max: 100, Default: 9)
     The number of elements, or tiles, that the disintegrating images is made up of. If the initial tile falls outside the image area, the tile is filled with wrapped region of the disintegrating clip. Change either of these values and the sequence will restart.

Foreground Z  (Number  Min: -4000.0, Max: -1.0, Default: -192.0)
     The disintegrating image, the foreground, is positioned away from the camera. As you move it away from or towards the camera, it does not get smaller or larger, in screen. Any lighting, and the time it takes them to reach the camera, will be affected.
Change the position of the image plane and the sequence will restart.

Maximum Z  (Number  Min: -4000.0, Max: -1.0, Default: -12.0)
     This acts as a clipping plane. Tiles which reach this z position are either left to hover here or they pop off. The clipping plane is forced to be in front of the camera, but it can be behind the foreground. This does give an odd effect though.
Change the position of the clipping plane and the sequence will restart.

Z Pop Off  (Checkbox  Default: Off)
Off: when a tile hits the Maximum Z position it cannot move any further forward and hovers in this location; gravity, or other active forces, may drag it out of view.
On: when the tile reaches this Z position it pops off, and is not rendered.

Omni Z Direction  (Checkbox  Default: Off)
Off: the tiles can move both towards and away from the camera.
On: the tiles are forced to move either towards or away from the camera

Z Sort  (Checkbox  Default: Off)
     Sort into z depth order prior to final process. Furthest away will be rendered first.

X Speed  (Number  Min: -100.0, Max: 100.0, Default: 0.0)
Y Speed  (Number  Min: -100.0, Max: 100.0, Default: 0.0)
Z Speed  (Number  Min: -100.0, Max: 100.0, Default: 5.0)
     X,Y and Z translational speed.

X Speed Var  (Number  Min: 0.0, Max: 100.0, Default: 0.0)
Y Speed Var  (Number  Min: 0.0, Max: 100.0, Default: 0.0)
Z Speed Var  (Number  Min: 0.0, Max: 100.0, Default: 10.0)
     This is the deviation form the basic rate set. The higher the variation value the more dissimilar the speed of each tile from one another. The variation is only set up once, when the sequence starts off.

Demos  (List Box  Options: Explosion | Confetti | VenetianV | VenetianH, Default: Explosion)
Select a preset to get you going.
X Rot. Speed  (Number  Min: -360.0, Max: 360.0, Default: 60.0)
Y Rot. Speed  (Number  Min: -360.0, Max: 360.0, Default: 60.0)
Z Rot. Speed  (Number  Min: -360.0, Max: 360.0, Default: 60.0)
     X, Y and Z rotation speed.

X Rot. Speed Var  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
Y Rot. Speed Var  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
Z Rot. Speed Var  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     This is the deviation from the basic rate set. The higher the variation value the more dissimilar the rotation speed of each tile from one another. The variation is only set up once, when the sequence starts off.

Seed  (Number  Min: 1, Max: 999, Default: 200)
     Changing this results in a different move; still based on the same set up, but an alternative set of random numbers is used to modify the motion. If you keep the same seed value and change nothing else, you can repeat exactly the sequence rendered previously.

Restart Bitsfly  (Pushbutton)
     Restart the sequence using the current settings.

Render Quality  (List Box  Options: High Quality | Med Quality | Low Quality | Wireframe, Default: Med Quality)
Wireframe: wire frame is automatically selected when using SpeedSix.Bitsfly. It lets you quickly see the movement of each tile.
Low Quality: renders each tile but does no anti-aliasing along each tile edge and does not map the image in 3D space prior to mapping it on the tile. This is useful for lighting checks and is faster than either of the next two options.
Medium Quality: does all the image transformations but no anti-aliasing. You can see what you will get but the edges will be ragged.
High Quality: final output quality with edges anti-aliased.


Light   CONTROL PAGE

Use Light  (Checkbox  Default: Off)
     Turn on the lighting.

Light  (Position  Default: 0.2,0.8)

LightZ  (Number  Min: -5.0, Max: 5.0, Default: 0.2)
     Where the light is relative to the image plane.

Light Brightness  (Number  Min: 0.0, Max: 2.0, Default: 1.0)
     How brightly the sun is shining.

Gloss  (Number  Min: 1.0, Max: 1000.0, Default: 44.0)
     The shininess of the image surface.

Light Colour  (Colour Box  Default: white)
     The colour of the light source.

Lit Background  (Checkbox  Default: Off)
     Is the background image lit?

Background Z  (Number  Min: -5.0, Max: -0.0001, Default: -0.9)
     The background will not change in size; it will always fill the frame. Its location in Z will determine how the light effects it.

Use 2D Matte  (Checkbox  Default: Off)
     The 2D matte will only render tiles within the matte area.

Invert 2D Matte  (Checkbox  Default: Off)
     Invert the effect of the 2D Matte.

Use 3D Matte  (Checkbox  Default: Off)
     The 3D matte is transformed along with the disintegrating clip.

Invert 3D Matte  (Checkbox  Default: Off)
     Invert the effect of the 3D Matte.

Restart Bitsfly  (Pushbutton)
     Restart the sequence using the current settings.



Forces   CONTROL PAGE

Use Wind  (Checkbox  Default: Off)
     Turn on the wind feature.

Wind Source  (Position  Default: 0.9,0.4)

Wind Target  (Position  Default: 0.1,0.4)

Wind Spread  (Number  Min: 0.0, Max: 180.0, Default: 10.0)
     The wind blows from the source to the target within the cone defined by the spread.

Wind Speed  (Number  Min: 0.0, Max: 180.0, Default: 5.0)
     How strongly the wind is blowing.

Use Repulsion  (Checkbox  Default: Off)
     Turn on the repulsion feature.

Repulsion  (Position  Default: 0.4,0.3)
     Tiles will move away from this location.

Rep. Strength  (Number  Min: 0.0, Max: 100.0, Default: 10.0)
     How strongly the tiles are repulsed.

Use Gravity  (Checkbox  Default: Off)
     Turn on the gravity feature.

Gravity  (Number  Min: 0.0, Max: 30.0, Default: 1.0)
     The strength of gravity dragging the tiles in the given direction.

Gravity Angle  (Number  Min: 0.0, Max: 360.0, Default: 270.0)
     The direction in which gravity acts. 270.0 is downwards.

Use Attraction  (Checkbox  Default: Off)
     Turn on the attraction feature.

Attraction  (Position  Default: 0.8,0.8)
     The point towards which the tiles move.

Attr. Strength  (Number  Min: 0.0, Max: 100.0, Default: 10.0)
     How strongly they are attracted to this point.

Use Swirling  (Checkbox  Default: Off)
     Turn on the swirling feature.

Swirl Density  (Number  Min: 0.0, Max: 100.0, Default: 6.0)
     The coarseness of the turbulence field. The higher the value the more bumps and wiggles the turbulence creates. Low numbers give broad sweeping swirls.

Swirl Magnitude  (Number  Min: 0.0, Max: 100.0, Default: 2.0)
     How wildly the tiles react when they hit the turbulence.

Restart Bitsfly  (Pushbutton)
     Restart the sequence using the current settings.

Index