SpeedSix.Pool3D (Discreet Box21)
PURPOSE
Simulates pools, swirls, radial twirls mapped onto a 3D plane.
INPUT CLIPS
1: Pool Surface
2: Regional Matte
Pool CONTROL PAGE
Center (Position Default: 0.5, 0.5)
Location of the pool center.
Radius (Number Min: 0.001, Max: 10.0, Default: 0.5)
Radius of the pool.
Frequency (Number Min: 0.01, Max: 100.0, Default: 8.0)
The number of ripples in the pool.
Phase (Number Min: 0.0, Max: 100.0, Default: 0.0)
The motion between one peak and the next; controls the movement of the waves by changing the way in which the frequency values are displaced from their default positions. Animating this makes the wave appear to 'move'. If you animate this and the Radius together, the wave will appear to spread out (or contract in) from (to) the Centre point.
Height (Number Min: 0.0, Max: 10.0, Default: 1.0)
Sets the maximum height of the wave before it begins fading away.
FillMode (List Box Options: EdgeDup | Black | Wrap, Default: EdgeDup)
What is used to fill the output image when a region beyond the edges of the input image is needed.
Edge Duplicate: the nearest edge of the input image is used.
Black: the output image areas are filled with black.
Wrap: the input image is treated, as it were an infinitely repeating tiling of the actual input image.
PoolMode (List Box Options: Pond | Swirl | Central | Twirl+Tightness, Default: Pond)
Sets the style of wave to be used.
Pond: is a circular wave.
Swirl: is a radial wave, like a ballerina's skirt.
Central: a corkscrew or snail shell wave.
Twirl+Tightness: is a helical wave whose tightness and twist direction is controlled by the Tightness control.
Tightness (Number Min: -20.0, Max: 20.0, Default: 4.0)
Controls how tightly curled up the Twirl version of the wave is. You can make it twirl clockwise by making this negative, otherwise it will twirl anti- clockwise.
Use Matte (Checkbox Default: Off)
The luminance of this clip is used to modulate the whole effect. Where white it is drawn at full intensity; black the effect will not be seen.
Invert Matte (Checkbox Default: Off)
Reverse the application of Black to White.
Light CONTROL PAGE
ChromaticAb (Number Min: 0.0, Max: 200.0, Default: 0.0)
Interesting colour anomalies caused by diverging the RGB channels when refracting the light.
Lighting (Checkbox Default: Off)
Turn on the lighting effects.
Light Bright (Number Min: 0.0, Max: 200.0, Default: 100.0)
The brightness of the light.
Light (Position Default: 0.75, 0.75)
LightZ (Number Min: 0.05, Max: 5.0, Default: 0.5)
Position of the light in X, Y and Z
Gloss (Number Min: 1.0, Max: 1000.0, Default: 45.0)
How shiney the surface is.
Contrast (Number Min: 0.0, Max: 100.0, Default: 100.0)
Reduces the intensity of the input clip, leaving the ripples paramount.
Light Colour (Colour Box Default: white)
The light source colour.
Perspective CONTROL PAGE
Use Perspective (Checkbox Default: On)
Turn on perspective mapping.
Top Left (Position Default: 0.2,0.5)
Bottom Left (Position Default: 0.0,0.0)
Top Right (Position Default: 0.8, 0.5)
Bottom Right (Position Default: 1.0,0.0)
The four corners of the mapped plane.